Agent skill

Affordance False And Anti

by hashgraph-online in hashgraph-online/awesome-codex-plugins

A skill your agent uses when designing or fixing controls that mislead users — elements that look interactive but aren't (false affordance), or controls that need to clearly communicate "you can't…

Apache-2.0Auto-check passed

Install Affordance False And Anti

skills CLI
$ npx skills add hashgraph-online/awesome-codex-plugins --skill affordance-false-and-anti -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install hashgraph-online/awesome-codex-plugins affordance-false-and-anti --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/affordance-false-and-anti .claude/skills/affordance-false-and-anti && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
affordance-false-and-anti
GitHub stars
1.3k
Token cost
~2.1k tokens
SKILL.md length
772 words
Files
2 (incl. references)
Skills in repo
716
Repo updated
First seen
Licence
Apache-2.0

At a glance

A skill your agent uses when designing or fixing controls that mislead users — elements that look interactive but aren't (false affordance), or controls that need to clearly communicate "you can't…

  • Works in 4 steps: Look different from enabled (lower… → Not respond to hover or click as it… → Show a "no" cursor (cursor: not-allowed). → …
  • Fixing controls that mislead users — elements that look interactive but arent (false affordance)
  • SKILL.md covers False affordance: looks…, Anti-affordance: signaling…, False affordance from animation and Worked examples, plus 3 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Affordance False And Anti is an agent skill from hashgraph-online/awesome-codex-plugins. Use this skill when designing or fixing controls that mislead users — elements that look interactive but aren't (false affordance), or controls that need to clearly communicate "you can't do that here" (anti-affordance, like disabled states). Trigger when reviewing UIs where users tap inert elements expecting response, when designing disabled states, when picking treatments for read-only fields, or when a "decorative" element is being mistaken for a button. Sub-aspect of affordance; read that first.

Its SKILL.md is about 2.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/disabled-state-patterns.md`).

The repository describes itself as: A curated list of awesome OpenAI Codex / ChatGPT plugins, skills, and resources. The 1 Codex Marketplace. See live plugins at: https://hol.org/plugins/best-codex-plugins. The licence is Apache-2.0.

When your agent uses it

  • Fixing controls that mislead users — elements that look interactive but arent (false affordance)
  • Controls that need to clearly communicate you cant do that here (anti-affordance
  • Like disabled states)
  • Reviewing UIs where users tap inert elements expecting response

Example prompts

  • “t (false affordance), or controls that need to clearly communicate”
  • “t do that here”
  • “decorative”
  • “/affordance-false-and-anti”

Workflow steps

4 steps, taken from the first numbered list in SKILL.md.

  1. Look different from enabled (lower opacity, neutral color, no fill).
  2. Not respond to hover or click as it would when enabled.
  3. Show a "no" cursor (cursor: not-allowed).
  4. Optionally explain why it's disabled — via tooltip or adjacent text.

What it can do on your machine

Read from SKILL.md and the folder at commit 3e1456a. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are html and css).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Affordance False And Anti loads about 2.1k tokens when it runs, and up to ~3k if it reads all its reference files. Until then it costs about 133 tokens; SKILL.md has 772 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~133
When it runs · the whole SKILL.md, loaded when a task matches
~2.1k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~3k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from hashgraph-online/awesome-codex-plugins at commit 3e1456a, republished under its Apache-2.0 licence (© hashgraph-online). 772 words, ~2,052 tokens.

Download SKILL.mdSave it as .claude/skills/affordance-false-and-anti/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
affordance-false-and-anti
description
Use this skill when designing or fixing controls that mislead users — elements that look interactive but aren't (false affordance), or controls that need to clearly communicate "you can't do that here" (anti-affordance, like disabled states). Trigger when reviewing UIs where users tap inert elements expecting response, when designing disabled states, when picking treatments for read-only fields, or when a "decorative" element is being mistaken for a button. Sub-aspect of `affordance`; read that first.

False affordance and anti-affordance

The mirror images of standard affordance: the elements that look interactive but aren't, and the elements that are interactive but should signal "not right now." Both deserve as much design attention as standard affordance — and both are routinely neglected.

False affordance: looks interactive, isn't

A false affordance is an element whose visual treatment suggests interactivity it doesn't have. The user is led to expect an action; the action doesn't happen; trust drops.

Common sources:

  • Cards and panels styled like buttons. A bordered, rounded, slightly-elevated container holds static content. Users tap; nothing happens.
  • Hover states on non-interactive elements. A box that highlights on hover but isn't clickable. Users learn to mistrust hover signals.
  • Hyperlink-blue text that isn't a link. Some design systems use blue for emphasis without realizing users read it as link affordance.
  • Underlined non-link text. Underline is a strong link signifier; using it for emphasis or definition collides with that convention.
  • Icon-buttons next to non-interactive content. A trash icon shown next to an item the user actually can't delete.
Fixes
  • Strip interactive-looking treatments from inert content. Use neutral backgrounds, no borders, no hover changes.
  • Reserve underlines for actual links. Use bold or italics for emphasis instead.
  • If a box must look distinct, use uniform connectedness (a tinted region) rather than button-like elevation (drop shadow, border).

