Hook Development for Claude Code Plugins
anthropics/claude-plugins-official
Explains how to write Claude Code plugin hooks, both prompt-based checks and bash commands, for events such as PreToolUse, Stop and SessionStart.
A skill your agent uses when building or modifying Minecraft server plugins for Paper, Spigot, or Bukkit, including plugin.yml setup, commands, listeners, schedulers, player state, team or arena…
$ npx skills add github/awesome-copilot --skill minecraft-plugin-development -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install github/awesome-copilot minecraft-plugin-development --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/github/awesome-copilot.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/minecraft-plugin-development .claude/skills/minecraft-plugin-development && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "minecraft-plugin-development" agent skill from https://github.com/github/awesome-copilot/tree/main/skills/minecraft-plugin-development into .claude/skills/minecraft-plugin-development/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "minecraft-plugin-development", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/github/awesome-copilot/tree/main/skills/minecraft-plugin-developmentType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add github/awesome-copilot --skill minecraft-plugin-development -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install github/awesome-copilot minecraft-plugin-development --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/github/awesome-copilot.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/minecraft-plugin-development .agents/skills/minecraft-plugin-development && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "minecraft-plugin-development" agent skill from https://github.com/github/awesome-copilot/tree/main/skills/minecraft-plugin-development into .agents/skills/minecraft-plugin-development/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "minecraft-plugin-development", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add github/awesome-copilot --skill minecraft-plugin-development -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install github/awesome-copilot minecraft-plugin-development --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/github/awesome-copilot.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/minecraft-plugin-development .cursor/skills/minecraft-plugin-development && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "minecraft-plugin-development" agent skill from https://github.com/github/awesome-copilot/tree/main/skills/minecraft-plugin-development into .cursor/skills/minecraft-plugin-development/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "minecraft-plugin-development", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/github/awesome-copilot.git --path skills/minecraft-plugin-development--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add github/awesome-copilot --skill minecraft-plugin-development -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install github/awesome-copilot minecraft-plugin-development --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/github/awesome-copilot.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/minecraft-plugin-development .gemini/skills/minecraft-plugin-development && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "minecraft-plugin-development" agent skill from https://github.com/github/awesome-copilot/tree/main/skills/minecraft-plugin-development into .gemini/skills/minecraft-plugin-development/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "minecraft-plugin-development", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install github/awesome-copilot minecraft-plugin-developmentInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add github/awesome-copilot --skill minecraft-plugin-development -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/github/awesome-copilot.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/minecraft-plugin-development .github/skills/minecraft-plugin-development && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "minecraft-plugin-development" agent skill from https://github.com/github/awesome-copilot/tree/main/skills/minecraft-plugin-development into .github/skills/minecraft-plugin-development/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "minecraft-plugin-development", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add github/awesome-copilot --skill minecraft-plugin-development -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install github/awesome-copilot minecraft-plugin-development --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/github/awesome-copilot.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/minecraft-plugin-development .opencode/skills/minecraft-plugin-development && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "minecraft-plugin-development" agent skill from https://github.com/github/awesome-copilot/tree/main/skills/minecraft-plugin-development into .opencode/skills/minecraft-plugin-development/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "minecraft-plugin-development", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
minecraft-plugin-developmentA skill your agent uses when building or modifying Minecraft server plugins for Paper, Spigot, or Bukkit, including plugin.yml setup, commands, listeners, schedulers, player state, team or arena…
Minecraft Plugin Development is an agent skill from github/awesome-copilot, published by the product's own GitHub organization. Use this skill when building or modifying Minecraft server plugins for Paper, Spigot, or Bukkit, including plugin.yml setup, commands, listeners, schedulers, player state, team or arena systems, persistent progression, economy or profile data, configuration files, Adventure text, and version-safe API usage. Trigger for requests like "build a Minecraft plugin", "add a Paper command", "fix a Bukkit listener", "create plugin.yml", "implement a minigame mechanic", "add a perk or quest system", or "debug server plugin…
Its SKILL.md is about 3.2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 9 other files, including reference files (for example `references/bootstrap-registration.md`, `references/build-test-and-runtime-validation.md` and `references/config-data-and-async.md`).
It sits in Agent Workflows, covering Hooks and plugins. The repository describes itself as: Community-contributed instructions, agents, skills, and configurations to help you make the most of GitHub Copilot. The licence is MIT.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 727ff2e. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are java and yaml).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Minecraft Plugin Development loads about 3.2k tokens when it runs, and up to ~13k if it reads all its reference files. Until then it costs about 140 tokens; SKILL.md has 1,411 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from github/awesome-copilot at commit 727ff2e, republished under its MIT licence (© github). 1,411 words, ~3,187 tokens.
.claude/skills/minecraft-plugin-development/SKILL.md (or your agent's skills folder). This skill also uses 8 other files; get the full folder from GitHub.Use this skill for Minecraft server plugin work in the Paper, Spigot, and Bukkit ecosystem.
