Design System
affaan-m/ECC
Generate a design system from an existing codebase or audit one for visual consistency: extract tokens (colors, typography, spacing, shadows) into design-tokens.json and CSS custom properties with…
Designs a deliberate sequence of offers (attraction, upsell, downsell, continuity) so a new customer generates enough cash within ~30 days to fund acquiring the next one - Alex Hormozi's…
$ npx skills add getagentseal/founder-playbook --skill money-models -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install getagentseal/founder-playbook money-models --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/getagentseal/founder-playbook.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/money-models .claude/skills/money-models && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "money-models" agent skill from https://github.com/getagentseal/founder-playbook/tree/main/skills/money-models into .claude/skills/money-models/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "money-models", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/getagentseal/founder-playbook/tree/main/skills/money-modelsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add getagentseal/founder-playbook --skill money-models -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install getagentseal/founder-playbook money-models --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/getagentseal/founder-playbook.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/money-models .agents/skills/money-models && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "money-models" agent skill from https://github.com/getagentseal/founder-playbook/tree/main/skills/money-models into .agents/skills/money-models/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "money-models", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add getagentseal/founder-playbook --skill money-models -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install getagentseal/founder-playbook money-models --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/getagentseal/founder-playbook.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/money-models .cursor/skills/money-models && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "money-models" agent skill from https://github.com/getagentseal/founder-playbook/tree/main/skills/money-models into .cursor/skills/money-models/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "money-models", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/getagentseal/founder-playbook.git --path skills/money-models--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add getagentseal/founder-playbook --skill money-models -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install getagentseal/founder-playbook money-models --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/getagentseal/founder-playbook.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/money-models .gemini/skills/money-models && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "money-models" agent skill from https://github.com/getagentseal/founder-playbook/tree/main/skills/money-models into .gemini/skills/money-models/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "money-models", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install getagentseal/founder-playbook money-modelsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add getagentseal/founder-playbook --skill money-models -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/getagentseal/founder-playbook.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/money-models .github/skills/money-models && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "money-models" agent skill from https://github.com/getagentseal/founder-playbook/tree/main/skills/money-models into .github/skills/money-models/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "money-models", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add getagentseal/founder-playbook --skill money-models -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install getagentseal/founder-playbook money-models --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/getagentseal/founder-playbook.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/money-models .opencode/skills/money-models && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "money-models" agent skill from https://github.com/getagentseal/founder-playbook/tree/main/skills/money-models into .opencode/skills/money-models/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "money-models", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
money-modelsDesigns a deliberate sequence of offers (attraction, upsell, downsell, continuity) so a new customer generates enough cash within ~30 days to fund acquiring the next one - Alex Hormozi's…
Money Models is an agent skill from getagentseal/founder-playbook. Designs a deliberate sequence of offers (attraction, upsell, downsell, continuity) so a new customer generates enough cash within ~30 days to fund acquiring the next one - Alex Hormozi's client-financed acquisition. Use when customers buy once and never again, when CAC eats all the profit, when you can't afford to advertise profitably, when the business grows but cash shrinks, when you sell one product at one price, when deciding what to sell first or next, or when structuring upsells, downsells, payment plans…
Its SKILL.md is about 4.4k tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files (for example `cases.md`, `examples.md` and `frameworks.md`).
The repository describes itself as: 15 proven business books distilled into AI-native skills. Works with Claude Code, ChatGPT, Gemini, Cursor. The licence is MIT.
8 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit e811e63. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Money Models loads about 4.4k tokens when it runs. Until then it costs about 171 tokens; SKILL.md has 2,195 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from getagentseal/founder-playbook at commit e811e63, republished under its MIT licence (© getagentseal). 2,195 words, ~4,428 tokens.
.claude/skills/money-models/SKILL.md (or your agent's skills folder). This skill also uses 4 other files; get the full folder from GitHub.Note: This skill is independent analysis and commentary, not a reproduction of the original text. It synthesizes the book's core ideas with modern startup practice, surfaces where frameworks are outdated or incomplete, and integrates perspectives from adjacent disciplines. For the full argument and context, read the original book.
"A Money Model is a sequence of offers." - Alex Hormozi
A money model is not a single offer - it's a deliberate SEQUENCE of offers, timed so a new customer produces enough cash in the first ~30 days to pay for acquiring and serving the next one.
Most businesses have one product at one price. They spend money to get a customer, then wait months or years to earn it back. That works only if you already have deep cash reserves or investors. Everyone else runs out of money first. The money model fixes the speed of payback, not just the total profit.
