Monitor CI
nrwl/nx
Monitor Nx Cloud CI pipeline and handle self-healing fixes. An agent skill from nrwl/nx.
A skill your agent uses when planning or building the whole Bethesda modpack incrementally — batch strategy, rollback point, naming convention, separator discipline, attribution, and declaring 风格…
$ npx skills add hashgraph-online/awesome-codex-plugins --skill curating-bgs-modpack -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins curating-bgs-modpack --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/BB-84C/bgs-modding-superpowers/skills/curating-bgs-modpack .claude/skills/curating-bgs-modpack && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "curating-bgs-modpack" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/BB-84C/bgs-modding-superpowers/skills/curating-bgs-modpack into .claude/skills/curating-bgs-modpack/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "curating-bgs-modpack", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/BB-84C/bgs-modding-superpowers/skills/curating-bgs-modpackType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill curating-bgs-modpack -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins curating-bgs-modpack --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .agents/skills && cp -r skills-src/plugins/BB-84C/bgs-modding-superpowers/skills/curating-bgs-modpack .agents/skills/curating-bgs-modpack && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "curating-bgs-modpack" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/BB-84C/bgs-modding-superpowers/skills/curating-bgs-modpack into .agents/skills/curating-bgs-modpack/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "curating-bgs-modpack", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill curating-bgs-modpack -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins curating-bgs-modpack --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/plugins/BB-84C/bgs-modding-superpowers/skills/curating-bgs-modpack .cursor/skills/curating-bgs-modpack && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "curating-bgs-modpack" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/BB-84C/bgs-modding-superpowers/skills/curating-bgs-modpack into .cursor/skills/curating-bgs-modpack/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "curating-bgs-modpack", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/hashgraph-online/awesome-codex-plugins.git --path plugins/BB-84C/bgs-modding-superpowers/skills/curating-bgs-modpack--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill curating-bgs-modpack -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins curating-bgs-modpack --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/plugins/BB-84C/bgs-modding-superpowers/skills/curating-bgs-modpack .gemini/skills/curating-bgs-modpack && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "curating-bgs-modpack" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/BB-84C/bgs-modding-superpowers/skills/curating-bgs-modpack into .gemini/skills/curating-bgs-modpack/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "curating-bgs-modpack", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install hashgraph-online/awesome-codex-plugins curating-bgs-modpackInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add hashgraph-online/awesome-codex-plugins --skill curating-bgs-modpack -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .github/skills && cp -r skills-src/plugins/BB-84C/bgs-modding-superpowers/skills/curating-bgs-modpack .github/skills/curating-bgs-modpack && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "curating-bgs-modpack" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/BB-84C/bgs-modding-superpowers/skills/curating-bgs-modpack into .github/skills/curating-bgs-modpack/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "curating-bgs-modpack", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill curating-bgs-modpack -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins curating-bgs-modpack --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/plugins/BB-84C/bgs-modding-superpowers/skills/curating-bgs-modpack .opencode/skills/curating-bgs-modpack && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "curating-bgs-modpack" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/BB-84C/bgs-modding-superpowers/skills/curating-bgs-modpack into .opencode/skills/curating-bgs-modpack/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "curating-bgs-modpack", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
curating-bgs-modpackA skill your agent uses when planning or building the whole Bethesda modpack incrementally — batch strategy, rollback point, naming convention, separator discipline, attribution, and declaring 风格…
Curating Bgs Modpack is an agent skill from hashgraph-online/awesome-codex-plugins. Use when planning or building the whole Bethesda modpack incrementally — batch strategy, rollback point, naming convention, separator discipline, attribution, and declaring 风格 before adding mods. Triggers - "build a modpack", "plan the pack", "batch strategy", "rollback point", "naming convention", "declare 风格", "策展整合包", "整合包规划". NOT for deciding whether one mod belongs (evaluating-bgs-mods), installing one mod from author instructions (interpreting-mod-author-instructions), load order mechanics…
Its SKILL.md is about 3.2k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in DevOps & Cloud. The repository describes itself as: A curated list of awesome OpenAI Codex / ChatGPT plugins, skills, and resources. The 1 Codex Marketplace. See live plugins at: https://hol.org/plugins/best-codex-plugins. The licence is Apache-2.0.
12 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 9e7b281. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are dot).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Curating Bgs Modpack loads about 3.2k tokens when it runs. Until then it costs about 148 tokens; SKILL.md has 1,383 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from hashgraph-online/awesome-codex-plugins at commit 9e7b281, republished under its Apache-2.0 licence (© hashgraph-online). 1,383 words, ~3,216 tokens.
