Agent skill

Curating Bgs Modpack

by hashgraph-online in hashgraph-online/awesome-codex-plugins

A skill your agent uses when planning or building the whole Bethesda modpack incrementally — batch strategy, rollback point, naming convention, separator discipline, attribution, and declaring 风格…

Apache-2.0Auto-check passedDevOps & Cloud

Install Curating Bgs Modpack

skills CLI
$ npx skills add hashgraph-online/awesome-codex-plugins --skill curating-bgs-modpack -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install hashgraph-online/awesome-codex-plugins curating-bgs-modpack --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/BB-84C/bgs-modding-superpowers/skills/curating-bgs-modpack .claude/skills/curating-bgs-modpack && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
curating-bgs-modpack
GitHub stars
1.3k
Token cost
~3.2k tokens
SKILL.md length
1,383 words
Files
1
Skills in repo
714
Repo updated
First seen
Licence
Apache-2.0

At a glance

A skill your agent uses when planning or building the whole Bethesda modpack incrementally — batch strategy, rollback point, naming convention, separator discipline, attribution, and declaring 风格…

  • Works in 12 steps: State the pack 风格 in one or two… → State who the pack is for and who will… → Split the pack into role lanes:… → …
  • Building the whole Bethesda modpack incrementally — batch strategy
  • SKILL.md covers The Iron Law, Route gate (one primary skill…, When to use / When NOT and Process Flow, plus 6 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Curating Bgs Modpack is an agent skill from hashgraph-online/awesome-codex-plugins. Use when planning or building the whole Bethesda modpack incrementally — batch strategy, rollback point, naming convention, separator discipline, attribution, and declaring 风格 before adding mods. Triggers - "build a modpack", "plan the pack", "batch strategy", "rollback point", "naming convention", "declare 风格", "策展整合包", "整合包规划". NOT for deciding whether one mod belongs (evaluating-bgs-mods), installing one mod from author instructions (interpreting-mod-author-instructions), load order mechanics…

Its SKILL.md is about 3.2k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in DevOps & Cloud. The repository describes itself as: A curated list of awesome OpenAI Codex / ChatGPT plugins, skills, and resources. The 1 Codex Marketplace. See live plugins at: https://hol.org/plugins/best-codex-plugins. The licence is Apache-2.0.

When your agent uses it

  • Building the whole Bethesda modpack incrementally — batch strategy
  • Naming convention
  • Separator discipline
  • Declaring 风格 before adding mods

Example prompts

  • “build a modpack”
  • “plan the pack”
  • “batch strategy”
  • “/curating-bgs-modpack”

Workflow steps

12 steps, taken from the first numbered list in SKILL.md.

  1. State the pack 风格 in one or two sentences before evaluating new mods.
  2. State who the pack is for and who will probably dislike it. A real style has exclusion power.
  3. Split the pack into role lanes: framework, world/content, mechanics, visuals, translation, optimization, compatibility patches, and…
  4. Define the next batch by one coherent role, not by "everything I felt like adding today."
  5. Keep the batch small enough that you can disable/revert it as a unit during diagnosis.
  6. Treat script-heavy, quest/content-heavy, animation/behavior, archive-heavy, and engine-touching batches as higher-risk; query KB before…
  7. Create a separator/group name that states the batch's role, not a vague date or mood.
  8. Rename mods, patches, archives, and local folders so parent/patch relationships remain obvious two months later.
  9. Preserve source attribution: author, original page/source, translator, paid dependency status, and any local edits.
  10. Record the batch decision in writing-modpack-devlog: why this batch exists, rollback boundary, known risks, and what must be tested.
  11. Hand each candidate mod to evaluating-bgs-mods; whole-pack style does not replace per-mod fit judgment.
  12. Do not call the pack done because it boots. Stability is the floor; the pack must still express its declared 风格.

What it can do on your machine

Read from SKILL.md and the folder at commit 9e7b281. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are dot).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Curating Bgs Modpack loads about 3.2k tokens when it runs. Until then it costs about 148 tokens; SKILL.md has 1,383 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~148
When it runs · the whole SKILL.md, loaded when a task matches
~3.2k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from hashgraph-online/awesome-codex-plugins at commit 9e7b281, republished under its Apache-2.0 licence (© hashgraph-online). 1,383 words, ~3,216 tokens.

Download SKILL.mdSave it as .claude/skills/curating-bgs-modpack/SKILL.md (or your agent's skills folder).
name
curating-bgs-modpack
description
Use when planning or building the whole Bethesda modpack incrementally — batch strategy, rollback point, naming convention, separator discipline, attribution, and declaring 风格 before adding mods. Triggers - "build a modpack", "plan the pack", "batch strategy", "rollback point", "naming convention", "declare 风格", "策展整合包", "整合包规划". NOT for deciding whether one mod belongs (evaluating-bgs-mods), installing one mod from author instructions (interpreting-mod-author-instructions), load order mechanics (writing-bgs-load-order), or record conflicts (xedit-conflict-audit).

