Dev
npc-live/clawfirm
Software development workflow dispatcher. An agent skill from npc-live/clawfirm.
Generate a structured implementation contract before making any code changes to FastLED.
$ npx skills add FastLED/FastLED --skill feature-contract -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install FastLED/FastLED feature-contract --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/FastLED/FastLED.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/feature-contract .claude/skills/feature-contract && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "feature-contract" agent skill from https://github.com/FastLED/FastLED/tree/master/.claude/skills/feature-contract into .claude/skills/feature-contract/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "feature-contract", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/FastLED/FastLED/tree/master/.claude/skills/feature-contractType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add FastLED/FastLED --skill feature-contract -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install FastLED/FastLED feature-contract --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/FastLED/FastLED.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/feature-contract .agents/skills/feature-contract && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "feature-contract" agent skill from https://github.com/FastLED/FastLED/tree/master/.claude/skills/feature-contract into .agents/skills/feature-contract/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "feature-contract", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add FastLED/FastLED --skill feature-contract -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install FastLED/FastLED feature-contract --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/FastLED/FastLED.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/feature-contract .cursor/skills/feature-contract && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "feature-contract" agent skill from https://github.com/FastLED/FastLED/tree/master/.claude/skills/feature-contract into .cursor/skills/feature-contract/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "feature-contract", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/FastLED/FastLED.git --path .claude/skills/feature-contract--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add FastLED/FastLED --skill feature-contract -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install FastLED/FastLED feature-contract --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/FastLED/FastLED.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/feature-contract .gemini/skills/feature-contract && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "feature-contract" agent skill from https://github.com/FastLED/FastLED/tree/master/.claude/skills/feature-contract into .gemini/skills/feature-contract/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "feature-contract", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install FastLED/FastLED feature-contractInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add FastLED/FastLED --skill feature-contract -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/FastLED/FastLED.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/feature-contract .github/skills/feature-contract && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "feature-contract" agent skill from https://github.com/FastLED/FastLED/tree/master/.claude/skills/feature-contract into .github/skills/feature-contract/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "feature-contract", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add FastLED/FastLED --skill feature-contract -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install FastLED/FastLED feature-contract --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/FastLED/FastLED.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/feature-contract .opencode/skills/feature-contract && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "feature-contract" agent skill from https://github.com/FastLED/FastLED/tree/master/.claude/skills/feature-contract into .opencode/skills/feature-contract/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "feature-contract", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
feature-contractGenerate a structured implementation contract before making any code changes to FastLED.
Feature Contract is an agent skill from FastLED/FastLED. Generate a structured implementation contract before making any code changes to FastLED. Defines scope, affected files, API changes, platform impact, risk assessment, and test plan. Use before implementing any feature, bug fix, driver addition, or refactoring.
Its SKILL.md is about 1.7k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Development, covering Test generation, Debugging and Embedded systems. It works with ESP32. The repository describes itself as: The FastLED library for colored LED animation on Arduino. Please direct questions/requests for help to the FastLED Reddit community: http://fastled.io/r We'd like to use github… The licence is MIT.
7 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 8d6ed12. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
bashFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Feature Contract loads about 1.7k tokens when it runs. Until then it costs about 69 tokens; SKILL.md has 628 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from FastLED/FastLED at commit 8d6ed12, republished under its MIT licence (© FastLED). 628 words, ~1,687 tokens.
.claude/skills/feature-contract/SKILL.md (or your agent's skills folder).Generate an implementation contract for a FastLED change. The contract must be reviewed before any code is written.
$ARGUMENTS
FastLED runs on 100+ microcontroller platforms. A change that seems simple can break:
The contract documents what changes, what risks exist, and how to prove it works — before a line of code is written.