.claude/skills/curating-bgs-modpack/SKILL.md (or your agent's skills folder).A BGS modpack is not a shopping cart of impressive files. It is a declared world-style, built in recoverable increments, with enough naming, attribution, and rollback discipline that future-you can still explain what every layer is doing. Stability is the floor. 风格 is the soul. The curator is co-authoring a systemic world, not proving they can install more mods than a Vault-Tec procurement clerk can misfile requisitions.
+------------------------------------------------------------------------------------------------+
| Declare the pack's 风格 first, then add mods in named, reversible batches; if you cannot say |
| what role a batch plays or how to roll it back, you are stockpiling files, not curating a pack. |
+------------------------------------------------------------------------------------------------+Use this skill when the question is how to build or reshape the whole pack: declared style, batch sizing, rollback boundaries, separators, naming convention, attribution, and devlog discipline.
Do not use this skill as the primary skill for adjacent intents:
| User intent | Primary skill |
|---|---|
| "Should this mod be included?" / judge quality, risk, and pack fit | evaluating-bgs-mods |
| "How do I install this mod correctly?" / read author instructions / choose files or FOMOD options | interpreting-mod-author-instructions |
| Record a pack decision, batch boundary, or lesson learned | writing-modpack-devlog |
Enable/disable/sort plugins.txt or loadorder.txt | writing-bgs-load-order |
| Inspect actual conflicts, winning overrides, or whether reorder-vs-patch is safe | xedit-conflict-audit |
Terminal handoff: after this skill defines the style and next batch boundary, hand each candidate mod to evaluating-bgs-mods. After a batch decision is made, hand the decision to writing-modpack-devlog. Inclusion says "belongs in the next plan"; it does not mean "install loose files however you feel like it."
Use when:
Do not use when:
evaluating-bgs-mods.interpreting-mod-author-instructions.digraph curating_bgs_modpack {
rankdir=TB;
node [shape=box];
start [shape=doublecircle, label="Whole-pack intent"];
declare_style [label="Declare 风格 first\nWhat world is this pack trying to become?\nWho is it for / not for?"];
map_roles [label="Map pack roles\nframework, world, gameplay, visuals, translation, optimization, patches"];
kb_query [label="Query KB for game-specific scale risks\ninstall-planning / engine / archive-precedence / save-file"];
batch [label="Define next batch\nsmall enough to explain and roll back\nlarge enough to express one coherent role"];
name_sep [label="Name and separate\nseparator/group name, mod names, patch names, source IDs, attribution"];
rollback [shape=diamond, label="Rollback boundary real?\nprofile/devlog/save/readback path named?"];
evaluate [label="Hand each candidate to evaluating-bgs-mods\nthen install-instruction skill"];
record [label="Record decision and lesson\nwriting-modpack-devlog"];
stop [shape=doublecircle, label="Batch ready for implementation"];
shrink [label="Shrink or split batch\nmove risky/script/content-heavy mods later"];
style_gap [shape=doublecircle, label="STOP\nNo declared 风格 = no fit decisions"];
start -> declare_style;
declare_style -> style_gap [label="not declared"];
declare_style -> map_roles [label="declared"];
map_roles -> kb_query -> batch -> name_sep -> rollback;
rollback -> evaluate [label="yes"];
rollback -> shrink [label="no"];
shrink -> batch;
evaluate -> record -> stop;
}This skill teaches the whole-pack judgment posture. It does not inline current game-specific operational facts. Query KB before turning scale risk into a batch decision.
Use these query shapes as the default:
bgs_kb_query({
query: "pack curation incremental batching rollback boundaries",
domains: ["install-planning", "save-file"],
games: ["<current game>"]
})
bgs_kb_query({
query: "<current game> modpack scale risk scripts archives animation precombine LOD",
domains: ["install-planning", "engine", "archive-precedence", "debugging"],
games: ["<current game>"]
})
bgs_kb_query({
query: "load order grouping templates separators modlist naming",
domains: ["load-order", "install-planning"],
games: ["<current game>"]
})[STOP] If you are about to write "FO4 BA2 limit is X", "Skyrim animation stacks should use Y", or "Starfield currently needs Z" into this skill, STOP. Put that in a KB record or query an existing KB record. This skill may say "query game-specific scale risks"; it must not become a stale game-fact scrapbook.