Curating BGS Modpack (judgment skill)

A BGS modpack is not a shopping cart of impressive files. It is a declared world-style, built in recoverable increments, with enough naming, attribution, and rollback discipline that future-you can still explain what every layer is doing. Stability is the floor. 风格 is the soul. The curator is co-authoring a systemic world, not proving they can install more mods than a Vault-Tec procurement clerk can misfile requisitions.

The Iron Law

text
+------------------------------------------------------------------------------------------------+
| Declare the pack's 风格 first, then add mods in named, reversible batches; if you cannot say     |
| what role a batch plays or how to roll it back, you are stockpiling files, not curating a pack. |
+------------------------------------------------------------------------------------------------+

Route gate (one primary skill per intent)

Use this skill when the question is how to build or reshape the whole pack: declared style, batch sizing, rollback boundaries, separators, naming convention, attribution, and devlog discipline.

Do not use this skill as the primary skill for adjacent intents:

User intentPrimary skill
"Should this mod be included?" / judge quality, risk, and pack fitevaluating-bgs-mods
"How do I install this mod correctly?" / read author instructions / choose files or FOMOD optionsinterpreting-mod-author-instructions
Record a pack decision, batch boundary, or lesson learnedwriting-modpack-devlog
Enable/disable/sort plugins.txt or loadorder.txtwriting-bgs-load-order
Inspect actual conflicts, winning overrides, or whether reorder-vs-patch is safexedit-conflict-audit

Terminal handoff: after this skill defines the style and next batch boundary, hand each candidate mod to evaluating-bgs-mods. After a batch decision is made, hand the decision to writing-modpack-devlog. Inclusion says "belongs in the next plan"; it does not mean "install loose files however you feel like it."

When to use / When NOT

Use when:

  • The user asks to build a modpack, plan the pack, or decide the next batch strategy.
  • The pack lacks a declared 风格 and per-mod evaluation has no axis.
  • A batch needs a rollback point, separator name, naming convention, or attribution policy.
  • The mod list is growing and future debugging would depend on memory rather than structure.
  • The user is tempted to call the pack done because it boots or seems stable.
  • The pack needs a release/devlog boundary: what changed, what was learned, what future batches must avoid.

Do not use when:

  • The only question is whether one mod should be included; use evaluating-bgs-mods.
  • The user has already chosen the mod and needs install instructions; use interpreting-mod-author-instructions.
  • The question is actual plugin order, master ordering, ESL flagging, or xEdit record state.
  • You are about to write FO4/Skyrim/Starfield-specific facts into this skill. Query KB; do not fossilize game lore here.
  • You are trying to replace judgment with a checklist of "N mods per batch". BB84's framework is anti-checklist: situational thought over ritual.

Process Flow

dot
digraph curating_bgs_modpack {
  rankdir=TB;
  node [shape=box];

  start [shape=doublecircle, label="Whole-pack intent"];
  declare_style [label="Declare 风格 first\nWhat world is this pack trying to become?\nWho is it for / not for?"];
  map_roles [label="Map pack roles\nframework, world, gameplay, visuals, translation, optimization, patches"];
  kb_query [label="Query KB for game-specific scale risks\ninstall-planning / engine / archive-precedence / save-file"];
  batch [label="Define next batch\nsmall enough to explain and roll back\nlarge enough to express one coherent role"];
  name_sep [label="Name and separate\nseparator/group name, mod names, patch names, source IDs, attribution"];
  rollback [shape=diamond, label="Rollback boundary real?\nprofile/devlog/save/readback path named?"];
  evaluate [label="Hand each candidate to evaluating-bgs-mods\nthen install-instruction skill"];
  record [label="Record decision and lesson\nwriting-modpack-devlog"];
  stop [shape=doublecircle, label="Batch ready for implementation"];
  shrink [label="Shrink or split batch\nmove risky/script/content-heavy mods later"];
  style_gap [shape=doublecircle, label="STOP\nNo declared 风格 = no fit decisions"];

  start -> declare_style;
  declare_style -> style_gap [label="not declared"];
  declare_style -> map_roles [label="declared"];
  map_roles -> kb_query -> batch -> name_sep -> rollback;
  rollback -> evaluate [label="yes"];
  rollback -> shrink [label="no"];
  shrink -> batch;
  evaluate -> record -> stop;
}

KB query discipline

This skill teaches the whole-pack judgment posture. It does not inline current game-specific operational facts. Query KB before turning scale risk into a batch decision.

