Batch
codewhale-hq/Codewhale
Break a large, parallelizable goal into bounded work units, coordinate existing agent/worktree machinery, integrate, and verify.
A skill your agent uses when proactively verifying an installed BGS modpack batch before declaring it good.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill testing-bgs-modpack -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins testing-bgs-modpack --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/BB-84C/bgs-modding-superpowers/skills/testing-bgs-modpack .claude/skills/testing-bgs-modpack && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "testing-bgs-modpack" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/BB-84C/bgs-modding-superpowers/skills/testing-bgs-modpack into .claude/skills/testing-bgs-modpack/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "testing-bgs-modpack", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/BB-84C/bgs-modding-superpowers/skills/testing-bgs-modpackType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill testing-bgs-modpack -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins testing-bgs-modpack --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .agents/skills && cp -r skills-src/plugins/BB-84C/bgs-modding-superpowers/skills/testing-bgs-modpack .agents/skills/testing-bgs-modpack && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "testing-bgs-modpack" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/BB-84C/bgs-modding-superpowers/skills/testing-bgs-modpack into .agents/skills/testing-bgs-modpack/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "testing-bgs-modpack", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill testing-bgs-modpack -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins testing-bgs-modpack --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/plugins/BB-84C/bgs-modding-superpowers/skills/testing-bgs-modpack .cursor/skills/testing-bgs-modpack && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "testing-bgs-modpack" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/BB-84C/bgs-modding-superpowers/skills/testing-bgs-modpack into .cursor/skills/testing-bgs-modpack/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "testing-bgs-modpack", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/hashgraph-online/awesome-codex-plugins.git --path plugins/BB-84C/bgs-modding-superpowers/skills/testing-bgs-modpack--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill testing-bgs-modpack -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins testing-bgs-modpack --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/plugins/BB-84C/bgs-modding-superpowers/skills/testing-bgs-modpack .gemini/skills/testing-bgs-modpack && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "testing-bgs-modpack" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/BB-84C/bgs-modding-superpowers/skills/testing-bgs-modpack into .gemini/skills/testing-bgs-modpack/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "testing-bgs-modpack", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install hashgraph-online/awesome-codex-plugins testing-bgs-modpackInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add hashgraph-online/awesome-codex-plugins --skill testing-bgs-modpack -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .github/skills && cp -r skills-src/plugins/BB-84C/bgs-modding-superpowers/skills/testing-bgs-modpack .github/skills/testing-bgs-modpack && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "testing-bgs-modpack" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/BB-84C/bgs-modding-superpowers/skills/testing-bgs-modpack into .github/skills/testing-bgs-modpack/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "testing-bgs-modpack", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill testing-bgs-modpack -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins testing-bgs-modpack --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/plugins/BB-84C/bgs-modding-superpowers/skills/testing-bgs-modpack .opencode/skills/testing-bgs-modpack && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "testing-bgs-modpack" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/BB-84C/bgs-modding-superpowers/skills/testing-bgs-modpack into .opencode/skills/testing-bgs-modpack/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "testing-bgs-modpack", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
testing-bgs-modpackA skill your agent uses when proactively verifying an installed BGS modpack batch before declaring it good.
Testing Bgs Modpack is an agent skill from hashgraph-online/awesome-codex-plugins. Use when proactively verifying an installed BGS modpack batch before declaring it good. Triggers - "test the pack", "verification", "post-install check", "is it stable", "what should I test", "测试整合包", "验证安装". NOT for reactive crash/performance diagnosis after failure (use diagnosing-bgs-problems), pre-install mod evaluation (evaluating-bgs-mods), or defining batch boundaries/style (curating-bgs-modpack).
Its SKILL.md is about 3.1k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
The repository describes itself as: A curated list of awesome OpenAI Codex / ChatGPT plugins, skills, and resources. The 1 Codex Marketplace. See live plugins at: https://hol.org/plugins/best-codex-plugins. The licence is Apache-2.0.
12 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 16b4156. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are dot).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Testing Bgs Modpack loads about 3.1k tokens when it runs. Until then it costs about 107 tokens; SKILL.md has 1,352 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from hashgraph-online/awesome-codex-plugins at commit 16b4156, republished under its Apache-2.0 licence (© hashgraph-online). 1,352 words, ~3,084 tokens.