writing-modpack-devlog: why this batch exists, rollback boundary, known risks, and what must be tested.evaluating-bgs-mods; whole-pack style does not replace per-mod fit judgment.| Thought | Reality |
|---|---|
| "稳定 = 整合包做完了." | Stability is only the entry threshold. The pack's declared 风格 is the thing users remember. |
| "We'll define the style after installing enough mods." | Without 风格, every per-mod fit verdict is floating in empty air. |
| "This batch is big, but each mod is good." | Good individual mods can drown the pack when the batch has no single role or rollback boundary. |
| "I can always disable the batch later." | Script-heavy and save-touching mods may not disable cleanly. Rollback has to be designed before risk enters the save. |
| "The separator can just say Misc." | Misc is where future diagnosis goes to die. Name the role. |
| "I know what this patch belongs to." | You know today. Future-you staring at hundreds of mods does not. Name parent and purpose now. |
| "I'll patch everything in xEdit after the list is complete." | Theoretically possible is not operationally sane at whole-pack scale. Reduce repair debt before it becomes a vault-wide containment breach. |
| "The pack can claim no crashes / perfect FPS." | BB84's own devlog walked back that overconfidence after real play coverage found missed problems. |
| Excuse | Reality |
|---|---|
| "Naming and attribution are paperwork." | They are diagnostic infrastructure and author respect. A pack that cannot explain its layers cannot maintain them. |
| "More content makes the pack richer." | More content makes the pack louder. Richness comes from reinforcing the declared world style. |
| "I can use one giant batch because I have a mod manager." | A mod manager can toggle files; it cannot retroactively create a clean conceptual rollback boundary. |
| "If it breaks, binary search will find it." | Binary search only helps when the search units are coherent and reversible. Script/save-state risk breaks the assumption. |
| "The pack is mine, so I can absorb authorship into my brand." | The pack is co-authorship. Credit mod authors, translators, and paid dependencies explicitly. |
| "Perfection before release is safer." | Perfectionism can turn into 烂尾. Ship only when honest, but do not confuse infinite polishing with responsibility. |
| "Game-specific rules are common knowledge; I'll put them here." | Common knowledge ages. Game facts belong in KB so they can be versioned, filtered, and updated per game. |
| "A checklist can replace the style call." | BB84's posture is anti-checklist: use structure to force thought, not to avoid it. |
This section reflects an experienced curator's perspective, distilled from BB84's BGS modpack curation work. It is RECOMMENDED guidance, not enforced rule. If the user has explicit alternative intent (different style, different priority, different scale), the agent SHOULD adapt rather than push these defaults. The objective rules in this skill body still apply regardless.
When the user does not have an overriding style preference, the recommended curation approach is:
pack-curation.deprecate-not-delete-on-upgrade) is your insurance.pack-curation.localization-layer-discipline).See KB record mod-evaluation.bb84-curator-perspective-reference for the full
curator essay.
evaluating-bgs-mods — downstream per-mod fit gate. This skill declares the pack axis; that skill decides whether a candidate reinforces it.interpreting-mod-author-instructions — downstream install-instruction reading after a mod has passed the include gate.writing-modpack-devlog — terminal handoff for recording style declarations, batch boundaries, rollback points, and lessons learned.writing-bgs-load-order — plugin activation and load-order mechanics after the batch exists.xedit-conflict-audit — actual record-level conflict readback; do not infer conflict safety from curation notes.bgs_kb_query — query install-planning, engine, archive-precedence, save-file, and load-order for game-specific scale and tooling facts.© hashgraph-online, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in plugins/BB-84C/bgs-modding-superpowers/skills/curating-bgs-modpack of hashgraph-online/awesome-codex-plugins.
Open the folder on GitHubat commit 9e7b281
Curating Bgs Modpack next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Curating Bgs Modpack this skillhashgraph-online/awesome-codex-plugins | 1.3k | — | ~3.2k | Automated safety check: Pass | Apache-2.0 | |
| Monitor CInrwl/nx | 29k | 6 repos | ~4.7k | Automated safety check: Pass | MIT | |
| Terraform and OpenTofu Guideagentscope-ai/QwenPaw | 36k | 6 repos | ~4.2k | Automated safety check: Pass | Apache-2.0 | |
| Vercel Optimize Auditvercel-labs/agent-skills | 32k | 8 repos | ~4.3k | Automated safety check: Pass | None | |
| Analyze GitHub Action Logswithastro/astro | 63k | 1 repos | ~1.3k | Automated safety check: Pass | Custom licence | |
| Openclaw Live Updateropenclaw/openclaw | 392k | — | ~3.7k | Automated safety check: Pass | MIT |
nrwl/nx
Monitor Nx Cloud CI pipeline and handle self-healing fixes. An agent skill from nrwl/nx.
