Story Multi-Perspective Review
zenstory-ai/oh-story-claudecode
Reviews Chinese web-novel text with several reviewer agents in parallel, falling back to a single-agent pass, and reports structure, character, prose and setting problems with fixes.
Build a visual novel: a branching script, character and background display, a text box with choices, save/load, backlog, and skip/auto.
$ npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill visual-novel -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install gamedev-skills/awesome-gamedev-agent-skills visual-novel --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/genres/visual-novel .claude/skills/visual-novel && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "visual-novel" agent skill from https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/genres/visual-novel into .claude/skills/visual-novel/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "visual-novel", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/genres/visual-novelType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill visual-novel -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install gamedev-skills/awesome-gamedev-agent-skills visual-novel --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/genres/visual-novel .agents/skills/visual-novel && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "visual-novel" agent skill from https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/genres/visual-novel into .agents/skills/visual-novel/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "visual-novel", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill visual-novel -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install gamedev-skills/awesome-gamedev-agent-skills visual-novel --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/genres/visual-novel .cursor/skills/visual-novel && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "visual-novel" agent skill from https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/genres/visual-novel into .cursor/skills/visual-novel/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "visual-novel", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git --path skills/genres/visual-novel--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill visual-novel -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install gamedev-skills/awesome-gamedev-agent-skills visual-novel --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/genres/visual-novel .gemini/skills/visual-novel && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "visual-novel" agent skill from https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/genres/visual-novel into .gemini/skills/visual-novel/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "visual-novel", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install gamedev-skills/awesome-gamedev-agent-skills visual-novelInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill visual-novel -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/genres/visual-novel .github/skills/visual-novel && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "visual-novel" agent skill from https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/genres/visual-novel into .github/skills/visual-novel/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "visual-novel", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill visual-novel -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install gamedev-skills/awesome-gamedev-agent-skills visual-novel --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/genres/visual-novel .opencode/skills/visual-novel && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "visual-novel" agent skill from https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/genres/visual-novel into .opencode/skills/visual-novel/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "visual-novel", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
visual-novelBuild a visual novel: a branching script, character and background display, a text box with choices, save/load, backlog, and skip/auto.
Visual Novel is an agent skill from gamedev-skills/awesome-gamedev-agent-skills. Build a visual novel: a branching script, character and background display, a text box with choices, save/load, backlog, and skip/auto. Use for a VN, dating sim, or branching story game.
Its SKILL.md is about 1.7k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/script-and-flow.md`).
It sits in Writing & Content, covering Creative writing and fiction. The repository describes itself as: 74 game-dev skills for AI coding agents — Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE, Roblox. Portable SKILL.md Agent Skills (the format Anthropic… The licence is Apache-2.0.
3 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 0a70cfc. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are python).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Visual Novel loads about 1.7k tokens when it runs, and up to ~2.8k if it reads all its reference files. Until then it costs about 50 tokens; SKILL.md has 615 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from gamedev-skills/awesome-gamedev-agent-skills at commit 0a70cfc, republished under its Apache-2.0 licence (© gamedev-skills). 615 words, ~1,678 tokens.
.claude/skills/visual-novel/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.A playbook for visual novels — the branching script, the presentation (text box, characters, backgrounds), choices, and the quality-of-life systems players expect (save anywhere, backlog, skip, auto). This is a compositional skill: it drives a dialogue engine and a UI layer. It does not re-teach the dialogue engine or UI nodes; it defines the script model and the player conveniences that make a VN pleasant to read.
When not to use: dialogue as one feature inside a larger game → rpg consuming
dialogue-systems. Card/board play → other genres. For the branching-script engine itself,
use dialogue-systems (Ink / Yarn Spinner).
Read a line → advance → (at a branch) make a choice → the story branches on flags/choices → read on → reach an ending. The "game" is the shape of the branching and whether choices feel consequential; everything else is presentation and convenience.
| Knob | Effect | Notes |
|---|---|---|
| Text speed / instant | reading comfort | Always allow instant + a skip. |
| Auto-advance delay | hands-free reading | Tunable; pause on choices. |
| Skip scope | re-reading | Skip read text only by default. |
| Branch breadth/depth | replay value vs. cost | Branches multiply writing/art work. |
| Flag-gated content | reactivity | Lines/choices that check past decisions. |
| Route structure | story shape | Branch-and-merge vs. distinct routes (refs). |
| Choice visibility | fairness | Show locked choices vs. hide them. |
| Backlog length | convenience | Keep enough to re-read recent context. |
# Pseudocode. Lines, choices, and jumps as data — usually authored in Ink/Yarn and stepped
# through by that runtime. The engine asks the script for "the next thing to show".
node = script.current()
if node.kind == "line":
show_text(node.speaker, node.text) # wait for advance input
elif node.kind == "choice":
options = [o for o in node.options if condition_met(o.condition, flags)] # gate by flags
show_choices(options) # wait for selection
elif node.kind == "set":
flags[node.var] = eval_expr(node.expr, flags)
script.advance(selected_option_or_none)# Pseudocode. Reveal characters over time; a click first completes the line, then advances.
def show_text(speaker, text):
name_label.text = speaker
revealed = 0
while revealed < len(text):
if advance_pressed(): # first press: reveal the whole line instantly
revealed = len(text); break
revealed += chars_per_second * dt
body_label.text = text[:int(revealed)]
push_to_backlog_when_complete(speaker, text)
wait_for_advance() # second press: go to the next line# Pseudocode. Choices write flags; later conditions read them — that is "reactivity".