Determine:
Document:
For each affected area, evaluate impact:
| Platform Area | Impact | Notes |
|---|---|---|
| AVR (Arduino Uno/Mega/Nano) | [None/Low/Med/High] | RAM-constrained, no FPU |
| ESP32 (all variants) | [None/Low/Med/High] | RMT/I2S/SPI/PARLIO drivers |
| Teensy (3.x, 4.x) | [None/Low/Med/High] | ARM Cortex-M, bitbang & DMA |
| RP2040 (Raspberry Pi Pico) | [None/Low/Med/High] | PIO-based drivers |
| STM32 | [None/Low/Med/High] | HAL dependencies |
| WASM (web browser target) | [None/Low/Med/High] | Emulation only |
| nRF52 | [None/Low/Med/High] | BLE coexistence |
Evaluate each risk category:
Timing Risks (critical for LED protocols):
API Compatibility Risks:
Memory Risks:
Concurrency Risks (ESP32 / RTOS platforms):
Build System Risks:
Specify the test layers that apply:
| Layer | Applies | Tests |
|---|---|---|
Host unit tests (bash test) | Always | Logic, math, data structures |
WASM compile check (bash compile wasm) | Always | Catches most compile errors |
Platform compile (bash compile <platform>) | If driver code | Catches platform-specific errors |
Hardware validation (bash autoresearch) | If driver or timing change | Only definitive proof for LED output |
List specific test cases:
Document:
# Implementation Contract: [Title]
## Change Summary
[One-paragraph description of what changes and why]
## Non-Goals
- [What this explicitly does NOT include]
## Affected Files
| File | Action | Description |
|------|--------|-------------|
| src/platforms/esp/32/foo.h | MODIFY | [What changes] |
| src/fl/bar.h | CREATE | [Purpose] |
## APIs Touched
- `FastLED.addLeds<...>()` — [How it changes, if at all]
- `CRGB` — [Impact]
## Platform Impact
| Platform | Impact | Rationale |
|---------|--------|-----------|
| AVR | None | No new code on AVR path |
| ESP32 | High | New RMT encoder implementation |
| ... | ... | ... |
## Risk Assessment
### Timing: [LOW / MED / HIGH]
[Details — will LED protocols still work?]
### API Compatibility: [LOW / MED / HIGH]
[Details — will existing user code still compile and run?]
### Memory: [LOW / MED / HIGH]
[Details — RAM/flash impact, especially for AVR]
### Concurrency: [LOW / MED / HIGH]
[Details — ISR safety, DMA lifetime, task interaction]
### Build System: [LOW / MED / HIGH]
[Details — meson.build, guards, new dependencies]
## Test Plan
- [ ] Host unit test: [test name / description]
- [ ] WASM compile: `bash compile wasm --examples Blink`
- [ ] Platform compile: `bash compile <platform>`
- [ ] Hardware validation: [specific test on which board]
- [ ] Regression: `bash test --cpp` — all existing tests pass
## Rollback Strategy
[Steps to safely revert this change]
## Acceptance Criteria
- [ ] [Specific, measurable criterion]
- [ ] All platform compiles pass
- [ ] No regressions in host test suite
- [ ] [Hardware test evidence if applicable]Good: "WS2812 output on ESP32 shows correct colors at 1000 LEDs without flicker, confirmed by hardware observation" Bad: "It works"
Good: "All existing host tests pass with bash test --cpp"
Bad: "Tests pass"
Good: "Sketch compiles on Arduino IDE 2.x with no warnings" Bad: "Compiles somewhere"
© FastLED, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills/feature-contract of FastLED/FastLED.
