Explain Video
limin112/min-skill
Build a narrated explainer video from a concept — discussion → structure → HTML slide deck → narration script → TTS voice → subtitles → background music → Playwright screen recording → ffmpeg…
Produces captioned 1080p product videos of the Hunk terminal diff viewer by driving the real TUI headlessly and compositing frames in Chromium.
$ npx skills add modem-dev/hunk --skill hunk-launch-video -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install modem-dev/hunk hunk-launch-video --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/modem-dev/hunk.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/hunk-launch-video .claude/skills/hunk-launch-video && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "hunk-launch-video" agent skill from https://github.com/modem-dev/hunk/tree/main/skills/hunk-launch-video into .claude/skills/hunk-launch-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hunk-launch-video", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/modem-dev/hunk/tree/main/skills/hunk-launch-videoType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add modem-dev/hunk --skill hunk-launch-video -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install modem-dev/hunk hunk-launch-video --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/modem-dev/hunk.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/hunk-launch-video .agents/skills/hunk-launch-video && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "hunk-launch-video" agent skill from https://github.com/modem-dev/hunk/tree/main/skills/hunk-launch-video into .agents/skills/hunk-launch-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hunk-launch-video", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add modem-dev/hunk --skill hunk-launch-video -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install modem-dev/hunk hunk-launch-video --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/modem-dev/hunk.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/hunk-launch-video .cursor/skills/hunk-launch-video && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "hunk-launch-video" agent skill from https://github.com/modem-dev/hunk/tree/main/skills/hunk-launch-video into .cursor/skills/hunk-launch-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hunk-launch-video", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/modem-dev/hunk.git --path skills/hunk-launch-video--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add modem-dev/hunk --skill hunk-launch-video -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install modem-dev/hunk hunk-launch-video --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/modem-dev/hunk.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/hunk-launch-video .gemini/skills/hunk-launch-video && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "hunk-launch-video" agent skill from https://github.com/modem-dev/hunk/tree/main/skills/hunk-launch-video into .gemini/skills/hunk-launch-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hunk-launch-video", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install modem-dev/hunk hunk-launch-videoInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add modem-dev/hunk --skill hunk-launch-video -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/modem-dev/hunk.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/hunk-launch-video .github/skills/hunk-launch-video && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "hunk-launch-video" agent skill from https://github.com/modem-dev/hunk/tree/main/skills/hunk-launch-video into .github/skills/hunk-launch-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hunk-launch-video", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add modem-dev/hunk --skill hunk-launch-video -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install modem-dev/hunk hunk-launch-video --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/modem-dev/hunk.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/hunk-launch-video .opencode/skills/hunk-launch-video && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "hunk-launch-video" agent skill from https://github.com/modem-dev/hunk/tree/main/skills/hunk-launch-video into .opencode/skills/hunk-launch-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hunk-launch-video", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
hunk-launch-videoProduces captioned 1080p product videos of the Hunk terminal diff viewer by driving the real TUI headlessly and compositing frames in Chromium.
Every terminal frame in these videos is the real Hunk TUI, with no screen recording or mockups. Three stages run in order: `capture.ts`, under Bun, drives Hunk over a PTY and saves styled keyframes as PNG; `compose.mjs`, under Node with Playwright, renders each PNG on a 1920x1080 HTML stage in Chromium with window chrome, cards and captions; and ffmpeg encodes the composited frames at 30fps to mp4 or webm.
Three recipes cover a single-feature demo, a full-release roundup based on a changelog and a custom video built from your own scenes and shots. The pipeline lives in `scripts/launch-video/` of a source checkout, never ships to npm and is Unix-only because the capture scripts run `/bin/bash`. Capture takes roughly three to six minutes and composition two to four, so commands need long timeouts, and `compose.mjs` needs Node 18 or later on the PATH. The `SCENES` variable limits a run to named scenes.
4 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 252f59d. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
bunffmpegbunxnodegitapt-getbrewnpmffprobeFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use bunx, git and npm, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Hunk Launch Video Pipeline loads about 5.5k tokens when it runs. Until then it costs about 65 tokens; SKILL.md has 2,644 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from modem-dev/hunk at commit 252f59d, republished under its MIT licence (© modem-dev). 2,644 words, ~5,548 tokens.
