Explain Video
limin112/min-skill
Build a narrated explainer video from a concept — discussion → structure → HTML slide deck → narration script → TTS voice → subtitles → background music → Playwright screen recording → ffmpeg…
Render a configurable iMessage conversation inside a properly framed phone, then a brand end card.
$ npx skills add gooseworks-ai/goose-skills --skill render-imessage-chat -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install gooseworks-ai/goose-skills render-imessage-chat --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/gooseworks-ai/goose-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/ads/capabilities/render-imessage-chat .claude/skills/render-imessage-chat && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "render-imessage-chat" agent skill from https://github.com/gooseworks-ai/goose-skills/tree/main/skills/ads/capabilities/render-imessage-chat into .claude/skills/render-imessage-chat/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "render-imessage-chat", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/gooseworks-ai/goose-skills/tree/main/skills/ads/capabilities/render-imessage-chatType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add gooseworks-ai/goose-skills --skill render-imessage-chat -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install gooseworks-ai/goose-skills render-imessage-chat --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gooseworks-ai/goose-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/ads/capabilities/render-imessage-chat .agents/skills/render-imessage-chat && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "render-imessage-chat" agent skill from https://github.com/gooseworks-ai/goose-skills/tree/main/skills/ads/capabilities/render-imessage-chat into .agents/skills/render-imessage-chat/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "render-imessage-chat", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add gooseworks-ai/goose-skills --skill render-imessage-chat -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install gooseworks-ai/goose-skills render-imessage-chat --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gooseworks-ai/goose-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/ads/capabilities/render-imessage-chat .cursor/skills/render-imessage-chat && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "render-imessage-chat" agent skill from https://github.com/gooseworks-ai/goose-skills/tree/main/skills/ads/capabilities/render-imessage-chat into .cursor/skills/render-imessage-chat/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "render-imessage-chat", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/gooseworks-ai/goose-skills.git --path skills/ads/capabilities/render-imessage-chat--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add gooseworks-ai/goose-skills --skill render-imessage-chat -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install gooseworks-ai/goose-skills render-imessage-chat --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gooseworks-ai/goose-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/ads/capabilities/render-imessage-chat .gemini/skills/render-imessage-chat && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "render-imessage-chat" agent skill from https://github.com/gooseworks-ai/goose-skills/tree/main/skills/ads/capabilities/render-imessage-chat into .gemini/skills/render-imessage-chat/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "render-imessage-chat", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install gooseworks-ai/goose-skills render-imessage-chatInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add gooseworks-ai/goose-skills --skill render-imessage-chat -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/gooseworks-ai/goose-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/ads/capabilities/render-imessage-chat .github/skills/render-imessage-chat && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "render-imessage-chat" agent skill from https://github.com/gooseworks-ai/goose-skills/tree/main/skills/ads/capabilities/render-imessage-chat into .github/skills/render-imessage-chat/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "render-imessage-chat", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add gooseworks-ai/goose-skills --skill render-imessage-chat -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install gooseworks-ai/goose-skills render-imessage-chat --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gooseworks-ai/goose-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/ads/capabilities/render-imessage-chat .opencode/skills/render-imessage-chat && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "render-imessage-chat" agent skill from https://github.com/gooseworks-ai/goose-skills/tree/main/skills/ads/capabilities/render-imessage-chat into .opencode/skills/render-imessage-chat/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "render-imessage-chat", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
render-imessage-chatRender a configurable iMessage conversation inside a properly framed phone, then a brand end card.
Render Imessage Chat is an agent skill from gooseworks-ai/goose-skills. Render a configurable iMessage conversation inside a properly framed phone, then a brand end card. Uses the original send/receive sounds and a shared frame timeline for text, typing, scrolling and sound. Free local Playwright + ffmpeg assembly; optional image/music generation belongs to separate gated capabilities.
Its SKILL.md is about 3.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 31 other files, including scripts, reference files and assets (for example `references/imessage-reference.md`, `scripts/chat-driver.js` and `scripts/check-render.py`).
It sits in Media & Creative, covering Messaging and chat bots, Video production and Music and audio generation. It works with FFmpeg and Playwright. The repository describes itself as: Library of Growth & GTM skills + data APIs for Claude Code, Codex, Cursor to run ads, social, content, lead gen, seo and data scraping. The licence is MIT.
12 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit c650c6d. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 11 files in scripts/ (JavaScript and Python, from the files we listed), which the agent can run.