Open the folder on GitHubat commit 8d6ed12
Feature Contract next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Feature Contract this skillFastLED/FastLED | 7.5k | — | ~1.7k | Automated safety check: Pass | MIT | |
| Devnpc-live/clawfirm | 156 | — | ~642 | Automated safety check: Pass | None | |
| Commodore64 Vice Debuggingidolpx/meatloaf | 128 | — | ~4.8k | Automated safety check: Pass | GPL-3.0 | |
| C64 Meatloaf Debugidolpx/meatloaf | 128 | — | ~12k | Automated safety check: Pass | GPL-3.0 | |
| Meatloaf Networkingidolpx/meatloaf | 128 | — | ~7.1k | Automated safety check: Pass | GPL-3.0 | |
| Embedded DebuggerAdancurusul/embedded-debugger-mcp | 199 | — | ~1.4k | Automated safety check: Pass | MIT |
npc-live/clawfirm
Software development workflow dispatcher. An agent skill from npc-live/clawfirm.
idolpx/meatloaf
Debug Commodore 64 programs running under the VICE emulator through its binary monitor: BASIC, cc65-compiled C, and 6502 assembly.
idolpx/meatloaf
Debug Commodore 64 BASIC programs, cc65-compiled C PRGs, and Meatloaf ESP32 firmware in tandem, using the Ultimate 64's REST API and Meatloaf's UART serial debug output.
idolpx/meatloaf
Reference for the Meatloaf full-mode HTTP client protocol — the line-oriented command language (m, h, b, s, status, r-h, r-b, j, c) that an ESP32-based Meatloaf device accepts over the C64's IEC bus…
Adancurusul/embedded-debugger-mcp
Embedded hardware debugging workflow for probe-rs targets using embedded-debugger-mcp.
The-OpenROAD-Project/OpenROAD
Fixes an OpenROAD bug from a GitHub issue or error code: finds the root cause, implements the fix, adds a regression test and prepares a signed-off commit.
FastLED/FastLED
Scan all CI builds and tests, find failures, fetch error logs, and fix the code.
FastLED/FastLED
Review and implement hardware driver code — DMA safety, interrupt correctness, timing constraints, peripheral register usage, channel drivers, and peripheral mock implementations.
FastLED/FastLED
Firmware crash analysis, stack trace decoder, and register dump interpreter for ESP32/ARM/AVR platforms.
FastLED/FastLED
Parse and classify ESP32 serial log output to identify FastLED-related errors, RMT/I2S/SPI driver faults, timing violations, RTOS issues, and crash signatures.
FastLED/FastLED
Audit embedded code for stack overflow risks, heap fragmentation, static allocation patterns, and memory leaks.
FastLED/FastLED
Guide porting FastLED to new MCU platforms, including int.h types, clockless drivers, SPI implementations, and platform detection.
Works with
Categories
Generate a structured implementation contract before making any code changes to FastLED. Feature Contract is an agent skill from FastLED/FastLED. Generate a structured implementation contract before making any code changes to FastLED.
Feature Contract fits situations like: tasks that involve Test generation; tasks that involve Debugging; tasks that involve Embedded systems.
Run `npx skills add FastLED/FastLED --skill feature-contract -a claude-code`. Or copy the skill folder (.claude/skills/feature-contract in FastLED/FastLED) into .claude/skills/feature-contract in your project. Claude Code loads it when a task matches its description.
Run `npx skills add FastLED/FastLED --skill feature-contract -a codex`. Or copy the skill folder (.claude/skills/feature-contract in FastLED/FastLED) into .agents/skills/feature-contract in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add FastLED/FastLED --skill feature-contract -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/feature-contract, .gemini/skills/feature-contract, .github/skills/feature-contract and .opencode/skills/feature-contract in your project.
Going by SKILL.md and its folder, Feature Contract needs the command-line tools its instructions call (bash).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Feature Contract is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.7k tokens (SKILL.md is roughly 6.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Feature Contract: Dev (npc-live/clawfirm, 156 stars), Commodore64 Vice Debugging (idolpx/meatloaf, 128 stars), C64 Meatloaf Debug (idolpx/meatloaf, 128 stars) and Meatloaf Networking (idolpx/meatloaf, 128 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
FastLED (a GitHub organization) maintains it in FastLED/FastLED, which has 7,506 GitHub stars. The repository holds 23 skills in this directory. The repository was last updated on October 7, 2026.
Source: FastLED/FastLED on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.