This skill is especially useful for gameplay-heavy plugins such as combat systems, wave or boss encounters, war or team modes, arenas, kit systems, cooldown-based abilities, scoreboards, and config-driven game rules.
For grounded implementation patterns drawn from real Paper plugins, load these references as needed:
references/project-patterns.md for high-level architecture patterns seen in real gameplay pluginsreferences/bootstrap-registration.md for onEnable, command wiring, listener registration, and shutdown expectationsreferences/state-sessions-and-phases.md for player session modeling, game phases, match state, and reconnect-safe logicreferences/config-data-and-async.md for config managers, database-backed player data, async flushes, and UI refresh tasksreferences/maps-heroes-and-feature-modules.md for map rotation, hero or class systems, and modular feature growthreferences/minigame-instance-flow.md for arena instances, countdowns, loot refreshes, wave systems, visibility isolation, and entity-to-game ownershipreferences/persistent-progression-and-events.md for long-running PvP servers with profiles, perks, buffs, quests, economy, custom domain events, and extension registriesreferences/build-test-and-runtime-validation.md for Maven or Gradle packaging, shaded dependencies, generated resources, soft dependencies, config validation commands, and first-round server test plansplugin.yml, commands, tab completion, listeners, schedulers, configs, permissions, Adventure text, player state, minigame flow, arena instances, map copies, loot, waves, persistent profiles, perks, buffs, quests, economy, and PvP/PvE game loopsIf the user says "Minecraft plugin" but the stack is unclear, first determine whether the project is Paper/Spigot/Bukkit or a modding stack.
When this skill triggers:
plugin.yml, the main plugin class, and command or listener registration.If the plugin is gameplay-heavy or stateful, read references/project-patterns.md and references/state-sessions-and-phases.md before editing.
If the task touches arena isolation, map instances, chest or resource refills, wave spawning, route voting, spectator visibility, or game-specific chat, also read references/minigame-instance-flow.md.
If the task touches persistent player progression, profile saves, economy rewards, perks, buffs, quests, custom combat events, or long-running shared PvP servers, also read references/persistent-progression-and-events.md.
If the task touches build files, plugin.yml metadata, shaded dependencies, generated resource output, deployment to a test server, optional plugin integrations, or release validation, also read references/build-test-and-runtime-validation.md.
Check these first when present:
plugin.ymlpom.xml, build.gradle, or build.gradle.ktsJavaPluginconfig.yml, messages, kits, arenas, or custom YAML filestarget/classes, build/resources, or copied plugin jarsWhen adding commands, permissions, or listeners, update the relevant registration points in the same change:
plugin.ymlonEnableFor gameplay plugins, prefer explicit state objects over duplicated flags:
When the feature affects match-heavy minigames or persistent-brawl gameplay, look for hidden state transitions first before patching symptoms.
For multi-arena plugins, isolate per-game visibility, chat recipients, scoreboards, loot, and entity ownership. Do not let one arena observe or mutate another arena by accident.
When the feature includes damage, cooldowns, rewards, durations, messages, map settings, or toggles:
For new commands:
plugin.ymlPlayerMinimal registration shape:
commands:
arena:
description: Join or leave an arena
usage: /arena <join|leave>@Override
public void onEnable() {
ArenaCommand command = new ArenaCommand(gameService);
PluginCommand arena = getCommand("arena");
if (arena != null) {
arena.setExecutor(command);
arena.setTabCompleter(command);
}
}For event listeners:
For timers, rounds, countdowns, cooldowns, or periodic checks:
Main-thread handoff shape:
Bukkit.getScheduler().runTaskAsynchronously(plugin, () -> {
PlayerData data = repository.load(playerId);
Bukkit.getScheduler().runTask(plugin, () -> {
Player player = Bukkit.getPlayer(playerId);
if (player != null && player.isOnline()) {
scoreboard.update(player, data);
}
});
});For per-player or per-match state:
PlayerUUID for persistent tracking unless a live player object is strictly neededWhen the project uses Adventure or MiniMessage:
Pay extra attention when editing:
onDisableWhen implementing or revising plugin code:
plugin.yml, config files, build files, or resourcesWhen the requested change touches plugin startup, async data, match flow, class systems, or rotating maps, consult the matching reference file before editing.
Before finishing, verify as many of these as the task allows:
plugin.yml matches the implemented behaviorCommandSender to Player without checkingplugin.ymlPlayer objects as long-lived map keys when UUID is safertarget/classes or build/resources instead of source files under src/main/resourcesFor substantial requests, structure work like this:
For small requests, keep the answer concise but still mention any needed plugin.yml, config, or lifecycle updates.
© github, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 8 other files (references) in skills/minecraft-plugin-development of github/awesome-copilot.
Open the folder on GitHubat commit 727ff2e
We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in github/awesome-copilot, which our catalogue first saw on October 7, 2026.
