Novu Design Workflow
novuhq/novu
Design notification workflows the Novu way — choose channels, set severity, decide when a workflow is critical, configure digests, and route based on subscriber state.
Dodo Payments license keys for software products, covering activation, validation, and deactivation via client.licenses, activation limits, expiry, entitlement grants, revocation, and license…
$ npx skills add hashgraph-online/awesome-codex-plugins --skill license-keys -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins license-keys --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/dodopayments/dodo-agent-plugin/skills/license-keys .claude/skills/license-keys && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "license-keys" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/dodopayments/dodo-agent-plugin/skills/license-keys into .claude/skills/license-keys/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "license-keys", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/dodopayments/dodo-agent-plugin/skills/license-keysType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill license-keys -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins license-keys --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .agents/skills && cp -r skills-src/plugins/dodopayments/dodo-agent-plugin/skills/license-keys .agents/skills/license-keys && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "license-keys" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/dodopayments/dodo-agent-plugin/skills/license-keys into .agents/skills/license-keys/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "license-keys", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill license-keys -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins license-keys --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/plugins/dodopayments/dodo-agent-plugin/skills/license-keys .cursor/skills/license-keys && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "license-keys" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/dodopayments/dodo-agent-plugin/skills/license-keys into .cursor/skills/license-keys/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "license-keys", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/hashgraph-online/awesome-codex-plugins.git --path plugins/dodopayments/dodo-agent-plugin/skills/license-keys--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill license-keys -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins license-keys --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/plugins/dodopayments/dodo-agent-plugin/skills/license-keys .gemini/skills/license-keys && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "license-keys" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/dodopayments/dodo-agent-plugin/skills/license-keys into .gemini/skills/license-keys/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "license-keys", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install hashgraph-online/awesome-codex-plugins license-keysInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add hashgraph-online/awesome-codex-plugins --skill license-keys -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .github/skills && cp -r skills-src/plugins/dodopayments/dodo-agent-plugin/skills/license-keys .github/skills/license-keys && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "license-keys" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/dodopayments/dodo-agent-plugin/skills/license-keys into .github/skills/license-keys/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "license-keys", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill license-keys -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins license-keys --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/plugins/dodopayments/dodo-agent-plugin/skills/license-keys .opencode/skills/license-keys && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "license-keys" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/dodopayments/dodo-agent-plugin/skills/license-keys into .opencode/skills/license-keys/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "license-keys", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
license-keysDodo Payments license keys for software products, covering activation, validation, and deactivation via client.licenses, activation limits, expiry, entitlement grants, revocation, and license…
License Keys is an agent skill from hashgraph-online/awesome-codex-plugins. Dodo Payments license keys for software products, covering activation, validation, and deactivation via client.licenses, activation limits, expiry, entitlement grants, revocation, and license webhooks. Use when gating a desktop app, CLI, plugin, or SaaS feature behind a license key, enforcing per-seat or per-device limits, or building a license dashboard.
Its SKILL.md is about 4.2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 3 other files, including reference files (for example `references/cli-tool.md` and `references/desktop-app.md`).
It sits in Backend & APIs, covering Webhooks. The repository describes itself as: A curated list of awesome OpenAI Codex / ChatGPT plugins, skills, and resources. The 1 Codex Marketplace. See live plugins at: https://hol.org/plugins/best-codex-plugins. The licence is Apache-2.0.
6 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 3e1456a. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are typescript).
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
docs.dodopayments.comFrom URLs in SKILL.md, links to its own repository left out.
Names these keys or tokens, usually read from environment variables:
DODO_PAYMENTS_API_KEYDODO_PAYMENTS_WEBHOOK_KEYLICENSE_KEYDODO_LICENSE_KEYFrom names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
License Keys loads about 4.2k tokens when it runs, and up to ~6.2k if it reads all its reference files. Until then it costs about 93 tokens; SKILL.md has 793 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from hashgraph-online/awesome-codex-plugins at commit 3e1456a, republished under its Apache-2.0 licence (© hashgraph-online). 793 words, ~4,167 tokens.
.claude/skills/license-keys/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.License keys authorize access to your digital products. Use them for software licensing, per-seat controls, and gating premium features.
License Key Entitlements deliver keys when a product is purchased. The entitlement config supplies activation limits, optional duration, and fulfillment mode (auto or manual).