.claude/skills/hunk-launch-video/SKILL.md (or your agent's skills folder).Source-checkout only: the pipeline lives in scripts/launch-video/, which never ships to npm.
It can be used for pull-request demos as well as maintainer release videos. Unix-only — the
capture scripts exec /bin/bash.
Generates product videos where every terminal frame is the real Hunk TUI — no screen recording, no mockups. Three stages:
capture.ts (bun) drive Hunk over a PTY, snap styled keyframes to PNG
compose.mjs (node + Playwright) render each PNG on a 1920x1080 HTML stage in Chromium
ffmpeg encode the composited PNGs at 30fps to mp4/webmPlaywright controls headless Chromium: for each planned frame it loads the terminal PNG onto the HTML stage, applies the window chrome, cards, captions, and transition state, then screenshots the completed stage back to PNG. ffmpeg sequences those composited screenshots into the final videos.
The generic machinery (PTY driving, keyframe rendering, storyboard planning,
Chromium compositing, the stage template) is the @hunk/term-video workspace
package in packages/term-video/; scripts/launch-video/ holds only Hunk's
scenes, captions, and cards on top of it.
The pipeline is not release-specific. Choose the editorial scope, then use the same capture → composite → encode stages:
SHOTS for tutorials,
comparisons, announcements, or workflow explainers; follow the scene and
storyboard rules below.Expect ~3–6 min for capture and ~2–4 min for compose — run both with a long
timeout (or in the background); each logs per-snap / per-shot progress.
compose.mjs needs node ≥ 18 on PATH (bun alone is not enough).
# 0. dependencies (tuistory is a devDependency; ghostty-opentui arrives transitively)
bun install # if a postinstall hook fails in a sandbox, retry with --ignore-scripts
# 1. capture the current storyboard's default scenes. Output defaults to
# <repo>/.video-work/ regardless of cwd (pass a path argument to override),
# but the PROCESS must run from the repo root — see gotchas.
bun run scripts/launch-video/capture.ts
# 2. one-time portable compositor setup. Playwright installs a Chromium build
# that exactly matches its browser driver (see gotchas to reuse a system or
# sandbox browser instead).
printf '{"name":"hunk-video-work","private":true}\n' > .video-work/package.json
cd .video-work
bun add playwright playwright-core
bunx playwright install chromium
cd ..
# 3. composite the storyboard
node scripts/launch-video/compose.mjs .video-work
# 4. encode
cd .video-work
ffmpeg -y -f concat -safe 0 -i concat.txt -vf "format=yuv420p" -r 30 \
-c:v libx264 -preset slow -crf 18 -movflags +faststart launch.mp4
ffmpeg -y -f concat -safe 0 -i concat.txt -vf "format=yuv420p" -r 30 \
-c:v libvpx-vp9 -b:v 0 -crf 32 -row-mt 1 launch.webmOverride the default scene set to iterate on one or more scenes:
SCENES=review bun run scripts/launch-video/capture.ts # comma-separated scene namesScene names are the wants("...") guards in capture.ts's main(). SCENES=
replaces the canonical default scene set; compose.mjs preflights that every
frame its SHOTS table references exists in frames/ and fails fast listing
any missing ones, so a full composite still needs every referenced scene
captured at least once.
For a short test, demo, or one-feature announcement, capture and composite only the scene for that feature:
Pick one user-visible capability and find its scene name in the
wants("...") guards. If it does not have a scene, author one using the
guidance below. Capture only that scene:
SCENES=review bun run scripts/launch-video/capture.tsMake a scratch compositor beside the canonical one so its imports and repo-relative paths continue to work:
cp scripts/launch-video/compose.mjs scripts/launch-video/compose-one-feature.mjsIn the scratch copy, trim SHOTS to an opening card, only the selected
feature's frames, and an outro card. Rewrite those cards and captions for
the scoped cut. Sequence lengths must still match the captured frame names.
