Harness Similarity
ruvnet/ruflo
ADR-152 — weighted similarity between two harness fingerprints (genome + score JSON).
Apply deliberate dissimilarity (contrast) to distinguish elements that need to be perceived as different — primary vs.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill similarity-and-contrast -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins similarity-and-contrast --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/HDeibler/universal-design-principles/plugins/perception-and-hierarchy-principles/skills/similarity-and-contrast .claude/skills/similarity-and-contrast && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "similarity-and-contrast" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/HDeibler/universal-design-principles/plugins/perception-and-hierarchy-principles/skills/similarity-and-contrast into .claude/skills/similarity-and-contrast/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "similarity-and-contrast", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/HDeibler/universal-design-principles/plugins/perception-and-hierarchy-principles/skills/similarity-and-contrastType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill similarity-and-contrast -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins similarity-and-contrast --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .agents/skills && cp -r skills-src/plugins/HDeibler/universal-design-principles/plugins/perception-and-hierarchy-principles/skills/similarity-and-contrast .agents/skills/similarity-and-contrast && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "similarity-and-contrast" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/HDeibler/universal-design-principles/plugins/perception-and-hierarchy-principles/skills/similarity-and-contrast into .agents/skills/similarity-and-contrast/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "similarity-and-contrast", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill similarity-and-contrast -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins similarity-and-contrast --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/plugins/HDeibler/universal-design-principles/plugins/perception-and-hierarchy-principles/skills/similarity-and-contrast .cursor/skills/similarity-and-contrast && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "similarity-and-contrast" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/HDeibler/universal-design-principles/plugins/perception-and-hierarchy-principles/skills/similarity-and-contrast into .cursor/skills/similarity-and-contrast/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "similarity-and-contrast", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/hashgraph-online/awesome-codex-plugins.git --path plugins/HDeibler/universal-design-principles/plugins/perception-and-hierarchy-principles/skills/similarity-and-contrast--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill similarity-and-contrast -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins similarity-and-contrast --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/plugins/HDeibler/universal-design-principles/plugins/perception-and-hierarchy-principles/skills/similarity-and-contrast .gemini/skills/similarity-and-contrast && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "similarity-and-contrast" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/HDeibler/universal-design-principles/plugins/perception-and-hierarchy-principles/skills/similarity-and-contrast into .gemini/skills/similarity-and-contrast/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "similarity-and-contrast", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install hashgraph-online/awesome-codex-plugins similarity-and-contrastInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add hashgraph-online/awesome-codex-plugins --skill similarity-and-contrast -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .github/skills && cp -r skills-src/plugins/HDeibler/universal-design-principles/plugins/perception-and-hierarchy-principles/skills/similarity-and-contrast .github/skills/similarity-and-contrast && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "similarity-and-contrast" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/HDeibler/universal-design-principles/plugins/perception-and-hierarchy-principles/skills/similarity-and-contrast into .github/skills/similarity-and-contrast/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "similarity-and-contrast", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill similarity-and-contrast -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins similarity-and-contrast --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/plugins/HDeibler/universal-design-principles/plugins/perception-and-hierarchy-principles/skills/similarity-and-contrast .opencode/skills/similarity-and-contrast && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "similarity-and-contrast" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/HDeibler/universal-design-principles/plugins/perception-and-hierarchy-principles/skills/similarity-and-contrast into .opencode/skills/similarity-and-contrast/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "similarity-and-contrast", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
similarity-and-contrastApply deliberate dissimilarity (contrast) to distinguish elements that need to be perceived as different — primary vs.
Similarity And Contrast is an agent skill from hashgraph-online/awesome-codex-plugins. Apply deliberate dissimilarity (contrast) to distinguish elements that need to be perceived as different — primary vs. secondary actions, normal vs. error states, foreground vs. background, the one important thing vs. the rest. Use when you want to emphasize a single element, distinguish roles, or break up a too-uniform layout. Contrast is similarity's complement: similarity groups, contrast separates. The skill is calibrating contrast so it communicates what matters without creating visual chaos.