Three distinct resources:
client.licenses.* — end-user activation flow (public, no API key required)
activate() — activate a key on a devicevalidate() — check if a key is validdeactivate() — free an activation slotEntitlement grants — merchant-side reads and revocation (requires API key)
client.customers.listEntitlementGrants(), client.entitlements.grants.list() — list issued keys (each license-key grant carries a license_key object)client.entitlements.grants.revoke() — revoke a keyclient.licenseKeys.create() — still supported, for importing existing keysclient.licenseKeys.list() / retrieve() / update() are deprecated (GET /license_keys, GET/PATCH /license_keys/{id}); use the grant endpoints above insteadclient.licenseKeyInstances.* — per-device activation instances (requires API key)
list(), retrieve(), update() — track active devices per keyActivation limits: blank/null means unlimited; otherwise it's the maximum concurrent activations. Attempting to activate beyond the limit returns 422.
Expiry semantics:
past_due leaves them active, on_hold and paused disable them until the subscription recovers or resumes, cancelled/expired disable them permanently, and plan_changed replaces them. A one-time refund.succeeded also disables them. You do not need to disable keys yourself.expires_at; null means perpetual.import DodoPayments from 'dodopayments';
// The license endpoints are public and don't check the token, but the SDK
// constructor requires a value. Never ship your secret API key in client software.
// Set the environment explicitly: the SDK defaults to live_mode.
const client = new DodoPayments({ bearerToken: 'public', environment: 'test_mode' });
async function activateLicense(licenseKey: string, deviceName: string) {
try {
const response = await client.licenses.activate({
license_key: licenseKey,
name: deviceName, // e.g., "John's MacBook Pro"
});
return {
success: true,
instanceId: response.id,
customerId: response.customer.customer_id,
productId: response.product.product_id,
};
} catch (error: any) {
if (error.status === 422) {
return { success: false, error: 'Activation limit reached' };
}
return { success: false, error: error.message || 'Activation failed' };
}
}Response includes id (instance ID), business_id, name, license_key_id, created_at, customer details, and product details.
import DodoPayments from 'dodopayments';
const client = new DodoPayments({ bearerToken: 'public', environment: 'test_mode' }); // public endpoints: placeholder token; use 'live_mode' in production
async function validateLicense(licenseKey: string, instanceId: string) {
try {
const response = await client.licenses.validate({
license_key: licenseKey,
// Also checks that THIS device's activation still exists, so a
// deactivated device stops validating even though the key is active.
license_key_instance_id: instanceId,
});
return { valid: response.valid };
} catch (error) {
return { valid: false };
}
}Without license_key_instance_id, validation only checks that the key is active and unexpired. Pass the instance ID you stored at activation.
import DodoPayments from 'dodopayments';
const client = new DodoPayments({ bearerToken: 'public', environment: 'test_mode' }); // public endpoints: placeholder token; use 'live_mode' in production
async function deactivateLicense(licenseKey: string, instanceId: string) {
try {
await client.licenses.deactivate({
license_key: licenseKey,
license_key_instance_id: instanceId,
});
return { success: true };
} catch (error: any) {
return { success: false, error: error.message };
}
}client.licenseKeys.list(), retrieve(), and update() are deprecated. Read keys through the entitlement grant endpoints; each license-key grant carries a license_key object (key, status, expires_at, activations_used, activations_limit), which is null on a manual-mode grant still Pending.
import DodoPayments from 'dodopayments';
const client = new DodoPayments({
bearerToken: process.env.DODO_PAYMENTS_API_KEY,
environment: 'test_mode',
});
async function listCustomerKeys(customerId: string) {
const keys = [];
for await (const grant of client.customers.listEntitlementGrants(customerId, {
integration_type: 'license_key',
status: 'Delivered',
})) {
if (!grant.license_key) continue;
keys.push({
grantId: grant.id,
entitlementId: grant.entitlement_id,
key: grant.license_key.key,
status: grant.license_key.status,
expiresAt: grant.license_key.expires_at,
activationsUsed: grant.license_key.activations_used,
activationsLimit: grant.license_key.activations_limit,
});
}
return keys;
}To list every key issued for one License Key entitlement, use client.entitlements.grants.list('ent_...', { status: 'Delivered' }).