Anti-affordance: signaling "you can't"

Anti-affordance is the deliberate design of cues that tell the user "this is interactive in principle but unavailable to you right now." The most common case: disabled controls.

A disabled control needs to:

  1. Look different from enabled (lower opacity, neutral color, no fill).
  2. Not respond to hover or click as it would when enabled.
  3. Show a "no" cursor (cursor: not-allowed).
  4. Optionally explain why it's disabled — via tooltip or adjacent text.
html
<button class="btn" disabled
        aria-disabled="true"
        title="Add at least one item to checkout">
  Continue to checkout
</button>
css
.btn[disabled] {
  background: hsl(0 0% 92%);
  color: hsl(0 0% 50%);
  cursor: not-allowed;
  opacity: 0.7;
}
.btn[disabled]:hover {
  /* no change — this is the anti-affordance */
  background: hsl(0 0% 92%);
}
When not to disable

A common UX mistake: disabling a button silently when the user "isn't ready" (form has unfilled required field; cart is empty). The user sees a non-responsive button and doesn't know why.

Better:

  • Keep the button enabled and surface the validation error on click. The user gets a clear explanation rather than a silent block.
  • Or, if the button must be disabled, explain why alongside it (a small note, a tooltip on hover/focus, or a visible reason).
html
<button class="btn">Continue to checkout</button>
<p class="hint">Add at least one item to your cart to continue.</p>

The user can read the hint and act; the button isn't a dead end.

Read-only fields

A field that's input-shaped but not editable is a special anti-affordance case.

html
<label>Account ID
  <input type="text" value="acct_8f3c7a" readonly />
</label>
css
input[readonly] {
  background: hsl(0 0% 96%);
  color: hsl(0 0% 30%);
  cursor: text;       /* still selectable for copy */
  border: 1px solid hsl(0 0% 90%);
}

The treatment says "this is data, not a control" — neutral background, no focus outline activation, but still selectable so users can copy.

For fields that aren't currently editable but could be (e.g., locked behind a permission), the visual treatment should hint that editability exists in principle.

Show full SKILL.md (320 more words)Show less

False affordance from animation

A subtle modern source: animating a non-interactive element. A heading that wiggles, an icon that pulses, a card that slowly tilts. These attract attention; users assume attention means interactivity.

If the animation is decoration only, audit whether it's drawing attention away from real interactive controls. If it's a callout for new content, ensure clicking does something — even if just to dismiss the callout.

Worked examples

Example 1: a card that should be clickable vs. one that shouldn't
html
<!-- Clickable: card-link wraps, hover responds -->
<a href="/projects/acme" class="card-link">
  <article class="card">...</article>
</a>

<!-- Inert: no link wrap, no hover response -->
<article class="card card--inert">
  <h3>System status</h3>
  <p>All services operational.</p>
</article>
css
.card { padding: 16px; border: 1px solid hsl(0 0% 88%); border-radius: 8px; }
.card-link { display: block; text-decoration: none; color: inherit; }
.card-link:hover .card { border-color: hsl(220 90% 60%); box-shadow: 0 4px 12px rgba(0,0,0,0.08); }

.card--inert {
  background: hsl(0 0% 98%);  /* slightly different bg signals "informational" */
  border-color: hsl(0 0% 92%);
}
.card--inert:hover {
  /* no change — anti-affordance */
}

The clickable card shifts on hover; the inert one stays still. Users learn quickly that hover-responsive cards are clickable and others aren't.

Example 2: read-only vs. disabled vs. unavailable

Three subtly different states, each with its own anti-affordance:

html
<!-- Read-only: data, never editable here -->
<label>Workspace ID
  <input value="ws_abc123" readonly />
</label>

<!-- Disabled because of state: editable when condition is met -->
<label>Email
  <input value="user@example.com" disabled aria-describedby="email-locked" />
</label>
<p id="email-locked" class="hint">Verify your email to enable changes.</p>

<!-- Unavailable due to permission: visible but not actionable -->
<label class="field-locked">
  <span>Workspace name <LockIcon aria-hidden /></span>
  <input value="Acme Inc" readonly />
  <p class="hint">Only workspace admins can change this.</p>
</label>

The user gets specific anti-affordance signals for each: read-only data is visually demoted; conditionally-disabled is enabled-looking-but-with-explanation; permission-locked has a lock icon and explanation.