.claude/skills/testing-bgs-modpack/SKILL.md (or your agent's skills folder).This skill answers one question: "It's installed -- how do I PROACTIVELY verify this batch before declaring the batch good?"
BB84's source material is thin here. That is part of the skill's operating doctrine: do not manufacture a giant universal QA checklist. Test the batch's intended in-game impact, preserve save hygiene, query KB for game-specific commands/routes, and mark [GAP — needs user input] when the substrate is silent.
+------------------------------------------------------------------------------------------------+
| A batch is not accepted because the game reached the main menu. It is accepted only after the |
| batch's intended in-game effect is observed in its target context, with no immediate local |
| breakage, and without baking unverified state into the user's main save. |
+------------------------------------------------------------------------------------------------+Use this skill when the user has already installed a batch and wants a proactive post-install verification pass: what to inspect, what commands/routes to use, what counts as enough evidence to move to the next batch.
Do not use this skill as the primary skill for adjacent intents:
| User intent | Primary skill |
|---|---|
| "It crashed", "FPS tanked", missing meshes, broken quests, bad logs, or any failure already observed | diagnosing-bgs-problems |
| "Should this mod go in the pack?" before install | evaluating-bgs-mods |
| Define pack style, batch size, rollback boundaries, naming/separator discipline | curating-bgs-modpack |
Enable/disable/reorder plugins or edit plugins.txt | writing-bgs-load-order |
| Inspect records, conflicts, or override winners | xedit-conflict-audit / xedit-automation |
Terminal handoff: if proactive testing finds a failure signal, stop calling it "testing" and hand off to diagnosing-bgs-problems. A failed verification pass is not an invitation to improvise a fix inside this skill.
Use when:
Do not use when:
diagnosing-bgs-problems.evaluating-bgs-mods.curating-bgs-modpack.[GAP — needs user input] instead.digraph testing_bgs_modpack {
rankdir=TB;
node [shape=box];
start [shape=doublecircle, label="Installed batch"];
boundary [label="Name the batch boundary\nWhich mods were just added?\nWhat impact did they promise?"];
kb [label="Query KB\n(game + mod type + console/test routes + save hygiene)"];
gap [shape=diamond, label="KB / user intent enough\nto define target checks?"];
ask [label="Mark [GAP] and ask one focused question\nwith a recommended minimal route"];
save [label="Protect save state\nUse disposable/pre-batch test save\nDo not overwrite main progression"];
route [label="Run batch-bounded in-game checks\nGo only where this batch should matter\nUse per-game commands from KB"];
observe [label="Observe semantic readback\nvisible effect present? expected mechanic works?\nno immediate CTD/error/major local breakage?"];
fail [shape=doublecircle, label="FAIL / FAILURE SIGNAL\nStop and hand off to diagnosing-bgs-problems"];
more [shape=doublecircle, label="NEEDS MORE INFO\nName exact missing proof / KB gap"];
pass [shape=doublecircle, label="PASS FOR THIS BATCH\nRecord evidence, then next batch may proceed"];
start -> boundary -> kb -> gap;
gap -> ask [label="no"];
gap -> save [label="yes"];
ask -> kb [label="after answer or KB backfill"];
save -> route -> observe;
observe -> pass [label="intended effect observed + no local breakage"];
observe -> fail [label="CTD, severe perf, missing content, broken mechanic"];
observe -> more [label="impact unknown or route not grounded"];
}This skill teaches the testing posture. It does not inline game-specific commands, cells, routes, log tools, or benchmark thresholds.
Before recommending a console command or test route, query KB for the current game and the batch's mod-impact type:
bgs_kb_query({
query: "post-install verification console commands test routes <mod type>",
domains: ["install-planning", "debugging", "engine"],
games: ["<current game>"]
})
bgs_kb_query({
query: "save hygiene script initialization batch testing",
domains: ["install-planning", "debugging", "engine"],
games: ["<current game>"]
})[STOP] If KB is silent on a command or route, do not invent one from memory. Mark [GAP — needs user input] and ask for the user's preferred test cell / route / save boundary, or recommend the smallest non-saving visual/mechanic check that follows from the mod author's stated impact.
[STOP] Per-game console commands and travel/debug shortcuts are KB facts. They belong in KB records, not in this game-agnostic skill body.