Composite into the same work directory, then run the normal ffmpeg commands with descriptive output names:
node scripts/launch-video/compose-one-feature.mjs .video-work
cd .video-work
ffmpeg -y -f concat -safe 0 -i concat.txt -vf "format=yuv420p" -r 30 \
-c:v libx264 -preset slow -crf 18 -movflags +faststart hunk-feature-demo.mp4
ffmpeg -y -f concat -safe 0 -i concat.txt -vf "format=yuv420p" -r 30 \
-c:v libvpx-vp9 -b:v 0 -crf 32 -row-mt 1 hunk-feature-demo.webm
cd ..
rm scripts/launch-video/compose-one-feature.mjsKeep the scratch compositor uncommitted. The canonical compose.mjs remains
the checked-in reference storyboard. If you added a capture scene only to make
PR evidence, revert that scene after encoding; retain it only when it is useful
checked-in demo coverage and belongs to the submitted change.
CHANGELOG.md. If it has a hand-written
Highlights list (0.18.0 has one; Changesets does not generate them), use
that list as the storyboard. Otherwise distill 4–6 user-visible headlines
from the Minor Changes — per-PR entries are too granular to shoot — and
confirm the shortlist with the user before capturing.SCENES to every scene referenced by the full storyboard, capture and
composite it, then encode both formats using the main workflow above.hunk-release invoked this workflow, return the approved MP4 and WebM to that skill for versioned naming and GitHub user-attachment embedding; do not upload or edit the public release without its confirmation gate.The capture machinery is reusable, but the storyboard is editorial content for one video. Rewrite it to match the video's scope. The checked-in reference is a single-feature Git-history video, not a frozen release artifact:
compose.mjs: the whole SHOTS table; opening, feature, and outro cards;
every caption; camera targets; and callout rectangles. A NEW badge is a
claim about the video at hand, so drop or move it as features age.capture.ts: SCENES selects from a reusable scene library. With no
override it captures only the current storyboard's default scene; update
that default whenever the canonical storyboard changes. Hunk-side glue
(launchHunk, launchHunkShell, demo repositories, and the keyboard probe)
remains reusable.Reusable machinery lives in @hunk/term-video (packages/term-video/) —
extend it there, don't fork it into the scripts: createKeyframer,
launchApp/launchShell, createCommandWrapper, typeCommand,
ensureKeyboardIsLive, makeSceneFilter (src/capture.ts); the unit-tested
storyboard planner with the caption/timing semantics (src/plan.mjs);
composeStoryboard with font/Chromium resolution and the missing-keyframe
preflight (src/compose.mjs); and the stage template (src/stage.html).
Sandbox-specific bullets are marked; each cost real debugging time.
Run capture.ts with bun from the repo root. tuistory uses subpath
self-imports (tuistory/pty) that only resolve inside this repo's
node_modules; running the script from elsewhere resolves tuistory from
bun's global cache and crashes. (Output location is unaffected — it defaults
to <repo>/.video-work/ via import.meta.url.)
ghostty-opentui is a transitive dep (via tuistory) with an exports map:
import "ghostty-opentui/image" (not .../dist/image.js), resolved
relative to tuistory — @hunk/term-video/capture's createKeyframer does
the Bun.resolveSync dance.
Playwright must match the Chromium it drives. The portable setup above
installs playwright and playwright-core together, then downloads their
matching Chromium build. It works on macOS and Linux and is preferred when
bandwidth and browser downloads are available; leave CHROMIUM_PATH unset
so Playwright uses that managed browser. On Linux, if Chromium reports
missing system libraries, run bunx playwright install-deps chromium (it
may require sudo) before retrying.
To reuse an existing system, CI, or sandbox Chromium instead, install the
playwright-core version provided by that environment and set its executable
explicitly:
cd .video-work
bun add playwright-core@<matching-version>
cd ..
CHROMIUM_PATH=/path/to/chromium node scripts/launch-video/compose.mjs .video-workCommon executable locations include $(command -v chromium) or
$(command -v google-chrome) on Linux and
/Applications/Google Chrome.app/Contents/MacOS/Google Chrome on macOS.
In an environment with a preinstalled Playwright toolchain, read that
toolchain's package.json to get the exact driver version. For example, the
Anthropic sandbox exposes it through /opt/pw-browsers/.links/*:
cat "$(cat /opt/pw-browsers/.links/* | head -1)/package.json" | grep '"version"'
# e.g. "1.56.1" -> bun add playwright-core@1.56.1compose.mjs picks its browser as $CHROMIUM_PATH, then
/opt/pw-browsers/chromium when present, then Playwright's managed browser.
If a dependency update leaves Playwright asking for an uninstalled browser
revision, either rerun bunx playwright install chromium in .video-work/
or set CHROMIUM_PATH to a known system browser such as /usr/bin/chromium.
