User Story Writer
deanpeters/Product-Manager-Skills
Writes user stories in Mike Cohn's format with Gherkin acceptance criteria, turning user needs into development-ready work with testable conditions.
How to write Cavekit-quality kits that AI agents can consume effectively.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill cavekit-writing -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins cavekit-writing --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/JuliusBrussee/blueprint/skills/cavekit-writing .claude/skills/cavekit-writing && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "cavekit-writing" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/JuliusBrussee/blueprint/skills/cavekit-writing into .claude/skills/cavekit-writing/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "cavekit-writing", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/JuliusBrussee/blueprint/skills/cavekit-writingType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill cavekit-writing -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins cavekit-writing --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .agents/skills && cp -r skills-src/plugins/JuliusBrussee/blueprint/skills/cavekit-writing .agents/skills/cavekit-writing && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "cavekit-writing" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/JuliusBrussee/blueprint/skills/cavekit-writing into .agents/skills/cavekit-writing/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "cavekit-writing", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill cavekit-writing -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins cavekit-writing --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/plugins/JuliusBrussee/blueprint/skills/cavekit-writing .cursor/skills/cavekit-writing && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "cavekit-writing" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/JuliusBrussee/blueprint/skills/cavekit-writing into .cursor/skills/cavekit-writing/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "cavekit-writing", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/hashgraph-online/awesome-codex-plugins.git --path plugins/JuliusBrussee/blueprint/skills/cavekit-writing--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill cavekit-writing -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins cavekit-writing --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/plugins/JuliusBrussee/blueprint/skills/cavekit-writing .gemini/skills/cavekit-writing && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "cavekit-writing" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/JuliusBrussee/blueprint/skills/cavekit-writing into .gemini/skills/cavekit-writing/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "cavekit-writing", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install hashgraph-online/awesome-codex-plugins cavekit-writingInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add hashgraph-online/awesome-codex-plugins --skill cavekit-writing -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .github/skills && cp -r skills-src/plugins/JuliusBrussee/blueprint/skills/cavekit-writing .github/skills/cavekit-writing && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "cavekit-writing" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/JuliusBrussee/blueprint/skills/cavekit-writing into .github/skills/cavekit-writing/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "cavekit-writing", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill cavekit-writing -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins cavekit-writing --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/plugins/JuliusBrussee/blueprint/skills/cavekit-writing .opencode/skills/cavekit-writing && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "cavekit-writing" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/JuliusBrussee/blueprint/skills/cavekit-writing into .opencode/skills/cavekit-writing/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "cavekit-writing", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
cavekit-writingHow to write Cavekit-quality kits that AI agents can consume effectively.
Cavekit Writing is an agent skill from hashgraph-online/awesome-codex-plugins. How to write Cavekit-quality kits that AI agents can consume effectively. Covers implementation-agnostic cavekit design, testable acceptance criteria, hierarchical structure, cross-referencing, cavekit templates, greenfield and rewrite patterns, cavekit compaction, and gap analysis. Trigger phrases: "write kits", "create kits", "cavekit this out", "define requirements for agents", "how to write kits for AI"
Its SKILL.md is about 4.2k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Product & Project Management, covering User stories. The repository describes itself as: A curated list of awesome OpenAI Codex / ChatGPT plugins, skills, and resources. The 1 Codex Marketplace. See live plugins at: https://hol.org/plugins/best-codex-plugins. The licence is Apache-2.0.
5 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 9e7b281. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are markdown).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Cavekit Writing loads about 4.2k tokens when it runs. Until then it costs about 107 tokens; SKILL.md has 1,724 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from hashgraph-online/awesome-codex-plugins at commit 9e7b281, republished under its Apache-2.0 licence (© hashgraph-online). 1,724 words, ~4,217 tokens.
.claude/skills/cavekit-writing/SKILL.md (or your agent's skills folder).Kits are implementation-agnostic. They define what the system must do and how to verify it, but never prescribe a specific framework, language, or architecture.
This is the fundamental distinction in Cavekit:
When kits avoid prescribing HOW, they become:
Bad cavekit requirement: "Use React useState hook to manage form state" Good cavekit requirement: "Form state persists across user interactions within a session. Acceptance: entering values, navigating away, and returning preserves all entered values."
This is the single most important rule in Cavekit writing. If an agent cannot automatically validate a requirement, that requirement will not be met.