[GAP — needs user input] and ask for it.[GAP — needs user input]; do not write a universal route from memory.[GAP — needs user input]: exact safe-save procedure is game/profile-specific and not in the mined corpus.[GAP — needs user input]: if no target context is known, the batch is not verifiable yet.[GAP — needs user input]: exact overlay strings and visual markers are per-game/per-mod facts for KB.diagnosing-bgs-problems; if it passes, record "PASS for this batch" and move to the next batch.[GAP] items.| Thought | Reality |
|---|---|
| "The main menu loaded, so the batch is stable." | Menu load is not the batch's in-game impact. Test where the batch should matter. |
| "MO2 says enabled; no need to enter the game." | Manager enablement is not semantic readback. Some failures only appear in-game or in xEdit. |
| "I'll save normally first so the mod initializes." | Do not bake unverified batch state into the main progression save. Use a save boundary. |
| "No CTD for five minutes means accepted." | No CTD is one support signal. Acceptance also needs the intended effect to appear/work. |
| "Something broke; keep using this checklist until fixed." | A failure signal exits this skill. Hand off to diagnosing-bgs-problems. |
| "Console commands are obvious across Bethesda games." | Per-game commands and safe cells belong in KB. Query first; mark [GAP] if absent. |
| "The source is thin; fill in normal QA advice." | This judgment layer is anti-checklist. Thin substrate means honest [GAP], not filler. |
| Excuse | Reality |
|---|---|
| "Testing the whole pack every time is safer." | Proactive verification is batch-bounded. Whole-pack diagnosis begins after a failure signal. |
| "I can test after a few more batches; this one is small." | Delayed testing destroys the recent-batch boundary that makes failures attributable. |
| "The mod is visual only; no need for a save boundary." | Maybe, but the skill cannot know that without the author's stated impact and KB facts. Mark uncertainty instead of guessing. |
| "If the expected content is absent, maybe it appears later." | Maybe. It is still not verified. Mark NEEDS MORE INFO or hand off to diagnosis. |
| "A generic route through a few popular cells is good enough." | Routes must match the batch's intended impact and current game. Generic tourism is not proof. |
| "The user wants confidence, not gaps." | False confidence is worse than a marked gap. Honest [GAP] is the correct deliverable when the corpus is silent. |
This section reflects an experienced curator's perspective, distilled from BB84's BGS modpack curation work. It is RECOMMENDED guidance, not enforced rule. If the user has a working testing process they prefer, the agent SHOULD respect that.
Recommended testing rhythm:
pack-curation.testing-cost-economics). Batch
together additive low-risk mods, then enter a staged-test phase.See KB record mod-evaluation.bb84-curator-perspective-reference for the full
curator essay.
diagnosing-bgs-problems — use after any crash, severe FPS drop, missing content, broken mechanic, log error, or failed verification signal.curating-bgs-modpack — owns batch boundaries, rollback rhythm, pack style, and naming/separator discipline.evaluating-bgs-mods — decides whether a mod should be included before install.interpreting-mod-author-instructions — reads author instructions and installer choices before the testable batch exists.writing-bgs-load-order — plugin enable/disable/order mechanics.xedit-conflict-audit / xedit-automation — record-level readback when a failed verification points to override/conflict semantics.bgs_kb_query — required source for per-game console commands, safe test cells/routes, save-hygiene specifics, and mod-category verification facts.© hashgraph-online, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in plugins/BB-84C/bgs-modding-superpowers/skills/testing-bgs-modpack of hashgraph-online/awesome-codex-plugins.
Open the folder on GitHubat commit 16b4156
Testing Bgs Modpack next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Testing Bgs Modpack this skillhashgraph-online/awesome-codex-plugins | 1.2k | — | ~3.1k | Automated safety check: Pass | Apache-2.0 | |
| Batchcodewhale-hq/Codewhale | 41k | — | ~157 | Automated safety check: Pass | MIT | |
| Verifyasgeirtj/system_prompts_leaks | 69k | — | ~3k | Automated safety check: Pass | CC0-1.0 | |
| Batchasgeirtj/system_prompts_leaks | 69k | — | ~1.3k | Automated safety check: Pass | CC0-1.0 | |
| Verify Thiscursor/plugins | 10k | 2 repos | ~693 | Automated safety check: Pass | None | |
| Generating Python Installeraffaan-m/ECC | 274k | 1 repos | ~6.1k | Automated safety check: Pass | MIT |
codewhale-hq/Codewhale
Break a large, parallelizable goal into bounded work units, coordinate existing agent/worktree machinery, integrate, and verify.
