Agent skill

Interpreting Mod Author Instructions

by hashgraph-online in hashgraph-online/awesome-codex-plugins

A skill your agent uses when deciding how to correctly download/install a Bethesda mod per the author's instructions — triggers "how do I install", "FOMOD choices", "which file to download"…

Apache-2.0Auto-check passedWriting & Content

Install Interpreting Mod Author Instructions

skills CLI
$ npx skills add hashgraph-online/awesome-codex-plugins --skill interpreting-mod-author-instructions -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install hashgraph-online/awesome-codex-plugins interpreting-mod-author-instructions --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/BB-84C/bgs-modding-superpowers/skills/interpreting-mod-author-instructions .claude/skills/interpreting-mod-author-instructions && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
interpreting-mod-author-instructions
GitHub stars
1.3k
Token cost
~4.4k tokens
SKILL.md length
1,962 words
Files
1
Skills in repo
714
Repo updated
First seen
Licence
Apache-2.0

At a glance

A skill your agent uses when deciding how to correctly download/install a Bethesda mod per the author's instructions — triggers "how do I install", "FOMOD choices", "which file to download"…

  • Works in 12 steps: Confirm the upstream gate: the mod has… → Read the original author page/source… → Read the author说明 fully, including… → …
  • Deciding how to correctly download/install a Bethesda mod per the authors instructions — triggers how do I install
  • SKILL.md covers The Iron Law, Route gate (one primary skill…, When to use / When NOT and Process Flow, plus 8 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Interpreting Mod Author Instructions is an agent skill from hashgraph-online/awesome-codex-plugins. Use when deciding how to correctly download/install a Bethesda mod per the author's instructions — triggers "how do I install", "FOMOD choices", "which file to download", "author说明", "install instructions", "which variant", "按作者说明安装", "这个mod怎么装". NOT for deciding whether to include the mod (use evaluating-bgs-mods), load order editing (writing-bgs-load-order), record conflicts (xedit-conflict-audit), archive operations (using-bgs-archive), Papyrus work (using-bgs-papyrus), or translation/export tasks…

Its SKILL.md is about 4.4k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Writing & Content, covering Translation. The repository describes itself as: A curated list of awesome OpenAI Codex / ChatGPT plugins, skills, and resources. The 1 Codex Marketplace. See live plugins at: https://hol.org/plugins/best-codex-plugins. The licence is Apache-2.0.

When your agent uses it

  • Deciding how to correctly download/install a Bethesda mod per the authors instructions — triggers how do I install
  • Which file to download
  • Install instructions

Example prompts

  • “s instructions — triggers”
  • “FOMOD choices”
  • “which file to download”
  • “/interpreting-mod-author-instructions”

Workflow steps

12 steps, taken from the first numbered list in SKILL.md.

  1. Confirm the upstream gate: the mod has already passed evaluating-bgs-mods as INCLUDE or CONDITIONAL INCLUDE. If not, route upstream.
  2. Read the original author page/source first when available. Rehosted files without说明 are not enough.
  3. Read the author说明 fully, including requirements, file descriptions, compatibility notes, changelog warnings, uninstall notes, and…
  4. If the说明 is in another language, translate it. Skipping because it is long or English is not acceptable.
  5. If no author说明 exists, stop by default. Ask for the original page/source or decline to form an install plan.
  6. Query KB for game-specific operational facts before applying a variant, runtime, archive, script, or plugin assumption.
  7. Build a file matrix: main file(s), optional file(s), patches, translations, asset packs, old files, update-only files, and mutually…
  8. Choose variants from author meaning plus current pack state, not from filename vibes, popularity, or whatever the installer preselected.
  9. Sequence prerequisites before dependents: required masters/frameworks/assets/tools first, then the mod, then optional patches/translations…
  10. For FOMOD/manual choices, record what was selected and why in terms the future maintainer can audit.
  11. Rename and classify installed components so ownership is obvious: main file, compatibility patch, translation, or tool/output component.
  12. Preserve a path back to the author page/source so future debugging can re-read the instructions.