Shell commands in SKILL.md call:
nodepython3npmbashFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npm, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Render Imessage Chat loads about 3.1k tokens when it runs, and up to ~4.5k if it reads all its reference files. Until then it costs about 84 tokens; SKILL.md has 1,658 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from gooseworks-ai/goose-skills at commit c650c6d, republished under its MIT licence (© gooseworks-ai). 1,658 words, ~3,137 tokens.
.claude/skills/render-imessage-chat/SKILL.md (or your agent's skills folder). This skill also uses 25 other files; get the full folder from GitHub.Superseded: the video kit now does this with the phone-chat part, version 1.1.4, in the parts folder of this repository. Every phone-chat style is a style file that draws the same screen frame by frame from the plan's scenes, with the original sounds, in the kit's browser. This atom stays, unchanged in behaviour, for skills outside the kit until they move; its scripts still run.
Make a texting-story ad with the chosen contact names and phone time, a proportional phone, an inset Dynamic Island and the original iMessage sounds. The brand, story and background can change. Images are optional and can appear anywhere in the conversation; product links and music are optional too.
This rebuild preserves the shell and sounds from the approved Clinikally Goa build. It fixes missing identity binding, the island touching the screen edge, light-mode header colors, early/missing group names and capture timing drift. Every movie frame and sound cue uses the same timeline; browser startup cannot trim the beginning or ending. No paid API is needed to render or repair the UI.
On a 9:16 canvas the phone now sits clear of the TikTok/Reels controls by
default: the newest message, including the punchline, always stays above the
bottom caption band and left of the button rail (safe_area).
Read the reference and authoring rules.
The calling recipe supplies NEW names, copy, brand facts and real assets.
scripts/config.example.json is a fictional, runnable example, never defaults.
thread.participants, thread.title.thread.clock, preserving the user's chosen text.thread.messages. Casual spelling and emojis are allowed.attachment entries at their authored positions in
thread.messages; either participant may send them. Never reorder by type.theme: "dark" | "light".background_image; neutral when absent.dynamic_island: true | false; true floats inside the screen.render.sh --music; no bed means SFX only.Exactly one participant is self:true. A DM has two participants; its header
reads the other participant's name and derives the first initial unless supplied.
A group requires a title and named contacts. Missing names fail before capture.
There is no demo-name fallback. Changing the config changes the visible name.
When a name changes, update any derived initials too. Keep explicit user-supplied
initials only when they still match the requested identity.
Requires Node 18+, Python 3, ffmpeg with libx264, ffprobe and Playwright Chromium.
Install dependencies in the fetched scripts folder, then launch/close that
script's own Chromium before any optional paid image/music call. Preserve its
cwd, NODE_PATH and PLAYWRIGHT_BROWSERS_PATH. gooseworks doctor --renderer-script "/absolute/path/scripts/record-chat.js" can check that runtime. If unavailable,
use a bounded free createRequire(actualScript) launch/close probe (15-second
launch timeout, 20-second whole-process limit). Cache presence alone is not proof.
cd scripts
npm ci
# Install Chromium only if the free launch probe says it is missing:
# npx playwright install chromium
node record-chat.js --config /absolute/path/config.json --out-dir /absolute/path/working/preview --preview-only
bash render.sh --config /absolute/path/config.json --out /absolute/path/finals/master-final.mp4
# Optional: append --music /absolute/path/bed.mp3Preview produces chat.html, chat-preview.png and
master-chat.safe-area.json; the HTML exposes window.__renderAt(seconds) and
window.__safeAreaReport() (canvas-pixel boxes of the newest row and any
data-safe-keep sheet or dialog) for frame inspection. Full render keeps those,
master-chat.mp4, .timeline.json, .sfx.json, the end-card HTML/PNG/MP4 and
the finished master. The recorder checks the safe area on every output frame and
fails on a violation. check-render.py verifies dimensions, audio stream,
frame count, complete ending and the safe-area report;
python3 scripts/check-render.py --safe-area <work>/master-chat.safe-area.json
checks a preview alone. Review the ACTUAL master after every repair;
these technical checks do not establish creative acceptance.
Individual record-chat.js, render-end-card.js and stitch.sh commands remain
available. render.sh produces the 1080×1920 recipe master. The chat recorder
also supports even preview dimensions; the phone must fit with a margin.
thread or thread_path. Relative files resolve against config.json.from participants. Types: text, typing, timestamp,
attachment, tapback. Reactions target an earlier message ID and carry an emoji. Typing immediately precedes a received text/attachment from the same
person. Self messages type in the composer, including complete emoji graphemes.src local image/data URI, presentation:"photo" for a
photo or "rich-link" for image + flush meta card + title/domain/chevron.
Optional dwell_sec overrides its default 3.6-second reading hold.
