Fix PR Design Notes
different-ai/openwork
Reads the advisory design review attached to a pull request's screenshots, fixes the flagged UI problems in product code, and proves each note is gone.
A skill your agent uses when designing or fixing navigation — sidebars, top nav, footer nav, mobile menus, breadcrumbs, tab bars, command palette groupings.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill proximity-navigation -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins proximity-navigation --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/HDeibler/universal-design-principles/plugins/perception-and-hierarchy-principles/skills/proximity-navigation .claude/skills/proximity-navigation && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "proximity-navigation" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/HDeibler/universal-design-principles/plugins/perception-and-hierarchy-principles/skills/proximity-navigation into .claude/skills/proximity-navigation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "proximity-navigation", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/HDeibler/universal-design-principles/plugins/perception-and-hierarchy-principles/skills/proximity-navigationType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill proximity-navigation -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins proximity-navigation --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .agents/skills && cp -r skills-src/plugins/HDeibler/universal-design-principles/plugins/perception-and-hierarchy-principles/skills/proximity-navigation .agents/skills/proximity-navigation && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "proximity-navigation" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/HDeibler/universal-design-principles/plugins/perception-and-hierarchy-principles/skills/proximity-navigation into .agents/skills/proximity-navigation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "proximity-navigation", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill proximity-navigation -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins proximity-navigation --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/plugins/HDeibler/universal-design-principles/plugins/perception-and-hierarchy-principles/skills/proximity-navigation .cursor/skills/proximity-navigation && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "proximity-navigation" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/HDeibler/universal-design-principles/plugins/perception-and-hierarchy-principles/skills/proximity-navigation into .cursor/skills/proximity-navigation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "proximity-navigation", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/hashgraph-online/awesome-codex-plugins.git --path plugins/HDeibler/universal-design-principles/plugins/perception-and-hierarchy-principles/skills/proximity-navigation--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill proximity-navigation -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins proximity-navigation --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/plugins/HDeibler/universal-design-principles/plugins/perception-and-hierarchy-principles/skills/proximity-navigation .gemini/skills/proximity-navigation && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "proximity-navigation" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/HDeibler/universal-design-principles/plugins/perception-and-hierarchy-principles/skills/proximity-navigation into .gemini/skills/proximity-navigation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "proximity-navigation", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install hashgraph-online/awesome-codex-plugins proximity-navigationInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add hashgraph-online/awesome-codex-plugins --skill proximity-navigation -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .github/skills && cp -r skills-src/plugins/HDeibler/universal-design-principles/plugins/perception-and-hierarchy-principles/skills/proximity-navigation .github/skills/proximity-navigation && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "proximity-navigation" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/HDeibler/universal-design-principles/plugins/perception-and-hierarchy-principles/skills/proximity-navigation into .github/skills/proximity-navigation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "proximity-navigation", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill proximity-navigation -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins proximity-navigation --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/plugins/HDeibler/universal-design-principles/plugins/perception-and-hierarchy-principles/skills/proximity-navigation .opencode/skills/proximity-navigation && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "proximity-navigation" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/HDeibler/universal-design-principles/plugins/perception-and-hierarchy-principles/skills/proximity-navigation into .opencode/skills/proximity-navigation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "proximity-navigation", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
proximity-navigationA skill your agent uses when designing or fixing navigation — sidebars, top nav, footer nav, mobile menus, breadcrumbs, tab bars, command palette groupings.
Proximity Navigation is an agent skill from hashgraph-online/awesome-codex-plugins. Use this skill when designing or fixing navigation — sidebars, top nav, footer nav, mobile menus, breadcrumbs, tab bars, command palette groupings. Trigger when grouping related links, deciding when to add section dividers, fixing a sidebar where every link feels like a separate item, or designing a mobile bottom-nav with multiple action groups. Sub-aspect of proximity; read that first if you haven't already.
Its SKILL.md is about 1.8k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/navigation-patterns.md`).
The repository describes itself as: A curated list of awesome OpenAI Codex / ChatGPT plugins, skills, and resources. The 1 Codex Marketplace. See live plugins at: https://hol.org/plugins/best-codex-plugins. The licence is Apache-2.0.
3 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 78497e5. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
goFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Proximity Navigation loads about 1.8k tokens when it runs, and up to ~3.3k if it reads all its reference files. Until then it costs about 109 tokens; SKILL.md has 529 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from hashgraph-online/awesome-codex-plugins at commit 78497e5, republished under its Apache-2.0 licence (© hashgraph-online). 529 words, ~1,759 tokens.
.claude/skills/proximity-navigation/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.Navigation is a sequence of links where some belong to the same group and others to different groups. Proximity is the cheapest way to communicate the structure — far cheaper and lighter than dividers, sub-headers, or color shifts.
