iOS Log Diagnose
UniClipboard/UniClipboard
Drive the UniClipboard iOS app in a simulator and read its OSLog yourself to diagnose a mobile-sync bug, instead of asking the user to paste logs.
A skill your agent uses when a BGS modded game has CTD, crash log, FPS drop, stuttering, freeze, performance, won't start, 崩溃, 掉帧, 卡顿 symptoms and the user needs a symptom-first diagnostic ladder.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill diagnosing-bgs-problems -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins diagnosing-bgs-problems --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/BB-84C/bgs-modding-superpowers/skills/diagnosing-bgs-problems .claude/skills/diagnosing-bgs-problems && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "diagnosing-bgs-problems" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/BB-84C/bgs-modding-superpowers/skills/diagnosing-bgs-problems into .claude/skills/diagnosing-bgs-problems/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "diagnosing-bgs-problems", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/BB-84C/bgs-modding-superpowers/skills/diagnosing-bgs-problemsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill diagnosing-bgs-problems -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins diagnosing-bgs-problems --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .agents/skills && cp -r skills-src/plugins/BB-84C/bgs-modding-superpowers/skills/diagnosing-bgs-problems .agents/skills/diagnosing-bgs-problems && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "diagnosing-bgs-problems" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/BB-84C/bgs-modding-superpowers/skills/diagnosing-bgs-problems into .agents/skills/diagnosing-bgs-problems/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "diagnosing-bgs-problems", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill diagnosing-bgs-problems -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins diagnosing-bgs-problems --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/plugins/BB-84C/bgs-modding-superpowers/skills/diagnosing-bgs-problems .cursor/skills/diagnosing-bgs-problems && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "diagnosing-bgs-problems" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/BB-84C/bgs-modding-superpowers/skills/diagnosing-bgs-problems into .cursor/skills/diagnosing-bgs-problems/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "diagnosing-bgs-problems", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/hashgraph-online/awesome-codex-plugins.git --path plugins/BB-84C/bgs-modding-superpowers/skills/diagnosing-bgs-problems--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill diagnosing-bgs-problems -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins diagnosing-bgs-problems --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/plugins/BB-84C/bgs-modding-superpowers/skills/diagnosing-bgs-problems .gemini/skills/diagnosing-bgs-problems && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "diagnosing-bgs-problems" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/BB-84C/bgs-modding-superpowers/skills/diagnosing-bgs-problems into .gemini/skills/diagnosing-bgs-problems/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "diagnosing-bgs-problems", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install hashgraph-online/awesome-codex-plugins diagnosing-bgs-problemsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add hashgraph-online/awesome-codex-plugins --skill diagnosing-bgs-problems -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .github/skills && cp -r skills-src/plugins/BB-84C/bgs-modding-superpowers/skills/diagnosing-bgs-problems .github/skills/diagnosing-bgs-problems && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "diagnosing-bgs-problems" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/BB-84C/bgs-modding-superpowers/skills/diagnosing-bgs-problems into .github/skills/diagnosing-bgs-problems/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "diagnosing-bgs-problems", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill diagnosing-bgs-problems -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins diagnosing-bgs-problems --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/plugins/BB-84C/bgs-modding-superpowers/skills/diagnosing-bgs-problems .opencode/skills/diagnosing-bgs-problems && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "diagnosing-bgs-problems" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/BB-84C/bgs-modding-superpowers/skills/diagnosing-bgs-problems into .opencode/skills/diagnosing-bgs-problems/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "diagnosing-bgs-problems", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
diagnosing-bgs-problemsA skill your agent uses when a BGS modded game has CTD, crash log, FPS drop, stuttering, freeze, performance, won't start, 崩溃, 掉帧, 卡顿 symptoms and the user needs a symptom-first diagnostic ladder.
Diagnosing Bgs Problems is an agent skill from hashgraph-online/awesome-codex-plugins. Use when a BGS modded game has CTD, crash log, FPS drop, stuttering, freeze, performance, won't start, 崩溃, 掉帧, 卡顿 symptoms and the user needs a symptom-first diagnostic ladder. NOT for proactive post-install testing; use testing-bgs-modpack.
Its SKILL.md is about 2.9k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
The repository describes itself as: A curated list of awesome OpenAI Codex / ChatGPT plugins, skills, and resources. The 1 Codex Marketplace. See live plugins at: https://hol.org/plugins/best-codex-plugins. The licence is Apache-2.0.