Use these query shapes as the default:

text
bgs_kb_query({
  query: "pack curation incremental batching rollback boundaries",
  domains: ["install-planning", "save-file"],
  games: ["<current game>"]
})

bgs_kb_query({
  query: "<current game> modpack scale risk scripts archives animation precombine LOD",
  domains: ["install-planning", "engine", "archive-precedence", "debugging"],
  games: ["<current game>"]
})

bgs_kb_query({
  query: "load order grouping templates separators modlist naming",
  domains: ["load-order", "install-planning"],
  games: ["<current game>"]
})

[STOP] If you are about to write "FO4 BA2 limit is X", "Skyrim animation stacks should use Y", or "Starfield currently needs Z" into this skill, STOP. Put that in a KB record or query an existing KB record. This skill may say "query game-specific scale risks"; it must not become a stale game-fact scrapbook.

Checklist

  1. State the pack 风格 in one or two sentences before evaluating new mods.
  2. State who the pack is for and who will probably dislike it. A real style has exclusion power.
  3. Split the pack into role lanes: framework, world/content, mechanics, visuals, translation, optimization, compatibility patches, and testing/proof.
  4. Define the next batch by one coherent role, not by "everything I felt like adding today."
  5. Keep the batch small enough that you can disable/revert it as a unit during diagnosis.
  6. Treat script-heavy, quest/content-heavy, animation/behavior, archive-heavy, and engine-touching batches as higher-risk; query KB before sizing them.
  7. Create a separator/group name that states the batch's role, not a vague date or mood.
  8. Rename mods, patches, archives, and local folders so parent/patch relationships remain obvious two months later.
  9. Preserve source attribution: author, original page/source, translator, paid dependency status, and any local edits.
  10. Record the batch decision in writing-modpack-devlog: why this batch exists, rollback boundary, known risks, and what must be tested.
  11. Hand each candidate mod to evaluating-bgs-mods; whole-pack style does not replace per-mod fit judgment.
  12. Do not call the pack done because it boots. Stability is the floor; the pack must still express its declared 风格.

Red Flags (STOP)

ThoughtReality
"稳定 = 整合包做完了."Stability is only the entry threshold. The pack's declared 风格 is the thing users remember.
"We'll define the style after installing enough mods."Without 风格, every per-mod fit verdict is floating in empty air.
"This batch is big, but each mod is good."Good individual mods can drown the pack when the batch has no single role or rollback boundary.
"I can always disable the batch later."Script-heavy and save-touching mods may not disable cleanly. Rollback has to be designed before risk enters the save.
"The separator can just say Misc."Misc is where future diagnosis goes to die. Name the role.
"I know what this patch belongs to."You know today. Future-you staring at hundreds of mods does not. Name parent and purpose now.
"I'll patch everything in xEdit after the list is complete."Theoretically possible is not operationally sane at whole-pack scale. Reduce repair debt before it becomes a vault-wide containment breach.
"The pack can claim no crashes / perfect FPS."BB84's own devlog walked back that overconfidence after real play coverage found missed problems.
Show full SKILL.md (499 more words)Show less

Rationalizations

ExcuseReality
"Naming and attribution are paperwork."They are diagnostic infrastructure and author respect. A pack that cannot explain its layers cannot maintain them.
"More content makes the pack richer."More content makes the pack louder. Richness comes from reinforcing the declared world style.
"I can use one giant batch because I have a mod manager."A mod manager can toggle files; it cannot retroactively create a clean conceptual rollback boundary.
"If it breaks, binary search will find it."Binary search only helps when the search units are coherent and reversible. Script/save-state risk breaks the assumption.
"The pack is mine, so I can absorb authorship into my brand."The pack is co-authorship. Credit mod authors, translators, and paid dependencies explicitly.
"Perfection before release is safer."Perfectionism can turn into 烂尾. Ship only when honest, but do not confuse infinite polishing with responsibility.
"Game-specific rules are common knowledge; I'll put them here."Common knowledge ages. Game facts belong in KB so they can be versioned, filtered, and updated per game.
"A checklist can replace the style call."BB84's posture is anti-checklist: use structure to force thought, not to avoid it.

This section reflects an experienced curator's perspective, distilled from BB84's BGS modpack curation work. It is RECOMMENDED guidance, not enforced rule. If the user has explicit alternative intent (different style, different priority, different scale), the agent SHOULD adapt rather than push these defaults. The objective rules in this skill body still apply regardless.

When the user does not have an overriding style preference, the recommended curation approach is:

  1. Declare 风格 before adding any mod. Style anchors what fits and what doesn't. Vagueness here costs more than vagueness anywhere else.
  2. Build incrementally with rollback points. Each batch should have a save commit before it starts. The "deprecate not delete" discipline (KB record pack-curation.deprecate-not-delete-on-upgrade) is your insurance.
  3. Treat invisible compatibility work as the main job, not as polish. BB84 notes most of his time goes to record-conflict patches, LL coherence, item classification, sorting customization, localization integration — not to choosing mods. Plan accordingly.
  4. The world should make sense. When a mod doesn't fit the curator's declared world, exclude it even if it's individually excellent.
  5. Ship over polish. Avoid perfectionism that ends in abandonment. BB84 2.0 video reference: "If chasing absolute perfection, the pack ends up abandoned."
  6. Localization is curation infrastructure, not polish. In non-English locales (KB record pack-curation.localization-layer-discipline).