agentscope-ai/QwenPaw
Guidance for writing and testing Terraform and OpenTofu code: module structure, naming, test approaches, CI/CD workflows, state handling and security scanning.
vercel-labs/agent-skills
Runs a metrics-first audit of a deployed Vercel project, gating investigations on real signals to produce ranked, citation-backed cost and performance recommendations.
withastro/astro
Analyze recent GitHub Actions workflow runs to identify patterns, mistakes, and improvements.
openclaw/openclaw
Maintain the canonical live OpenClaw main checkout, macOS LaunchAgent-managed Gateway, local macOS app, exact-head main CI, and recurring full release validation.
netdata/netdata
Use only when the user explicitly asks to build, run, preview, inspect, or validate learn.netdata.cloud locally using the contents of a PR or documentation branch before merge.
hashgraph-online/awesome-codex-plugins
Create original anime-style reaction stickers as looping GIFs and MP4 previews, using generated character pose sheets and timed key poses.
hashgraph-online/awesome-codex-plugins
Manage and query Calibre libraries with the calibredb CLI (local paths or Calibre Content server URLs).
hashgraph-online/awesome-codex-plugins
A skill your agent uses when adding, changing, testing, or debugging Rust HTTP APIs and services, especially when Codex needs black-box integration tests, random-port app startup, real database test…
hashgraph-online/awesome-codex-plugins
Make a studio's game look like something at build time — a cover from a real frame of the game (free), painted covers, backdrops, textures and character plates from image models through the…
hashgraph-online/awesome-codex-plugins
Use CALL-E from Codex through the calle CLI. An agent skill from hashgraph-online/awesome-codex-plugins.
hashgraph-online/awesome-codex-plugins
Balance game difficulty, resources, rewards, probability, progression, economies, and dominant strategies.
Categories
A skill your agent uses when planning or building the whole Bethesda modpack incrementally — batch strategy, rollback point, naming convention, separator discipline, attribution, and declaring 风格…. Curating Bgs Modpack is an agent skill from hashgraph-online/awesome-codex-plugins. Use when planning or building the whole Bethesda modpack incrementally — batch strategy, rollback point, naming convention, separator discipline, attribution, and declaring 风格 before adding mods.
Curating Bgs Modpack fits situations like: building the whole Bethesda modpack incrementally — batch strategy; naming convention; separator discipline; declaring 风格 before adding mods.
Run `npx skills add hashgraph-online/awesome-codex-plugins --skill curating-bgs-modpack -a claude-code`. Or copy the skill folder (plugins/BB-84C/bgs-modding-superpowers/skills/curating-bgs-modpack in hashgraph-online/awesome-codex-plugins) into .claude/skills/curating-bgs-modpack in your project. Claude Code loads it when a task matches its description.
Run `npx skills add hashgraph-online/awesome-codex-plugins --skill curating-bgs-modpack -a codex`. Or copy the skill folder (plugins/BB-84C/bgs-modding-superpowers/skills/curating-bgs-modpack in hashgraph-online/awesome-codex-plugins) into .agents/skills/curating-bgs-modpack in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add hashgraph-online/awesome-codex-plugins --skill curating-bgs-modpack -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/curating-bgs-modpack, .gemini/skills/curating-bgs-modpack, .github/skills/curating-bgs-modpack and .opencode/skills/curating-bgs-modpack in your project.
SKILL.md names no scripts, command-line tools or credentials: Curating Bgs Modpack is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Curating Bgs Modpack is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.2k tokens (SKILL.md is roughly 13k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Curating Bgs Modpack: Monitor CI (nrwl/nx, 29k stars), Terraform and OpenTofu Guide (agentscope-ai/QwenPaw, 36k stars), Vercel Optimize Audit (vercel-labs/agent-skills, 32k stars) and Analyze GitHub Action Logs (withastro/astro, 63k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
hashgraph-online (a GitHub organization) maintains it in hashgraph-online/awesome-codex-plugins, which has 1,255 GitHub stars. The repository holds 714 skills in this directory. The repository was last updated on October 9, 2026.
Source: hashgraph-online/awesome-codex-plugins on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.