Agent skill

Diagnosing Bgs Problems

by hashgraph-online in hashgraph-online/awesome-codex-plugins

A skill your agent uses when a BGS modded game has CTD, crash log, FPS drop, stuttering, freeze, performance, won't start, 崩溃, 掉帧, 卡顿 symptoms and the user needs a symptom-first diagnostic ladder.

Apache-2.0Auto-check passed

Install Diagnosing Bgs Problems

skills CLI
$ npx skills add hashgraph-online/awesome-codex-plugins --skill diagnosing-bgs-problems -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install hashgraph-online/awesome-codex-plugins diagnosing-bgs-problems --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/BB-84C/bgs-modding-superpowers/skills/diagnosing-bgs-problems .claude/skills/diagnosing-bgs-problems && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
diagnosing-bgs-problems
GitHub stars
1.3k
Token cost
~2.9k tokens
SKILL.md length
1,305 words
Files
1
Skills in repo
714
Repo updated
First seen
Licence
Apache-2.0

At a glance

A skill your agent uses when a BGS modded game has CTD, crash log, FPS drop, stuttering, freeze, performance, won't start, 崩溃, 掉帧, 卡顿 symptoms and the user needs a symptom-first diagnostic ladder.

  • Works in 12 steps: Name the exact symptom in user language:… → Ask for or infer the reproducible route:… → Query KB for the current game's… → …
  • A BGS modded game has CTD
  • SKILL.md covers The Iron Law, Route gate (one primary skill…, When to use / When NOT and Process Flow, plus 6 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Diagnosing Bgs Problems is an agent skill from hashgraph-online/awesome-codex-plugins. Use when a BGS modded game has CTD, crash log, FPS drop, stuttering, freeze, performance, won't start, 崩溃, 掉帧, 卡顿 symptoms and the user needs a symptom-first diagnostic ladder. NOT for proactive post-install testing; use testing-bgs-modpack.

Its SKILL.md is about 2.9k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

The repository describes itself as: A curated list of awesome OpenAI Codex / ChatGPT plugins, skills, and resources. The 1 Codex Marketplace. See live plugins at: https://hol.org/plugins/best-codex-plugins. The licence is Apache-2.0.

When your agent uses it

  • A BGS modded game has CTD
  • 卡顿 symptoms and the user needs a symptom-first diagnostic ladder

Example prompts

  • “/diagnosing-bgs-problems”

Workflow steps

12 steps, taken from the first numbered list in SKILL.md.

  1. Name the exact symptom in user language: crash, freeze, FPS drop, stutter, won't start, missing scene, or UI/loader failure.
  2. Ask for or infer the reproducible route: where, what action, which save, which menu/load/cell, and whether it happens every time.
  3. Query KB for the current game's crash-log, performance, and tooling facts before interpreting evidence.
  4. Separate hard evidence from weak leads: logs, repeatable triggers, measured bottlenecks, exact asset/record/cell readback vs scanner…
  5. If the signal is weak, strengthen it before prescribing: repeat, isolate the trigger, bisect the recent batch, or inspect the specific…
  6. For crashes/freezes, preserve the crash log or absence-of-log fact and group crashes by action/module/signature, not by a single scary line.
  7. For FPS/stutter, measure the bottleneck route if the current game has a known measurement path in KB; do not assume ordinary graphics…
  8. For "won't start", distinguish loader/runtime/prerequisite failure from plugin/content failure before disabling mods.
  9. For archive/loose asset suspicion, route to using-bgs-archive and query KB for asset precedence or precompute/precombine-style facts.
  10. For record-level suspicion, route to xedit-conflict-audit and prove the winner/override state instead of changing order by vibes.
  11. State the verdict as: symptom, reproduced signal, evidence, root-cause class, next narrow action, and remaining uncertainty.
  12. If no root cause is proven, say NOT DIAGNOSED YET and name the missing evidence; do not downgrade uncertainty into a confident fix.

What it can do on your machine

Read from SKILL.md and the folder at commit 9e7b281. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are dot).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Diagnosing Bgs Problems loads about 2.9k tokens when it runs. Until then it costs about 66 tokens; SKILL.md has 1,305 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~66
When it runs · the whole SKILL.md, loaded when a task matches
~2.9k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from hashgraph-online/awesome-codex-plugins at commit 9e7b281, republished under its Apache-2.0 licence (© hashgraph-online). 1,305 words, ~2,949 tokens.

Download SKILL.mdSave it as .claude/skills/diagnosing-bgs-problems/SKILL.md (or your agent's skills folder).
name
diagnosing-bgs-problems
description
Use when a BGS modded game has CTD, crash log, FPS drop, stuttering, freeze, performance, won't start, 崩溃, 掉帧, 卡顿 symptoms and the user needs a symptom-first diagnostic ladder. NOT for proactive post-install testing; use testing-bgs-modpack.