Its SKILL.md is about 2.4k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/contrast-patterns.md`).
The repository describes itself as: A curated list of awesome OpenAI Codex / ChatGPT plugins, skills, and resources. The 1 Codex Marketplace. See live plugins at: https://hol.org/plugins/best-codex-plugins. The licence is Apache-2.0.
Read from SKILL.md and the folder at commit 3e1456a. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Similarity And Contrast loads about 2.4k tokens when it runs, and up to ~3.6k if it reads all its reference files. Until then it costs about 132 tokens; SKILL.md has 1,271 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from hashgraph-online/awesome-codex-plugins at commit 3e1456a, republished under its Apache-2.0 licence (© hashgraph-online). 1,271 words, ~2,352 tokens.
.claude/skills/similarity-and-contrast/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.If similarity makes things feel like they go together, contrast makes things feel different. Used together, they let you communicate "these belong, those don't" through pure visual treatment. Used separately, similarity alone produces a uniform layout where nothing stands out, and contrast alone produces visual chaos where nothing is grouped.
The skill is calibrating both: enough similarity that related items group, enough contrast that distinct things distinguish. Most design problems are calibration problems on this axis.
Contrast deliberately introduces difference where similarity would be misleading or insufficient. Specifically:
Primary vs. secondary actions. A submit button must be distinguishable from a cancel button. The two should not look the same — that misleads users about which is the primary action. Contrast in color, weight, or size separates them.
Normal vs. exceptional states. A normal status item should look different from an error item. The exceptional state needs to stand out so users notice it.
Important vs. supporting content. A page title should look different from body text. The hero card should look different from secondary cards. Without contrast, the user has no visual hierarchy to rely on.
Foreground vs. background. The active workspace should be visually dominant; the chrome (sidebars, headers, footers) should recede. Without contrast, foreground and background compete for attention.
Now vs. later. The current step in a flow should look different from completed and upcoming steps. Without contrast, the user can't tell where they are.
Contrast can be too subtle or too aggressive. The right level depends on what you're communicating.
Too subtle. Two button styles that differ only by 10% opacity. The dissimilarity isn't visible; users don't perceive distinct categories. Either increase the contrast or remove the styling difference (it's not communicating).
Too aggressive. A primary button rendered in such a different style from secondary buttons that it doesn't even feel like the same component family. The contrast is so high it severs the relationship.
Just right. Primary and secondary buttons share a recognizable component shape (same padding, same rounding, same height) but differ clearly in color and weight. They're recognizably the same kind of thing (similarity at the structural level) with one clearly more emphasized than the other (contrast at the styling level).
The pattern: contrast within a family is more useful than contrast between families. Both are buttons; they share button-ness. One is emphasized.
Some contrast types do more work than others.
Color contrast. Bright/saturated colors stand out against muted/desaturated. The brand color is reserved for primary actions; secondary actions use neutral colors. Status colors stand against neutral backgrounds.
Weight contrast. Bold against regular against light. Useful for typographic hierarchy without changing colors.
Size contrast. Large against small. Headlines vs. body. Hero card vs. supporting cards.
Color-light vs. color-dark. Within a single color, dark vs. light. Useful in monochrome or restrained color systems.
Filled vs. outlined. A filled button vs. an outlined button. Visually distinguishable; primary vs. secondary.
Position contrast. A floating action button (FAB) is positioned differently from in-line buttons; that position contrast emphasizes it.
Density contrast. A spacious section against a dense section. The spacious one feels emphasized.
Hierarchy works when one element is clearly emphasized at each level. Pages have a single primary action; sections have a single primary headline; cards have a single primary image or value.
The corollary: emphasis loses its meaning when too many things are emphasized. A page with five "primary" buttons has no primary; users don't know which is the most important. A page with three different highlight colors has no clear emphasis.
The discipline is restraint. Pick the one or two things that warrant emphasis. Let the rest read as supporting.
A form has a "Submit" primary action and a "Cancel" secondary action. Both are buttons; both share the same height, padding, and rounding (similarity at the structural level). They differ in:
Users see the family ("buttons") and the hierarchy (one is primary). The contrast is calibrated to be visible without severing the family relationship.
