Xamarin iOS Migration
davidortinau/maui-skills
WORKFLOW SKILL - Guide for migrating Xamarin.iOS, Xamarin.Mac, and Xamarin.tvOS native apps to .NET for iOS, .NET for macOS, and .NET for tvOS.
Make a studio's game into an app of its own, a desktop app for macOS, Windows and Linux (the kind of build Steam accepts for upload) and a phone app for iOS and Android (the files the App Store and…
$ npx skills add hashgraph-online/awesome-codex-plugins --skill standalone -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins standalone --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/homie-rocks/homie/skills/standalone .claude/skills/standalone && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "standalone" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/homie-rocks/homie/skills/standalone into .claude/skills/standalone/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "standalone", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/homie-rocks/homie/skills/standaloneType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill standalone -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins standalone --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .agents/skills && cp -r skills-src/plugins/homie-rocks/homie/skills/standalone .agents/skills/standalone && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "standalone" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/homie-rocks/homie/skills/standalone into .agents/skills/standalone/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "standalone", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill standalone -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins standalone --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/plugins/homie-rocks/homie/skills/standalone .cursor/skills/standalone && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "standalone" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/homie-rocks/homie/skills/standalone into .cursor/skills/standalone/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "standalone", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/hashgraph-online/awesome-codex-plugins.git --path plugins/homie-rocks/homie/skills/standalone--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill standalone -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins standalone --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/plugins/homie-rocks/homie/skills/standalone .gemini/skills/standalone && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "standalone" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/homie-rocks/homie/skills/standalone into .gemini/skills/standalone/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "standalone", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install hashgraph-online/awesome-codex-plugins standaloneInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add hashgraph-online/awesome-codex-plugins --skill standalone -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .github/skills && cp -r skills-src/plugins/homie-rocks/homie/skills/standalone .github/skills/standalone && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "standalone" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/homie-rocks/homie/skills/standalone into .github/skills/standalone/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "standalone", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill standalone -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins standalone --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/plugins/homie-rocks/homie/skills/standalone .opencode/skills/standalone && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "standalone" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/homie-rocks/homie/skills/standalone into .opencode/skills/standalone/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "standalone", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
standaloneMake a studio's game into an app of its own, a desktop app for macOS, Windows and Linux (the kind of build Steam accepts for upload) and a phone app for iOS and Android (the files the App Store and…
Standalone is an agent skill from hashgraph-online/awesome-codex-plugins. Make a studio's game into an app of its own, a desktop app for macOS, Windows and Linux (the kind of build Steam accepts for upload) and a phone app for iOS and Android (the files the App Store and Google Play accept for upload; each store's review, fees and rules are its own). It is the same web build of the game in a thin shell (Electron on computers, Capacitor on phones) that still finds its rooms on the studio's own deployed site and plays offline with its bots when it cannot. Use when someone asks for a…
Its SKILL.md is about 2.7k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts. Compatibility notes: Node 22 and a studio on @homie-rocks/studio 0.32.0 or later (0.32.1 for a run on a real iPhone). A Mac for the macOS and iOS builds (Xcode for iOS). The…
It sits in Mobile, covering Android development, Cross-platform mobile apps and App store release. It works with Android, iOS, Linux and macOS. The repository describes itself as: A curated list of awesome OpenAI Codex / ChatGPT plugins, skills, and resources. The 1 Codex Marketplace. See live plugins at: https://hol.org/plugins/best-codex-plugins. The licence is Apache-2.0.
5 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 78497e5. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
npxxcrunFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npx, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Node 22 and a studio on @homie-rocks/studio 0.32.0 or later (0.32.1 for a run on a real iPhone). A Mac for the macOS and iOS builds (Xcode for iOS). The Android SDK and JDK 21 for Android. Nothing is installed for the person; a target whose tool is missing is skipped, and a GitHub workflow can build it instead.
From compatibility in the SKILL.md frontmatter.