What it can do on your machine

Read from SKILL.md and the folder at commit 9e7b281. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are dot).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Interpreting Mod Author Instructions loads about 4.4k tokens when it runs. Until then it costs about 142 tokens; SKILL.md has 1,962 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~142
When it runs · the whole SKILL.md, loaded when a task matches
~4.4k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from hashgraph-online/awesome-codex-plugins at commit 9e7b281, republished under its Apache-2.0 licence (© hashgraph-online). 1,962 words, ~4,432 tokens.

Download SKILL.mdSave it as .claude/skills/interpreting-mod-author-instructions/SKILL.md (or your agent's skills folder).
name
interpreting-mod-author-instructions
description
Use when deciding how to correctly download/install a Bethesda mod per the author's instructions — triggers "how do I install", "FOMOD choices", "which file to download", "author说明", "install instructions", "which variant", "按作者说明安装", "这个mod怎么装". NOT for deciding whether to include the mod (use evaluating-bgs-mods), load order editing (writing-bgs-load-order), record conflicts (xedit-conflict-audit), archive operations (using-bgs-archive), Papyrus work (using-bgs-papyrus), or translation/export tasks (using-bgs-translator).

Interpreting Mod Author Instructions (judgment skill)

This skill answers one question only: How do I correctly download/install per the mod author's instructions? It starts after evaluating-bgs-mods has said INCLUDE or CONDITIONAL INCLUDE. The job is not to decide whether the mod is good; the job is to read the author's说明 until the install path, file choice, prerequisite order, option logic, and consequences are actually understood.

The Iron Law

text
+-----------------------------------------------------------------------------------------------+
| No author说明, no install plan: understand the author's requirements, variants, and consequences |
| before touching downloads, FOMOD options, files, profiles, or load-order state.                 |
+-----------------------------------------------------------------------------------------------+

Route gate (one primary skill per intent)

Use this skill when the user is asking how to install a mod that is already worth considering: which file to download, which variant to choose, how to read a FOMOD, what prerequisites must be present first, how to name/track the installed components, or what the author means by a warning.

Do not use this skill as the primary skill for adjacent intents:

User intentPrimary skill
"Should I add this mod?" / quality, risk, fit, pack-value before installevaluating-bgs-mods
Edit, enable, disable, sort, or reason about plugins.txt / load orderwriting-bgs-load-order
Inspect actual records, winners, overrides, or conflict severityxedit-conflict-audit
Extract, inspect, or repack BA2/BSA archivesusing-bgs-archive
Compile/decompile Papyrus PSC/PEXusing-bgs-papyrus
Translate plugin text or emit SST/XML dictionariesusing-bgs-translator

Upstream gate: evaluating-bgs-mods. Inclusion says "worth considering"; it does not grant permission to install by habit.

Terminal handoff target: NONE. This skill ends with an install interpretation: selected file(s), selected option(s), prerequisite order, naming/tracking notes, and open gaps. If follow-on work requires archive/Papyrus/translator/tool operations, route to the existing tool skill for that operation.

When to use / When NOT

Use when:

  • The user asks "how do I install this", "which file do I download", "which variant", "FOMOD choices", "author说明", "按作者说明安装", or "what do these install instructions mean".
  • A mod page has multiple main files, optional files, compatibility patches, translations, or version/runtime variants.
  • A FOMOD or installer offers choices whose consequences need interpretation against the pack and current environment.
  • The author lists prerequisites, warnings, uninstall notes, tool steps, or compatibility notes that must be converted into an install plan.
  • A downloaded archive or installed mod has vague naming and needs traceable local naming before it becomes future debugging debt.

Do not use when:

  • The real question is whether the mod belongs in the pack at all. Use evaluating-bgs-mods first.
  • The user is asking to actually perform the installation through MO2 tooling. Use the MO2/control-plane surface after this interpretation, not this skill as a mutator.
  • The question is load order, plugin activation, or xEdit patching after install.
  • The question is a game-specific engine fact. Query KB instead of fossilizing it here.
  • You are tempted to substitute a generic "install normally" checklist for the author's actual instructions.