This is the third book in Hormozi's sequence: 100m-offers answers "what do I sell?", 100m-leads answers "how do I get attention?", and this one answers "how do I get them to buy - and buy fast enough that cash stops being the constraint?"
Recover the full cost to acquire AND serve a customer within 30 days.
The mechanism is a credit card's ~30-day interest-free float:
Put ad spend on the card
→ acquire a customer
→ collect enough cash from them within 30 days
→ pay off the card before the statement is due
→ repeat with the next customerIf first-30-day profit per customer exceeds acquisition + delivery cost, growth self-funds. You never wait on the money.
| Grade | Definition |
|---|---|
| Bad money model | Costs more to acquire + serve a customer than they pay in 30 days (the death spiral) |
| Good money model | 30-day profit from one customer > cost to acquire + serve that one customer |
| $100M money model | 30-day profit from ONE customer > cost to acquire + serve MANY customers - cash is no longer a limit on growth |
The failure this skill exists to prevent. It's a payback-speed problem disguised as a profit problem:
Spend to get customers
→ end of month: spent more than you made
→ cut back on ads
→ get fewer customers than you could handle
→ cut ads entirely
→ float the business on personal cash / loans / credit
→ sell equity just to keep the lights on
→ wait months or years to recoup, if ever
→ fall further behind → lose it allRoot cause: it costs more to acquire a customer than they profit you fast enough. The two options:
| Option | Outcome |
|---|---|
| 1 Wait ~2 years to collect the profit | Only works if you already have deep reserves; otherwise you run out of cash first |
| 2 Get paid fast (within 30 days) and reinvest | Grow as much as you want - this is a good money model |
Spending $100 to earn $500 is a great deal and a broke business if the $500 takes two years. Fix velocity, not just margin.
Total profit isn't the lever - velocity is. Spending $100 to earn $500 is a great deal, but if it takes 2 years to collect the $500, you'll be broke before it arrives.
Hormozi's compounding claim: make each customer 2x more valuable, acquire 2x as many, 2x as fast → roughly 8x growth (2×2×2). Do it at 3x → 27x (3×3×3). Value × volume × velocity, each multiplied independently. (Treat these as directional illustrations of compounding, not a measured law.)
Every solved problem surfaces a new problem, and each new problem is a legitimate opening for an offer. A rental-car counter turned a $19/day reservation into a $100/day rental (5x) with a sequence: vehicle upgrade → late-return option → premium insurance (anchor) → minimum insurance (downsell) → prepaid gas. The customer was "happy to pay" because each offer solved a specific problem at the moment it appeared. That's the whole game: not selling harder, but naming the next real problem and offering to solve it. If you offer the right thing when a customer realizes they need it, you can make as many offers as you like.
| Stage | Goal | Offer types |
|---|---|---|
| I - Get Cash | Turn strangers into paying customers, fund acquisition | Attraction |
| II - Get More Cash | Extract more from those same customers, faster | Upsell + Downsell |
| III - Get The Most Cash | Maximize lifetime spend, add recurring revenue | Continuity |
Stage II bundles two offer types; the 4-step build in frameworks.md treats them as separate steps - same model, finer grain.
Build them one at a time, in order. Never bootstrap a finished four-stage model from zero - it collapses on top of the business. Get customers reliably first, then make them pay for themselves, then pay for the next customer, then maximize their lifetime value.
An offer is the unit; the money model is the sequence of units. Each type has named plays (full mechanics in frameworks.md).
| Type | Job | Named plays | Use each when... |
|---|---|---|---|
| Attraction | Turn eyeballs into customers, front-load cash | Win Your Money Back | People start-and-quit (fitness, skills, new habits) |
| Giveaway | You want a flood of leads pre-qualified on your priciest product | ||
| Decoy | You need cheap leads but want most to self-select the premium tier | ||
| Buy X Get Y Free | "Free" framing will out-pull a plain discount for the same math | ||
| Pay Less Now or Pay More Later | You want to advertise "free" and capture card-on-file with a built-in guarantee | ||
| Upsell | Get them to spend more, right now | Classic | A solved problem immediately creates the next problem ("can't have X without Y") |
| Menu | You have several products and want to prescribe, not ask | ||
| Anchor | Showing an expensive option first makes the real offer look cheap | ||
| Rollover | You want to credit prior spend toward a bigger next offer (or win back / poach) | ||
| Downsell | Turn a "no" into a "yes" | Payment Plan | They want it but can't pay the full amount up front today |
| Trial With Penalty | Recurring service; charge only if they don't do the work | ||
| Feature Downsell | Lower the price by removing what they get, never by discounting the same thing | ||
| Continuity | Keep them paying, month after month | Bonus | A valuable free bonus (worth more than month 1) drives the signup |
| Discount | Give free time now/later in exchange for a paid commitment | ||
| Waived Fee | A big setup fee is waived for a term commitment; leaving early triggers it |
Diagnose where cash is leaking, then reach for the matching type.