Standalone loads about 2.7k tokens when it runs. Until then it costs about 166 tokens; SKILL.md has 1,560 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from hashgraph-online/awesome-codex-plugins at commit 78497e5, republished under its Apache-2.0 licence (© hashgraph-online). 1,560 words, ~2,694 tokens.
.claude/skills/standalone/SKILL.md (or your agent's skills folder).A studio is the folder with studio.json. homie-studio standalone wraps a game the studio already has. It does
not port it, rewrite it or change how it plays: the app shows the same files homie-studio build makes.
node_modules/@homie-rocks/studio/standalone/STANDALONE.md is the full guide; read it before a release, and
read its "What has been run and what has not" to the person before they count on anything it lists as never
run.
With no terminal, the game_standalone tool does the same (with plan: true first). Its build is a background
job that takes minutes: studio_job gives the result in words when it is done, and those words, with the list
of what the standalone game does not have, are for the person.
npx --no-install homie-studio standalone plan <id>It changes nothing and installs nothing. Tell the person, in your own short words, all of this:
Two things must be true before Quick play finds a room in a copy: the studio is on @homie-rocks/studio
0.32.0 or later (the studio-setup skill's upgrade), and it has been deployed since (the publish skill).
The plan cannot see which version the live site runs; ask, or deploy. A room made or joined by its code works
with an older site too (seen against 0.31.0, not promised for every older version): say both halves, and never
"it needs 0.32.0 to play online".
Before anything ships, the game should name its revision: "netplay": { "version": "1" } in its game.json.
An older copy then keeps playing with other copies of its revision, and says "Update <Name> to play online
with everyone." when it meets a newer one. Raise the number with every change an older copy cannot play with.
npx --no-install homie-studio standalone build <id> # every target this computer can make
npx --no-install homie-studio standalone build <id> --for mac,windows # only theseIt builds the game for the web first, installs the wrapper tools into .studio/standalone/<id>/ the first time
(a few hundred MB, once; say so before you start), and takes minutes: run it as a background task and tell the
person what is happening. Everything it makes is in .studio/standalone/<id>/out/<target>/. That folder is
git-ignored: never commit it, never edit it.
Read the result and say it truthfully. A target is built, skipped (a tool is missing: say the fix) or failed (say why, in its words); a release that could not be signed is UNSIGNED, and the command does not report success. "Skipped" is not "built", and built is not "works": the result says, for the one desktop build this computer can run, "started here and loaded the game: yes" or "NO", and for every other target "built, not started on this computer". Pass that on as it is. The Windows and Linux builds have never been started by the people who made this, on any computer: say so when you hand one over.
Each kind has its own folder (out/<target>/debug/, out/<target>/release/): a build to try never replaces a
release.
npx --no-install homie-studio standalone run <id> # this computer's desktop build
npx --no-install homie-studio standalone run <id> --for ios # or android: Capacitor asks which simulator or phonePlay it with the person. Check that it finds a room when the studio is online (the room button says "Room 3") and plays with its bots when it is not ("Playing offline · Try again").
npx --no-install homie-studio standalone run <id> --for ios --devicebuilds the game for the one phone plugged in to the Mac, signs it for their Apple team, installs it over the
cable, starts it, and looks for it among the phone's running programs. Ask before you run it, in these
words: this adds the phone to your Apple team's device list (a team may register a limited number a year, and
a device stays until the membership year renews), and Xcode makes a development profile for the app. --device
is their yes: never add it on your own. With no terminal, game_standalone with device: true does the same,
as a background job.
It needs Xcode signed in to their Apple account, the phone unlocked and trusting the Mac, and Developer Mode
on. When one is missing the result says which, with the fix; pass it on as it is (for Developer Mode: on the
phone, Settings, Privacy & Security, Developer Mode, and the phone restarts). It says "running" only when it
found the game among the phone's programs; "installed, not seen running" is not "running". The team comes from
HOMIE_APPLE_TEAM, else the keychain's only one: never ask for a team id, a phone's id or a name in the chat,
and never repeat one. There is no such run for an Android phone yet: standalone run <id> --for android lets
Capacitor ask which phone, and that has never been run on a real Android phone.