12 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 9e7b281. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are dot).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Diagnosing Bgs Problems loads about 2.9k tokens when it runs. Until then it costs about 66 tokens; SKILL.md has 1,305 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from hashgraph-online/awesome-codex-plugins at commit 9e7b281, republished under its Apache-2.0 licence (© hashgraph-online). 1,305 words, ~2,949 tokens.
.claude/skills/diagnosing-bgs-problems/SKILL.md (or your agent's skills folder).Crashes and FPS collapses are not solved by ritual. A diagnostic pass starts with the symptom the player can reproduce, turns it into evidence, and only then chooses the tool or fix. Scanner output, last-installed-mod panic, and generic optimization lists are inputs to investigate, not verdicts to obey.
+----------------------------------------------------------------------------------------------+
| Diagnose the symptom before prescribing the cure: reproduce it, collect evidence, isolate the |
| trigger, then assign root cause. A scanner's mod name is a clue, never the diagnosis. |
+----------------------------------------------------------------------------------------------+Use this skill when the primary question is: "It crashed / FPS tanked / froze / won't start — what is the diagnostic ladder?"
Do not use this skill as the primary skill for adjacent intents:
| User intent | Primary skill |
|---|---|
| "I installed a batch; how do I proactively verify it before playing?" | testing-bgs-modpack |
| "Which record wins / why is this override wrong / should I patch or reorder?" | xedit-conflict-audit |
| "Is this archive/loose asset conflict causing the problem?" | using-bgs-archive, then KB for game-specific asset/precombine facts |
| "Should this mod be in the pack at all?" | evaluating-bgs-mods |
Terminal handoff: once the ladder identifies the root-cause class, stop diagnosing and hand off to the narrow tool skill: xedit-conflict-audit for record-level evidence, using-bgs-archive for asset/archive evidence, writing-bgs-load-order for plugin enablement/order, or the relevant per-game KB record for crash-log signatures and console-tool routes.
Use when:
Do not use when:
testing-bgs-modpack.digraph diagnosing_bgs_problems {
rankdir=TB;
node [shape=box];
start [shape=doublecircle, label="Symptom reported\nCTD / freeze / FPS drop / won't start"];
classify [label="Classify symptom\ncrash? freeze? low FPS? stutter? missing scene? startup failure?"];
kb [label="Query KB for current game\nlogger/signature/tool facts\n(do not rely on memory)"];
reproduce [label="Reproduce or pin route\nwhere, action, save, cell, menu, newest batch"];
evidence [label="Collect evidence\ncrash log, repeat count, measured bottleneck, isolated trigger"];
weak [shape=diamond, label="Only weak signal?\nscanner blame / last mod / one boot"];
strengthen [label="Strengthen signal\nrepeat, bisect batch, compare clean route, inspect exact asset/record/cell"];
split [shape=diamond, label="Root-cause class?"];
engine [label="Engine/performance bottleneck\nmeasure, compare, query game KB"];
record [label="Record/plugin conflict\nhand off to xedit-conflict-audit"];
asset [label="Asset/archive/loose issue\nhand off to using-bgs-archive + KB"];
install [label="Missing prerequisite / loader / startup setup\nquery KB or setup skill"];
verdict [shape=doublecircle, label="Diagnostic verdict\nroot cause + evidence + next narrow action"];
start -> classify -> kb -> reproduce -> evidence -> weak;
weak -> strengthen [label="yes"];
strengthen -> evidence;
weak -> split [label="no"];
split -> engine;
split -> record;
split -> asset;
split -> install;
engine -> verdict;
record -> verdict;
asset -> verdict;
install -> verdict;
}This skill teaches the diagnostic posture. It does not carry game-specific crash signatures, logger names, console-tool commands, or current community tooling in the body.
Always query the KB before assigning meaning to crash-log or performance evidence:
bgs_kb_query({
query: "<game> crash log scanner attribution triage",
domains: ["debugging"],
games: ["<current game>"]
})
bgs_kb_query({
query: "<symptom> diagnostic ladder performance crash freeze stutter",
domains: ["debugging", "engine", "archive-precedence", "load-order"],
games: ["<current game>"]
})If the KB has no record for the current game's logger or signature, say so as [GAP], then proceed only with game-agnostic evidence: reproducibility, recent-change window, isolation/bisect, and readback from the appropriate tool surface.