A dashboard has 8 metrics. One is critical (today's revenue); seven are supporting. The critical metric is rendered in a hero card with larger size, bolder weight, and a slightly emphasized background. The seven supporting metrics are in smaller, more uniform cards.
The contrast establishes hierarchy at first glance. Users see the featured metric immediately; the supporting metrics are available but don't compete.
If all 8 metrics had been styled the same (heavy similarity, no contrast), users would have to read each label to find revenue. The contrast does the work of hierarchy.
A long-form article uses similarity heavily for the body prose (consistent body type, consistent line spacing) and introduces contrast for structural breaks: subheadings in larger weight, pull-quotes in italic and a different color, code blocks with a different typeface and tinted background.
The contrasts are subtle but clearly distinguish each kind of element. The reader can scan the article structure (subheadings stand out) and quickly identify special content (pull-quotes, code).
A form's submit and cancel buttons are both rendered in the brand color (the designer thought "brand consistency"), with only a subtle 5% saturation difference. Users can't tell which is primary; they often click cancel by mistake.
The fix: use the brand color only for the primary; use a neutral color for the cancel. The contrast between brand and neutral is the signal.
A documentation site uses red, blue, green, yellow, and purple highlights for different categories. With five categories competing for attention, the highlights stop reading as emphasis and start reading as noise. Users don't pay attention to any of them.
The fix: reduce to 1–2 highlight types. If more categories are needed, encode them with subtler cues (small icons, badges) that don't compete for attention.
Contrast for contrast's sake. Adding visual variety without communicating anything. Decoration disguised as design.
Universal emphasis. Making everything bold, everything large, everything colored. Nothing stands out because everything stands out.
Subtle differences that don't communicate. A 5% opacity change between two states. Users don't perceive the difference; the styling doesn't do its job.
Contrast that contradicts hierarchy. A "back" button styled larger and bolder than the "next" button. Users get confused about which is the forward action.
High contrast on everything. Drop shadows on every card, brand color on every button, large size on every heading. The contrasts compound and create visual chaos.
Contrast inconsistent across surfaces. Primary buttons styled one way on the home screen, another way on the settings screen. Users can't form a stable expectation.
Before settling on visual treatment, ask: What needs to be distinguished, and what should look the same? Plan similarity and contrast deliberately. Is contrast doing distinguishing work, or just adding visual variety? If the latter, remove. Is each level of hierarchy clearly one-thing-emphasized? Multiple "primary" elements at the same level dilute emphasis. Is contrast strong enough to be perceived? Subtle differences may not communicate.
gestalt-similarity — parent principle on similarity perception.similarity-grouping — sibling skill on grouping by similarity.hierarchy — contrast is a primary mechanism for expressing hierarchy.signal-to-noise — disciplined contrast is signal; undisciplined is noise.color — color contrast is the most powerful kind.references/contrast-patterns.md — patterns for specific contrast situations.© hashgraph-online, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file (references) in plugins/HDeibler/universal-design-principles/plugins/perception-and-hierarchy-principles/skills/similarity-and-contrast of hashgraph-online/awesome-codex-plugins.
Open the folder on GitHubat commit 3e1456a
Similarity And Contrast next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Similarity And Contrast this skillhashgraph-online/awesome-codex-plugins | 1.3k | — | ~2.4k | Automated safety check: Pass | Apache-2.0 | |
| Harness Similarityruvnet/ruflo | 74k | — | ~866 | Automated safety check: Notes | MIT | |
| Decorative Elementsthedaviddias/Front-End-Checklist | 74k | — | ~672 | Automated safety check: Pass | MIT | |
| Scaffold Elementremotion-dev/remotion | 63k | — | ~202 | Automated safety check: Pass | Custom licence | |
| High Contrastsickn33/agentic-awesome-skills | 47k | 1 repos | ~2.6k | Automated safety check: Pass | MIT | |
| Html5 Semantic Elementsthedaviddias/Front-End-Checklist | 74k | — | ~449 | Automated safety check: Pass | MIT |
ruvnet/ruflo
ADR-152 — weighted similarity between two harness fingerprints (genome + score JSON).