Where does the money model break?
│
├─ Not enough customers / can't afford ads
│ → You lack an ATTRACTION offer. Build Stage I first.
│
├─ Customers, but each one pays too little (low ticket)
│ → You lack UPSELLS. Add "whatever you offer next."
│
├─ Lots of "no" at checkout / declined upsells
│ → You lack DOWNSELLS. Change HOW they pay or WHAT they get.
│
├─ Revenue resets to zero every month / no repeat purchase
│ → You lack CONTINUITY. Add recurring value for recurring pay.
│
└─ You have all four but growth is capped by cash-on-hand
→ Re-sequence for SPEED: pull more cash into the first 30 days
(prepay discounts, paycheck-aligned billing, bulk blocks).Building from scratch?
├─ No offer that converts yet → Use 100m-offers FIRST (this assumes one)
├─ No traffic / leads → Use 100m-leads (this assumes traffic)
├─ Have both, monetizing poorly → THIS skill: sequence the offers
└─ Pricing model strategy (tiers, WTP) → See monetizing-innovation| Context | What breaks | Adapt by |
|---|---|---|
| SaaS / subscription | 30-day payback is fantasy; real payback is 6-12+ months | Use the sequencing logic; treat 30 days as a north star, not a gate. Annual prepay + onboarding upsell pull cash forward. |
| Low-margin physical goods | Can't fund "free month + $127 upsells" on thin margins | Free/discount attraction only works if the follow-on stack has margin. Model the whole basket, not the hook. |
| Regulated industries | Guarantees, "free" claims, penalties, sweepstakes are constrained | Legal review before any offer. Hormozi says this repeatedly himself. |
Money models evolve; they aren't built finished. Hormozi's own businesses all started at Stage I. The reliability chain:
1. Get customers reliably (Attraction works)
2. Make them pay for themselves (30-day payback per customer)
3. Make them pay for the NEXT one (client-financed acquisition)
4. Maximize long-term value (Continuity compounds)
5. Spend as much ad budget as (cash is no longer the limit)
possible to print moneyEach stage funds the next. As the model starts working, the business starts breaking - operational strain is the expected sign you've won; the fix is a strong operator, not a slower model. Detailed 4-step build in frameworks.md.
| Mistake | Fix |
|---|---|
| One product, one price ("you have a front end, not a business") | Add a single Classic Upsell - often the fastest revenue lever |
| Building all four stages at once | Perfect one offer, then the next stage |
| Discounting the same product to close | Downsell (change pay terms or features), never naked discount |
| Leading with continuity to acquire | Attract + upsell for cash today; continuity compounds later |
| Giving winnings/credit as a lump free period | Spread it (e.g. $600 → $50/mo for 12mo) to keep skin in the game |
| Faking the anchor | If you'd never sell it, customers feel it - present it for real |
| Ignoring cancellation/refund thresholds | >5-10% is a product signal, not a cost of doing business |
| Copy-pasting Hormozi's numbers into a SaaS/low-margin model | Keep the structure, re-derive the math for your margins |
You have a working money model when:
| Context | Why |
|---|---|
| No validated offer yet | Sequencing amplifies a converting offer; it can't create one. Use 100m-offers, or mom-test if pre-validation. |
| No traffic source | A money model needs a stream of leads to run on. Use traction / 100m-leads. |
| Pure enterprise / long sales cycles | 30-day payback and rapid downsell laddering don't fit 9-month committee deals. See spin-selling. |
| Deep-tech / hardware with long build | Cash timing is dominated by COGS and lead times, not offer sequencing. |
| Trust-first / regulated categories | Penalty and auto-renew mechanics create legal and reputational risk that outweighs the cash gain. |
| One-time, genuinely non-repeatable purchase | No continuity to add; maximize the single basket (see Boot Factory in cases.md). |
Trace one new customer through their first 30 days and add up the cash:
Attraction offer collects: $ ____
+ Upsell(s): $ ____
+ Downsell recovery (the "no"s): $ ____
+ Continuity month 1 + prepay: $ ____
= 30-day cash per customer: $ ____
- Cost to acquire + serve: $ ____
= 30-day profit per customer: $ ____© getagentseal, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 4 other files in skills/money-models of getagentseal/founder-playbook.