Process Flow

dot
digraph interpreting_mod_author_instructions {
  rankdir=TB;
  node [shape=box];

  start [shape=doublecircle, label="Install-intent question\n(after INCLUDE / CONDITIONAL INCLUDE)"];
  upstream [shape=diamond, label="Has evaluating-bgs-mods\naccepted this mod?"];
  route_back [shape=doublecircle, label="Route upstream to\nevaluating-bgs-mods"];
  read_page [label="Read author page fully\ndescription, files, requirements, changelog, warnings"];
  no_docs [shape=diamond, label="Enough author说明\nto assess install risk?"];
  stop_no_docs [shape=doublecircle, label="STOP\nNo install plan; ask for source/page or reject install"];
  query_kb [label="Query KB for game/runtime/tool facts\nrequirements, FOMOD, archive, script, load-order hazards"];
  file_matrix [label="Build file/variant matrix\nmain, optional, patch, translation, runtime/game version"];
  prereqs [label="Sequence prerequisites\nmasters, frameworks, tools, assets before dependents"];
  options [label="Interpret FOMOD/manual choices\nchoose by author meaning + current pack state"];
  traceability [label="Name and classify components\nmain vs patch vs translation; preserve source link"];
  gaps [shape=diamond, label="Any unresolved warning\nor ambiguous option?"];
  ask [shape=doublecircle, label="Ask one focused blocker question\nwith recommended default"];
  output [shape=doublecircle, label="Install interpretation complete\nfiles + options + order + notes"];

  start -> upstream;
  upstream -> route_back [label="no / unclear"];
  upstream -> read_page [label="yes"];
  read_page -> no_docs;
  no_docs -> stop_no_docs [label="no"];
  no_docs -> query_kb [label="yes"];
  query_kb -> file_matrix -> prereqs -> options -> traceability -> gaps;
  gaps -> ask [label="yes"];
  gaps -> output [label="no"];
}

KB query discipline

This skill carries the cross-game interpretation framework. It does not inline game-specific facts about a specific runtime branch, script extender, archive format, FOMOD convention, or plugin limit. Query the KB for the current game and mod type before turning an instruction into an install decision.

Use at least these query shapes when relevant:

text
bgs_kb_query({
  query: "author instruction install signals FOMOD variants requirements",
  domains: ["install-planning"],
  games: ["<current game>"]
})

bgs_kb_query({
  query: "<mod type> install requirements compatibility patches prerequisites",
  domains: ["install-planning", "load-order", "archive-precedence", "papyrus"],
  games: ["<current game>"]
})

[STOP] If you are about to write a game-specific install rule into this file, STOP — it belongs in a KB record. This skill may say "query for the current runtime and requirement facts"; it must not fossilize one game's current toolchain or one mod page's FOMOD choices.

Checklist

  1. Confirm the upstream gate: the mod has already passed evaluating-bgs-mods as INCLUDE or CONDITIONAL INCLUDE. If not, route upstream.
  2. Read the original author page/source first when available. Rehosted files without说明 are not enough.
  3. Read the author说明 fully, including requirements, file descriptions, compatibility notes, changelog warnings, uninstall notes, and installer option text.
  4. If the说明 is in another language, translate it. Skipping because it is long or English is not acceptable.
  5. If no author说明 exists, stop by default. Ask for the original page/source or decline to form an install plan.
  6. Query KB for game-specific operational facts before applying a variant, runtime, archive, script, or plugin assumption.
  7. Build a file matrix: main file(s), optional file(s), patches, translations, asset packs, old files, update-only files, and mutually exclusive variants.
  8. Choose variants from author meaning plus current pack state, not from filename vibes, popularity, or whatever the installer preselected.
  9. Sequence prerequisites before dependents: required masters/frameworks/assets/tools first, then the mod, then optional patches/translations as instructed.
  10. For FOMOD/manual choices, record what was selected and why in terms the future maintainer can audit.
  11. Rename and classify installed components so ownership is obvious: main file, compatibility patch, translation, or tool/output component.
  12. Preserve a path back to the author page/source so future debugging can re-read the instructions.
  13. If an instruction requires an adjacent tool operation, hand off to the exact tool skill for that operation after this interpretation.
  14. If one ambiguity remains, ask one focused blocker question with a recommended default; do not invent an install path.