Text-only chats need no images. One or several attachments can come first,
between any messages or last; preserve the user's placement and sender.
Never require an opening photo or a product image at a fixed beat.thread.clock sets the displayed status-bar time, such as 10:24 or
18:07. Bind the chosen time; do not replace it with a demo time. Only when
absent does the shell use its neutral 9:41 fallback. In-chat timestamp labels
are separate message inputs, not a required fixed timestamp.image_path, or real logo_svg_path, logo_image_path,
inline logo_svg or wordmark_text, brand colors, CTA and optional benefits.
stars defaults to 0. Ratings require approved proof_text.
An artwork path replaces the complete template; check its copy and CTA first.timing can override the
named pacing fields in record-chat.js; ending hold must be at least 0.5 seconds.safe_area keeps the conversation clear of the platform controls (QA-60).
Omitted: on for 9:16 canvases, off for other shapes. true uses the
review-finished-ad bands (top 220, bottom 400, right 140, left 0 px at
1080×1920, scaled to the canvas). An object such as {"bottom":480} overrides
single bands in output pixels; omitted keys keep the defaults. false restores
the old centred full-height phone exactly.safe_area on, the phone is the largest proportional size whose
conversation viewport sits inside the zone (an 8 px inset), centred unless that
is unsafe, then moved only as far as needed. At 1080×1920 that is zoom about
1.915 with the phone 16 px from the top. Every row is clipped to that viewport,
so the newest row is safe on every frame. The composer, home bar and group
avatars may sit in the bands; typed text reappears as the newest row.zoom is a ceiling while safe_area is on: kept when safe,
otherwise lowered to the safe maximum with a log line (the recipe seed
zoom: 2.1 becomes about 1.915). Set safe_area:false to keep it exactly.The send/receive MP3s are byte-identical to both archived Clinikally and Wonderbly builds. Keep them. No substitute ringtone, notification-cascade sound or generated pop. One cue per real text/attachment; none for typing or composer keystrokes. Picture reveals and cues share fixed output-frame times; the audible onset follows the first visible reveal frame. The mixer strips leading silence and limits peaks.
Full checkouts use assets/sfx. Text-only catalog packages use the hash-checked
scripts/sfx-embedded.json fallback. Keep that file byte for byte. --sfx-dir
can override the source explicitly. Missing, silent, corrupt or LFS-pointer audio
stops the render. After an intentional MP3 replacement, regenerate the embedded
copy with python3 tests/test_stitch.py --write-embedded.
Run node --test tests/test_chat.js, node --test tests/test_safe_area.js and
python3 -m pytest tests/test_stitch.py. Run one test file at a time; each test
opens and closes one Chromium.
Browser tests cover changing names/time/background, text-only chats, attachment
placement, blank-name rejection, inset hardware, dark/light chrome, group labels
after typing, Unicode composer text and long threads. test_safe_area.js walks
every frame of tests/fixtures/long-group-thread.json (16-message group thread,
wrapped punchline) and asserts the newest row stays above y 1520 and left of
x 940, that a bottom sheet in the band fails, and that safe_area:false keeps
the old layout. CI runs both browser files. Audio tests cover
fetched-package delivery and limited overlapping cues.
Fix the configuration error and rerender locally. UI defects never justify paid
generation. Watch the final for the selected name, readable bubbles, smooth scroll,
correct sender labels and sounds, complete last message and correct brand end card.
Use review-finished-ad for brand/copy review when called by the recipe.
The current renderer combines the fixed-frame repair with the lessons from the live-capture audit. Read [[references::references/imessage-reference.md]] before authoring.
PHONE.keep to the screen bottom and mark sheets data-safe-keep.© gooseworks-ai, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 25 other files (scripts, references, assets) in skills/ads/capabilities/render-imessage-chat of gooseworks-ai/goose-skills.
Open the folder on GitHubat commit c650c6d
Render Imessage Chat next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Render Imessage Chat this skillgooseworks-ai/goose-skills | 1.2k | — | ~3.1k | Automated safety check: Pass | MIT | |
| Explain Videolimin112/min-skill | 454 | — | ~2.4k | Automated safety check: Pass | None | |
| Hunk Launch Video Pipelinemodem-dev/hunk | 9.6k | — | ~5.5k | Automated safety check: Pass | MIT | |
| Qiaomu Cutjoeseesun/qiaomu-cut-skill | 372 | — | ~6.8k | Automated safety check: Notes | MIT | |
| ShowtimeFavioVazquez/showtime | 220 | — | ~3k | Automated safety check: Pass | MIT | |
| Terminal Demo Video Recorderliaohch3/claude-tap | 3.3k | — | ~545 | Automated safety check: Pass | MIT |
limin112/min-skill
Build a narrated explainer video from a concept — discussion → structure → HTML slide deck → narration script → TTS voice → subtitles → background music → Playwright screen recording → ffmpeg…
modem-dev/hunk
Produces captioned 1080p product videos of the Hunk terminal diff viewer by driving the real TUI headlessly and compositing frames in Chromium.
