MCP Server Builder
anthropics/skills
Guides the design and implementation of Model Context Protocol servers in TypeScript or Python, from tool naming and error messages to evaluation.
Create or modify an eXeLearning iDevice, including edition/export data, legacy compatibility, assets, TypeScript bundles and teardown.
$ npx skills add exelearning/exelearning --skill idevice -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install exelearning/exelearning idevice --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/exelearning/exelearning.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/idevice .claude/skills/idevice && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "idevice" agent skill from https://github.com/exelearning/exelearning/tree/main/.agents/skills/idevice into .claude/skills/idevice/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "idevice", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/exelearning/exelearning/tree/main/.agents/skills/ideviceType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add exelearning/exelearning --skill idevice -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install exelearning/exelearning idevice --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/exelearning/exelearning.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/idevice .agents/skills/idevice && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "idevice" agent skill from https://github.com/exelearning/exelearning/tree/main/.agents/skills/idevice into .agents/skills/idevice/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "idevice", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add exelearning/exelearning --skill idevice -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install exelearning/exelearning idevice --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/exelearning/exelearning.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/idevice .cursor/skills/idevice && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "idevice" agent skill from https://github.com/exelearning/exelearning/tree/main/.agents/skills/idevice into .cursor/skills/idevice/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "idevice", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/exelearning/exelearning.git --path .agents/skills/idevice--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add exelearning/exelearning --skill idevice -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install exelearning/exelearning idevice --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/exelearning/exelearning.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/idevice .gemini/skills/idevice && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "idevice" agent skill from https://github.com/exelearning/exelearning/tree/main/.agents/skills/idevice into .gemini/skills/idevice/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "idevice", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install exelearning/exelearning ideviceInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add exelearning/exelearning --skill idevice -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/exelearning/exelearning.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/idevice .github/skills/idevice && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "idevice" agent skill from https://github.com/exelearning/exelearning/tree/main/.agents/skills/idevice into .github/skills/idevice/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "idevice", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add exelearning/exelearning --skill idevice -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install exelearning/exelearning idevice --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/exelearning/exelearning.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/idevice .opencode/skills/idevice && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "idevice" agent skill from https://github.com/exelearning/exelearning/tree/main/.agents/skills/idevice into .opencode/skills/idevice/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "idevice", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
ideviceCreate or modify an eXeLearning iDevice, including edition/export data, legacy compatibility, assets, TypeScript bundles and teardown.
Idevice is an agent skill from exelearning/exelearning. Create or modify an eXeLearning iDevice, including edition/export data, legacy compatibility, assets, TypeScript bundles and teardown.
Its SKILL.md is about 1.7k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It works with TypeScript. The repository describes itself as: eXeLearning is an AGPL-licensed free/libre tool to create and publish open educational resources. The licence is AGPL-3.0.
Read from SKILL.md and the folder at commit 319b5d2. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
bunFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Idevice loads about 1.7k tokens when it runs. Until then it costs about 36 tokens; SKILL.md has 677 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from exelearning/exelearning at commit 319b5d2, republished under its AGPL-3.0 licence (© exelearning). 677 words, ~1,687 tokens.
.claude/skills/idevice/SKILL.md (or your agent's skills folder).Read the target under public/files/perm/idevices/base/, its config.xml, edition/export scripts,
colocated tests, and public/app/workarea/idevices/. Use the nearest comparable iDevice, not a generic
scaffold. checklist, rubric and geogebra-activity show legacy patterns; slide/src/ shows a bundled
TypeScript editor already in main (scripts/build-slide-editor.ts). Do not assume other branches' migrations landed.
$exeDevice/runtime globals and hooks.
Methods vary (loadPreviousValues, updateFieldGame, etc.); there is no universal loadData() contract.escape() for a new format or decode historical data twice..exe-text wrappers on re-import through the existing normalization path.this.$lifecycle (below);
TinyMCE editors in the form are disposed centrally. Check switching devices and leaving edition; do not
overwrite another device's global or discard unsaved work during a remote Yjs refresh._() for editor controls and c_() for learning content, preserving the project's content locale.