Diagnosing BGS Problems (judgment skill)

Crashes and FPS collapses are not solved by ritual. A diagnostic pass starts with the symptom the player can reproduce, turns it into evidence, and only then chooses the tool or fix. Scanner output, last-installed-mod panic, and generic optimization lists are inputs to investigate, not verdicts to obey.

The Iron Law

text
+----------------------------------------------------------------------------------------------+
| Diagnose the symptom before prescribing the cure: reproduce it, collect evidence, isolate the |
| trigger, then assign root cause. A scanner's mod name is a clue, never the diagnosis.          |
+----------------------------------------------------------------------------------------------+

Route gate (one primary skill per intent)

Use this skill when the primary question is: "It crashed / FPS tanked / froze / won't start — what is the diagnostic ladder?"

Do not use this skill as the primary skill for adjacent intents:

User intentPrimary skill
"I installed a batch; how do I proactively verify it before playing?"testing-bgs-modpack
"Which record wins / why is this override wrong / should I patch or reorder?"xedit-conflict-audit
"Is this archive/loose asset conflict causing the problem?"using-bgs-archive, then KB for game-specific asset/precombine facts
"Should this mod be in the pack at all?"evaluating-bgs-mods

Terminal handoff: once the ladder identifies the root-cause class, stop diagnosing and hand off to the narrow tool skill: xedit-conflict-audit for record-level evidence, using-bgs-archive for asset/archive evidence, writing-bgs-load-order for plugin enablement/order, or the relevant per-game KB record for crash-log signatures and console-tool routes.

When to use / When NOT

Use when:

  • The user says CTD, crash log, freeze, won't start, FPS drop, stuttering, performance, 崩溃, 掉帧, or 卡顿.
  • A scanner or crash log named something and the user wants to know whether to remove it.
  • A specific place/action/save route reliably crashes or tanks FPS.
  • The game boots but the same area, menu, combat event, save load, or scene still fails.
  • The question is reactive triage after a symptom appeared.

Do not use when:

  • The user is doing planned post-install smoke/semantic verification before symptoms appear; use testing-bgs-modpack.
  • The user asks for a broad conflict survey rather than a symptom-first failure ladder.
  • The user wants a generic optimization shopping list without a reproducible problem.
  • You are about to inline game-specific logger names, crash signatures, console commands, or toolchain facts. Query KB instead.
  • You are tempted to treat the latest installed mod, the loudest scanner line, or a single successful boot as proof.

Process Flow

dot
digraph diagnosing_bgs_problems {
  rankdir=TB;
  node [shape=box];

  start [shape=doublecircle, label="Symptom reported\nCTD / freeze / FPS drop / won't start"];
  classify [label="Classify symptom\ncrash? freeze? low FPS? stutter? missing scene? startup failure?"];
  kb [label="Query KB for current game\nlogger/signature/tool facts\n(do not rely on memory)"];
  reproduce [label="Reproduce or pin route\nwhere, action, save, cell, menu, newest batch"];
  evidence [label="Collect evidence\ncrash log, repeat count, measured bottleneck, isolated trigger"];
  weak [shape=diamond, label="Only weak signal?\nscanner blame / last mod / one boot"];
  strengthen [label="Strengthen signal\nrepeat, bisect batch, compare clean route, inspect exact asset/record/cell"];
  split [shape=diamond, label="Root-cause class?"];
  engine [label="Engine/performance bottleneck\nmeasure, compare, query game KB"];
  record [label="Record/plugin conflict\nhand off to xedit-conflict-audit"];
  asset [label="Asset/archive/loose issue\nhand off to using-bgs-archive + KB"];
  install [label="Missing prerequisite / loader / startup setup\nquery KB or setup skill"];
  verdict [shape=doublecircle, label="Diagnostic verdict\nroot cause + evidence + next narrow action"];

  start -> classify -> kb -> reproduce -> evidence -> weak;
  weak -> strengthen [label="yes"];
  strengthen -> evidence;
  weak -> split [label="no"];
  split -> engine;
  split -> record;
  split -> asset;
  split -> install;
  engine -> verdict;
  record -> verdict;
  asset -> verdict;
  install -> verdict;
}

KB query discipline

This skill teaches the diagnostic posture. It does not carry game-specific crash signatures, logger names, console-tool commands, or current community tooling in the body.

Always query the KB before assigning meaning to crash-log or performance evidence:

text
bgs_kb_query({
  query: "<game> crash log scanner attribution triage",
  domains: ["debugging"],
  games: ["<current game>"]
})

bgs_kb_query({
  query: "<symptom> diagnostic ladder performance crash freeze stutter",
  domains: ["debugging", "engine", "archive-precedence", "load-order"],
  games: ["<current game>"]
})

If the KB has no record for the current game's logger or signature, say so as [GAP], then proceed only with game-agnostic evidence: reproducibility, recent-change window, isolation/bisect, and readback from the appropriate tool surface.