Red Flags (STOP)

ThoughtReality
"No description probably means normal install."No说明 means risk cannot be assessed. Stop or find the original source.
"The file mirror has the archive, so the page doesn't matter."The page is the install surface; files alone lose requirements and consequences.
"The FOMOD default is probably right."Defaults are not pack-aware. Read option text and author notes.
"I can choose the variant from the filename."Variant names are clues, not instructions. Confirm game/runtime/pack requirements.
"The instructions are English; I'll skim."Translate and read. Language friction is not a waiver.
"The mod manager will sort it out."Managers execute operations; they do not understand author intent.
"Patch is a good enough local name."A patch with no owner is future debugging debt.
"Disable is rollback."Some mods, especially scripted ones, do not cleanly leave an active save.
"This is install work, so KB is unnecessary."Game/runtime facts live in KB; the skill is deliberately game-agnostic.

Rationalizations

ExcuseReality
"I already decided the mod is good, so install is routine."Inclusion answers worth; install still has file, option, prerequisite, and consequence decisions.
"I'll download every optional file and sort it later."Optional files often encode mutually exclusive variants or patch stacks. Build the matrix first.
"I'll install first and read if something breaks."Reading is the install step that prevents preventable breakage.
"I remember what this patch is for."Future-you forgets. Name and classify now.
"The author says use a tool; I'll improvise the tool step."Interpret the required operation, then route to the tool skill that owns it.
"The comments say another variant works better."Comments are clues; author instructions and current-game KB facts carry the plan.
"This is just a translation/asset/optional file."Optional components still change ownership, conflict surfaces, and uninstall behavior.
"A generic install checklist is faster."BB84's point is not checklist compliance; it is active reading and consequence awareness.
Show full SKILL.md (844 more words)Show less

This section reflects an experienced curator's perspective, distilled from BB84's BGS modpack curation work. It is RECOMMENDED guidance, not enforced rule. If the user has explicit alternative intent (different install policy, different risk tolerance, or pack-specific convention), the agent SHOULD adapt rather than push these defaults. The objective rules in this skill body still apply.

Recommended author-instruction lens:

  1. Honest detailed instructions = green flag. Author who lists prerequisites, conflicts, version compatibility, FOMOD option meanings, and known issues earns trust. Curt or evasive instructions earn skepticism.
  2. Patreon-locked main version or essential patches = red flag. Walls critical content behind paywall while expecting community patches; structurally breaks the community patch ecosystem.

See KB record mod-evaluation.author-signals (KB) and mod-evaluation.bb84-curator-perspective-reference for full curator essay.

Investigating Nexus mods marked not_published / hidden / removed

When the agent or a MO2 refresh reports a mod as status=not_published, status=hidden, or status=removed, do NOT default to "disable + find replacement". The priority investigation order:

  1. Author republish check (highest yield) — fetch original mod's author + user.member_id; search Nexus for the same mod name; visit author's profile; confirm candidate new modid has the same user.member_id. Modders sometimes restart with a fresh modid instead of updating in place. The "dead" listing is just abandoned.
  2. Author continuation off-Nexus — GitHub source, Patreon, Discord.
  3. Third-party maintenance fork — Nexus search for "<mod name>" continued / updated / patched. Beware permission ambiguity.
  4. Alternative implementation — different author, possibly different approach (e.g., perk-based instead of SFSE-plugin-based).

After finding the answer:

  • If author republished: update MO2 mod folder's meta.ini modid= and installationFile= to the new listing. Otherwise Option B refresh forever reports not_published.
  • If switched to alternative: backup old mod folder, disable in modlist.txt with [弃用] separator convention.
  • ALWAYS record the investigation in docs/dev-log.md so half-year-later "why did we switch X to Y?" is answerable.

