Scenario Video Assembly
scenario-labs/skills
A skill your agent uses when generated clips must become a finished video on Scenario via MCP: cutting a shot list together, laying a timeline, concatenating with transitions, overlaying a logo or…
Mandatory pre-publish review gate for a UGC video render. An agent skill from gooseworks-ai/goose-skills.
$ npx skills add gooseworks-ai/goose-skills --skill review-ugc-render -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install gooseworks-ai/goose-skills review-ugc-render --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/gooseworks-ai/goose-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/ads/packs/ugc-video-formats/review-ugc-render .claude/skills/review-ugc-render && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "review-ugc-render" agent skill from https://github.com/gooseworks-ai/goose-skills/tree/main/skills/ads/packs/ugc-video-formats/review-ugc-render into .claude/skills/review-ugc-render/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "review-ugc-render", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/gooseworks-ai/goose-skills/tree/main/skills/ads/packs/ugc-video-formats/review-ugc-renderType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add gooseworks-ai/goose-skills --skill review-ugc-render -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install gooseworks-ai/goose-skills review-ugc-render --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gooseworks-ai/goose-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/ads/packs/ugc-video-formats/review-ugc-render .agents/skills/review-ugc-render && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "review-ugc-render" agent skill from https://github.com/gooseworks-ai/goose-skills/tree/main/skills/ads/packs/ugc-video-formats/review-ugc-render into .agents/skills/review-ugc-render/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "review-ugc-render", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add gooseworks-ai/goose-skills --skill review-ugc-render -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install gooseworks-ai/goose-skills review-ugc-render --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gooseworks-ai/goose-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/ads/packs/ugc-video-formats/review-ugc-render .cursor/skills/review-ugc-render && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "review-ugc-render" agent skill from https://github.com/gooseworks-ai/goose-skills/tree/main/skills/ads/packs/ugc-video-formats/review-ugc-render into .cursor/skills/review-ugc-render/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "review-ugc-render", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/gooseworks-ai/goose-skills.git --path skills/ads/packs/ugc-video-formats/review-ugc-render--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add gooseworks-ai/goose-skills --skill review-ugc-render -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install gooseworks-ai/goose-skills review-ugc-render --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gooseworks-ai/goose-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/ads/packs/ugc-video-formats/review-ugc-render .gemini/skills/review-ugc-render && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "review-ugc-render" agent skill from https://github.com/gooseworks-ai/goose-skills/tree/main/skills/ads/packs/ugc-video-formats/review-ugc-render into .gemini/skills/review-ugc-render/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "review-ugc-render", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install gooseworks-ai/goose-skills review-ugc-renderInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add gooseworks-ai/goose-skills --skill review-ugc-render -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/gooseworks-ai/goose-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/ads/packs/ugc-video-formats/review-ugc-render .github/skills/review-ugc-render && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "review-ugc-render" agent skill from https://github.com/gooseworks-ai/goose-skills/tree/main/skills/ads/packs/ugc-video-formats/review-ugc-render into .github/skills/review-ugc-render/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "review-ugc-render", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add gooseworks-ai/goose-skills --skill review-ugc-render -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install gooseworks-ai/goose-skills review-ugc-render --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gooseworks-ai/goose-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/ads/packs/ugc-video-formats/review-ugc-render .opencode/skills/review-ugc-render && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "review-ugc-render" agent skill from https://github.com/gooseworks-ai/goose-skills/tree/main/skills/ads/packs/ugc-video-formats/review-ugc-render into .opencode/skills/review-ugc-render/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "review-ugc-render", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
review-ugc-renderMandatory pre-publish review gate for a UGC video render. An agent skill from gooseworks-ai/goose-skills.