Every requirement must answer: "How would an automated test verify this?"
| Weak Criterion | Strong Criterion |
|---|---|
| "UI should look good" | "All interactive elements have minimum 44x44px touch targets" |
| "System should be fast" | "API responses return within 200ms at p95 under 100 concurrent users" |
| "Handle errors gracefully" | "Network failures display a retry prompt with exponential backoff (1s, 2s, 4s)" |
| "Support authentication" | "Valid credentials return a session token; invalid credentials return 401 with error message" |
Each criterion should be:
**Acceptance Criteria:**
- [ ] {Action} results in {observable outcome}
- [ ] Given {precondition}, when {action}, then {result}
- [ ] {Metric} meets {threshold} under {conditions}Kits must be organized as a hierarchy — one index file linking to domain-specific sub-kits. This enables progressive disclosure: agents read the index first, then only the sub-kits relevant to their task.
Create a cavekit-overview.md as the entry point:
# Cavekit Overview
## Domains
| Domain | Cavekit File | Summary |
|--------|-----------|---------|
| Authentication | cavekit-auth.md | User registration, login, session management, OAuth |
| Data Models | cavekit-data-models.md | Core entities, relationships, validation rules |
| API | cavekit-api.md | REST endpoints, request/response formats, error handling |
| UI Components | cavekit-ui-components.md | Shared components, accessibility, responsive behavior |
| Notifications | cavekit-notifications.md | Email, push, in-app notification delivery |
## Cross-Cutting Concerns
- Security requirements: see cavekit-auth.md R3, cavekit-api.md R7
- Performance budgets: see cavekit-api.md R12, cavekit-ui-components.md R5
- Accessibility: see cavekit-ui-components.md R8-R10Related kits must link to each other. Cross-references prevent requirements from being lost at domain boundaries.
## Cross-References
- **Depends on:** cavekit-auth.md R1 (session tokens required for API access)
- **Depended on by:** cavekit-notifications.md R4 (uses user preferences from this cavekit)
- **Related:** cavekit-ui-components.md R6 (error display components used by this domain)Use this template for every domain cavekit:
# Cavekit: {Domain Name}
## Scope
{One paragraph describing what this spec covers and its boundaries.}
## Requirements
### R1: {Requirement Name}
**Description:** {What must be true — stated in terms of behavior, not implementation.}
**Acceptance Criteria:**
- [ ] {Testable criterion 1}
- [ ] {Testable criterion 2}
- [ ] {Testable criterion 3}
**Dependencies:** {Other specs/requirements this depends on, or "None"}
### R2: {Requirement Name}
**Description:** {What must be true}
**Acceptance Criteria:**
- [ ] {Testable criterion 1}
- [ ] {Testable criterion 2}
**Dependencies:** {Dependencies}
### R3: ...
## Out of Scope
{Explicit list of things this cavekit does NOT cover. This is critical — it prevents
agents from over-building and clarifies domain boundaries.}
- {Thing explicitly excluded and why}
- {Another exclusion}
## Cross-References
- See also: cavekit-{related-domain}.md — {why it is related}
- Depends on: cavekit-{dependency}.md R{N} — {what is needed}
- Depended on by: cavekit-{dependent}.md R{N} — {what depends on this}When building from scratch, you start with reference materials and derive kits from them.
context/refs/ context/kits/
├── prd.md → ├── cavekit-overview.md
├── design-doc.md → ├── cavekit-auth.md
├── api-draft.md → ├── cavekit-api.md
└── research/ → ├── cavekit-data-models.md
└── ... → └── cavekit-ui.mdcontext/refs/cavekit-overview.md — index with domain summariescavekit-{domain}.md per identified domainThe first prompt in a greenfield pipeline (typically 001-generate-kits-from-refs.md) should:
context/refs/cavekit-overview.md as the indexWhen rewriting an existing system, the existing code becomes your reference material. But you never go directly from old code to new code — you always extract kits first.
Existing codebase context/refs/ context/kits/
├── src/ → ├── ref-apis.md → ├── cavekit-overview.md
├── tests/ → ├── ref-data-models.md → ├── cavekit-auth.md
└── docs/ → ├── ref-ui-components.md → ├── cavekit-api.md
└── ref-architecture.md → └── cavekit-data.mdRewrites typically use more prompts because of the reverse-engineering step:
001: Generate reference materials from old code002: Generate kits from references + feature scope003: Validate kits against existing codebase004+: Plans and implementationThe key difference from greenfield: step 003 validates that your kits actually describe what the old system does, before you start building the new one.