[STOP] If you are about to write a specific crash logger name, signature phrase, or console command into this skill body, STOP. That belongs in a KB record. This skill may instruct the agent to query for those facts; it must not fossilize them.
using-bgs-archive and query KB for asset precedence or precompute/precombine-style facts.xedit-conflict-audit and prove the winner/override state instead of changing order by vibes.NOT DIAGNOSED YET and name the missing evidence; do not downgrade uncertainty into a confident fix.| Thought | Reality |
|---|---|
| "The scanner blamed mod X, so remove X." | Scanner attribution is heuristic. Treat it as a lead until the route, log pattern, or readback proves it. |
| "It booted once, so fixed." | Boot success does not prove the original crash/FPS route. Re-run the symptom route. |
| "The last installed mod caused it." | The last mod is context, not root cause. Load order, stale data, assets, and older conflicts can surface only after a new batch. |
| "FPS is low; lower graphics settings first." | BGS engines can be CPU/render-command-bound. Query KB and measure the actual bottleneck before tuning the wrong side. |
| "No crash log means no diagnosis." | Absence of a log is itself evidence. It may point to startup/loader/native-runtime failure; query KB and isolate. |
| "I can fix this with a generic optimization list." | Lists are prescriptions. Diagnosis starts from the symptom and evidence, then picks the narrow fix. |
| "The user wants speed, so skip the route." | BB84's posture is patience. Skipping the route is how the same failure returns under a different name. |
| Excuse | Reality |
|---|---|
| "Crash-log tools exist so I don't have to think." | Logs reduce search space; they do not decide causality for you. |
| "Bisecting is slow; I can guess from experience." | Guessing burns more time when the first confident prescription is wrong. Bisect only the relevant recent window, but bisect it. |
| "If disabling one mod stops the crash, that mod is bad." | It may be the trigger, a dependency victim, an asset provider, or the first mod exposing a deeper conflict. Prove the class. |
| "Optimization mods are harmless; install them all." | Unnecessary changes add variables. If the symptom is not the bottleneck they address, they muddy the diagnosis. |
| "The tool name is enough context." | Tool names are game-specific facts. Query KB for current meaning, version assumptions, and known limitations. |
| "The player only wants the game working, not a report." | The shortest useful report is still evidence-based: symptom, proof, root-cause class, next action. Anything less is ritual. |
This section reflects an experienced curator's perspective, distilled from BB84's BGS modpack curation work. It is RECOMMENDED guidance, not enforced rule. If the user has a working diagnostic process they prefer, the agent SHOULD respect that. The objective rules in this skill body still apply.
Recommended diagnostic mindset:
See KB record mod-evaluation.bb84-curator-perspective-reference for the full
curator essay.
testing-bgs-modpack — proactive post-install verification before a crash/performance symptom exists.xedit-conflict-audit — record-level root causes, winning overrides, and conflict severity after diagnosis points at plugin data.using-bgs-archive — archive/loose-file asset root causes; query KB for game-specific asset/precompute/precombine facts.writing-bgs-load-order — plugin enablement and load-order file mechanics when diagnosis points at plugin ordering.bgs_kb_query — required for per-game crash-log toolchains, scanner limitations, console-tool routes, engine signatures, and current community facts.© hashgraph-online, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in plugins/BB-84C/bgs-modding-superpowers/skills/diagnosing-bgs-problems of hashgraph-online/awesome-codex-plugins.
Open the folder on GitHubat commit 9e7b281
Diagnosing Bgs Problems next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Diagnosing Bgs Problems this skillhashgraph-online/awesome-codex-plugins | 1.3k | — | ~2.9k | Automated safety check: Pass | Apache-2.0 | |
| iOS Log DiagnoseUniClipboard/UniClipboard | 1.9k | — | ~1.1k | Automated safety check: Pass | AGPL-3.0 | |
| Diagnose Gatewayopenclaw/openclaw | 392k | — | ~670 | Automated safety check: Pass | MIT | |
| Growth Logaffaan-m/ECC | 276k | 1 repos | ~1.7k | Automated safety check: Pass | MIT | |
| Diagnosegithub/awesome-copilot | 40k | 1 repos | ~1k | Automated safety check: Pass | MIT | |
| Clickhouse Logs Queriessupabase/supabase | 111k | — | ~2.4k | Automated safety check: Pass | Apache-2.0 |
UniClipboard/UniClipboard
Drive the UniClipboard iOS app in a simulator and read its OSLog yourself to diagnose a mobile-sync bug, instead of asking the user to paste logs.
