Translation Diff Export
Devolutions/UniGetUI
Compares UniGetUI JSON locale files against English, identifies untranslated or source-changed keys, and generates patch, reference, and handoff files for a target language.
Agent skill
by hashgraph-online in hashgraph-online/awesome-codex-plugins
A skill your agent uses when deciding how to correctly download/install a Bethesda mod per the author's instructions — triggers "how do I install", "FOMOD choices", "which file to download"…
$ npx skills add hashgraph-online/awesome-codex-plugins --skill interpreting-mod-author-instructions -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins interpreting-mod-author-instructions --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/BB-84C/bgs-modding-superpowers/skills/interpreting-mod-author-instructions .claude/skills/interpreting-mod-author-instructions && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "interpreting-mod-author-instructions" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/BB-84C/bgs-modding-superpowers/skills/interpreting-mod-author-instructions into .claude/skills/interpreting-mod-author-instructions/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "interpreting-mod-author-instructions", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/BB-84C/bgs-modding-superpowers/skills/interpreting-mod-author-instructionsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill interpreting-mod-author-instructions -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins interpreting-mod-author-instructions --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .agents/skills && cp -r skills-src/plugins/BB-84C/bgs-modding-superpowers/skills/interpreting-mod-author-instructions .agents/skills/interpreting-mod-author-instructions && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "interpreting-mod-author-instructions" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/BB-84C/bgs-modding-superpowers/skills/interpreting-mod-author-instructions into .agents/skills/interpreting-mod-author-instructions/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "interpreting-mod-author-instructions", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill interpreting-mod-author-instructions -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins interpreting-mod-author-instructions --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/plugins/BB-84C/bgs-modding-superpowers/skills/interpreting-mod-author-instructions .cursor/skills/interpreting-mod-author-instructions && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "interpreting-mod-author-instructions" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/BB-84C/bgs-modding-superpowers/skills/interpreting-mod-author-instructions into .cursor/skills/interpreting-mod-author-instructions/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "interpreting-mod-author-instructions", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/hashgraph-online/awesome-codex-plugins.git --path plugins/BB-84C/bgs-modding-superpowers/skills/interpreting-mod-author-instructions--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill interpreting-mod-author-instructions -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins interpreting-mod-author-instructions --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/plugins/BB-84C/bgs-modding-superpowers/skills/interpreting-mod-author-instructions .gemini/skills/interpreting-mod-author-instructions && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "interpreting-mod-author-instructions" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/BB-84C/bgs-modding-superpowers/skills/interpreting-mod-author-instructions into .gemini/skills/interpreting-mod-author-instructions/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "interpreting-mod-author-instructions", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install hashgraph-online/awesome-codex-plugins interpreting-mod-author-instructionsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add hashgraph-online/awesome-codex-plugins --skill interpreting-mod-author-instructions -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .github/skills && cp -r skills-src/plugins/BB-84C/bgs-modding-superpowers/skills/interpreting-mod-author-instructions .github/skills/interpreting-mod-author-instructions && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "interpreting-mod-author-instructions" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/BB-84C/bgs-modding-superpowers/skills/interpreting-mod-author-instructions into .github/skills/interpreting-mod-author-instructions/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "interpreting-mod-author-instructions", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill interpreting-mod-author-instructions -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins interpreting-mod-author-instructions --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/plugins/BB-84C/bgs-modding-superpowers/skills/interpreting-mod-author-instructions .opencode/skills/interpreting-mod-author-instructions && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "interpreting-mod-author-instructions" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/BB-84C/bgs-modding-superpowers/skills/interpreting-mod-author-instructions into .opencode/skills/interpreting-mod-author-instructions/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "interpreting-mod-author-instructions", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
interpreting-mod-author-instructionsA skill your agent uses when deciding how to correctly download/install a Bethesda mod per the author's instructions — triggers "how do I install", "FOMOD choices", "which file to download"…
Interpreting Mod Author Instructions is an agent skill from hashgraph-online/awesome-codex-plugins. Use when deciding how to correctly download/install a Bethesda mod per the author's instructions — triggers "how do I install", "FOMOD choices", "which file to download", "author说明", "install instructions", "which variant", "按作者说明安装", "这个mod怎么装". NOT for deciding whether to include the mod (use evaluating-bgs-mods), load order editing (writing-bgs-load-order), record conflicts (xedit-conflict-audit), archive operations (using-bgs-archive), Papyrus work (using-bgs-papyrus), or translation/export tasks…
Its SKILL.md is about 4.4k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Writing & Content, covering Translation. The repository describes itself as: A curated list of awesome OpenAI Codex / ChatGPT plugins, skills, and resources. The 1 Codex Marketplace. See live plugins at: https://hol.org/plugins/best-codex-plugins. The licence is Apache-2.0.