Minecraft Plugin Development next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Minecraft Plugin Development this skillgithub/awesome-copilot | 40k | 1 repos | ~3.2k | Automated safety check: Pass | MIT | |
| Hook Development for Claude Code Pluginsanthropics/claude-plugins-official | 37k | 11 repos | ~4.1k | Automated safety check: Notes | Apache-2.0 | |
| Claude Code Agent Developmentanthropics/claude-plugins-official | 37k | 8 repos | ~2.8k | Automated safety check: Pass | Apache-2.0 | |
| Claude Code Skill Developer Guidediet103/claude-code-infrastructure-showcase | 10k | 10 repos | ~3.5k | Automated safety check: Pass | MIT | |
| Plugin Settings Patternanthropics/claude-plugins-official | 37k | 7 repos | ~3k | Automated safety check: Pass | Apache-2.0 | |
| MCP Integration for Pluginsanthropics/claude-plugins-official | 37k | 11 repos | ~3.1k | Automated safety check: Pass | Apache-2.0 |
anthropics/claude-plugins-official
Explains how to write Claude Code plugin hooks, both prompt-based checks and bash commands, for events such as PreToolUse, Stop and SessionStart.
anthropics/claude-plugins-official
Explains how to write agents for Claude Code plugins: the markdown file with YAML frontmatter, trigger descriptions, model and color settings, and system prompt design.
diet103/claude-code-infrastructure-showcase
A guide to creating and managing Claude Code skills with auto-activation: skill-rules.json triggers, hooks, enforcement levels, YAML frontmatter and progressive disclosure.
anthropics/claude-plugins-official
Shows how Claude Code plugins keep per-project settings and state in .claude/plugin-name.local.md files with YAML frontmatter and a markdown body.
anthropics/claude-plugins-official
Explains how to bundle Model Context Protocol servers in a Claude Code plugin, covering config files, stdio, SSE, HTTP and WebSocket server types, and authentication.
anthropics/claude-plugins-official
Explains how to write Claude Code slash commands: Markdown files with YAML frontmatter, arguments, file references, bash context and interactive prompts.
github/awesome-copilot
Maps an unfamiliar codebase into seven evidence-backed documents in docs/codebase/, using a scan script and templates, for onboarding or architecture write-ups.
github/awesome-copilot
Designs Azure infrastructure from a natural-language description, or diagrams an existing resource group, then refines the design through conversation and deploys it with Bicep.
github/awesome-copilot
Generates, edits and validates draw.io files with correct mxGraph XML, covering flowcharts, architecture, sequence, ER and UML class diagrams.
github/awesome-copilot
Cleans raw credit data and screens variables before loan modeling, dropping unstable, noisy or redundant features and writing an Excel report of every step.
github/awesome-copilot
Builds a warm, browser-based daily focus board the user updates by talking to their agent, with Eisenhower priorities, a brain-dump box and kind not-today carryover.
github/awesome-copilot
End-to-end skill for building, testing, linting, versioning, and publishing a production-grade Python library to PyPI.
Categories
A skill your agent uses when building or modifying Minecraft server plugins for Paper, Spigot, or Bukkit, including plugin.yml setup, commands, listeners, schedulers, player state, team or arena…. Minecraft Plugin Development is an agent skill from github/awesome-copilot, published by the product's own GitHub organization.yml setup, commands, listeners, schedulers, player state, team or arena systems, persistent progression, economy or profile data, configuration files, Adventure text, and version-safe API usage.
Minecraft Plugin Development fits situations like: modifying Minecraft server plugins for Paper; including plugin.yml setup; persistent progression; configuration files.
Run `npx skills add github/awesome-copilot --skill minecraft-plugin-development -a claude-code`. Or copy the skill folder (skills/minecraft-plugin-development in github/awesome-copilot) into .claude/skills/minecraft-plugin-development in your project. Claude Code loads it when a task matches its description.
Run `npx skills add github/awesome-copilot --skill minecraft-plugin-development -a codex`. Or copy the skill folder (skills/minecraft-plugin-development in github/awesome-copilot) into .agents/skills/minecraft-plugin-development in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add github/awesome-copilot --skill minecraft-plugin-development -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/minecraft-plugin-development, .gemini/skills/minecraft-plugin-development, .github/skills/minecraft-plugin-development and .opencode/skills/minecraft-plugin-development in your project.
SKILL.md names no scripts, command-line tools or credentials: Minecraft Plugin Development is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Minecraft Plugin Development is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.2k tokens (SKILL.md is roughly 13k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 9.8k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Minecraft Plugin Development: Hook Development for Claude Code Plugins (anthropics/claude-plugins-official, 37k stars), Claude Code Agent Development (anthropics/claude-plugins-official, 37k stars), Claude Code Skill Developer Guide (diet103/claude-code-infrastructure-showcase, 10k stars) and Plugin Settings Pattern (anthropics/claude-plugins-official, 37k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
github (a GitHub organization, an official publisher) maintains it in github/awesome-copilot, which has 39,748 GitHub stars. The repository holds 417 skills in this directory. The repository was last updated on October 7, 2026.
Source: github/awesome-copilot on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.