asgeirtj/system_prompts_leaks
Verify that a code change actually does what it's supposed to by exercising it end-to-end and observing behavior — drive the affected flow, not just tests or typecheck.
asgeirtj/system_prompts_leaks
Research and plan a large-scale change, then execute it in parallel across 5–30 isolated worktree agents that each open a PR.
cursor/plugins
Verify a claim with fresh local evidence: restate it falsifiably, capture baseline and treatment, compare artifacts, and return VERIFIED, NOT VERIFIED, or INCONCLUSIVE.
affaan-m/ECC
Commercial-grade Python installer expert for Windows: Nuitka extreme compilation, dist slimming, DLL footprint analysis, and Inno Setup packaging to ship the smallest, fastest installers.
codewhale-hq/Codewhale
Exercise the real app/API/CLI and collect observable evidence; tests alone do not count as end-to-end verification.
hashgraph-online/awesome-codex-plugins
Create original anime-style reaction stickers as looping GIFs and MP4 previews, using generated character pose sheets and timed key poses.
hashgraph-online/awesome-codex-plugins
Manage and query Calibre libraries with the calibredb CLI (local paths or Calibre Content server URLs).
hashgraph-online/awesome-codex-plugins
A skill your agent uses when adding, changing, testing, or debugging Rust HTTP APIs and services, especially when Codex needs black-box integration tests, random-port app startup, real database test…
hashgraph-online/awesome-codex-plugins
Make a studio's game look like something at build time — a cover from a real frame of the game (free), painted covers, backdrops, textures and character plates from image models through the…
hashgraph-online/awesome-codex-plugins
Use CALL-E from Codex through the calle CLI. An agent skill from hashgraph-online/awesome-codex-plugins.
hashgraph-online/awesome-codex-plugins
Balance game difficulty, resources, rewards, probability, progression, economies, and dominant strategies.
A skill your agent uses when proactively verifying an installed BGS modpack batch before declaring it good. Testing Bgs Modpack is an agent skill from hashgraph-online/awesome-codex-plugins. Use when proactively verifying an installed BGS modpack batch before declaring it good.
Testing Bgs Modpack fits situations like: proactively verifying an installed BGS modpack batch before declaring it good; - test the pack; post-install check; what should I test.
Run `npx skills add hashgraph-online/awesome-codex-plugins --skill testing-bgs-modpack -a claude-code`. Or copy the skill folder (plugins/BB-84C/bgs-modding-superpowers/skills/testing-bgs-modpack in hashgraph-online/awesome-codex-plugins) into .claude/skills/testing-bgs-modpack in your project. Claude Code loads it when a task matches its description.
Run `npx skills add hashgraph-online/awesome-codex-plugins --skill testing-bgs-modpack -a codex`. Or copy the skill folder (plugins/BB-84C/bgs-modding-superpowers/skills/testing-bgs-modpack in hashgraph-online/awesome-codex-plugins) into .agents/skills/testing-bgs-modpack in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add hashgraph-online/awesome-codex-plugins --skill testing-bgs-modpack -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/testing-bgs-modpack, .gemini/skills/testing-bgs-modpack, .github/skills/testing-bgs-modpack and .opencode/skills/testing-bgs-modpack in your project.
SKILL.md names no scripts, command-line tools or credentials: Testing Bgs Modpack is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Testing Bgs Modpack is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.1k tokens (SKILL.md is roughly 12k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Testing Bgs Modpack: Batch (codewhale-hq/Codewhale, 41k stars), Verify (asgeirtj/system_prompts_leaks, 69k stars), Batch (asgeirtj/system_prompts_leaks, 69k stars) and Verify This (cursor/plugins, 10k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
hashgraph-online (a GitHub organization) maintains it in hashgraph-online/awesome-codex-plugins, which has 1,232 GitHub stars. The repository holds 736 skills in this directory. The repository was last updated on October 6, 2026.
Source: hashgraph-online/awesome-codex-plugins on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.