12 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 9e7b281. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are dot).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Interpreting Mod Author Instructions loads about 4.4k tokens when it runs. Until then it costs about 142 tokens; SKILL.md has 1,962 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from hashgraph-online/awesome-codex-plugins at commit 9e7b281, republished under its Apache-2.0 licence (© hashgraph-online). 1,962 words, ~4,432 tokens.
.claude/skills/interpreting-mod-author-instructions/SKILL.md (or your agent's skills folder).This skill answers one question only: How do I correctly download/install per the mod author's instructions? It starts after evaluating-bgs-mods has said INCLUDE or CONDITIONAL INCLUDE. The job is not to decide whether the mod is good; the job is to read the author's说明 until the install path, file choice, prerequisite order, option logic, and consequences are actually understood.
+-----------------------------------------------------------------------------------------------+
| No author说明, no install plan: understand the author's requirements, variants, and consequences |
| before touching downloads, FOMOD options, files, profiles, or load-order state. |
+-----------------------------------------------------------------------------------------------+Use this skill when the user is asking how to install a mod that is already worth considering: which file to download, which variant to choose, how to read a FOMOD, what prerequisites must be present first, how to name/track the installed components, or what the author means by a warning.
Do not use this skill as the primary skill for adjacent intents:
| User intent | Primary skill |
|---|---|
| "Should I add this mod?" / quality, risk, fit, pack-value before install | evaluating-bgs-mods |
Edit, enable, disable, sort, or reason about plugins.txt / load order | writing-bgs-load-order |
| Inspect actual records, winners, overrides, or conflict severity | xedit-conflict-audit |
| Extract, inspect, or repack BA2/BSA archives | using-bgs-archive |
| Compile/decompile Papyrus PSC/PEX | using-bgs-papyrus |
| Translate plugin text or emit SST/XML dictionaries | using-bgs-translator |
Upstream gate: evaluating-bgs-mods. Inclusion says "worth considering"; it does not grant permission to install by habit.
Terminal handoff target: NONE. This skill ends with an install interpretation: selected file(s), selected option(s), prerequisite order, naming/tracking notes, and open gaps. If follow-on work requires archive/Papyrus/translator/tool operations, route to the existing tool skill for that operation.
Use when:
Do not use when:
evaluating-bgs-mods first.digraph interpreting_mod_author_instructions {
rankdir=TB;
node [shape=box];
start [shape=doublecircle, label="Install-intent question\n(after INCLUDE / CONDITIONAL INCLUDE)"];
upstream [shape=diamond, label="Has evaluating-bgs-mods\naccepted this mod?"];
route_back [shape=doublecircle, label="Route upstream to\nevaluating-bgs-mods"];
read_page [label="Read author page fully\ndescription, files, requirements, changelog, warnings"];
no_docs [shape=diamond, label="Enough author说明\nto assess install risk?"];
stop_no_docs [shape=doublecircle, label="STOP\nNo install plan; ask for source/page or reject install"];
query_kb [label="Query KB for game/runtime/tool facts\nrequirements, FOMOD, archive, script, load-order hazards"];
file_matrix [label="Build file/variant matrix\nmain, optional, patch, translation, runtime/game version"];
prereqs [label="Sequence prerequisites\nmasters, frameworks, tools, assets before dependents"];
options [label="Interpret FOMOD/manual choices\nchoose by author meaning + current pack state"];
traceability [label="Name and classify components\nmain vs patch vs translation; preserve source link"];
gaps [shape=diamond, label="Any unresolved warning\nor ambiguous option?"];
ask [shape=doublecircle, label="Ask one focused blocker question\nwith recommended default"];
output [shape=doublecircle, label="Install interpretation complete\nfiles + options + order + notes"];
start -> upstream;
upstream -> route_back [label="no / unclear"];
upstream -> read_page [label="yes"];
read_page -> no_docs;
no_docs -> stop_no_docs [label="no"];
no_docs -> query_kb [label="yes"];
query_kb -> file_matrix -> prereqs -> options -> traceability -> gaps;
gaps -> ask [label="yes"];
gaps -> output [label="no"];
}This skill carries the cross-game interpretation framework. It does not inline game-specific facts about a specific runtime branch, script extender, archive format, FOMOD convention, or plugin limit. Query the KB for the current game and mod type before turning an instruction into an install decision.