Anti-patterns

  • Decorative elevation on content cards. Drop shadows that suggest "object you can interact with" on cards that are pure content. Strip the shadow.
  • Disabled-button silent dead ends. A submit button that's just disabled with no explanation. Users hunt for what's wrong.
  • Read-only fields styled identically to editable. Users tab into them, type, get confused.
  • Inert hover responses. A non-clickable element with a hover style applied "for visual interest." Users tap it, nothing happens, trust drops.

Heuristics

  1. The "I tapped, nothing happened" audit. Watch users. Each unproductive tap is a false-affordance failure or an anti-affordance failure (disabled with no explanation).
  2. The hover-style audit. Every element with a hover state should be interactive. If you have hover styles on non-interactive elements, strip them.
  3. The disabled-with-context check. Every disabled control on every page should answer "why?" — via tooltip, adjacent text, or context.
  • affordance (parent).
  • affordance-signifiers — the standard case of making affordance visible.
  • feedback-loop — disabled controls should still give some feedback (cursor change at minimum).
  • accessibility-understandable (process) — disabled states must be programmatically conveyed (disabled attribute, aria-disabled).

© hashgraph-online, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file (references) in plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/affordance-false-and-anti of hashgraph-online/awesome-codex-plugins.

  • SKILL.md
  • references/disabled-state-patterns.md

Open the folder on GitHubat commit 3e1456a

Compare with similar skills

Affordance False And Anti next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Affordance False And Anti compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Affordance False And Anti this skillhashgraph-online/awesome-codex-plugins1.3k—~2.1kAutomated safety check: PassApache-2.0
Fix PR Design Notesdifferent-ai/openwork24k—~824Automated safety check: PassCustom licence
Design Systemaffaan-m/ECC276k—~698Automated safety check: PassMIT
Design Guidepaperclipai/paperclip100k1 repos~3.1kAutomated safety check: PassMIT
Anti Slop Designsickn33/agentic-awesome-skills47k1 repos~6.1kAutomated safety check: PassMIT
Design Audit Against Rams' Principlesthedotmack/claude-mem99k—~4.6kAutomated safety check: PassApache-2.0

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Questions about Affordance False And Anti

What does Affordance False And Anti do?

A skill your agent uses when designing or fixing controls that mislead users — elements that look interactive but aren't (false affordance), or controls that need to clearly communicate "you can't…. Affordance False And Anti is an agent skill from hashgraph-online/awesome-codex-plugins. Use this skill when designing or fixing controls that mislead users — elements that look interactive but aren't (false affordance), or controls that need to clearly communicate "you can't do that here" (anti-affordance, like disabled states).

When should I use Affordance False And Anti?

Affordance False And Anti fits situations like: fixing controls that mislead users — elements that look interactive but arent (false affordance); controls that need to clearly communicate you cant do that here (anti-affordance; like disabled states); reviewing UIs where users tap inert elements expecting response.

How do I install Affordance False And Anti in Claude Code?

Run `npx skills add hashgraph-online/awesome-codex-plugins --skill affordance-false-and-anti -a claude-code`. Or copy the skill folder (plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/affordance-false-and-anti in hashgraph-online/awesome-codex-plugins) into .claude/skills/affordance-false-and-anti in your project. Claude Code loads it when a task matches its description.

How do I install Affordance False And Anti in Codex?

Run `npx skills add hashgraph-online/awesome-codex-plugins --skill affordance-false-and-anti -a codex`. Or copy the skill folder (plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/affordance-false-and-anti in hashgraph-online/awesome-codex-plugins) into .agents/skills/affordance-false-and-anti in your project. Codex loads it when a task matches its description.

Can I use Affordance False And Anti in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add hashgraph-online/awesome-codex-plugins --skill affordance-false-and-anti -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/affordance-false-and-anti, .gemini/skills/affordance-false-and-anti, .github/skills/affordance-false-and-anti and .opencode/skills/affordance-false-and-anti in your project.

What does Affordance False And Anti need to run?

SKILL.md names no scripts, command-line tools or credentials: Affordance False And Anti is instructions for the agent only.

Does Affordance False And Anti access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Affordance False And Anti safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Affordance False And Anti use?

Affordance False And Anti is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Affordance False And Anti use?

About 2.1k tokens (SKILL.md is roughly 8.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 968 tokens, read only when the agent opens those files.

What are the alternatives to Affordance False And Anti?

Skills that share tags, products or a category with Affordance False And Anti: Fix PR Design Notes (different-ai/openwork, 24k stars), Design System (affaan-m/ECC, 276k stars), Design Guide (paperclipai/paperclip, 100k stars) and Anti Slop Design (sickn33/agentic-awesome-skills, 47k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Affordance False And Anti?

hashgraph-online (a GitHub organization) maintains it in hashgraph-online/awesome-codex-plugins, which has 1,267 GitHub stars. The repository holds 716 skills in this directory. The repository was last updated on October 10, 2026.

Source: hashgraph-online/awesome-codex-plugins on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.