thedaviddias/Front-End-Checklist
A skill your agent uses when reviewing rendered HTML, interactive components, or design-system patterns related to Hide decorative elements from assistive technology.
remotion-dev/remotion
Scaffold a new Remotion Element for development in the docs Remotion Studio.
sickn33/agentic-awesome-skills
Web and App implementation guide for High Contrast Design. An agent skill from sickn33/agentic-awesome-skills.
thedaviddias/Front-End-Checklist
A skill your agent uses when reviewing templates, rendered HTML, or shared components related to Use semantic HTML elements.
thedaviddias/Front-End-Checklist
A skill your agent uses when reviewing custom element class definitions or Web Component source code to check for missing ARIA reflection, keyboard handling, and form association.
hashgraph-online/awesome-codex-plugins
Create original anime-style reaction stickers as looping GIFs and MP4 previews, using generated character pose sheets and timed key poses.
hashgraph-online/awesome-codex-plugins
Manage and query Calibre libraries with the calibredb CLI (local paths or Calibre Content server URLs).
hashgraph-online/awesome-codex-plugins
A skill your agent uses when adding, changing, testing, or debugging Rust HTTP APIs and services, especially when Codex needs black-box integration tests, random-port app startup, real database test…
hashgraph-online/awesome-codex-plugins
Make a studio's game look like something at build time — a cover from a real frame of the game (free), painted covers, backdrops, textures and character plates from image models through the…
hashgraph-online/awesome-codex-plugins
Use CALL-E from Codex through the calle CLI. An agent skill from hashgraph-online/awesome-codex-plugins.
hashgraph-online/awesome-codex-plugins
Balance game difficulty, resources, rewards, probability, progression, economies, and dominant strategies.
Apply deliberate dissimilarity (contrast) to distinguish elements that need to be perceived as different — primary vs. Similarity And Contrast is an agent skill from hashgraph-online/awesome-codex-plugins. Apply deliberate dissimilarity (contrast) to distinguish elements that need to be perceived as different — primary vs.
Similarity And Contrast fits situations like: you want to emphasize a single element; distinguish roles; break up a too-uniform layout.
Run `npx skills add hashgraph-online/awesome-codex-plugins --skill similarity-and-contrast -a claude-code`. Or copy the skill folder (plugins/HDeibler/universal-design-principles/plugins/perception-and-hierarchy-principles/skills/similarity-and-contrast in hashgraph-online/awesome-codex-plugins) into .claude/skills/similarity-and-contrast in your project. Claude Code loads it when a task matches its description.
Run `npx skills add hashgraph-online/awesome-codex-plugins --skill similarity-and-contrast -a codex`. Or copy the skill folder (plugins/HDeibler/universal-design-principles/plugins/perception-and-hierarchy-principles/skills/similarity-and-contrast in hashgraph-online/awesome-codex-plugins) into .agents/skills/similarity-and-contrast in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add hashgraph-online/awesome-codex-plugins --skill similarity-and-contrast -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/similarity-and-contrast, .gemini/skills/similarity-and-contrast, .github/skills/similarity-and-contrast and .opencode/skills/similarity-and-contrast in your project.
SKILL.md names no scripts, command-line tools or credentials: Similarity And Contrast is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Similarity And Contrast is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.4k tokens (SKILL.md is roughly 9.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.2k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Similarity And Contrast: Harness Similarity (ruvnet/ruflo, 74k stars), Decorative Elements (thedaviddias/Front-End-Checklist, 74k stars), Scaffold Element (remotion-dev/remotion, 63k stars) and High Contrast (sickn33/agentic-awesome-skills, 47k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
hashgraph-online (a GitHub organization) maintains it in hashgraph-online/awesome-codex-plugins, which has 1,267 GitHub stars. The repository holds 716 skills in this directory. The repository was last updated on October 10, 2026.
Source: hashgraph-online/awesome-codex-plugins on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.