Use at least these query shapes when relevant:
bgs_kb_query({
query: "author instruction install signals FOMOD variants requirements",
domains: ["install-planning"],
games: ["<current game>"]
})
bgs_kb_query({
query: "<mod type> install requirements compatibility patches prerequisites",
domains: ["install-planning", "load-order", "archive-precedence", "papyrus"],
games: ["<current game>"]
})[STOP] If you are about to write a game-specific install rule into this file, STOP — it belongs in a KB record. This skill may say "query for the current runtime and requirement facts"; it must not fossilize one game's current toolchain or one mod page's FOMOD choices.
evaluating-bgs-mods as INCLUDE or CONDITIONAL INCLUDE. If not, route upstream.| Thought | Reality |
|---|---|
| "No description probably means normal install." | No说明 means risk cannot be assessed. Stop or find the original source. |
| "The file mirror has the archive, so the page doesn't matter." | The page is the install surface; files alone lose requirements and consequences. |
| "The FOMOD default is probably right." | Defaults are not pack-aware. Read option text and author notes. |
| "I can choose the variant from the filename." | Variant names are clues, not instructions. Confirm game/runtime/pack requirements. |
| "The instructions are English; I'll skim." | Translate and read. Language friction is not a waiver. |
| "The mod manager will sort it out." | Managers execute operations; they do not understand author intent. |
| "Patch is a good enough local name." | A patch with no owner is future debugging debt. |
| "Disable is rollback." | Some mods, especially scripted ones, do not cleanly leave an active save. |
| "This is install work, so KB is unnecessary." | Game/runtime facts live in KB; the skill is deliberately game-agnostic. |
| Excuse | Reality |
|---|---|
| "I already decided the mod is good, so install is routine." | Inclusion answers worth; install still has file, option, prerequisite, and consequence decisions. |
| "I'll download every optional file and sort it later." | Optional files often encode mutually exclusive variants or patch stacks. Build the matrix first. |
| "I'll install first and read if something breaks." | Reading is the install step that prevents preventable breakage. |
| "I remember what this patch is for." | Future-you forgets. Name and classify now. |
| "The author says use a tool; I'll improvise the tool step." | Interpret the required operation, then route to the tool skill that owns it. |
| "The comments say another variant works better." | Comments are clues; author instructions and current-game KB facts carry the plan. |
| "This is just a translation/asset/optional file." | Optional components still change ownership, conflict surfaces, and uninstall behavior. |
| "A generic install checklist is faster." | BB84's point is not checklist compliance; it is active reading and consequence awareness. |
This section reflects an experienced curator's perspective, distilled from BB84's BGS modpack curation work. It is RECOMMENDED guidance, not enforced rule. If the user has explicit alternative intent (different install policy, different risk tolerance, or pack-specific convention), the agent SHOULD adapt rather than push these defaults. The objective rules in this skill body still apply.
Recommended author-instruction lens:
See KB record mod-evaluation.author-signals (KB) and
mod-evaluation.bb84-curator-perspective-reference for full curator essay.