Open the folder on GitHubat commit e811e63
Money Models next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Money Models this skillgetagentseal/founder-playbook | 729 | — | ~4.4k | Automated safety check: Pass | MIT | |
| Design Systemaffaan-m/ECC | 276k | — | ~698 | Automated safety check: Pass | MIT | |
| Design Guidepaperclipai/paperclip | 99k | 1 repos | ~3.1k | Automated safety check: Pass | MIT | |
| Design Audit Against Rams' Principlesthedotmack/claude-mem | 99k | — | ~4.6k | Automated safety check: Pass | Apache-2.0 | |
| Figma Design to Codewarpdotdev/warp | 65k | 4 repos | ~2.9k | Automated safety check: Pass | AGPL-3.0 | |
| Design Consultationgarrytan/gstack | 136k | — | ~15k | Automated safety check: Notes | MIT |
affaan-m/ECC
Generate a design system from an existing codebase or audit one for visual consistency: extract tokens (colors, typography, spacing, shadows) into design-tokens.json and CSS custom properties with…
paperclipai/paperclip
Paperclip UI design system guide for building consistent, reusable frontend components.
thedotmack/claude-mem
Audits a design against Dieter Rams' ten principles of good design, scores each with evidence, and hands off a make-plan prompt for a new, refined or redesigned outcome.
warpdotdev/warp
Turns a Figma frame or component into production code that matches the design, using the Figma MCP server and the project's own design system.
garrytan/gstack
Learns about your product, studies the landscape and writes a DESIGN.md with a full design system covering type, color, layout, spacing and motion.
XiaomiMiMo/MiMo-Code
Entry point to a bundle of product design workflows covering context, research, audits, ideation, URL or image to code, design QA and sharing a prototype.
getagentseal/founder-playbook
Builds lead generation systems using Alex Hormozi's Core Four framework (warm outreach, content, cold outreach, paid ads), lead magnets, and Rule of 100.
getagentseal/founder-playbook
Designs irresistible Grand Slam Offers using Alex Hormozi's value equation, obstacle-solution mapping, value-cost trim/stack, and offer-naming patterns.
getagentseal/founder-playbook
Frameworks from Kim & Mauborgne for creating uncontested market space and making competition irrelevant.
getagentseal/founder-playbook
Startup diagnostic router. An agent skill from getagentseal/founder-playbook.
getagentseal/founder-playbook
Cialdini's seven principles of compliance (the classic six — reciprocation, commitment-consistency, social proof, liking, authority, scarcity — plus Unity, added 2016) and Pre-Suasion.
getagentseal/founder-playbook
Applies Eric Ries's Lean Startup methodology for building products under extreme uncertainty.
Designs a deliberate sequence of offers (attraction, upsell, downsell, continuity) so a new customer generates enough cash within ~30 days to fund acquiring the next one - Alex Hormozi's…. Money Models is an agent skill from getagentseal/founder-playbook. Designs a deliberate sequence of offers (attraction, upsell, downsell, continuity) so a new customer generates enough cash within ~30 days to fund acquiring the next one - Alex Hormozi's client-financed acquisition.
Money Models fits situations like: customers buy once and never again; CAC eats all the profit; you cant afford to advertise profitably; the business grows but cash shrinks.
Run `npx skills add getagentseal/founder-playbook --skill money-models -a claude-code`. Or copy the skill folder (skills/money-models in getagentseal/founder-playbook) into .claude/skills/money-models in your project. Claude Code loads it when a task matches its description.
Run `npx skills add getagentseal/founder-playbook --skill money-models -a codex`. Or copy the skill folder (skills/money-models in getagentseal/founder-playbook) into .agents/skills/money-models in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add getagentseal/founder-playbook --skill money-models -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/money-models, .gemini/skills/money-models, .github/skills/money-models and .opencode/skills/money-models in your project.
SKILL.md names no scripts, command-line tools or credentials: Money Models is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Money Models is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 4.4k tokens (SKILL.md is roughly 18k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Money Models: Design System (affaan-m/ECC, 276k stars), Design Guide (paperclipai/paperclip, 99k stars), Design Audit Against Rams' Principles (thedotmack/claude-mem, 99k stars) and Figma Design to Code (warpdotdev/warp, 65k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
getagentseal (a GitHub organization) maintains it in getagentseal/founder-playbook, which has 729 GitHub stars. The repository holds 16 skills in this directory. The repository was last updated on October 6, 2026.
Source: getagentseal/founder-playbook on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.