When implementation tracking or cavekit files grow beyond approximately 500 lines, they become unwieldy for agents to process efficiently. Spec compaction compresses large files while preserving active context.
impl/archive/impl-domain-v1.md)Never delete information — move it to an archive. Agents can still find archived context if needed, but it will not consume context window during normal operations.
Gap analysis compares what was built against what was intended, identifying where kits, plans, or validation fell short.
| Status | Meaning |
|---|---|
| Complete | All acceptance criteria pass |
| Partial | Some criteria pass, others do not |
| Missing | Requirement not implemented at all |
| Over-built | Implementation exceeds cavekit (may indicate cavekit gap) |
Gap analysis is not a one-time activity. Run it:
The Draft phase (/ck:sketch) now embeds brainstorming principles directly. When running in interactive mode (no arguments), the drafter follows a collaborative design process before generating any files:
This process applies to EVERY project regardless of perceived simplicity. The design can be short for simple projects, but it must happen.
Visual companion: For projects involving visual elements (UI, architecture diagrams), the Draft phase can use a browser-based visual companion to show mockups and diagrams during the design conversation. See references/visual-companion.md.
YAGNI enforcement: During the design conversation and cavekit generation, actively strip requirements the user did not ask for. Smaller kits are better kits.
ck:design-systemWhen DESIGN.md exists at the project root, kits for UI domains should reference design tokens in acceptance criteria. This creates a traceable chain: DESIGN.md -> cavekit acceptance criterion -> plan task -> implementation.
| Acceptance Criterion Type | Design Reference |
|---|---|
| "Button has primary CTA appearance" | DESIGN.md Section 4, primary button variant |
| "Text follows heading hierarchy" | DESIGN.md Section 3, type scale |
| "Card has subtle elevation" | DESIGN.md Section 6, elevation level 1 |
| "Layout uses 12-column grid" | DESIGN.md Section 5, grid system |
| "Colors adapt for dark mode" | DESIGN.md Section 2, dark mode mapping |
Do NOT duplicate DESIGN.md content into kits. Reference by section/token name only. If a color changes in DESIGN.md, kits should not need updating.
When a cavekit needs a visual pattern not yet defined in DESIGN.md, note it in the acceptance criterion:
- [ ] Component uses card-like container [DESIGN.md: pattern not yet defined — flag for design update]ck:validation-firstEvery acceptance criterion in a cavekit must map to at least one validation gate. When writing kits, think about which gate will verify each requirement:
| Acceptance Criterion Type | Likely Gate |
|---|---|
| "Code compiles without errors" | Gate 1: Build |
| "Function returns correct output for input X" | Gate 2: Unit Tests |
| "User can complete workflow end-to-end" | Gate 3: E2E/Integration |
| "Response time under N ms" | Gate 4: Performance |
| "Application starts and displays main screen" | Gate 5: Launch Verification |
| "UI matches design intent" | Gate 6: Human Review |
ck:context-architectureKits live in the context/kits/ directory. See ck:context-architecture for the full context directory structure, CLAUDE.md conventions, and multi-repo strategies.
ck:impl-trackingAs kits are implemented, progress is tracked in context/impl/ documents. Dead ends discovered during implementation should be recorded to prevent future agents from retrying failed approaches.
Wrong: "Use PostgreSQL with a users table containing columns: id (UUID), email (VARCHAR), ..." Right: "User accounts have a unique identifier and email. Email must be unique across all accounts. Acceptance: creating two accounts with the same email fails with a duplicate error."
Wrong: "System handles errors properly" Right: "When a network request fails, the UI displays an error message within 2 seconds and offers a retry action. Acceptance: simulating network failure shows error banner with retry button."
Every cavekit needs explicit exclusions. Without them, agents will over-build or make assumptions.
Domains do not exist in isolation. If cavekit-auth defines session tokens that cavekit-api uses, both kits must cross-reference each other.
A single 1000-line cavekit file defeats progressive disclosure. Decompose into domains with a clear index.
Writing kits for AI agents follows these rules:
© hashgraph-online, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in plugins/JuliusBrussee/blueprint/skills/cavekit-writing of hashgraph-online/awesome-codex-plugins.