Review Ugc Render is an agent skill from gooseworks-ai/goose-skills. Mandatory pre-publish review gate for a UGC video render. Transcribes the finished render's AUDIO with Whisper and word-diffs it against the approved spoken script, then gates pinning the final render (videoprojectupsert patch.finalrenderid) — blocking a render whose generated audio mis-voices a word (e.g. the approved "human-vetted" spoken as "human witted"), says a different number or brand name, flips a negation, drops an approved phrase, or comes back silent. Correct speech written differently ("5mg" said…
Its SKILL.md is about 3.4k tokens, which your agent loads only when the skill is triggered. The skill folder holds 5 other files, including scripts (for example `scripts/review_render.py`, `skill.meta.json` and `tests/test_review_render.py`).
It sits in Marketing & SEO, covering Influencer and creator marketing, Transcription and Language learning. The repository describes itself as: Library of Growth & GTM skills + data APIs for Claude Code, Codex, Cursor to run ads, social, content, lead gen, seo and data scraping. The licence is MIT.
2 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit c650c6d. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 1 file in scripts/ (Python), which the agent can run.
Shell commands in SKILL.md call:
python3From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names these keys or tokens, usually read from environment variables:
OPENAI_API_KEYFrom names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Review Ugc Render loads about 3.4k tokens when it runs. Until then it costs about 223 tokens; SKILL.md has 1,714 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from gooseworks-ai/goose-skills at commit c650c6d, republished under its MIT licence (© gooseworks-ai). 1,714 words, ~3,382 tokens.
.claude/skills/review-ugc-render/SKILL.md (or your agent's skills folder). This skill also uses 3 other files; get the full folder from GitHub.Superseded: the video kit now does this with the check-layer part, version 1.1.1, in the parts folder of this repository. It runs the same speech-against-script rules on every video with speech: numbers, units, negations and brand names must match, and confirmed pronunciations count as the written name. This atom stays, unchanged in behaviour, for skills outside the kit until they move; its scripts still run.
The QC gate every UGC video recipe MUST clear before it publishes. Not an eyeball
/watch— a deterministic transcript-vs-script diff that exits non-zero on a defect so the recipe can hard-stop pinning the final render (video_project_upsertpatch.final_render_id).
In short: it compares what the render actually SAYS with the script the user approved. Correct speech that is only written differently passes (numbers, units, URLs, contractions, fused brand names, confirmed pronunciations). A wrong number, a flipped negation, a mis-voiced word or brand, a dropped phrase or silence fails.
Seedance generates the audio natively. It sometimes mis-voices a word — the
approved line human-vetted comes back spoken as human witted; documented
siblings: Hume→Hune, Alitu→al-too. The defect lives in the render's
audio, so an eyeball /watch ("dialogue matches the script") slips it through,
and a downstream caption pass then bakes the wrong word in verbatim. Nothing was
comparing the actual spoken audio against the script the user approved.
This gate does exactly that, deterministically, and refuses to publish on a miss.
remix-ugc-*-from-sample and create-ugc-*-video-from-refs
recipe, in the QC phase, after the master render exists and before
pinning it as the final render (video_project_upsert patch.final_render_id).Before rendering, persist the exact approved spoken lines (the verbatim utterance,
no beat notes) to working/approved-script.txt. Then, after render:
python3 <pack>/review-ugc-render/scripts/review_render.py \
--video working/final.mp4 \
--script-file working/approved-script.txt \
--json working/review-verdict.jsonWhen the voice-over used confirmed pronunciations, add them (recommended):
--pronunciations working/brand-rules.json — the same file create-vo-elevenlabs
read (its --rules brand-rules.json, or the read_pronunciations.py output; both
carry a pronunciations: [{term, say_as}] list). Leave the flag out when there is
no such file: a missing file is an ERROR (exit 3).
video_project_upsert patch.final_render_id).Transcription backend (in priority order): the GooseWorks whisper-proxy (CLI
credentials or the sandbox token) → OPENAI_API_KEY (honors OPENAI_BASE_URL) →
local whisper CLI. ffmpeg must be on PATH.