Cross-link: KB record mod-evaluation.investigating-pulled-mods.v1 for the full pattern with example cases.

Comprehensive file enumeration and cross-reference (rigor discipline)

Authors organize files into categories to communicate intent. Reading only the Main file's description is the most common shallow-investigation pattern, and it skips the half of the curator's work that actually matters.

For every mod install or update, enumerate the FULL file listing under all visible Nexus file categories:

  • Main — current canonical builds. Often more than one. The variants encode game-runtime support (SFSE vs GamePass ASI), feature flags (with/without module X), color/size choices, fork lineages, and required-vs-optional prerequisites. Surface every variant to the curator with the differentiator named.
  • Optional — compatibility patches and add-ons. Each carries a description identifying which other mod it patches and what game systems it touches. Walk this list one file at a time.
  • Update — incremental patches against an earlier Main file. Usually require the Main file as prerequisite; do not install Update files standalone without verifying.
  • Archived / Old — superseded versions. Do not install from this category by default; it exists for historical fallback, not as the recommended target.

For each Optional file the author lists:

  1. Read the file description fully — what mod does it patch? What feature does it enable? Are there prerequisites listed?
  2. Cross-reference the patched-mod claim against the curator's installed environment:
    • <MO2Root>/profiles/<profile>/modlist.txt — enabled (+) AND disabled (-) mods both count; the curator may re-enable a disabled CC mod and then need the patch installed.
    • <MO2Root>/profiles/<profile>/plugins.txt — active (*) plugins.
    • The actual <MO2Root>/mods/<modname>/ folder list — sometimes a mod is present but not yet active.
  3. Classify the patch as install (curator has the patched mod), skip (curator does not have the patched mod and is unlikely to install it), or surface-to-curator (ambiguous case where curator should decide).

When variants exist within a single category (e.g. Main has a 1k texture build and a 2k texture build), do not auto-pick. Surface the variant set to the curator with the differentiator named, the trade-off summarized, and the recommended default highlighted. The curator decides.

Concrete illustrations:

  • Stroud Premium Edition (Nexus #12330) main 2.5.3 file ships with four Optional files: AddOn - SPE x TerranArmada, Patch SPE x Useful MessHalls, Patch SPE x Useful Infirmaries, AddOn - SPE x Deimog. For a curator who has Terran Armada DLC and Useful Infirmaries CC mod, the first two of those four are install-relevant. The other two are skips because the curator does not have MessHalls or Deimog. Recommending all four wastes the curator's time; recommending only the main without enumerating the four wastes compatibility benefit.
  • Starfield Shader Injector (Nexus #5562) main category lists two simultaneously-uploaded files: SSI-1_10 (GamePassASI-1_16_236) and SSI-1_10 (SFSE-1_16_236). Same version, different runtime. Curator-pick on Steam vs Game Pass; never auto-install both.

The corresponding KB record install-planning.audit-workflow-rigor.v1 defines this as one of six audit-grade rigor disciplines.

See also

  • evaluating-bgs-mods — upstream judgment: decides whether the mod belongs in the pack before this skill interprets installation.
  • writing-bgs-load-order — plugin enablement, plugins.txt, load-order, and sorting mechanics after install planning.
  • xedit-conflict-audit — record-level conflict and winning-override inspection.
  • using-bgs-archive — BA2/BSA inspection, extraction, and overlay-safe archive work when the author's instructions require asset operations.
  • using-bgs-papyrus — PSC/PEX compile/decompile when author instructions require script work.
  • using-bgs-translator — plugin text translation and SST/XML export when author instructions require localization work.
  • bgs_kb_query — required source for game-specific install facts, runtime hazards, and operational conventions.

© hashgraph-online, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in plugins/BB-84C/bgs-modding-superpowers/skills/interpreting-mod-author-instructions of hashgraph-online/awesome-codex-plugins.

