macOS Spm App Packaging
Dimillian/Skills
Scaffold, build, and package SwiftPM-based macOS apps without an Xcode project.
Build the Kaze macOS app with xcodebuild, kill any running instance (of any scheme), and launch the fresh build.
$ npx skills add fayazara/Kaze --skill build-and-run-kaze -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install fayazara/Kaze build-and-run-kaze --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/fayazara/Kaze.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/build-and-run-kaze .claude/skills/build-and-run-kaze && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "build-and-run-kaze" agent skill from https://github.com/fayazara/Kaze/tree/main/.agents/skills/build-and-run-kaze into .claude/skills/build-and-run-kaze/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-and-run-kaze", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/fayazara/Kaze/tree/main/.agents/skills/build-and-run-kazeType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add fayazara/Kaze --skill build-and-run-kaze -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install fayazara/Kaze build-and-run-kaze --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/fayazara/Kaze.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/build-and-run-kaze .agents/skills/build-and-run-kaze && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "build-and-run-kaze" agent skill from https://github.com/fayazara/Kaze/tree/main/.agents/skills/build-and-run-kaze into .agents/skills/build-and-run-kaze/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-and-run-kaze", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add fayazara/Kaze --skill build-and-run-kaze -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install fayazara/Kaze build-and-run-kaze --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/fayazara/Kaze.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/build-and-run-kaze .cursor/skills/build-and-run-kaze && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "build-and-run-kaze" agent skill from https://github.com/fayazara/Kaze/tree/main/.agents/skills/build-and-run-kaze into .cursor/skills/build-and-run-kaze/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-and-run-kaze", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/fayazara/Kaze.git --path .agents/skills/build-and-run-kaze--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add fayazara/Kaze --skill build-and-run-kaze -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install fayazara/Kaze build-and-run-kaze --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/fayazara/Kaze.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/build-and-run-kaze .gemini/skills/build-and-run-kaze && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "build-and-run-kaze" agent skill from https://github.com/fayazara/Kaze/tree/main/.agents/skills/build-and-run-kaze into .gemini/skills/build-and-run-kaze/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-and-run-kaze", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install fayazara/Kaze build-and-run-kazeInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add fayazara/Kaze --skill build-and-run-kaze -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/fayazara/Kaze.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/build-and-run-kaze .github/skills/build-and-run-kaze && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "build-and-run-kaze" agent skill from https://github.com/fayazara/Kaze/tree/main/.agents/skills/build-and-run-kaze into .github/skills/build-and-run-kaze/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-and-run-kaze", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add fayazara/Kaze --skill build-and-run-kaze -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install fayazara/Kaze build-and-run-kaze --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/fayazara/Kaze.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/build-and-run-kaze .opencode/skills/build-and-run-kaze && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "build-and-run-kaze" agent skill from https://github.com/fayazara/Kaze/tree/main/.agents/skills/build-and-run-kaze into .opencode/skills/build-and-run-kaze/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-and-run-kaze", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
build-and-run-kazeBuild the Kaze macOS app with xcodebuild, kill any running instance (of any scheme), and launch the fresh build.
Build And Run Kaze is an agent skill from fayazara/Kaze. Build the Kaze macOS app with xcodebuild, kill any running instance (of any scheme), and launch the fresh build. Use this skill whenever the user asks to run, launch, relaunch, or try out the app, or says things like 'build and run' or 'restart the app'.
Its SKILL.md is about 1k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Mobile. It works with Xcode and macOS. The repository describes itself as: Local speech to text app - Talk instead of typing. The licence is MIT.
Read from SKILL.md and the folder at commit ee8fb5c. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
xcodebuildFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Build And Run Kaze loads about 1k tokens when it runs. Until then it costs about 68 tokens; SKILL.md has 423 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from fayazara/Kaze at commit ee8fb5c, republished under its MIT licence (© fayazara). 423 words, ~1,024 tokens.
.claude/skills/build-and-run-kaze/SKILL.md (or your agent's skills folder).This skill builds the Kaze macOS application via xcodebuild, kills any
running instance of the app (regardless of which scheme it was launched
from), then launches the newly built app.
DEVELOPER_DIR=/Applications/Xcode.app/Contents/Developer xcodebuild \
-project "/Users/fayazahmed/Developer/fayazara/mac/Kaze/Kaze.xcodeproj" \
-list 2>/dev/null | sed -n '/Schemes:/,$p' | tail -n +2Kaze Dev (Debug, bundle com.fayazahmed.Kaze.dev,
product Kaze Dev.app) and Kaze (Release, bundle com.fayazahmed.Kaze).
Ignore package schemes such as argmax-oss-swift-Package.Kaze Dev unless the user names a scheme or asks for a Release
build. The Dev build has its own bundle ID, so it keeps separate settings
and permissions from an installed release copy.DEVELOPER_DIR=/Applications/Xcode.app/Contents/Developer xcodebuild \
-project "/Users/fayazahmed/Developer/fayazara/mac/Kaze/Kaze.xcodeproj" \
-scheme "<SCHEME_NAME>" -showBuildSettings 2>/dev/null \
| grep -E "^\s*(CONFIGURATION|BUILT_PRODUCTS_DIR|FULL_PRODUCT_NAME|EXECUTABLE_NAME) "Use CONFIGURATION for the -configuration flag in the build step, and
BUILT_PRODUCTS_DIR + FULL_PRODUCT_NAME to construct the .app path for
the run step.