joeseesun/qiaomu-cut-skill
把一句话需求转成可复现、可验收视频工程的乔木智能剪辑导演。Use when the user asks to create, plan, edit, remix, explain, narrate, subtitle, animate, composite, or render a video—including one-line requests such as “制作一个科普视频:介绍…
FavioVazquez/showtime
A skill your agent uses when the user wants a video made, edited or finished: a launch or promo, product demo, explainer, trailer or teaser, tutorial or walkthrough, a screen recording turned into a…
liaohch3/claude-tap
Records a real tmux end-to-end run with asciinema, converts it to a GIF and MP4, and captures trace viewer screenshots with Playwright.
trustfuture/simon-skills
手绘白板风"边画边讲"讲解视频出片 skill(Excalidraw 风格逐笔动画 + 火山引擎配音 + 烧录字幕 + 品牌水印与片尾卡 + 横竖两张封面 + 各平台发布文案)。当用户说"做一期白板视频 / 边画边讲 / 手绘讲解视频 / 用 excalidraw 做视频 / whiteboard video",或要在本仓库里新建一期、改场景、换贴纸或真实…
gooseworks-ai/goose-skills
Scrape and search Reddit posts using Apify. An agent skill from gooseworks-ai/goose-skills.
gooseworks-ai/goose-skills
Generate or edit an image via any FAL image model (nano-banana edit, gpt-image, flux, ...), ROUTED THROUGH THE fal-proxy so it bills the Ads agent.
gooseworks-ai/goose-skills
Replace an existing video's opening with a supplied clip or free kinetic text hook while retaining and verifying every original body frame, audio, captions and ending.
gooseworks-ai/goose-skills
Scrape blog posts via RSS feeds (free, no API key) with Apify fallback for JS-heavy sites.
gooseworks-ai/goose-skills
Find leads by scraping engagers from a competitor's top LinkedIn posts.
gooseworks-ai/goose-skills
Assemble a ChatGPT chat-reveal video ad from a thread + timeline JSON — one continuous Playwright recording of a ChatGPT mobile chat (user types with the iOS keyboard up → taps send → keyboard…
Works with
Render a configurable iMessage conversation inside a properly framed phone, then a brand end card. Render Imessage Chat is an agent skill from gooseworks-ai/goose-skills. Render a configurable iMessage conversation inside a properly framed phone, then a brand end card.
Render Imessage Chat fits situations like: tasks that involve Messaging and chat bots; tasks that involve Video production; tasks that involve Music and audio generation.
Run `npx skills add gooseworks-ai/goose-skills --skill render-imessage-chat -a claude-code`. Or copy the skill folder (skills/ads/capabilities/render-imessage-chat in gooseworks-ai/goose-skills) into .claude/skills/render-imessage-chat in your project. Claude Code loads it when a task matches its description.
Run `npx skills add gooseworks-ai/goose-skills --skill render-imessage-chat -a codex`. Or copy the skill folder (skills/ads/capabilities/render-imessage-chat in gooseworks-ai/goose-skills) into .agents/skills/render-imessage-chat in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add gooseworks-ai/goose-skills --skill render-imessage-chat -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/render-imessage-chat, .gemini/skills/render-imessage-chat, .github/skills/render-imessage-chat and .opencode/skills/render-imessage-chat in your project.
Going by SKILL.md and its folder, Render Imessage Chat needs JavaScript and Python for the scripts in its folder and the command-line tools its instructions call (node, python3, npm and bash). Our summary lists: Python 3; Node.js.
SKILL.md contains no URLs. Its commands use npm, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Render Imessage Chat is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.1k tokens (SKILL.md is roughly 13k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.3k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Render Imessage Chat: Explain Video (limin112/min-skill, 454 stars), Hunk Launch Video Pipeline (modem-dev/hunk, 9.6k stars), Qiaomu Cut (joeseesun/qiaomu-cut-skill, 372 stars) and Showtime (FavioVazquez/showtime, 220 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
gooseworks-ai (a GitHub organization) maintains it in gooseworks-ai/goose-skills, which has 1,240 GitHub stars. The repository holds 273 skills in this directory. The repository was last updated on October 8, 2026.
Source: gooseworks-ai/goose-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.