Open the folder on GitHubat commit 9e7b281

Compare with similar skills

Interpreting Mod Author Instructions next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Interpreting Mod Author Instructions compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Interpreting Mod Author Instructions this skillhashgraph-online/awesome-codex-plugins1.3k—~4.4kAutomated safety check: PassApache-2.0
Translation Diff ExportDevolutions/UniGetUI26k—~1.1kAutomated safety check: PassMIT
Sync Translationssymfony/symfony31k—~1.9kAutomated safety check: PassMIT
Translation Diff ImportDevolutions/UniGetUI26k—~750Automated safety check: PassMIT
Translation Diff TranslateDevolutions/UniGetUI26k—~934Automated safety check: PassMIT
Generate Translationspayloadcms/payload45k—~1.1kAutomated safety check: PassMIT

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Questions about Interpreting Mod Author Instructions

What does Interpreting Mod Author Instructions do?

A skill your agent uses when deciding how to correctly download/install a Bethesda mod per the author's instructions — triggers "how do I install", "FOMOD choices", "which file to download"…. Interpreting Mod Author Instructions is an agent skill from hashgraph-online/awesome-codex-plugins. Use when deciding how to correctly download/install a Bethesda mod per the author's instructions — triggers "how do I install", "FOMOD choices", "which file to download", "author说明", "install instructions", "which variant", "按作者说明安装", "这个mod怎么装".

When should I use Interpreting Mod Author Instructions?

Interpreting Mod Author Instructions fits situations like: deciding how to correctly download/install a Bethesda mod per the authors instructions — triggers how do I install; which file to download; install instructions.

How do I install Interpreting Mod Author Instructions in Claude Code?

Run `npx skills add hashgraph-online/awesome-codex-plugins --skill interpreting-mod-author-instructions -a claude-code`. Or copy the skill folder (plugins/BB-84C/bgs-modding-superpowers/skills/interpreting-mod-author-instructions in hashgraph-online/awesome-codex-plugins) into .claude/skills/interpreting-mod-author-instructions in your project. Claude Code loads it when a task matches its description.

How do I install Interpreting Mod Author Instructions in Codex?

Run `npx skills add hashgraph-online/awesome-codex-plugins --skill interpreting-mod-author-instructions -a codex`. Or copy the skill folder (plugins/BB-84C/bgs-modding-superpowers/skills/interpreting-mod-author-instructions in hashgraph-online/awesome-codex-plugins) into .agents/skills/interpreting-mod-author-instructions in your project. Codex loads it when a task matches its description.

Can I use Interpreting Mod Author Instructions in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add hashgraph-online/awesome-codex-plugins --skill interpreting-mod-author-instructions -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/interpreting-mod-author-instructions, .gemini/skills/interpreting-mod-author-instructions, .github/skills/interpreting-mod-author-instructions and .opencode/skills/interpreting-mod-author-instructions in your project.

What does Interpreting Mod Author Instructions need to run?

SKILL.md names no scripts, command-line tools or credentials: Interpreting Mod Author Instructions is instructions for the agent only.

Does Interpreting Mod Author Instructions access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Interpreting Mod Author Instructions safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Interpreting Mod Author Instructions use?

Interpreting Mod Author Instructions is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Interpreting Mod Author Instructions use?

About 4.4k tokens (SKILL.md is roughly 18k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Interpreting Mod Author Instructions?

Skills that share tags, products or a category with Interpreting Mod Author Instructions: Translation Diff Export (Devolutions/UniGetUI, 26k stars), Sync Translations (symfony/symfony, 31k stars), Translation Diff Import (Devolutions/UniGetUI, 26k stars) and Translation Diff Translate (Devolutions/UniGetUI, 26k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Interpreting Mod Author Instructions?

hashgraph-online (a GitHub organization) maintains it in hashgraph-online/awesome-codex-plugins, which has 1,255 GitHub stars. The repository holds 714 skills in this directory. The repository was last updated on October 9, 2026.

Source: hashgraph-online/awesome-codex-plugins on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.