openclaw/openclaw
Diagnose Gateway, config, secrets, channels, and port failures with read-only one-liners.
affaan-m/ECC
Write growth log entries that extract reusable patterns from completed work — root cause, transferable rule, and a recognizable signal — instead of diary-style event narration, with a 4-8 sentence…
github/awesome-copilot
Perform a systematic diagnostic scan of an AI workflow across 5 quality dimensions — prompt quality, context efficiency, tool health, architecture fitness, and safety — producing a scored report…
supabase/supabase
Write, review, and migrate Supabase logs queries against the ClickHouse-backed logs table (the logs.all.otel analytics endpoint).
github/awesome-copilot
Analyze Azure resource health, diagnose issues from logs and telemetry, and create a remediation plan for identified problems.
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hashgraph-online/awesome-codex-plugins
Manage and query Calibre libraries with the calibredb CLI (local paths or Calibre Content server URLs).
hashgraph-online/awesome-codex-plugins
A skill your agent uses when adding, changing, testing, or debugging Rust HTTP APIs and services, especially when Codex needs black-box integration tests, random-port app startup, real database test…
hashgraph-online/awesome-codex-plugins
Make a studio's game look like something at build time — a cover from a real frame of the game (free), painted covers, backdrops, textures and character plates from image models through the…
hashgraph-online/awesome-codex-plugins
Use CALL-E from Codex through the calle CLI. An agent skill from hashgraph-online/awesome-codex-plugins.
hashgraph-online/awesome-codex-plugins
Balance game difficulty, resources, rewards, probability, progression, economies, and dominant strategies.
A skill your agent uses when a BGS modded game has CTD, crash log, FPS drop, stuttering, freeze, performance, won't start, 崩溃, 掉帧, 卡顿 symptoms and the user needs a symptom-first diagnostic ladder. Diagnosing Bgs Problems is an agent skill from hashgraph-online/awesome-codex-plugins. Use when a BGS modded game has CTD, crash log, FPS drop, stuttering, freeze, performance, won't start, 崩溃, 掉帧, 卡顿 symptoms and the user needs a symptom-first diagnostic ladder.
Diagnosing Bgs Problems fits situations like: A BGS modded game has CTD; 卡顿 symptoms and the user needs a symptom-first diagnostic ladder.
Run `npx skills add hashgraph-online/awesome-codex-plugins --skill diagnosing-bgs-problems -a claude-code`. Or copy the skill folder (plugins/BB-84C/bgs-modding-superpowers/skills/diagnosing-bgs-problems in hashgraph-online/awesome-codex-plugins) into .claude/skills/diagnosing-bgs-problems in your project. Claude Code loads it when a task matches its description.
Run `npx skills add hashgraph-online/awesome-codex-plugins --skill diagnosing-bgs-problems -a codex`. Or copy the skill folder (plugins/BB-84C/bgs-modding-superpowers/skills/diagnosing-bgs-problems in hashgraph-online/awesome-codex-plugins) into .agents/skills/diagnosing-bgs-problems in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add hashgraph-online/awesome-codex-plugins --skill diagnosing-bgs-problems -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/diagnosing-bgs-problems, .gemini/skills/diagnosing-bgs-problems, .github/skills/diagnosing-bgs-problems and .opencode/skills/diagnosing-bgs-problems in your project.
SKILL.md names no scripts, command-line tools or credentials: Diagnosing Bgs Problems is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Diagnosing Bgs Problems is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.9k tokens (SKILL.md is roughly 12k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Diagnosing Bgs Problems: iOS Log Diagnose (UniClipboard/UniClipboard, 1.9k stars), Diagnose Gateway (openclaw/openclaw, 392k stars), Growth Log (affaan-m/ECC, 276k stars) and Diagnose (github/awesome-copilot, 40k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
hashgraph-online (a GitHub organization) maintains it in hashgraph-online/awesome-codex-plugins, which has 1,255 GitHub stars. The repository holds 714 skills in this directory. The repository was last updated on October 9, 2026.
Source: hashgraph-online/awesome-codex-plugins on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.