When the agent or a MO2 refresh reports a mod as status=not_published, status=hidden, or status=removed, do NOT default to "disable + find replacement". The priority investigation order:
author + user.member_id; search Nexus for the same mod name; visit author's profile; confirm candidate new modid has the same user.member_id. Modders sometimes restart with a fresh modid instead of updating in place. The "dead" listing is just abandoned."<mod name>" continued / updated / patched. Beware permission ambiguity.After finding the answer:
meta.ini modid= and installationFile= to the new listing. Otherwise Option B refresh forever reports not_published.[弃用] separator convention.docs/dev-log.md so half-year-later "why did we switch X to Y?" is answerable.Cross-link: KB record mod-evaluation.investigating-pulled-mods.v1 for the full pattern with example cases.
Authors organize files into categories to communicate intent. Reading only the Main file's description is the most common shallow-investigation pattern, and it skips the half of the curator's work that actually matters.
For every mod install or update, enumerate the FULL file listing under all visible Nexus file categories:
For each Optional file the author lists:
<MO2Root>/profiles/<profile>/modlist.txt — enabled (+) AND disabled
(-) mods both count; the curator may re-enable a disabled CC mod and
then need the patch installed.<MO2Root>/profiles/<profile>/plugins.txt — active (*) plugins.<MO2Root>/mods/<modname>/ folder list — sometimes a mod is
present but not yet active.install (curator has the patched mod), skip
(curator does not have the patched mod and is unlikely to install it), or
surface-to-curator (ambiguous case where curator should decide).When variants exist within a single category (e.g. Main has a 1k texture build and a 2k texture build), do not auto-pick. Surface the variant set to the curator with the differentiator named, the trade-off summarized, and the recommended default highlighted. The curator decides.
Concrete illustrations:
AddOn - SPE x TerranArmada, Patch SPE x Useful MessHalls,
Patch SPE x Useful Infirmaries, AddOn - SPE x Deimog. For a curator who
has Terran Armada DLC and Useful Infirmaries CC mod, the first two of those
four are install-relevant. The other two are skips because the curator does
not have MessHalls or Deimog. Recommending all four wastes the curator's
time; recommending only the main without enumerating the four wastes
compatibility benefit.SSI-1_10 (GamePassASI-1_16_236) and
SSI-1_10 (SFSE-1_16_236). Same version, different runtime. Curator-pick on
Steam vs Game Pass; never auto-install both.The corresponding KB record install-planning.audit-workflow-rigor.v1 defines
this as one of six audit-grade rigor disciplines.
evaluating-bgs-mods — upstream judgment: decides whether the mod belongs in the pack before this skill interprets installation.writing-bgs-load-order — plugin enablement, plugins.txt, load-order, and sorting mechanics after install planning.xedit-conflict-audit — record-level conflict and winning-override inspection.using-bgs-archive — BA2/BSA inspection, extraction, and overlay-safe archive work when the author's instructions require asset operations.using-bgs-papyrus — PSC/PEX compile/decompile when author instructions require script work.using-bgs-translator — plugin text translation and SST/XML export when author instructions require localization work.bgs_kb_query — required source for game-specific install facts, runtime hazards, and operational conventions.© hashgraph-online, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in plugins/BB-84C/bgs-modding-superpowers/skills/interpreting-mod-author-instructions of hashgraph-online/awesome-codex-plugins.
Open the folder on GitHubat commit 9e7b281
Interpreting Mod Author Instructions next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Interpreting Mod Author Instructions this skillhashgraph-online/awesome-codex-plugins | 1.3k | — | ~4.4k | Automated safety check: Pass | Apache-2.0 | |
| Translation Diff ExportDevolutions/UniGetUI | 26k | — | ~1.1k | Automated safety check: Pass | MIT | |
| Sync Translationssymfony/symfony | 31k | — | ~1.9k | Automated safety check: Pass | MIT | |
| Translation Diff ImportDevolutions/UniGetUI | 26k | — | ~750 | Automated safety check: Pass | MIT | |
| Translation Diff TranslateDevolutions/UniGetUI | 26k | — | ~934 | Automated safety check: Pass | MIT | |
| Generate Translationspayloadcms/payload | 45k | — | ~1.1k | Automated safety check: Pass | MIT |
Devolutions/UniGetUI
Compares UniGetUI JSON locale files against English, identifies untranslated or source-changed keys, and generates patch, reference, and handoff files for a target language.
symfony/symfony
Synchronize translation catalogs across maintained Symfony branches: find messages that newer branches added to the English catalogs but that are still missing from the oldest maintained branch…
Devolutions/UniGetUI
Merges translated key-value pairs from a UniGetUI JSON localization patch back into the full language file and validates the merged result.