[STOP] If you are about to write a specific crash logger name, signature phrase, or console command into this skill body, STOP. That belongs in a KB record. This skill may instruct the agent to query for those facts; it must not fossilize them.

Checklist

  1. Name the exact symptom in user language: crash, freeze, FPS drop, stutter, won't start, missing scene, or UI/loader failure.
  2. Ask for or infer the reproducible route: where, what action, which save, which menu/load/cell, and whether it happens every time.
  3. Query KB for the current game's crash-log, performance, and tooling facts before interpreting evidence.
  4. Separate hard evidence from weak leads: logs, repeatable triggers, measured bottlenecks, exact asset/record/cell readback vs scanner blame, last-installed-mod bias, and one-off boots.
  5. If the signal is weak, strengthen it before prescribing: repeat, isolate the trigger, bisect the recent batch, or inspect the specific record/asset route.
  6. For crashes/freezes, preserve the crash log or absence-of-log fact and group crashes by action/module/signature, not by a single scary line.
  7. For FPS/stutter, measure the bottleneck route if the current game has a known measurement path in KB; do not assume ordinary graphics tradeoffs solve a CPU/render-command bottleneck.
  8. For "won't start", distinguish loader/runtime/prerequisite failure from plugin/content failure before disabling mods.
  9. For archive/loose asset suspicion, route to using-bgs-archive and query KB for asset precedence or precompute/precombine-style facts.
  10. For record-level suspicion, route to xedit-conflict-audit and prove the winner/override state instead of changing order by vibes.
  11. State the verdict as: symptom, reproduced signal, evidence, root-cause class, next narrow action, and remaining uncertainty.
  12. If no root cause is proven, say NOT DIAGNOSED YET and name the missing evidence; do not downgrade uncertainty into a confident fix.
Show full SKILL.md (594 more words)Show less

Red Flags (STOP)

ThoughtReality
"The scanner blamed mod X, so remove X."Scanner attribution is heuristic. Treat it as a lead until the route, log pattern, or readback proves it.
"It booted once, so fixed."Boot success does not prove the original crash/FPS route. Re-run the symptom route.
"The last installed mod caused it."The last mod is context, not root cause. Load order, stale data, assets, and older conflicts can surface only after a new batch.
"FPS is low; lower graphics settings first."BGS engines can be CPU/render-command-bound. Query KB and measure the actual bottleneck before tuning the wrong side.
"No crash log means no diagnosis."Absence of a log is itself evidence. It may point to startup/loader/native-runtime failure; query KB and isolate.
"I can fix this with a generic optimization list."Lists are prescriptions. Diagnosis starts from the symptom and evidence, then picks the narrow fix.
"The user wants speed, so skip the route."BB84's posture is patience. Skipping the route is how the same failure returns under a different name.

Rationalizations

ExcuseReality
"Crash-log tools exist so I don't have to think."Logs reduce search space; they do not decide causality for you.
"Bisecting is slow; I can guess from experience."Guessing burns more time when the first confident prescription is wrong. Bisect only the relevant recent window, but bisect it.
"If disabling one mod stops the crash, that mod is bad."It may be the trigger, a dependency victim, an asset provider, or the first mod exposing a deeper conflict. Prove the class.
"Optimization mods are harmless; install them all."Unnecessary changes add variables. If the symptom is not the bottleneck they address, they muddy the diagnosis.
"The tool name is enough context."Tool names are game-specific facts. Query KB for current meaning, version assumptions, and known limitations.
"The player only wants the game working, not a report."The shortest useful report is still evidence-based: symptom, proof, root-cause class, next action. Anything less is ritual.

This section reflects an experienced curator's perspective, distilled from BB84's BGS modpack curation work. It is RECOMMENDED guidance, not enforced rule. If the user has a working diagnostic process they prefer, the agent SHOULD respect that. The objective rules in this skill body still apply.

Recommended diagnostic mindset:

  1. Crash logs lie. Buffout4 / Trainwreck / .NET SF tell you where the crash surfaced, often not where it originated. Use the stack trace as one signal among many, not as ground truth.
  2. Suspect your last change first. The mod / patch / load-order edit you made most recently has highest prior probability of being the cause, even if the crash log points elsewhere.
  3. In-game behavioral verification > short smoke test. Many failures only surface after 30+ minutes of real play (script state accumulation, area transitions, quest state). BB84 reference: 1.0 → 2.0 transition where "stable 60fps no crash" claim was wrong because the curator had not played deeply enough.
  4. Silent failure modes are the dangerous class. LL miscoherence, missing item drops, NPC outfit incoherence — these don't crash anything but degrade the world. Triage these proactively, not reactively.