Both the script and the transcript are put in one canonical spoken form before the diff. The rules are bounded — each is an exact rewrite, never a fuzzy match.
| Written | Heard | Rule |
|---|---|---|
49, 105, 2,500, 1 million | forty-nine, one hundred and five, two thousand five hundred, a million | number words = digits |
2.5, 2026, 249, 1st, 2nd | two point five, twenty twenty six, two forty-nine, first, second | decimals, years and prices read in pairs (only when spoken as words: written 2 20-minute is never 220), ordinals (second = 2nd only when the script writes 2nd) |
No. 1, No.1, #1 | number one | number sign, only when written with the dot or # (no 1-star reviews and no one stay negations) |
5mg, 30g, 500ml, 12oz, 10 lbs, 30-day | five milligrams, thirty grams, …, thirty days | unit after a quantity (weights, volumes, %, money, hours/minutes/seconds, days/weeks/months/years, calories, x times) |
30% | thirty percent / 30 per cent | percent |
$49, $49.99 | forty nine dollars, forty nine dollars and ninety nine cents | money |
braxleybands.com, www.example.com | braxleybands dot com, w w w dot example dot com, example dot com | URL; www. is optional |
don't, can't, it's, you're | do not, cannot / can not, it is, you are | contractions |
Braxleybands, Gooseworks, everyone, OneSkin | Braxley Bands, goose works, every one, One Skin | fused/split: exact join of 2–3 words |
AG1 | AG1, AG one, A.G. one | written forms, no alias needed |
AG1 | A G one, A G 1 (letters spaced out) | only with a confirmed alias |
Guards that keep the rules honest:
| Report line | Root cause | Fix |
|---|---|---|
[high] said "59" where script has "49" — number differs… | Wrong, added or dropped number | Re-roll. A number is never a benign paraphrase. |
[high] dropped "5mg" — unit differs… | A unit after a number was changed, added or dropped ("5mg" said "five") | Re-roll. Only a dropped dollars/euros/pounds alone ("$9.99" said "nine ninety-nine") is not HIGH; dropped cents is. |
[high] extra "doesn't" … negation changed | A not/never/no/without was added or lost — the claim flips | Re-roll. |
[high] said "Hune" where script has "Hume" — brand name not heard as approved | Brand mis-voiced or dropped (--brand-term / confirmed pronunciation) | Re-roll; spell it phonetically in the SPOKEN LINE (e.g. Ali-too, never a (pronounced …) parenthetical). See create-video-seedance-2-fal Failure Modes. |
[high] said "witted" where script has "vetted" — audio likely mis-voices… | Seedance mis-voiced a similar-looking word | Re-roll a new seed. |
[medium] dropped "…" / low similarity | Seedance dropped an approved phrase | Re-roll; if only a tail word, a surgical stitch_replacement.py window fix may recover it. |
[low] extra "…" + low similarity | Extra speech beyond benign filler | Re-roll. A single filler word ("so", "okay") in a normal-length line is LOW and passes. |
⚠ audio is effectively silent | Wrong render / audio track lost in post | Re-render / re-check the mux; never publish a silent take. |
ERROR: no transcription backend | No proxy credentials, no OPENAI_API_KEY, no local whisper | Sign in / set the key / install whisper, then re-run. |
ERROR: alias … would change a number, unit or negation | A bad --alias or pronunciation entry | Fix the alias. Aliases may only respell a name. |
The verdict passes only when similarity ≥ --min-ratio and there is no HIGH issue.
Numbers, units, negations and declared brand names fail on their own (HIGH). Any
other dropped or extra word is medium/low: it lowers the similarity, and fails the
gate only when the similarity drops below --min-ratio (so one dropped ordinary
word in a long line can pass).
--expect-music is advisory only; it does not by itself fail the gate.
Brand words are never removed from the diff. (Before 2026-10-06, --brand-term
fuzzily stripped brand-like words, which let "Hune" pass for "Hume". That is gone.)
--pronunciations PATH (recommended when the voice-over used one) — the
confirmed pronunciations file: create-vo-elevenlabs's brand-rules.json or the
output of its scripts/read_pronunciations.py
({"brand_id", "basis", "pronunciations": [{"term", "say_as", "fact_id"}]}).