Open the folder on GitHubat commit 9e7b281
Cavekit Writing next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Cavekit Writing this skillhashgraph-online/awesome-codex-plugins | 1.3k | — | ~4.2k | Automated safety check: Pass | Apache-2.0 | |
| User Story Writerdeanpeters/Product-Manager-Skills | 7.2k | 2 repos | ~2.9k | Automated safety check: Pass | Custom licence | |
| Ralph Tui Create Beadssubsy/ralph-tui | 2.5k | 1 repos | ~2.6k | Automated safety check: Pass | MIT | |
| Agile Product Owneralirezarezvani/claude-skills | 28k | 3 repos | ~3.2k | Automated safety check: Pass | MIT | |
| Ralph Tui Create Beads Rustsubsy/ralph-tui | 2.5k | 1 repos | ~2.8k | Automated safety check: Pass | MIT | |
| To Specbestofjs/bestofjs | 3.1k | 21 repos | ~757 | Automated safety check: Pass | MIT |
deanpeters/Product-Manager-Skills
Writes user stories in Mike Cohn's format with Gherkin acceptance criteria, turning user needs into development-ready work with testable conditions.
subsy/ralph-tui
Convert PRDs to beads for ralph-tui execution. An agent skill from subsy/ralph-tui.
alirezarezvani/claude-skills
Writes INVEST-checked user stories with acceptance criteria, splits epics, plans sprints from velocity and ranks the backlog with a weighted score.
subsy/ralph-tui
Convert PRDs to beads for ralph-tui execution using beads-rust (br CLI).
bestofjs/bestofjs
Turn the current conversation into a spec and publish it to the project issue tracker — no interview, just synthesis of what you've already discussed.
subsy/ralph-tui
Convert PRDs to prd.json format for ralph-tui execution. An agent skill from subsy/ralph-tui.
hashgraph-online/awesome-codex-plugins
Create original anime-style reaction stickers as looping GIFs and MP4 previews, using generated character pose sheets and timed key poses.
hashgraph-online/awesome-codex-plugins
Manage and query Calibre libraries with the calibredb CLI (local paths or Calibre Content server URLs).
hashgraph-online/awesome-codex-plugins
A skill your agent uses when adding, changing, testing, or debugging Rust HTTP APIs and services, especially when Codex needs black-box integration tests, random-port app startup, real database test…
hashgraph-online/awesome-codex-plugins
Make a studio's game look like something at build time — a cover from a real frame of the game (free), painted covers, backdrops, textures and character plates from image models through the…
hashgraph-online/awesome-codex-plugins
Use CALL-E from Codex through the calle CLI. An agent skill from hashgraph-online/awesome-codex-plugins.
hashgraph-online/awesome-codex-plugins
Balance game difficulty, resources, rewards, probability, progression, economies, and dominant strategies.
Categories
How to write Cavekit-quality kits that AI agents can consume effectively. Cavekit Writing is an agent skill from hashgraph-online/awesome-codex-plugins. How to write Cavekit-quality kits that AI agents can consume effectively.
Cavekit Writing fits situations like: phrases: write kits; cavekit this out; define requirements for agents; how to write kits for AI.
Run `npx skills add hashgraph-online/awesome-codex-plugins --skill cavekit-writing -a claude-code`. Or copy the skill folder (plugins/JuliusBrussee/blueprint/skills/cavekit-writing in hashgraph-online/awesome-codex-plugins) into .claude/skills/cavekit-writing in your project. Claude Code loads it when a task matches its description.
Run `npx skills add hashgraph-online/awesome-codex-plugins --skill cavekit-writing -a codex`. Or copy the skill folder (plugins/JuliusBrussee/blueprint/skills/cavekit-writing in hashgraph-online/awesome-codex-plugins) into .agents/skills/cavekit-writing in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add hashgraph-online/awesome-codex-plugins --skill cavekit-writing -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/cavekit-writing, .gemini/skills/cavekit-writing, .github/skills/cavekit-writing and .opencode/skills/cavekit-writing in your project.
SKILL.md names no scripts, command-line tools or credentials: Cavekit Writing is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Cavekit Writing is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 4.2k tokens (SKILL.md is roughly 17k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Cavekit Writing: User Story Writer (deanpeters/Product-Manager-Skills, 7.2k stars), Ralph Tui Create Beads (subsy/ralph-tui, 2.5k stars), Agile Product Owner (alirezarezvani/claude-skills, 28k stars) and Ralph Tui Create Beads Rust (subsy/ralph-tui, 2.5k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
hashgraph-online (a GitHub organization) maintains it in hashgraph-online/awesome-codex-plugins, which has 1,255 GitHub stars. The repository holds 714 skills in this directory. The repository was last updated on October 9, 2026.
Source: hashgraph-online/awesome-codex-plugins on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.