// Disables the key with revocation_reason: manual. Manually revoked keys are
// not re-granted on subscription renewal.
await client.entitlements.grants.revoke('entg_abc123', { id: 'ent_license_key_id' });POST /license_keys)Use this to migrate keys from another system. Imported keys do not trigger a customer email; notify the customer yourself. For keys Dodo issues, Dodo emails them.
const newKey = await client.licenseKeys.create({
customer_id: 'cus_abc123',
key: 'PREMIUM-AAAA-BBBB-CCCC',
product_id: 'pdt_abc123',
activations_limit: 5,
expires_at: new Date(Date.now() + 365 * 24 * 60 * 60 * 1000).toISOString(),
});
console.log(newKey.key); // The actual license key stringimport DodoPayments from 'dodopayments';
const client = new DodoPayments({
bearerToken: process.env.DODO_PAYMENTS_API_KEY,
environment: 'test_mode',
});
// List all instances for a specific license key
for await (const instance of client.licenseKeyInstances.list({
license_key_id: 'lk_abc123',
})) {
console.log({
id: instance.id,
name: instance.name,
createdAt: instance.created_at,
});
}Optional query fields: page_size (default 10, max 100), page_number (default 0), license_key_id, and grant_id.
Full guide: references/desktop-app.md.
Covers:
Full guide: references/cli-tool.md.
Covers:
Dodo generates and emails each auto-fulfilled key to the customer (including the entitlement's activation message), and it disables, re-enables, and replaces keys as the subscription changes state. Your webhook only needs to mirror that state for your own records - do not email keys yourself and do not disable keys on cancellation.
When a product with licensing enabled is purchased, an auto-fulfilled key arrives as entitlement_grant.created with status: "Delivered" and a license_key object; no separate entitlement_grant.delivered follows. entitlement_grant.delivered fires only when a grant moves to Delivered later (for example, when you manually fulfill a Pending grant, or a revoked grant is restored), so handle both:
// app/api/webhooks/dodo/route.ts
import { NextRequest, NextResponse } from 'next/server';
import DodoPayments from 'dodopayments';
const client = new DodoPayments({
bearerToken: process.env.DODO_PAYMENTS_API_KEY,
webhookKey: process.env.DODO_PAYMENTS_WEBHOOK_KEY,
environment: process.env.DODO_PAYMENTS_ENVIRONMENT === 'live_mode' ? 'live_mode' : 'test_mode',
});
export async function POST(req: NextRequest) {
try {
const body = await req.text();
const event = client.webhooks.unwrap(body, {
headers: {
'webhook-id': req.headers.get('webhook-id') || '',
'webhook-signature': req.headers.get('webhook-signature') || '',
'webhook-timestamp': req.headers.get('webhook-timestamp') || '',
},
});
if (
(event.type === 'entitlement_grant.created' || event.type === 'entitlement_grant.delivered') &&
event.data.status === 'Delivered' &&
event.data.license_key // other entitlement types (and Pending manual grants) have no key
) {
// Dodo emails the key to the customer itself, so there is no email to send here.
await mirrorGrant(event.data, 'active');
}
if (event.type === 'entitlement_grant.revoked') {
// Dodo already disabled the key (cancellation, expiry, refund, on_hold,
// pause, plan change, or manual revoke). Mirror it locally.
await mirrorGrant(event.data, 'revoked');
}
return NextResponse.json({ received: true });
} catch (error) {
console.error('Webhook error:', error);
return NextResponse.json({ error: 'Invalid signature' }, { status: 401 });
}
}
type Grant = DodoPayments.Entitlements.EntitlementGrant;
// Webhooks can arrive out of order and be retried concurrently. Apply a grant
// only when it is newer than the stored copy (by the grant's own updated_at),
// using a conditional UPDATE so a stale "delivered" can never overwrite a newer
// "revoked". If no row exists yet - including a revocation that arrives before
// the delivery - insert one; the unique externalId keeps concurrent inserts
// safe, and the loser retries the conditional update so the newest grant wins.
async function mirrorGrant(grant: Grant, status: 'active' | 'revoked') {
const grantUpdatedAt = new Date(grant.updated_at);
const fields = {
customerId: grant.customer_id,
status,
grantUpdatedAt,
...(grant.license_key && {
key: grant.license_key.key,
expiresAt: grant.license_key.expires_at ? new Date(grant.license_key.expires_at) : null,
activationsLimit: grant.license_key.activations_limit,
}),
};
const applyIfNewer = () =>
prisma.license.updateMany({
where: { externalId: grant.id, grantUpdatedAt: { lt: grantUpdatedAt } },
data: fields,
});
const updated = await applyIfNewer();
if (updated.count > 0) return;
// Either no row yet, or the stored copy is already as new or newer.
