Agent skill

Statecraft Historical Content

by eyalgolan in eyalgolan/statecraft-israel

Research, draft, and review historical events and political writing for Statecraft: Israel.

MITAuto-check passedGame Development

Install Statecraft Historical Content

skills CLI
$ npx skills add eyalgolan/statecraft-israel --skill statecraft-historical-content -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install eyalgolan/statecraft-israel statecraft-historical-content --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/eyalgolan/statecraft-israel.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.github/skills/statecraft-historical-content .claude/skills/statecraft-historical-content && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
statecraft-historical-content
GitHub stars
159
Token cost
~767 tokens
SKILL.md length
321 words
Files
5 (incl. scripts, references)
Repo updated
First seen
Licence
MIT

At a glance

Research, draft, and review historical events and political writing for Statecraft: Israel.

  • Works in 7 steps: Identify the event, date range, or gap. → Check the existing content in… → Verify the factual claim with a source… → …
  • Source-checking claims
  • SKILL.md covers When to use, Core repo rules, Mandatory workflow and Historical writing standards, plus 3 more sections
  • Runs Python scripts from its folder; calls dotnet

What it does

Statecraft Historical Content is an agent skill from eyalgolan/statecraft-israel. Research, draft, and review historical events and political writing for Statecraft: Israel. Use for source-checking claims, event drafting, content gaps, and 1948-1956 narrative work.

Its SKILL.md is about 770 tokens, which your agent loads only when the skill is triggered. The skill folder holds 8 other files, including scripts and reference files (for example `examples/event-gap-example.md`, `references/historical-writing-checklist.md` and `scripts/check_source_coverage.py`).

It sits in Game Development. The repository describes itself as: A Civilization-style strategy game about governing Israel from 15 May 1948. Real ministers, real map, every fact sourced. Unity + deterministic C sim. The licence is MIT.

When your agent uses it

  • Source-checking claims
  • 1948-1956 narrative work

Example prompts

  • “/statecraft-historical-content”

Requirements

  • Python 3

Workflow steps

7 steps, taken from the first numbered list in SKILL.md.

  1. Identify the event, date range, or gap.
  2. Check the existing content in content/events/ and the relevant people/offices structure.
  3. Verify the factual claim with a source before drafting.
  4. Draft only in the repo’s historical framing and event schema.
  5. Keep the text grounded, specific, and readable in a game UI.
  6. Leave status: draft on anything an AI drafted. Only a person who has checked every claim against its source sets fact-checked.
  7. Validate with dotnet test sim/Statecraft.sln when editing repo content.

What it can do on your machine

Read from SKILL.md and the folder at commit 3d427d0. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Ships 1 file in scripts/ (Python), which the agent can run.

    Shell commands in SKILL.md call:

    • dotnet

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Statecraft Historical Content loads about 767 tokens when it runs, and up to ~976 if it reads all its reference files. Until then it costs about 53 tokens; SKILL.md has 321 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~53
When it runs · the whole SKILL.md, loaded when a task matches
~767
With references · SKILL.md plus every file in references/, read only if the agent opens them
~976

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.

SKILL.md

The full file from eyalgolan/statecraft-israel at commit 3d427d0, republished under its MIT licence (© eyalgolan). 321 words, ~767 tokens.

Download SKILL.mdSave it as .claude/skills/statecraft-historical-content/SKILL.md (or your agent's skills folder). This skill also uses 4 other files; get the full folder from GitHub.
name
statecraft-historical-content
description
Research, draft, and review historical events and political writing for Statecraft: Israel. Use for source-checking claims, event drafting, content gaps, and 1948-1956 narrative work.
argument-hint
event topic / date range / source question / historical gap
user-invocable
true
disable-model-invocation
false

Statecraft Historical Content

When to use

  • drafting or revising event text in content/events/
  • finding historical gaps in the 1948–1956 timeline
  • checking whether a claim is source-backed and suitable for the repo
  • editing player-facing writing for historical clarity and tone

Core repo rules

Before drafting, read these first:

Mandatory workflow

  1. Identify the event, date range, or gap.
  2. Check the existing content in content/events/ and the relevant people/offices structure.
  3. Verify the factual claim with a source before drafting.
  4. Draft only in the repo’s historical framing and event schema.
  5. Keep the text grounded, specific, and readable in a game UI.
  6. Leave status: draft on anything an AI drafted. Only a person who has checked every claim against its source sets fact-checked.
  7. Validate with dotnet test sim/Statecraft.sln when editing repo content.