Only when the person asks to ship.
game.json needs the app's id first: "standalone": { "appId": "com.example.gemrush" }. A store never lets
it change, so it is the person's to choose (a domain they own, reversed). --release stops and prints the
exact lines when it is missing. Version, build number, orientation, icon and Steam's numbers go in the same
block.games/<id>/icon.png. Without one the app wears the game's cover
or a letter, which no store page should.HOMIE_APPLE_IDENTITY and
HOMIE_APPLE_NOTARY_PROFILE (macOS), HOMIE_APPLE_TEAM (iOS, with Xcode signed in to an Apple account of
that team), the four HOMIE_ANDROID_* (Android). Never
ask for a password, a keystore or a certificate in the chat, never write one to a file, and never run
xcrun notarytool store-credentials for them: they run it in their own terminal. Tell them how a value
gets there when they work in a desktop app: a terminal they start their AI from, launchctl setenv on a
Mac, or a repository secret for the workflow. The build says UNSIGNED, or NOT NOTARIZED, for what it could
not do, and "notarized" only when Apple's own tool confirms it on the finished app. Signing with a real
Developer ID, notarizing, and the iOS archive have never been run by the people who made this: read the
result closely the first time.npx --no-install homie-studio standalone build <id> --release.steamcmd), App Store Connect
(Transporter) and Google Play (the Play Console). Hand them over; run none of them.For Steam: npx --no-install homie-studio standalone steam <id> writes Steam's build file from the numbers in
game.json, or says what to create in Steamworks first, with the launch options to set there (the Linux one
needs --no-sandbox in its arguments). Nothing here has been started by Steam: not the overlay (Electron apps
often show none), not the Linux build in Steam's runtime, not the build file through steamcmd. Say that, and
do not promise an overlay.
npx --no-install homie-studio standalone ci <id>writes .github/workflows/standalone.yml: the five builds on GitHub's own Windows, Linux and macOS machines,
started by hand from the Actions tab. Commit it on a branch like any change, and tell the person to set the
repository variable HOMIE_SITE to the studio's address. It signs nothing but an Android release, never makes
a macOS or iOS release (its macOS app is unsigned and its iOS one is a simulator build), and uploads to no
store. The workflow itself has not been run by the people who made it: read the first run's log with them.
homie-studio deploy says when it makes a different netplay version live than the copies that were built. Pass
that on: copies already out keep playing offline and with each other, and need an update to play with everyone.
© hashgraph-online, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in plugins/homie-rocks/homie/skills/standalone of hashgraph-online/awesome-codex-plugins.
Open the folder on GitHubat commit 78497e5
Standalone next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Standalone this skillhashgraph-online/awesome-codex-plugins | 1.2k | — | ~2.7k | Automated safety check: Pass | Apache-2.0 | |
| Xamarin iOS Migrationdavidortinau/maui-skills | 174 | — | ~1.5k | Automated safety check: Pass | MIT | |
| Eas Simulatorexpo/skills | 2.7k | — | ~6.6k | Automated safety check: Notes | MIT | |
| Engine Whats Newflutter/flutter | 179k | — | ~978 | Automated safety check: Pass | BSD-3-Clause | |
| Updating Android SDKflutter/flutter | 179k | — | ~1.7k | Automated safety check: Pass | BSD-3-Clause | |
| OdevioOdevio/Odevio-CLI | 423 | — | ~7.6k | Automated safety check: Pass | MIT |
davidortinau/maui-skills
WORKFLOW SKILL - Guide for migrating Xamarin.iOS, Xamarin.Mac, and Xamarin.tvOS native apps to .NET for iOS, .NET for macOS, and .NET for tvOS.
expo/skills
Run and control a user's app on a remote iOS/Android simulator hosted on EAS cloud.
flutter/flutter
Generates the "what's new" release summary and diff file for changes in the Flutter engine (//engine/src/flutter) between two releases (e.g., 3.47 vs 3.44).