Inside a section: gap-1 (4px) between adjacent links
Between sections: gap-6 (24px) — visibly larger
Section heading: closer to its first link than to the previous sectionKeep the inside-section gap tight. Aggressive whitespace inside a sidebar wastes vertical space and makes the eye treat each link as its own region.
<nav style="display: grid; gap: 1.5rem; padding: 1rem;">
<div style="display: grid; gap: 0.125rem;">
<p class="nav-heading">Workspace</p>
<a class="nav-link" href="/dashboard">Dashboard</a>
<a class="nav-link" href="/projects">Projects</a>
<a class="nav-link active" href="/team">Team</a>
</div>
<div style="display: grid; gap: 0.125rem;">
<p class="nav-heading">Personal</p>
<a class="nav-link" href="/profile">Profile</a>
<a class="nav-link" href="/notifications">Notifications</a>
</div>
<div style="display: grid; gap: 0.125rem;">
<p class="nav-heading">Account</p>
<a class="nav-link" href="/billing">Billing</a>
<a class="nav-link" href="/security">Security</a>
</div>
</nav>
<style>
.nav-heading {
font-size: 0.7rem;
font-weight: 600;
text-transform: uppercase;
letter-spacing: 0.06em;
color: hsl(0 0% 50%);
padding: 0 0.5rem;
margin-bottom: 0.25rem; /* slightly closer to its first link */
}
.nav-link {
padding: 0.375rem 0.5rem;
border-radius: 0.25rem;
font-size: 0.875rem;
color: hsl(0 0% 25%);
text-decoration: none;
}
.nav-link:hover { background: hsl(0 0% 96%); }
.nav-link.active { background: hsl(0 0% 92%); font-weight: 500; }
</style>Three sections, no dividers. The 24px gap between sections is unmistakably looser than the 2px gap between links. Section headings recede in tone (uppercase + small + grey) so they don't compete with the links.
If sections need more separation than proximity alone provides — typically when:
Use the lightest divider that does the job:
<hr style="border: 0; border-top: 1px solid hsl(0 0% 90%); margin: 0;" />Resist heavy dividers (2px, dark colors) — they read as walls.
Bottom nav with 3–5 primary destinations should bind tightly horizontally:
<nav class="bottom-nav">
<a href="/feed"><HomeIcon /><span>Home</span></a>
<a href="/search"><SearchIcon /><span>Search</span></a>
<a href="/post"><PlusIcon /><span>New</span></a>
<a href="/inbox"><InboxIcon /><span>Inbox</span></a>
<a href="/me"><UserIcon /><span>You</span></a>
</nav>
<style>
.bottom-nav {
position: fixed; bottom: 0; left: 0; right: 0;
display: grid; grid-template-columns: repeat(5, 1fr);
border-top: 1px solid hsl(0 0% 88%);
background: white;
padding: 0.5rem 0 calc(0.5rem + env(safe-area-inset-bottom));
}
.bottom-nav a {
display: grid; gap: 0.125rem; justify-items: center;
font-size: 0.625rem;
color: hsl(0 0% 40%);
}
.bottom-nav a[aria-current="page"] { color: hsl(220 90% 50%); font-weight: 500; }
</style>The icon and label are tightly bound (2px gap). The five items distribute equal space across the bar. No dividers; the equal distribution is the proximity signal that they're a peer group.
Breadcrumbs are a rare case where proximity is more uniform — each segment is a separate jump, but they're conceptually a continuous path:
<nav aria-label="Breadcrumb">
<ol style="display: flex; gap: 0.5rem; align-items: center; list-style: none; padding: 0;">
<li><a href="/projects">Projects</a></li>
<li aria-hidden style="color: hsl(0 0% 60%);">/</li>
<li><a href="/projects/acme">Acme</a></li>
<li aria-hidden style="color: hsl(0 0% 60%);">/</li>
<li aria-current="page">Settings</li>
</ol>
</nav>Equal gaps between segments. Separators (/) live in the gap, recessed in tone. The current page is unlinked and slightly heavier — the only proximity break is the recessive separator.
A cmd-K palette typically shows actions grouped by category. Proximity holds groups together:
Recent
Create invoice
Open settings
Actions
Search
Invite teammate
Export workspace
Navigation
Go to dashboard
Go to projectsEach group has a lightly-styled heading (small, uppercase, low contrast). Within each group, items are tightly stacked. Between groups, looser spacing. No dividers needed.
<hr> between every group looks like a form. Use space first; dividers only when space alone is insufficient.proximity (parent).proximity-form-fields and proximity-data-tables — same principle in different layouts.hicks-law (cognition plugin) — reducing the count of nav items matters more than how they're grouped; pair this skill with that one.signal-to-noise-ratio — nav is a primary case for SNR discipline; keep chrome minimal.© hashgraph-online, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file (references) in plugins/HDeibler/universal-design-principles/plugins/perception-and-hierarchy-principles/skills/proximity-navigation of hashgraph-online/awesome-codex-plugins.