const inserted = await prisma.license.createMany({
data: [{ externalId: grant.id, ...fields }],
skipDuplicates: true,
});
if (inserted.count === 0) {
// A concurrent webhook inserted the row first. It may hold an OLDER grant,
// so re-run the conditional update; it is a no-op if the row is newer.
await applyIfNewer();
}
}Webhook events:
entitlement_grant.created — grant created; status: "Delivered" with a license_key for auto-fulfilled keys (the primary issuance event), status: "Pending" with no key for manual fulfillmententitlement_grant.delivered — an existing grant moved to Delivered (manual fulfillment, or a revoked grant restored); not sent for auto-fulfilled keysentitlement_grant.revoked — license key revoked (Dodo already disabled it; mirror the state, inspect revocation_reason)license_key.created — legacy event (still fires, but use entitlement_grant.* for new integrations)Subscription cancelled/expired/on_hold/paused events need no license action from you: Dodo disables the keys itself, and licenses.validate() reflects it immediately.
Don't validate once and trust forever. Validate periodically (e.g., weekly) to catch revoked or expired keys.
// Bad: validate once
if (await validateLicense(key)) {
store.set('trusted', true);
}
// Good: validate on each startup
const isValid = await validateLicense(key);
if (!isValid) {
// Fail closed
process.exit(1);
}When a user hits the activation limit, they need a clear path to deactivate an old device.
try {
await client.licenses.activate({ license_key: key, name: deviceName });
} catch (error: any) {
if (error.status === 422) {
// Show UI: "You've reached your activation limit. Deactivate a device first."
// Provide a list of active instances so they can choose which to remove.
}
}Always validate on your server before granting access to sensitive features.
// Bad: trust the client
if (localStorage.getItem('license_valid')) {
showPremiumFeature();
}
// Good: validate server-side
const response = await fetch('/api/validate-license', {
method: 'POST',
body: JSON.stringify({ licenseKey }),
});
const { valid } = await response.json();
if (valid) {
showPremiumFeature();
}Never embed keys in client code or version control.
// Bad
const LICENSE_KEY = 'PRO-AAAA-BBBB-CCCC-DDDD';
// Good
const licenseKey = process.env.DODO_LICENSE_KEY;
// or read from user input / secure storageThe instance ID is required for deactivation. Store it alongside the key.
// Bad: only store the key
store.set('license_key', key);
// Good: store both
store.set('license', {
key,
instanceId: response.id,
activatedAt: new Date().toISOString(),
lastValidatedAt: new Date().toISOString(),
});If validation fails (network error, server down), fail closed. Don't grant access.
// Bad: assume valid if offline
try {
const valid = await validateLicense(key);
return valid;
} catch {
return true; // WRONG: grants access on error
}
// Good: fail closed, with optional grace period
try {
const valid = await validateLicense(key);
return valid;
} catch {
// Only trust local cache if within grace period
const lastValidated = store.get('last_validated_at');
const daysSince = (Date.now() - lastValidated) / (1000 * 60 * 60 * 24);
return daysSince < 30;
}© hashgraph-online, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 2 other files (references) in plugins/dodopayments/dodo-agent-plugin/skills/license-keys of hashgraph-online/awesome-codex-plugins.
Open the folder on GitHubat commit 3e1456a
License Keys next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| License Keys this skillhashgraph-online/awesome-codex-plugins | 1.3k | — | ~4.2k | Automated safety check: Pass | Apache-2.0 | |
| Novu Design Workflownovuhq/novu | 40k | — | ~2.6k | Automated safety check: Pass | Custom licence | |
| Golivemikehasa/golive-skill | 1.3k | — | ~13k | Automated safety check: Notes | MIT | |
| Stripe Appsfossasia/eventyay | 1.7k | 1 repos | ~3.6k | Automated safety check: Pass | Apache-2.0 | |
| Dingtalk Messageagentscope-ai/ReMe | 3.6k | — | ~1.6k | Automated safety check: Pass | Apache-2.0 | |
| PR Review Provideryansongda/pay | 5.4k | — | ~2.4k | Automated safety check: Pass | MIT |
novuhq/novu
Design notification workflows the Novu way — choose channels, set severity, decide when a workflow is critical, configure digests, and route based on subscriber state.