flutter/flutter
Upgrades Flutter's Android SDK dependency to a new Android API version (or preview/canary release) in packages.txt, verifies CIPD tag uniqueness, and packages/uploads the binaries using…
Odevio/Odevio-CLI
Take a Flutter project to an iPhone or the App Store with Odevio - build, sign and publish iOS apps from Windows, Linux or macOS with no Mac and no Xcode.
darriousliu/PiPixiv
Jetpack Compose expert skill for Android UI development. An agent skill from darriousliu/PiPixiv.
hashgraph-online/awesome-codex-plugins
Create original anime-style reaction stickers as looping GIFs and MP4 previews, using generated character pose sheets and timed key poses.
hashgraph-online/awesome-codex-plugins
Manage and query Calibre libraries with the calibredb CLI (local paths or Calibre Content server URLs).
hashgraph-online/awesome-codex-plugins
A skill your agent uses when adding, changing, testing, or debugging Rust HTTP APIs and services, especially when Codex needs black-box integration tests, random-port app startup, real database test…
hashgraph-online/awesome-codex-plugins
Make a studio's game look like something at build time — a cover from a real frame of the game (free), painted covers, backdrops, textures and character plates from image models through the…
hashgraph-online/awesome-codex-plugins
Balance game difficulty, resources, rewards, probability, progression, economies, and dominant strategies.
hashgraph-online/awesome-codex-plugins
Analyze nonfiction manuscripts for reader engagement signals, including heading-level word counts, slow starts, long slogs, weak takeaway titles, value pacing, beta-reader comment dropoff, and…
Categories
Make a studio's game into an app of its own, a desktop app for macOS, Windows and Linux (the kind of build Steam accepts for upload) and a phone app for iOS and Android (the files the App Store and…. Standalone is an agent skill from hashgraph-online/awesome-codex-plugins. Make a studio's game into an app of its own, a desktop app for macOS, Windows and Linux (the kind of build Steam accepts for upload) and a phone app for iOS and Android (the files the App Store and Google Play accept for upload; each store's review, fees and rules are its own).
Standalone fits situations like: someone asks for a Steam build; A store release; A standalone version of a game.
Run `npx skills add hashgraph-online/awesome-codex-plugins --skill standalone -a claude-code`. Or copy the skill folder (plugins/homie-rocks/homie/skills/standalone in hashgraph-online/awesome-codex-plugins) into .claude/skills/standalone in your project. Claude Code loads it when a task matches its description.
Run `npx skills add hashgraph-online/awesome-codex-plugins --skill standalone -a codex`. Or copy the skill folder (plugins/homie-rocks/homie/skills/standalone in hashgraph-online/awesome-codex-plugins) into .agents/skills/standalone in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add hashgraph-online/awesome-codex-plugins --skill standalone -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/standalone, .gemini/skills/standalone, .github/skills/standalone and .opencode/skills/standalone in your project.
Going by SKILL.md and its folder, Standalone needs the command-line tools its instructions call (npx and xcrun). Our summary lists: Node.js. Compatibility (from SKILL.md): Node 22 and a studio on @homie-rocks/studio 0.32.0 or later (0.32.1 for a run on a real iPhone). A Mac for the macOS and iOS builds (Xcode for iOS). The Android SDK and JDK 21 for Android. Nothing is installed for the person; a target whose tool is missing is skipped, and a GitHub workflow can build it instead..
SKILL.md contains no URLs. Its commands use npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Standalone is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.7k tokens (SKILL.md is roughly 11k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Standalone: Xamarin iOS Migration (davidortinau/maui-skills, 174 stars), Eas Simulator (expo/skills, 2.7k stars), Engine Whats New (flutter/flutter, 179k stars) and Updating Android SDK (flutter/flutter, 179k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
hashgraph-online (a GitHub organization) maintains it in hashgraph-online/awesome-codex-plugins, which has 1,242 GitHub stars. The repository holds 686 skills in this directory. The repository was last updated on October 8, 2026.
Source: hashgraph-online/awesome-codex-plugins on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.