Devolutions/UniGetUI
Translates a sparse UniGetUI JSON language patch, writes completed entries into the working copy, preserves placeholders and terminology, and prepares the patch for merge-back.
payloadcms/payload
A skill your agent uses when new translation keys are added to packages to generate new translations strings
Narcooo/inkos
Drives long-form fiction, scripts, storyboards, interactive films and long-document translation through InkOS, with every change made by a typed action.
hashgraph-online/awesome-codex-plugins
Create original anime-style reaction stickers as looping GIFs and MP4 previews, using generated character pose sheets and timed key poses.
hashgraph-online/awesome-codex-plugins
Manage and query Calibre libraries with the calibredb CLI (local paths or Calibre Content server URLs).
hashgraph-online/awesome-codex-plugins
A skill your agent uses when adding, changing, testing, or debugging Rust HTTP APIs and services, especially when Codex needs black-box integration tests, random-port app startup, real database test…
hashgraph-online/awesome-codex-plugins
Make a studio's game look like something at build time — a cover from a real frame of the game (free), painted covers, backdrops, textures and character plates from image models through the…
hashgraph-online/awesome-codex-plugins
Use CALL-E from Codex through the calle CLI. An agent skill from hashgraph-online/awesome-codex-plugins.
hashgraph-online/awesome-codex-plugins
Balance game difficulty, resources, rewards, probability, progression, economies, and dominant strategies.
Categories
A skill your agent uses when deciding how to correctly download/install a Bethesda mod per the author's instructions — triggers "how do I install", "FOMOD choices", "which file to download"…. Interpreting Mod Author Instructions is an agent skill from hashgraph-online/awesome-codex-plugins. Use when deciding how to correctly download/install a Bethesda mod per the author's instructions — triggers "how do I install", "FOMOD choices", "which file to download", "author说明", "install instructions", "which variant", "按作者说明安装", "这个mod怎么装".
Interpreting Mod Author Instructions fits situations like: deciding how to correctly download/install a Bethesda mod per the authors instructions — triggers how do I install; which file to download; install instructions.
Run `npx skills add hashgraph-online/awesome-codex-plugins --skill interpreting-mod-author-instructions -a claude-code`. Or copy the skill folder (plugins/BB-84C/bgs-modding-superpowers/skills/interpreting-mod-author-instructions in hashgraph-online/awesome-codex-plugins) into .claude/skills/interpreting-mod-author-instructions in your project. Claude Code loads it when a task matches its description.
Run `npx skills add hashgraph-online/awesome-codex-plugins --skill interpreting-mod-author-instructions -a codex`. Or copy the skill folder (plugins/BB-84C/bgs-modding-superpowers/skills/interpreting-mod-author-instructions in hashgraph-online/awesome-codex-plugins) into .agents/skills/interpreting-mod-author-instructions in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add hashgraph-online/awesome-codex-plugins --skill interpreting-mod-author-instructions -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/interpreting-mod-author-instructions, .gemini/skills/interpreting-mod-author-instructions, .github/skills/interpreting-mod-author-instructions and .opencode/skills/interpreting-mod-author-instructions in your project.
SKILL.md names no scripts, command-line tools or credentials: Interpreting Mod Author Instructions is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Interpreting Mod Author Instructions is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 4.4k tokens (SKILL.md is roughly 18k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Interpreting Mod Author Instructions: Translation Diff Export (Devolutions/UniGetUI, 26k stars), Sync Translations (symfony/symfony, 31k stars), Translation Diff Import (Devolutions/UniGetUI, 26k stars) and Translation Diff Translate (Devolutions/UniGetUI, 26k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
hashgraph-online (a GitHub organization) maintains it in hashgraph-online/awesome-codex-plugins, which has 1,255 GitHub stars. The repository holds 714 skills in this directory. The repository was last updated on October 9, 2026.
Source: hashgraph-online/awesome-codex-plugins on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.