Give .video-work/ its own package.json before bun add. Without
one, bun walks up and installs into the repo's package.json — revert with
git checkout package.json bun.lock if that happens.
Chromium needs --allow-file-access-from-files (already in
compose.mjs): the stage samples each keyframe through a canvas to
color-match the window background, and file:// images taint the canvas
without it.
mp4 needs an ffmpeg with libx264. Sandbox: apt-get install ffmpeg
(run apt-get update first if packages 404). macOS: brew install ffmpeg.
Verify ffmpeg -encoders | grep -E 'libx264|libvpx-vp9' shows both before
encoding — playwright's bundled ffmpeg-*/ffmpeg-linux only does VP8/WebM
and cannot produce the mp4.
Caption font: JetBrains Mono ships inside ghostty-opentui;
findCaptionFont in packages/term-video/src/compose.mjs searches bun's
isolated layout (node_modules/.bun/node_modules/…) then a hoisted
node_modules/…. If it still throws caption font not found, locate the
file with find node_modules -name jetbrains-mono-nerd.ttf and pass it as
fontPath to composeStoryboard.
TZ=UTC, so day groups and relative-age labels remain useful on
future runs. Preserve that policy in custom history scenes.createDemoRepo() and launchHunkShell() are hunk-side glue in
the script (git repo built from examples/2-mini-app-refactor; interactive
bash with a real hunk command on PATH and a clean ❯ prompt); snap,
typeCommand, launchApp/launchShell, and createCommandWrapper come
from @hunk/term-video/capture.waitForText on scene-specific content before the first snap, and
call ensureKeyboardIsLive() before scripted keypresses — the first key
after startup can be dropped (real race, the helper toggles ? to prove
keys land).j/k/character captured as its own frame and played back at
0.2–0.3s per frame. Prefer this over sparse keyframes: three stills read as
a slideshow, per-press frames read as motion.renderTerminalToImage auto-trims trailing blank rows, so short outputs
(CLI scenes) produce short PNGs — the stage handles this by sampling the
image's bottom-left pixel and painting the window body to match.manifest.json is a capture-side inventory of the current run only;
compose.mjs ignores it (frames resolve by name from SHOTS), and after a
SCENES= run it is partial while frames/ stays cumulative.examples/9-agent-markup-notes (launch with --experimental), extension
scenes from examples/extensions/ loaded via --extension <path> (explicit
paths skip the repo trust prompt). The pager pipe is git diff | hunk pager
— bare hunk on piped stdin prints help. Sidebar toggle is s; comment
draft is c, save with Ctrl+S (\x13).SHOTS is the whole edit: one entry per shot, dur in seconds, played as
unique frames + per-frame durations in an ffmpeg concat list (holds cost one
frame, so runtime is dominated by transitions, not length).capKey is caption identity: the caption slides in only when capKey
changes, and continuation shots that share a capKey without restating
caption keep the previous caption on screen. Sequences (walks, typing) are
generated with Array.from spreads.selected = 2..4 loop produces history-range-2..4, consumed by a
three-entry Array.from spread in SHOTS. Change one side and the other
breaks — the preflight check names any frame that's missing.enter: true fades/scales the surface in — use it for cards and the first
terminal shot only.camera: { x, y, scale } targets and
highlight: { x, y, width, height, label? } rectangles. motion controls
the transition length in seconds. The planner interpolates camera changes
and outline geometry, while the stage keeps the camera inside the captured
image and paints an animated glow around the source-aligned region. Set the
same cameraKey or highlightKey on related keyframes when their normalized
coordinates share one capture geometry. Cross-image camera changes cut to
their target unless cameraKey explicitly permits a pan, and outlines never
leak across unrelated images.<span class="badge">NEW</span> amber pill,
<span class="hl"> amber highlight, <span class="dim"> muted. Cards use
badge / h1/h2 / sub / cmds+cmd / foot classes from
packages/term-video/src/stage.html.Treat camera and highlight as one composition. Both use normalized source
coordinates, but the stage projects highlights through the active camera. A
rectangle that fits within the source can still lose an edge after zooming.