Every entry becomes an alias and its term a brand term. An entry that cannot be used
(see alias rules) is skipped with a WARNING, never fatal. A missing or unreadable
file is an ERROR (exit 3), so pass the flag only when the file exists.--alias "TERM=SPOKEN" (repeatable) — one confirmed spoken form, e.g.
--alias "AG1=A G one". The term also becomes a brand term. A bad --alias is an
ERROR (exit 3), checked before any transcription is spent.--brand-term TERM (repeatable) — marks a brand name. Exactly:[low], counted as a
match) only when all of these hold: it has no negation, number or unit
change; every word on both sides is an alphabetic word of some
--brand-term; and the two sides look alike (character similarity ≥ 0.6). This
keeps the older calling pattern working: a script written in the spoken form
(Try ak-mee today) with --brand-term Acme --brand-term ak --brand-term mee
passes when Whisper writes Try Acme today ("ak mee" vs "acme" = 0.67).
Everything else still fails HIGH: a heard word that is not a declared term
(Hume heard Hune), two different declared names (Hims vs Hers, Hume Body Pod vs Hume Band), a truncation (Acme heard ak), or a number inside a term
(Pod 4 vs Pod 5, 7-Eleven: 7 days vs 11 days).
Prefer --pronunciations over passing say_as words as --brand-term.Rules for aliases:
not, never, without, none, nothing
or nobody ("Hume" = "never Hume"; no and nor are fine as syllables, "Nomad" =
"no-mad"), or when the spoken form is only numbers, units or negations ("Decagon" =
"five").--video PATH (required) — the rendered master mp4.--script-file PATH or --script "text" — the approved spoken script. Omit
both only for a genuinely script-free clip (the drift check is then skipped and
the gate is advisory).--brand-term TERM, --alias "TERM=SPOKEN", --pronunciations PATH — see above.--min-ratio FLOAT (default 0.90) — transcript↔script similarity to pass,
measured on the canonical spoken form.--captions-srt PATH — optional SRT to check for caption-text defects.--json PATH — write the machine verdict for the app's review panel. Each issue
carries the canonical tokens (script_words / heard_words) and the original
wording (script_text / heard_text).python3 tests/test_review_render.py # or: python3 -m pytest tests/Pure Python, no audio, network or paid call. Covers the QA-71 audit fixture table (units, URL, numbers, percent, contractions, fused brands, wrong price, negation, Hume→Hune), number words, units (including added/dropped units in long lines), URLs, negation flips, fused/split words, CLI-style brand terms, confirmed AG1 aliases and saved pronunciations with number-like syllables, omission, extra speech, the report wording, and the CLI exit codes with transcription stubbed out.
This is the shipped, single-file, gating slice of the fuller
coworkers/video/molecules/review/review-loop (18-axis rubric). Here we enforce
the one axis that catches audio-vs-script defects at publish time
(review-transcript-integrity / brand_text_accuracy). Deeper multi-axis review
stays in the content-goose lab.
© gooseworks-ai, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 3 other files (scripts) in skills/ads/packs/ugc-video-formats/review-ugc-render of gooseworks-ai/goose-skills.
Open the folder on GitHubat commit c650c6d
Review Ugc Render next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Review Ugc Render this skillgooseworks-ai/goose-skills | 1.2k | — | ~3.4k | Automated safety check: Pass | MIT | |
| Scenario Video Assemblyscenario-labs/skills | 946 | — | ~2.3k | Automated safety check: Pass | MIT | |
| Algo Net Influenceasgard-ai-platform/skills | 242 | — | ~1.1k | Automated safety check: Pass | MIT | |
| YouTube Captions FetcherZeroPointRepo/youtube-skills | 1k | 1 repos | ~1.1k | Automated safety check: Pass | MIT | |
| Podwisehardhackerlabs/podwise-cli | 413 | — | ~1.4k | Automated safety check: Pass | MIT | |
| Audience ResearchScrapeCreators/social-media-research-skills | 3.4k | — | ~635 | Automated safety check: Notes | MIT |
scenario-labs/skills
A skill your agent uses when generated clips must become a finished video on Scenario via MCP: cutting a shot list together, laying a timeline, concatenating with transitions, overlaying a logo or…
asgard-ai-platform/skills
Solve the influence maximization problem to select optimal seed nodes for maximum information spread.