DEVELOPER_DIR=/Applications/Xcode.app/Contents/Developer xcodebuild build \
-project "/Users/fayazahmed/Developer/fayazara/mac/Kaze/Kaze.xcodeproj" \
-scheme "<SCHEME_NAME>" \
-configuration "<CONFIGURATION>" \
-destination "platform=macOS" \
2>&1 | grep -E "(BUILD SUCCEEDED|BUILD FAILED|error:)" | head -20If the output shows BUILD FAILED, stop here, read the error: lines, and
help the user fix them. Do not proceed to run a broken build. If the output is
empty or unclear, re-run without the grep filter to get full output for
diagnosis.
Kaze, Kaze Dev), and leaving an old instance running is confusing
(duplicate menu bar icons, two event taps fighting over the shortcut):killall Kaze 2>/dev/null
killall "Kaze Dev" 2>/dev/null(It's fine if these error because that variant wasn't running. If a new
scheme is added later with a different EXECUTABLE_NAME, add its killall
line here too - check with EXECUTABLE_NAME from step 2.)
open "<BUILT_PRODUCTS_DIR>/<FULL_PRODUCT_NAME>"build-kaze
instead)BUILT_PRODUCTS_DIR via
-showBuildSettings (step 2) rather than assuming a fixed path.LSUIElement), so no Dock icon or window appears on
launch unless onboarding hasn't been completed. Look for its menu bar icon.log stream --predicate 'subsystem == "com.fayazahmed.Kaze"' --level debug© fayazara, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/build-and-run-kaze of fayazara/Kaze.
Open the folder on GitHubat commit ee8fb5c
Build And Run Kaze next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Build And Run Kaze this skillfayazara/Kaze | 192 | — | ~1k | Automated safety check: Pass | MIT | |
| macOS Spm App PackagingDimillian/Skills | 4k | 5 repos | ~1.2k | Automated safety check: Pass | MIT | |
| Orca iOS Simulator Controlstablyai/orca | 89k | 1 repos | ~584 | Automated safety check: Pass | Apache-2.0 | |
| Apple Crash Log .NET Symbolicationdotnet/skills | 5.6k | 1 repos | ~2.4k | Automated safety check: Pass | MIT | |
| App Store Preflight Skillstruongduy2611/app-store-preflight-skills | 1.4k | — | ~1.4k | Automated safety check: Pass | MIT | |
| Build And Run Screendropfayazara/Screendrop | 2.2k | — | ~1.1k | Automated safety check: Pass | CC0-1.0 |
Dimillian/Skills
Scaffold, build, and package SwiftPM-based macOS apps without an Xcode project.
stablyai/orca
iOS Simulator control from inside Orca, with the live device view in Orca's emulator pane. Use when driving a booted Apple Simulator on macOS: taps, gestures…
dotnet/skills
Resolves .NET runtime frames in Apple .ips crash logs to function names, source files and line numbers using dSYM symbols, atos and the Microsoft symbol server.
truongduy2611/app-store-preflight-skills
Scan an iOS/macOS Xcode project for common App Store rejection patterns before submission.
fayazara/Screendrop
Build the Screendrop macOS app with xcodebuild, kill any running instance (of any scheme), and launch the fresh build.
dotnet/macios
Update dotnet/macios to a new Xcode beta and validate it end-to-end.
fayazara/Kaze
Release the Kaze macOS app to GitHub using the kaze-release CLI tool.
fayazara/Kaze
Build the Kaze macOS app using xcodebuild. An agent skill from fayazara/Kaze.
Categories
Build the Kaze macOS app with xcodebuild, kill any running instance (of any scheme), and launch the fresh build. Build And Run Kaze is an agent skill from fayazara/Kaze. Build the Kaze macOS app with xcodebuild, kill any running instance (of any scheme), and launch the fresh build.
Build And Run Kaze fits situations like: the user asks to run; try out the app; says things like build and run; restart the app.
Run `npx skills add fayazara/Kaze --skill build-and-run-kaze -a claude-code`. Or copy the skill folder (.agents/skills/build-and-run-kaze in fayazara/Kaze) into .claude/skills/build-and-run-kaze in your project. Claude Code loads it when a task matches its description.
Run `npx skills add fayazara/Kaze --skill build-and-run-kaze -a codex`. Or copy the skill folder (.agents/skills/build-and-run-kaze in fayazara/Kaze) into .agents/skills/build-and-run-kaze in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add fayazara/Kaze --skill build-and-run-kaze -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/build-and-run-kaze, .gemini/skills/build-and-run-kaze, .github/skills/build-and-run-kaze and .opencode/skills/build-and-run-kaze in your project.
Going by SKILL.md and its folder, Build And Run Kaze needs the command-line tools its instructions call (xcodebuild).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Build And Run Kaze is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1k tokens (SKILL.md is roughly 4.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Build And Run Kaze: macOS Spm App Packaging (Dimillian/Skills, 4k stars), Orca iOS Simulator Control (stablyai/orca, 89k stars), Apple Crash Log .NET Symbolication (dotnet/skills, 5.6k stars) and App Store Preflight Skills (truongduy2611/app-store-preflight-skills, 1.4k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
fayazara (a GitHub user) maintains it in fayazara/Kaze, which has 192 GitHub stars. The repository holds 3 skills in this directory. The repository was last updated on October 8, 2026.
Source: fayazara/Kaze on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.