See KB record mod-evaluation.bb84-curator-perspective-reference for the full curator essay.

See also

  • testing-bgs-modpack — proactive post-install verification before a crash/performance symptom exists.
  • xedit-conflict-audit — record-level root causes, winning overrides, and conflict severity after diagnosis points at plugin data.
  • using-bgs-archive — archive/loose-file asset root causes; query KB for game-specific asset/precompute/precombine facts.
  • writing-bgs-load-order — plugin enablement and load-order file mechanics when diagnosis points at plugin ordering.
  • bgs_kb_query — required for per-game crash-log toolchains, scanner limitations, console-tool routes, engine signatures, and current community facts.

© hashgraph-online, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in plugins/BB-84C/bgs-modding-superpowers/skills/diagnosing-bgs-problems of hashgraph-online/awesome-codex-plugins.

Open the folder on GitHubat commit 9e7b281

Compare with similar skills

Diagnosing Bgs Problems next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Diagnosing Bgs Problems compared with similar skills
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Diagnosing Bgs Problems this skillhashgraph-online/awesome-codex-plugins1.3k—~2.9kAutomated safety check: PassApache-2.0
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Diagnose Gatewayopenclaw/openclaw392k—~670Automated safety check: PassMIT
Growth Logaffaan-m/ECC276k1 repos~1.7kAutomated safety check: PassMIT
Diagnosegithub/awesome-copilot40k1 repos~1kAutomated safety check: PassMIT
Clickhouse Logs Queriessupabase/supabase111k—~2.4kAutomated safety check: PassApache-2.0

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Questions about Diagnosing Bgs Problems

What does Diagnosing Bgs Problems do?

A skill your agent uses when a BGS modded game has CTD, crash log, FPS drop, stuttering, freeze, performance, won't start, 崩溃, 掉帧, 卡顿 symptoms and the user needs a symptom-first diagnostic ladder. Diagnosing Bgs Problems is an agent skill from hashgraph-online/awesome-codex-plugins. Use when a BGS modded game has CTD, crash log, FPS drop, stuttering, freeze, performance, won't start, 崩溃, 掉帧, 卡顿 symptoms and the user needs a symptom-first diagnostic ladder.

When should I use Diagnosing Bgs Problems?

Diagnosing Bgs Problems fits situations like: A BGS modded game has CTD; 卡顿 symptoms and the user needs a symptom-first diagnostic ladder.

How do I install Diagnosing Bgs Problems in Claude Code?

Run `npx skills add hashgraph-online/awesome-codex-plugins --skill diagnosing-bgs-problems -a claude-code`. Or copy the skill folder (plugins/BB-84C/bgs-modding-superpowers/skills/diagnosing-bgs-problems in hashgraph-online/awesome-codex-plugins) into .claude/skills/diagnosing-bgs-problems in your project. Claude Code loads it when a task matches its description.

How do I install Diagnosing Bgs Problems in Codex?

Run `npx skills add hashgraph-online/awesome-codex-plugins --skill diagnosing-bgs-problems -a codex`. Or copy the skill folder (plugins/BB-84C/bgs-modding-superpowers/skills/diagnosing-bgs-problems in hashgraph-online/awesome-codex-plugins) into .agents/skills/diagnosing-bgs-problems in your project. Codex loads it when a task matches its description.

Can I use Diagnosing Bgs Problems in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add hashgraph-online/awesome-codex-plugins --skill diagnosing-bgs-problems -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/diagnosing-bgs-problems, .gemini/skills/diagnosing-bgs-problems, .github/skills/diagnosing-bgs-problems and .opencode/skills/diagnosing-bgs-problems in your project.

What does Diagnosing Bgs Problems need to run?

SKILL.md names no scripts, command-line tools or credentials: Diagnosing Bgs Problems is instructions for the agent only.

Does Diagnosing Bgs Problems access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Diagnosing Bgs Problems safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Diagnosing Bgs Problems use?

Diagnosing Bgs Problems is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Diagnosing Bgs Problems use?

About 2.9k tokens (SKILL.md is roughly 12k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Diagnosing Bgs Problems?

Skills that share tags, products or a category with Diagnosing Bgs Problems: iOS Log Diagnose (UniClipboard/UniClipboard, 1.9k stars), Diagnose Gateway (openclaw/openclaw, 392k stars), Growth Log (affaan-m/ECC, 276k stars) and Diagnose (github/awesome-copilot, 40k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Diagnosing Bgs Problems?

hashgraph-online (a GitHub organization) maintains it in hashgraph-online/awesome-codex-plugins, which has 1,255 GitHub stars. The repository holds 714 skills in this directory. The repository was last updated on October 9, 2026.

Source: hashgraph-online/awesome-codex-plugins on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.