ZeroPointRepo/youtube-skills
Fetches timestamped captions or plain-text transcripts for any YouTube video through the TranscriptAPI service, for reading, quoting, translating or accessibility.
hardhackerlabs/podwise-cli
Podcast knowledge workflows powered by Podwise CLI: search podcasts and episodes by keyword, monitor followed shows for new releases, find popular episodes, ask questions and extract insights from…
ScrapeCreators/social-media-research-skills
A skill your agent uses when the user wants to evaluate a creator, influencer, or brand audience using public profile signals, TikTok audience demographics, follower/following data, comments…
tigerless-labs/influencer-discovery
Find the bloggers/creators who can help promote your work, capture their contact info, and append them to the target sheet in Google Sheets.
gooseworks-ai/goose-skills
Scrape and search Reddit posts using Apify. An agent skill from gooseworks-ai/goose-skills.
gooseworks-ai/goose-skills
Generate or edit an image via any FAL image model (nano-banana edit, gpt-image, flux, ...), ROUTED THROUGH THE fal-proxy so it bills the Ads agent.
gooseworks-ai/goose-skills
Replace an existing video's opening with a supplied clip or free kinetic text hook while retaining and verifying every original body frame, audio, captions and ending.
gooseworks-ai/goose-skills
Scrape blog posts via RSS feeds (free, no API key) with Apify fallback for JS-heavy sites.
gooseworks-ai/goose-skills
Find leads by scraping engagers from a competitor's top LinkedIn posts.
gooseworks-ai/goose-skills
Assemble a ChatGPT chat-reveal video ad from a thread + timeline JSON — one continuous Playwright recording of a ChatGPT mobile chat (user types with the iOS keyboard up → taps send → keyboard…
Categories
Mandatory pre-publish review gate for a UGC video render. An agent skill from gooseworks-ai/goose-skills. Review Ugc Render is an agent skill from gooseworks-ai/goose-skills. Mandatory pre-publish review gate for a UGC video render.
Review Ugc Render fits situations like: tasks that involve Influencer and creator marketing; tasks that involve Transcription; tasks that involve Language learning.
Run `npx skills add gooseworks-ai/goose-skills --skill review-ugc-render -a claude-code`. Or copy the skill folder (skills/ads/packs/ugc-video-formats/review-ugc-render in gooseworks-ai/goose-skills) into .claude/skills/review-ugc-render in your project. Claude Code loads it when a task matches its description.
Run `npx skills add gooseworks-ai/goose-skills --skill review-ugc-render -a codex`. Or copy the skill folder (skills/ads/packs/ugc-video-formats/review-ugc-render in gooseworks-ai/goose-skills) into .agents/skills/review-ugc-render in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add gooseworks-ai/goose-skills --skill review-ugc-render -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/review-ugc-render, .gemini/skills/review-ugc-render, .github/skills/review-ugc-render and .opencode/skills/review-ugc-render in your project.
Going by SKILL.md and its folder, Review Ugc Render needs Python for the scripts in its folder, the command-line tools its instructions call (python3) and credentials named OPENAI_API_KEY. Our summary lists: Python 3; A credential in OPENAI_API_KEY.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Review Ugc Render is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.4k tokens (SKILL.md is roughly 14k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Review Ugc Render: Scenario Video Assembly (scenario-labs/skills, 946 stars), Algo Net Influence (asgard-ai-platform/skills, 242 stars), YouTube Captions Fetcher (ZeroPointRepo/youtube-skills, 1k stars) and Podwise (hardhackerlabs/podwise-cli, 413 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
gooseworks-ai (a GitHub organization) maintains it in gooseworks-ai/goose-skills, which has 1,240 GitHub stars. The repository holds 273 skills in this directory. The repository was last updated on October 8, 2026.
Source: gooseworks-ai/goose-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.