Use this framing process:
motion around 0.7–0.9s for a deliberate move rather than a
cut disguised as animation.camera.scale.cameraKey or highlightKey only when captures use the same source
geometry. This allows pans and outline morphs across related captures;
unrelated keyframes cut or fade separately.The outline should direct attention, not become the subject. Use one callout at a time, keep labels short, and remove the outline once the viewer has enough context to follow the interaction unaided.
Terminal commands and their results must be readable at normal playback size. Never rely on a full-width terminal prompt or output region as the only way the viewer can understand a command scene; text that looks acceptable in a 1080p source frame is often illegible in an embedded player or social feed.
Use this default treatment:
cmd card or an oversized editorial callout immediately before the real
terminal result. A typing animation may remain for motion, but it does not
replace the large command treatment.@hunk/term-video rather than baking one-off image
edits into a storyboard.Treat command legibility as a release gate: if the command or its result cannot be read when the 1920x1080 video is displayed at 50% size, revise the shot.
npm view hunkdiff dist-tags. A prerelease needs npm i -g hunkdiff@beta;
brew install hunk only serves stable (homebrew-core Autobump, lags npm) —
omit brew on prerelease cards.examples/extensions/, not shipped features — caption them
with a dimmed example: prefix. The real features are the APIs (sidebars,
file views, commands, dialogs).shell — …) rather than naming a shell the
capture doesn't launch.--experimental; say so on the outro card.Eyeball keyframes in .video-work/frames/ (Read renders PNGs) after
capture — especially new scenes — before compositing.
Inspect every command scene at 50% display size. Confirm the exact command is shown in large type and the meaningful real output is zoomed tightly enough to read; a readable caption does not compensate for unreadable terminal text.
Composite and encode the MP4 first. Inspect it before spending time on the slower VP9/WebM encode; produce both final formats only after the visual pass.
After encoding, return to the repository root, set VIDEO to the produced
MP4, and inspect a settled frame for each callout, a mid-animation point,
each new scene, and the outro:
VIDEO=.video-work/hunk-feature-demo.mp4 # or .video-work/launch.mp4
ffmpeg -y -ss 2 -i "$VIDEO" -frames:v 1 -update 1 .video-work/check.png
ffprobe -v error -show_entries format=duration,size \
-show_entries stream=codec_name,width,height,r_frame_rate \
-of default=noprint_wrappers=1 "$VIDEO"Captions must persist through extracted animation frames. Every callout must show all four borders, keep its label clear of terminal text, leave visible padding around its subject, and avoid clipping right-aligned metadata.
Compare the storyboard planner's reported duration with ffprobe; they
should agree within one frame. The concat manifest declares the PNG input
rate so 30 fps animation timestamps stay exact. Investigate larger drift
before delivery.
Outputs stay under .video-work/: the full-release recipe creates
launch.mp4/launch.webm, while the single-feature recipe above creates
hunk-feature-demo.mp4/hunk-feature-demo.webm. .video-work/ is
gitignored — never commit the video or its frames. For a standalone video
request, send both files to the user directly (mp4: social/Slack; webm: web
embeds), report duration and file sizes, and flag if the mp4 exceeds ~10 MB
(Slack) or ~15 MB (X). When invoked by hunk-release, hand both files back
to that workflow instead; it owns versioned filenames, GitHub's
user-attachment limit, public embedding, and inline-player verification.
Copy them elsewhere only if the user names a destination.
© modem-dev, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/hunk-launch-video of modem-dev/hunk.
Open the folder on GitHubat commit 252f59d
Hunk Launch Video Pipeline next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Hunk Launch Video Pipeline this skillmodem-dev/hunk | 9.5k | — | ~5.5k | Automated safety check: Pass | MIT | |
| Explain Videolimin112/min-skill | 359 | — | ~2.4k | Automated safety check: Pass | None | |
| Terminal Demo Video Recorderliaohch3/claude-tap | 3.3k | — | ~545 | Automated safety check: Pass | MIT | |
| Whiteboard Videotrustfuture/simon-skills | 311 | — | ~1.8k | Automated safety check: Notes | MIT | |
| Cs Code VideoChenShuo2004/cs-skills | 191 | — | ~2.1k | Automated safety check: Pass | MIT | |
| Cloud Screencastoratis/LISA | 175 | — | ~3.1k | Automated safety check: Warn | MIT |
limin112/min-skill
Build a narrated explainer video from a concept — discussion → structure → HTML slide deck → narration script → TTS voice → subtitles → background music → Playwright screen recording → ffmpeg…
liaohch3/claude-tap
Records a real tmux end-to-end run with asciinema, converts it to a GIF and MP4, and captures trace viewer screenshots with Playwright.