Open the folder on GitHubat commit 78497e5
Proximity Navigation next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Proximity Navigation this skillhashgraph-online/awesome-codex-plugins | 1.2k | — | ~1.8k | Automated safety check: Pass | Apache-2.0 | |
| Fix PR Design Notesdifferent-ai/openwork | 24k | — | ~824 | Automated safety check: Pass | Custom licence | |
| Design Systemaffaan-m/ECC | 275k | — | ~698 | Automated safety check: Pass | MIT | |
| Design Guidepaperclipai/paperclip | 99k | 1 repos | ~3.1k | Automated safety check: Pass | MIT | |
| Design Audit Against Rams' Principlesthedotmack/claude-mem | 98k | — | ~4.6k | Automated safety check: Pass | Apache-2.0 | |
| Figma Design to Codewarpdotdev/warp | 65k | 4 repos | ~2.9k | Automated safety check: Pass | AGPL-3.0 |
different-ai/openwork
Reads the advisory design review attached to a pull request's screenshots, fixes the flagged UI problems in product code, and proves each note is gone.
affaan-m/ECC
Generate a design system from an existing codebase or audit one for visual consistency: extract tokens (colors, typography, spacing, shadows) into design-tokens.json and CSS custom properties with…
paperclipai/paperclip
Paperclip UI design system guide for building consistent, reusable frontend components.
thedotmack/claude-mem
Audits a design against Dieter Rams' ten principles of good design, scores each with evidence, and hands off a make-plan prompt for a new, refined or redesigned outcome.
warpdotdev/warp
Turns a Figma frame or component into production code that matches the design, using the Figma MCP server and the project's own design system.
garrytan/gstack
Learns about your product, studies the landscape and writes a DESIGN.md with a full design system covering type, color, layout, spacing and motion.
hashgraph-online/awesome-codex-plugins
Create original anime-style reaction stickers as looping GIFs and MP4 previews, using generated character pose sheets and timed key poses.
hashgraph-online/awesome-codex-plugins
Manage and query Calibre libraries with the calibredb CLI (local paths or Calibre Content server URLs).
hashgraph-online/awesome-codex-plugins
A skill your agent uses when adding, changing, testing, or debugging Rust HTTP APIs and services, especially when Codex needs black-box integration tests, random-port app startup, real database test…
hashgraph-online/awesome-codex-plugins
Make a studio's game look like something at build time — a cover from a real frame of the game (free), painted covers, backdrops, textures and character plates from image models through the…
hashgraph-online/awesome-codex-plugins
Balance game difficulty, resources, rewards, probability, progression, economies, and dominant strategies.
hashgraph-online/awesome-codex-plugins
Analyze nonfiction manuscripts for reader engagement signals, including heading-level word counts, slow starts, long slogs, weak takeaway titles, value pacing, beta-reader comment dropoff, and…
A skill your agent uses when designing or fixing navigation — sidebars, top nav, footer nav, mobile menus, breadcrumbs, tab bars, command palette groupings. Proximity Navigation is an agent skill from hashgraph-online/awesome-codex-plugins. Use this skill when designing or fixing navigation — sidebars, top nav, footer nav, mobile menus, breadcrumbs, tab bars, command palette groupings.
Proximity Navigation fits situations like: fixing navigation — sidebars; command palette groupings; grouping related links; deciding when to add section dividers.
Run `npx skills add hashgraph-online/awesome-codex-plugins --skill proximity-navigation -a claude-code`. Or copy the skill folder (plugins/HDeibler/universal-design-principles/plugins/perception-and-hierarchy-principles/skills/proximity-navigation in hashgraph-online/awesome-codex-plugins) into .claude/skills/proximity-navigation in your project. Claude Code loads it when a task matches its description.
Run `npx skills add hashgraph-online/awesome-codex-plugins --skill proximity-navigation -a codex`. Or copy the skill folder (plugins/HDeibler/universal-design-principles/plugins/perception-and-hierarchy-principles/skills/proximity-navigation in hashgraph-online/awesome-codex-plugins) into .agents/skills/proximity-navigation in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add hashgraph-online/awesome-codex-plugins --skill proximity-navigation -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/proximity-navigation, .gemini/skills/proximity-navigation, .github/skills/proximity-navigation and .opencode/skills/proximity-navigation in your project.
Going by SKILL.md and its folder, Proximity Navigation needs the command-line tools its instructions call (go).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Proximity Navigation is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.8k tokens (SKILL.md is roughly 7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.5k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Proximity Navigation: Fix PR Design Notes (different-ai/openwork, 24k stars), Design System (affaan-m/ECC, 275k stars), Design Guide (paperclipai/paperclip, 99k stars) and Design Audit Against Rams' Principles (thedotmack/claude-mem, 98k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
hashgraph-online (a GitHub organization) maintains it in hashgraph-online/awesome-codex-plugins, which has 1,242 GitHub stars. The repository holds 686 skills in this directory. The repository was last updated on October 8, 2026.
Source: hashgraph-online/awesome-codex-plugins on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.