Historical writing standards

  • No invented quotes or verbatim speeches without direct source support.
  • Use office placeholders such as {prime_minister} rather than hard-coded names.
  • Prefer concrete government, military, or social context over generic historical mood-setting.
  • Keep war and atrocity language precise and sensitive.
  • Favor the political and logistical realities of state-building over dramatic filler.

Research checklist

  • Is the claim connected to a real date and a real institutional decision?
  • Is the wording supported by a cited source or a source packet?
  • Does it fit the historical period and office holder?
  • Does it avoid unsupported generalization or invented drama?
  • Does it align with the project’s Israeli framing and source policy?

Skill bundle contents

This skill package is intentionally structured like a real agent skill bundle, not a single markdown note.

  • scripts/ contains quick helper commands for checking source coverage and event completeness
  • templates/ contains YAML and checklist scaffolds for drafts
  • examples/ contains small examples of useful historical gaps and workflow patterns
  • references/ contains the supporting checklists and repo reference docs

References

© eyalgolan, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 4 other files (scripts, references) in .github/skills/statecraft-historical-content of eyalgolan/statecraft-israel.

  • SKILL.md
  • examples/event-gap-example.md
  • references/historical-writing-checklist.md
  • scripts/check_source_coverage.py
  • templates/event-draft.yaml

Open the folder on GitHubat commit 3d427d0

Compare with similar skills

Statecraft Historical Content next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Statecraft Historical Content compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Statecraft Historical Content this skilleyalgolan/statecraft-israel159—~767Automated safety check: PassMIT
Image to Three.js Modelimg2threejs/img2threejs18k1 repos~8.2kAutomated safety check: PassApache-2.0
Web CloneJane-xiaoer/claude-skill-web-clone1k1 repos~2.7kAutomated safety check: PassMIT
Threejs Game Directormajidmanzarpour/threejs-game-skills2.5k—~2.2kAutomated safety check: PassMIT
Game Asset Generatorhtdt/godogen7.1k—~2.8kAutomated safety check: PassMIT
Threejs Gameplay Systemsvalkor-ai/loom1.2k1 repos~1.4kAutomated safety check: PassApache-2.0

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More from eyalgolan/statecraft-israel

  • Statecraft Writing Voice

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Questions about Statecraft Historical Content

What does Statecraft Historical Content do?

Research, draft, and review historical events and political writing for Statecraft: Israel. Statecraft Historical Content is an agent skill from eyalgolan/statecraft-israel. Research, draft, and review historical events and political writing for Statecraft: Israel.

When should I use Statecraft Historical Content?

Statecraft Historical Content fits situations like: source-checking claims; 1948-1956 narrative work.

How do I install Statecraft Historical Content in Claude Code?

Run `npx skills add eyalgolan/statecraft-israel --skill statecraft-historical-content -a claude-code`. Or copy the skill folder (.github/skills/statecraft-historical-content in eyalgolan/statecraft-israel) into .claude/skills/statecraft-historical-content in your project. Claude Code loads it when a task matches its description.

How do I install Statecraft Historical Content in Codex?

Run `npx skills add eyalgolan/statecraft-israel --skill statecraft-historical-content -a codex`. Or copy the skill folder (.github/skills/statecraft-historical-content in eyalgolan/statecraft-israel) into .agents/skills/statecraft-historical-content in your project. Codex loads it when a task matches its description.

Can I use Statecraft Historical Content in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add eyalgolan/statecraft-israel --skill statecraft-historical-content -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/statecraft-historical-content, .gemini/skills/statecraft-historical-content, .github/skills/statecraft-historical-content and .opencode/skills/statecraft-historical-content in your project.

What does Statecraft Historical Content need to run?

Going by SKILL.md and its folder, Statecraft Historical Content needs Python for the scripts in its folder and the command-line tools its instructions call (dotnet). Our summary lists: Python 3.

Does Statecraft Historical Content access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Statecraft Historical Content safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.

What licence does Statecraft Historical Content use?

Statecraft Historical Content is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Statecraft Historical Content use?

About 767 tokens (SKILL.md is roughly 3.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 209 tokens, read only when the agent opens those files.

What are the alternatives to Statecraft Historical Content?

Skills that share tags, products or a category with Statecraft Historical Content: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Statecraft Historical Content?

eyalgolan (a GitHub user) maintains it in eyalgolan/statecraft-israel, which has 159 GitHub stars. The repository was last updated on October 11, 2026.

Source: eyalgolan/statecraft-israel on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.