trustfuture/simon-skills
手绘白板风"边画边讲"讲解视频出片 skill(Excalidraw 风格逐笔动画 + 火山引擎配音 + 烧录字幕 + 品牌水印与片尾卡 + 横竖两张封面 + 各平台发布文案)。当用户说"做一期白板视频 / 边画边讲 / 手绘讲解视频 / 用 excalidraw 做视频 / whiteboard video",或要在本仓库里新建一期、改场景、换贴纸或真实…
ChenShuo2004/cs-skills
用代码做动画视频:页面暴露 render(t),Playwright 逐帧截图 + FFmpeg 合成 mp4,可接合成配乐、出图和配音。通用模式先明确主题、规格、风格和声音,出风格卡、分镜与关键帧后逐镜制作;Vibe知识大赏模式额外查证来源、记录真实素材许可、先渲 10 秒样片。触发词包括…
oratis/LISA
Record a clean product demo video of a web app on a disposable cloud VM — provision a GCE instance, install Xvfb + Chrome + ffmpeg + real fonts, deploy the app, drive the UI deterministically with…
fabricioctelles/skills
Produce a short motion-graphics video ad — a 15s Facebook/Instagram/TikTok spot — as a rendered MP4.
modem-dev/hunk
Maintainer workflow for preparing, publishing, verifying and curating Hunk releases, with confirmation gates before tags, publishes and public edits.
modem-dev/hunk
Interacts with live Hunk diff review sessions via CLI. Inspects review focus, navigates files, hunks, and exact lines, reloads session contents, adds inline…
modem-dev/hunk
Maps the hunkdiff/extension API for building Hunk terminal diff viewer extensions: panes, file views, commands, dialogs, themes, VCS backends and lifecycle events.
Works with
Categories
Produces captioned 1080p product videos of the Hunk terminal diff viewer by driving the real TUI headlessly and compositing frames in Chromium. Every terminal frame in these videos is the real Hunk TUI, with no screen recording or mockups.mjs`, under Node with Playwright, renders each PNG on a 1920x1080 HTML stage in Chromium with window chrome, cards and captions; and ffmpeg encodes the composited frames at 30fps to mp4 or webm.
Hunk Launch Video Pipeline fits situations like: making a short demo video of a single Hunk feature; producing a release roundup video from a changelog; re-capturing one scene while iterating on a video.
Run `npx skills add modem-dev/hunk --skill hunk-launch-video -a claude-code`. Or copy the skill folder (skills/hunk-launch-video in modem-dev/hunk) into .claude/skills/hunk-launch-video in your project. Claude Code loads it when a task matches its description.
Run `npx skills add modem-dev/hunk --skill hunk-launch-video -a codex`. Or copy the skill folder (skills/hunk-launch-video in modem-dev/hunk) into .agents/skills/hunk-launch-video in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add modem-dev/hunk --skill hunk-launch-video -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/hunk-launch-video, .gemini/skills/hunk-launch-video, .github/skills/hunk-launch-video and .opencode/skills/hunk-launch-video in your project.
Going by SKILL.md and its folder, Hunk Launch Video Pipeline needs the command-line tools its instructions call (bun, ffmpeg, bunx, node, git and apt-get). Our summary lists: A source checkout of the Hunk repository; Bun, plus Node 18 or later with Playwright; ffmpeg; A Unix-like system with /bin/bash.
SKILL.md contains no URLs. Its commands use git and npm, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Hunk Launch Video Pipeline is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 5.5k tokens (SKILL.md is roughly 22k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Hunk Launch Video Pipeline: Explain Video (limin112/min-skill, 359 stars), Terminal Demo Video Recorder (liaohch3/claude-tap, 3.3k stars), Whiteboard Video (trustfuture/simon-skills, 311 stars) and Cs Code Video (ChenShuo2004/cs-skills, 191 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
modem-dev (a GitHub organization) maintains it in modem-dev/hunk, which has 9,521 GitHub stars. The repository holds 4 skills in this directory. The repository was last updated on October 6, 2026.
Source: modem-dev/hunk on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.