Retain keyboard controls, labels, focus and feedback in edition and exported activities.An editor is opened and closed many times in one session. Anything the edition creates that can
outlive its form — a timer, a handler on document, a player, a pending read — must be owned by
the edition's lifecycle, or it keeps running after the editor is gone and, worse, can end up
driving the next iDevice the user opens.
IdeviceNode gives every edition an EditionLifecycle
(public/app/workarea/project/idevices/content/editionLifecycle.js) before calling init(), as
this.$lifecycle. Register through it and teardown is automatic. See ADR-2293-01.
init: function (element, data) {
// Timers: cancelled on close. `this` is this edition instance.
this.$lifecycle.setInterval(function () { this.refreshPreview(); }, 1000);
// Handlers on shared targets: removed on close, by a namespace unique to
// this edition, so unrelated handlers on document/window are untouched.
this.$lifecycle.on(document, 'keydown', this.onKeyDown);
// Native listeners: removed through the lifecycle's AbortSignal.
this.$lifecycle.addEventListener(window, 'resize', this.onResize);
// Anything with its own cleanup API — name the method, never assume one.
this.$lifecycle.ownInstance(player, 'destroy'); // YouTube player
this.$lifecycle.ownInstance(observer, 'disconnect');
this.$lifecycle.ownMedia(audioElement); // pause + release the stream
this.$lifecycle.own(() => URL.revokeObjectURL(blobUrl));
this.$lifecycle.ownFileReader(reader); // abort an in-flight read
this.$lifecycle.own(() => widget.teardown()); // anything else
// Abortable requests, and file reads that always settle.
fetch(url, { signal: this.$lifecycle.signal });
const text = await this.$lifecycle.readFile(file, 'readAsText');
}A resource the edition rebuilds on every user action — the audio preview, say — must name a slot, or each action leaves one more live resource and one more disposer behind until the editor closes. Owning into a slot releases whatever that slot held:
this.$lifecycle.ownMedia(new Audio(url), 'previewAudio');Wrapping a FileReader in a promise by hand is the one case the primitives get wrong on their own:
abort() fires no error event and a bound loadend no-ops, so the promise never settles and the
caller awaits it for the lifetime of the page. Use readFile(file, method), which rejects with an
AbortError on teardown exactly as an aborted fetch() does.
Never dereference the global inside a deferred callback. When it finally runs, $exeDevice
usually holds a valid different device, so a ?. guard passes and the callback edits the wrong
iDevice:
setTimeout(() => $exeDevice?.refresh(), 500); // wrong
this.$lifecycle.setTimeout(function () { this.refresh(); }, 500); // rightArrow callbacks ignore this, so capture the instance instead: const self = this;. A lexical
capture is bound to the instance that made it, which gives the same guarantee.
Form-local handlers ($('#myFormField').on('click', ...)) need nothing: the centralized teardown
unbinds the edition form through jQuery, which removes them. TinyMCE editors inside the form are
also disposed centrally — do not add your own.
own() disposers run last, in reverse order. If something must be cleaned up before them, add
the optional hook instead — it runs first, while the instance and its DOM are both still alive,
and at most once:
destroyEdition: function () { /* ... */ },Gotcha: a raw setInterval, a document handler or a player left running after close keeps firing,
and can drive the next iDevice the user opens. Register them through this.$lifecycle. Issues #2271, #2293.
Edit the source under the device's src/ and run its registered build (slide: bun run bundle:slide-editor).
Review source, tests and generated output together. Do not hand-edit the generated editor bundle or
force legacy devices into a TypeScript scaffold as part of an unrelated fix.
Run the target's existing Vitest .test.js files, including source-import tests for TypeScript components.
Add/update an E2E flow that creates, edits, saves, reloads and previews the device; use exporter tests for
ZIP/resource changes and the collaboration fixture for remote-edit interactions. Finish with verify-change.
© exelearning, AGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/idevice of exelearning/exelearning.