See KB record mod-evaluation.bb84-curator-perspective-reference for the full curator essay.

See also

  • evaluating-bgs-mods — downstream per-mod fit gate. This skill declares the pack axis; that skill decides whether a candidate reinforces it.
  • interpreting-mod-author-instructions — downstream install-instruction reading after a mod has passed the include gate.
  • writing-modpack-devlog — terminal handoff for recording style declarations, batch boundaries, rollback points, and lessons learned.
  • writing-bgs-load-order — plugin activation and load-order mechanics after the batch exists.
  • xedit-conflict-audit — actual record-level conflict readback; do not infer conflict safety from curation notes.
  • bgs_kb_query — query install-planning, engine, archive-precedence, save-file, and load-order for game-specific scale and tooling facts.

© hashgraph-online, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in plugins/BB-84C/bgs-modding-superpowers/skills/curating-bgs-modpack of hashgraph-online/awesome-codex-plugins.

Open the folder on GitHubat commit 9e7b281

Compare with similar skills

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Vercel Optimize Auditvercel-labs/agent-skills32k8 repos~4.3kAutomated safety check: PassNone
Analyze GitHub Action Logswithastro/astro63k1 repos~1.3kAutomated safety check: PassCustom licence
Openclaw Live Updateropenclaw/openclaw392k—~3.7kAutomated safety check: PassMIT

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Categories

Questions about Curating Bgs Modpack

What does Curating Bgs Modpack do?

A skill your agent uses when planning or building the whole Bethesda modpack incrementally — batch strategy, rollback point, naming convention, separator discipline, attribution, and declaring 风格…. Curating Bgs Modpack is an agent skill from hashgraph-online/awesome-codex-plugins. Use when planning or building the whole Bethesda modpack incrementally — batch strategy, rollback point, naming convention, separator discipline, attribution, and declaring 风格 before adding mods.

When should I use Curating Bgs Modpack?

Curating Bgs Modpack fits situations like: building the whole Bethesda modpack incrementally — batch strategy; naming convention; separator discipline; declaring 风格 before adding mods.

How do I install Curating Bgs Modpack in Claude Code?

Run `npx skills add hashgraph-online/awesome-codex-plugins --skill curating-bgs-modpack -a claude-code`. Or copy the skill folder (plugins/BB-84C/bgs-modding-superpowers/skills/curating-bgs-modpack in hashgraph-online/awesome-codex-plugins) into .claude/skills/curating-bgs-modpack in your project. Claude Code loads it when a task matches its description.

How do I install Curating Bgs Modpack in Codex?

Run `npx skills add hashgraph-online/awesome-codex-plugins --skill curating-bgs-modpack -a codex`. Or copy the skill folder (plugins/BB-84C/bgs-modding-superpowers/skills/curating-bgs-modpack in hashgraph-online/awesome-codex-plugins) into .agents/skills/curating-bgs-modpack in your project. Codex loads it when a task matches its description.

Can I use Curating Bgs Modpack in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add hashgraph-online/awesome-codex-plugins --skill curating-bgs-modpack -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/curating-bgs-modpack, .gemini/skills/curating-bgs-modpack, .github/skills/curating-bgs-modpack and .opencode/skills/curating-bgs-modpack in your project.

What does Curating Bgs Modpack need to run?

SKILL.md names no scripts, command-line tools or credentials: Curating Bgs Modpack is instructions for the agent only.

Does Curating Bgs Modpack access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Curating Bgs Modpack safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Curating Bgs Modpack use?

Curating Bgs Modpack is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Curating Bgs Modpack use?

About 3.2k tokens (SKILL.md is roughly 13k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Curating Bgs Modpack?

Skills that share tags, products or a category with Curating Bgs Modpack: Monitor CI (nrwl/nx, 29k stars), Terraform and OpenTofu Guide (agentscope-ai/QwenPaw, 36k stars), Vercel Optimize Audit (vercel-labs/agent-skills, 32k stars) and Analyze GitHub Action Logs (withastro/astro, 63k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Curating Bgs Modpack?

hashgraph-online (a GitHub organization) maintains it in hashgraph-online/awesome-codex-plugins, which has 1,255 GitHub stars. The repository holds 714 skills in this directory. The repository was last updated on October 9, 2026.

Source: hashgraph-online/awesome-codex-plugins on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.