mikehasa/golive-skill
Take an agent-written app from repo to live production on the user's OWN accounts, with providers they choose (hosting, database, auth, payments, email, domain/DNS).
fossasia/eventyay
A skill your agent uses when building, modifying, or reviewing a Stripe App — or when the user describes something that implies one (e.g.
agentscope-ai/ReMe
钉钉消息发送技能。支持企业内部机器人(批量单聊/群聊)和 Webhook 自定义机器人两种接入方式,支持多机器人管理,支持文本、Markdown、链接、ActionCard、FeedCard等多种消息类型。
yansongda/pay
A skill your agent uses when reviewing PRs that add or modify a payment Provider in yansongda/pay - covers plugin pipeline, multi-tenant safety, signature verification, docs, and naming conventions.
kanchengw/cnllm
Guides Stripe integration decisions — API selection (Checkout Sessions vs PaymentIntents), Connect platform setup (Accounts v2, controller properties), billing/subscriptions, Treasury financial…
hashgraph-online/awesome-codex-plugins
Create original anime-style reaction stickers as looping GIFs and MP4 previews, using generated character pose sheets and timed key poses.
hashgraph-online/awesome-codex-plugins
Manage and query Calibre libraries with the calibredb CLI (local paths or Calibre Content server URLs).
hashgraph-online/awesome-codex-plugins
A skill your agent uses when adding, changing, testing, or debugging Rust HTTP APIs and services, especially when Codex needs black-box integration tests, random-port app startup, real database test…
hashgraph-online/awesome-codex-plugins
Make a studio's game look like something at build time — a cover from a real frame of the game (free), painted covers, backdrops, textures and character plates from image models through the…
hashgraph-online/awesome-codex-plugins
Use CALL-E from Codex through the calle CLI. An agent skill from hashgraph-online/awesome-codex-plugins.
hashgraph-online/awesome-codex-plugins
Balance game difficulty, resources, rewards, probability, progression, economies, and dominant strategies.
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Dodo Payments license keys for software products, covering activation, validation, and deactivation via client.licenses, activation limits, expiry, entitlement grants, revocation, and license…. License Keys is an agent skill from hashgraph-online/awesome-codex-plugins.licenses, activation limits, expiry, entitlement grants, revocation, and license webhooks.
License Keys fits situations like: gating a desktop app; saaS feature behind a license key; enforcing per-seat; per-device limits.
Run `npx skills add hashgraph-online/awesome-codex-plugins --skill license-keys -a claude-code`. Or copy the skill folder (plugins/dodopayments/dodo-agent-plugin/skills/license-keys in hashgraph-online/awesome-codex-plugins) into .claude/skills/license-keys in your project. Claude Code loads it when a task matches its description.
Run `npx skills add hashgraph-online/awesome-codex-plugins --skill license-keys -a codex`. Or copy the skill folder (plugins/dodopayments/dodo-agent-plugin/skills/license-keys in hashgraph-online/awesome-codex-plugins) into .agents/skills/license-keys in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add hashgraph-online/awesome-codex-plugins --skill license-keys -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/license-keys, .gemini/skills/license-keys, .github/skills/license-keys and .opencode/skills/license-keys in your project.
Going by SKILL.md and its folder, License Keys needs credentials named DODO_PAYMENTS_API_KEY, DODO_PAYMENTS_WEBHOOK_KEY, LICENSE_KEY and DODO_LICENSE_KEY. Our summary lists: Node.js; A credential in DODO_PAYMENTS_API_KEY; A credential in DODO_PAYMENTS_WEBHOOK_KEY.
SKILL.md names 1 domain. As links in the text: docs.dodopayments.com. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
License Keys is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 4.2k tokens (SKILL.md is roughly 17k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 2k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with License Keys: Novu Design Workflow (novuhq/novu, 40k stars), Golive (mikehasa/golive-skill, 1.3k stars), Stripe Apps (fossasia/eventyay, 1.7k stars) and Dingtalk Message (agentscope-ai/ReMe, 3.6k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
hashgraph-online (a GitHub organization) maintains it in hashgraph-online/awesome-codex-plugins, which has 1,267 GitHub stars. The repository holds 716 skills in this directory. The repository was last updated on October 10, 2026.
Source: hashgraph-online/awesome-codex-plugins on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.