Open the folder on GitHubat commit 319b5d2
Idevice next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Idevice this skillexelearning/exelearning | 145 | — | ~1.7k | Automated safety check: Pass | AGPL-3.0 | |
| MCP Server Builderanthropics/skills | 180k | 62 repos | ~2.3k | Automated safety check: Pass | Apache-2.0 | |
| Web Artifacts Builderanthropics/skills | 180k | 40 repos | ~769 | Automated safety check: Pass | Apache-2.0 | |
| Typescript Advanced Typesrolling-scopes/rsschool-app | 10k | 24 repos | ~4.2k | Automated safety check: Pass | MPL-2.0 | |
| Code Review ChecklistshareAI-lab/learn-claude-code | 78k | 5 repos | ~1.1k | Automated safety check: Pass | MIT | |
| MCP Server BuildershareAI-lab/learn-claude-code | 78k | 5 repos | ~1.2k | Automated safety check: Pass | MIT |
anthropics/skills
Guides the design and implementation of Model Context Protocol servers in TypeScript or Python, from tool naming and error messages to evaluation.
anthropics/skills
Builds multi-component claude.ai HTML artifacts as a small React, TypeScript and Tailwind project, then bundles it into one shareable HTML file.
rolling-scopes/rsschool-app
Master TypeScript's advanced type system including generics, conditional types, mapped types, template literals, and utility types for building type-safe applications.
shareAI-lab/learn-claude-code
Reviews code against a five-part checklist covering security, correctness, performance, maintainability and testing, and reports findings in a fixed format.
shareAI-lab/learn-claude-code
Walks through building MCP servers in Python or TypeScript that expose tools, resources and prompts to Claude, with templates, registration and testing.
nrwl/nx
Import, merge, or combine repositories into an Nx workspace using nx import.
exelearning/exelearning
Write or debug repository Playwright specs, including isolated projects, preview frames and multi-user fixtures.
exelearning/exelearning
Change vanilla JavaScript UI modules in public/app/, including DOM state, events and localization.
exelearning/exelearning
Add or change source-level localized strings using (), c() or the Nunjucks trans filter; not catalog extraction.
exelearning/exelearning
Choose and run the appropriate eXeLearning checks for a diff, including the final code gates or guidance-only validation.
exelearning/exelearning
Change eXeLearning shared document mutations, WebSocket rooms, snapshots, reconnects or concurrent editing behavior.
exelearning/exelearning
Add or change external REST API v1 endpoints and their documented authentication/authorization contracts.
Works with
Create or modify an eXeLearning iDevice, including edition/export data, legacy compatibility, assets, TypeScript bundles and teardown. Idevice is an agent skill from exelearning/exelearning. Create or modify an eXeLearning iDevice, including edition/export data, legacy compatibility, assets, TypeScript bundles and teardown.
Run `npx skills add exelearning/exelearning --skill idevice -a claude-code`. Or copy the skill folder (.agents/skills/idevice in exelearning/exelearning) into .claude/skills/idevice in your project. Claude Code loads it when a task matches its description.
Run `npx skills add exelearning/exelearning --skill idevice -a codex`. Or copy the skill folder (.agents/skills/idevice in exelearning/exelearning) into .agents/skills/idevice in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add exelearning/exelearning --skill idevice -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/idevice, .gemini/skills/idevice, .github/skills/idevice and .opencode/skills/idevice in your project.
Going by SKILL.md and its folder, Idevice needs the command-line tools its instructions call (bun).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Idevice is published under the AGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.7k tokens (SKILL.md is roughly 6.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Idevice: MCP Server Builder (anthropics/skills, 180k stars), Web Artifacts Builder (anthropics/skills, 180k stars), Typescript Advanced Types (rolling-scopes/rsschool-app, 10k stars) and Code Review Checklist (shareAI-lab/learn-claude-code, 78k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
exelearning (a GitHub organization) maintains it in exelearning/exelearning, which has 145 GitHub stars. The repository holds 17 skills in this directory. The repository was last updated on October 7, 2026.
Source: exelearning/exelearning on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.