def on_choice(option):
if option.set: flags[option.set] = True # e.g. flags["helped_npc"] = True
script.jump(option.target) # follow the branch
# Elsewhere, a line/choice/ending checks the flag:
if flags.get("helped_npc"): play_route("good_ending") else: play_route("neutral_ending")dialogue-systems (Ink / Yarn Spinner) — branching, conditions, variables, localization hooks.game-ui-ux for text-box/choice-menu layout, scaling, and safe areas; godot-ui-control for the concrete text box, choice menu, name plate, and backlog UI.save-systems for save-anywhere slots, seen-text/skip data, and settings.audio-design for per-scene music, SFX, and voice playback.Tween skill for sprite/background transitions; shader-programming for dissolves.prototype-fast to test the branch structure in plain text before adding art.references/script-and-flow.md.© gamedev-skills, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file (references) in skills/genres/visual-novel of gamedev-skills/awesome-gamedev-agent-skills.
Open the folder on GitHubat commit 0a70cfc
Visual Novel next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Visual Novel this skillgamedev-skills/awesome-gamedev-agent-skills | 1.4k | — | ~1.7k | Automated safety check: Pass | Apache-2.0 | |
| Story Multi-Perspective Reviewzenstory-ai/oh-story-claudecode | 7.4k | 3 repos | ~3k | Automated safety check: Pass | MIT | |
| Short Web Fiction Trend Scanzenstory-ai/oh-story-claudecode | 7.4k | 2 repos | ~1.2k | Automated safety check: Pass | MIT | |
| InkOS Creative HarnessNarcooo/inkos | 10k | 1 repos | ~1.1k | Automated safety check: Pass | AGPL-3.0 | |
| Novel Arteternityspring/shuohao-skills | 4.3k | — | ~1.1k | Automated safety check: Notes | Apache-2.0 | |
| SepiaNanako0129/sepia | 3.1k | — | ~3.6k | Automated safety check: Pass | MIT |
zenstory-ai/oh-story-claudecode
Reviews Chinese web-novel text with several reviewer agents in parallel, falling back to a single-agent pass, and reports structure, character, prose and setting problems with fixes.
zenstory-ai/oh-story-claudecode
Scans popular short web-fiction rankings on Chinese platforms such as Dianzhong and Heiyan to surface trending emotional hooks, themes and topic candidates with an expiry warning.
Narcooo/inkos
Drives long-form fiction, scripts, storyboards, interactive films and long-document translation through InkOS, with every change made by a typed action.
eternityspring/shuohao-skills
给 AI 短剧出美术设定集(场景 + 叙事道具):场景的设计意图、一致性锚点、光照时段变体、 空景提示词;道具的戏剧功能、状态变体、尺度参照、白底无手提示词。
Nanako0129/sepia
Make AI-generated writing read as human-written, in fiction and in professional prose.
zenstory-ai/oh-story-claudecode
Routes a Chinese web-novel writing request to the matching tool in a 13-skill toolbox, covers author habit memory, and can launch a local dashboard for browsing a project.
gamedev-skills/awesome-gamedev-agent-skills
Plan, generate, source, normalize, and validate cohesive visual game assets.
gamedev-skills/awesome-gamedev-agent-skills
Build production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion…
gamedev-skills/awesome-gamedev-agent-skills
Build a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential…
gamedev-skills/awesome-gamedev-agent-skills
Structure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the…
gamedev-skills/awesome-gamedev-agent-skills
Build a card game: card data, deck/hand/discard zones, draw/shuffle/reshuffle, a turn structure, costs, and effect resolution.
gamedev-skills/awesome-gamedev-agent-skills
Build a first-person shooter: move+mouse-look controller, hitscan or projectile shooting, weapons, health, and enemy AI.
Categories
Build a visual novel: a branching script, character and background display, a text box with choices, save/load, backlog, and skip/auto. Visual Novel is an agent skill from gamedev-skills/awesome-gamedev-agent-skills. Build a visual novel: a branching script, character and background display, a text box with choices, save/load, backlog, and skip/auto.
Visual Novel fits situations like: branching story game; tasks that involve Creative writing and fiction.
Run `npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill visual-novel -a claude-code`. Or copy the skill folder (skills/genres/visual-novel in gamedev-skills/awesome-gamedev-agent-skills) into .claude/skills/visual-novel in your project. Claude Code loads it when a task matches its description.
Run `npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill visual-novel -a codex`. Or copy the skill folder (skills/genres/visual-novel in gamedev-skills/awesome-gamedev-agent-skills) into .agents/skills/visual-novel in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill visual-novel -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/visual-novel, .gemini/skills/visual-novel, .github/skills/visual-novel and .opencode/skills/visual-novel in your project.
SKILL.md names no scripts, command-line tools or credentials: Visual Novel is instructions for the agent only. Our summary lists: Python 3.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Visual Novel is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.7k tokens (SKILL.md is roughly 6.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.1k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Visual Novel: Story Multi-Perspective Review (zenstory-ai/oh-story-claudecode, 7.4k stars), Short Web Fiction Trend Scan (zenstory-ai/oh-story-claudecode, 7.4k stars), InkOS Creative Harness (Narcooo/inkos, 10k stars) and Novel Art (eternityspring/shuohao-skills, 4.3k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
gamedev-skills (a GitHub organization) maintains it in gamedev-skills/awesome-gamedev-agent-skills, which has 1,389 GitHub stars. The repository holds 53 skills in this directory. The repository was last updated on October 9, 2026.
Source: gamedev-skills/awesome-gamedev-agent-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.