Web Application Testing
anthropics/skills
Tests local web applications with Python Playwright scripts, checking frontend behavior, capturing screenshots and reading browser console logs.
Write or debug repository Playwright specs, including isolated projects, preview frames and multi-user fixtures.
$ npx skills add exelearning/exelearning --skill e2e-test -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install exelearning/exelearning e2e-test --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/exelearning/exelearning.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/e2e-test .claude/skills/e2e-test && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "e2e-test" agent skill from https://github.com/exelearning/exelearning/tree/main/.agents/skills/e2e-test into .claude/skills/e2e-test/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "e2e-test", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/exelearning/exelearning/tree/main/.agents/skills/e2e-testType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add exelearning/exelearning --skill e2e-test -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install exelearning/exelearning e2e-test --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/exelearning/exelearning.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/e2e-test .agents/skills/e2e-test && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "e2e-test" agent skill from https://github.com/exelearning/exelearning/tree/main/.agents/skills/e2e-test into .agents/skills/e2e-test/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "e2e-test", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add exelearning/exelearning --skill e2e-test -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install exelearning/exelearning e2e-test --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/exelearning/exelearning.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/e2e-test .cursor/skills/e2e-test && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "e2e-test" agent skill from https://github.com/exelearning/exelearning/tree/main/.agents/skills/e2e-test into .cursor/skills/e2e-test/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "e2e-test", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/exelearning/exelearning.git --path .agents/skills/e2e-test--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add exelearning/exelearning --skill e2e-test -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install exelearning/exelearning e2e-test --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/exelearning/exelearning.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/e2e-test .gemini/skills/e2e-test && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "e2e-test" agent skill from https://github.com/exelearning/exelearning/tree/main/.agents/skills/e2e-test into .gemini/skills/e2e-test/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "e2e-test", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install exelearning/exelearning e2e-testInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add exelearning/exelearning --skill e2e-test -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/exelearning/exelearning.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/e2e-test .github/skills/e2e-test && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "e2e-test" agent skill from https://github.com/exelearning/exelearning/tree/main/.agents/skills/e2e-test into .github/skills/e2e-test/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "e2e-test", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add exelearning/exelearning --skill e2e-test -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install exelearning/exelearning e2e-test --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/exelearning/exelearning.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/e2e-test .opencode/skills/e2e-test && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "e2e-test" agent skill from https://github.com/exelearning/exelearning/tree/main/.agents/skills/e2e-test into .opencode/skills/e2e-test/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "e2e-test", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
e2e-testWrite or debug repository Playwright specs, including isolated projects, preview frames and multi-user fixtures.
E2E Test is an agent skill from exelearning/exelearning. Write or debug repository Playwright specs, including isolated projects, preview frames and multi-user fixtures.
Its SKILL.md is about 1.1k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Testing & QA, covering End-to-end testing and Browser testing. It works with Playwright. The repository describes itself as: eXeLearning is an AGPL-licensed free/libre tool to create and publish open educational resources. The licence is AGPL-3.0.
Read from SKILL.md and the folder at commit 319b5d2. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
makebunFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
E2E Test loads about 1.1k tokens when it runs. Until then it costs about 30 tokens; SKILL.md has 266 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from exelearning/exelearning at commit 319b5d2, republished under its AGPL-3.0 licence (© exelearning). 266 words, ~1,137 tokens.
.claude/skills/e2e-test/SKILL.md (or your agent's skills folder).Completion: verify-change.
Parent: AGENTS.md | Related: frontend-module
Writing or modifying Playwright E2E tests.
test/e2e/playwright/specs/*.spec.ts — test specstest/e2e/playwright/helpers/workarea-helpers.ts — primary helperstest/e2e/playwright/helpers/ — domain helpers (navigation, editor, file-manager, content, sync, undo-redo)test/e2e/playwright/fixtures/ — test fixtures (includes collaboration.fixture for multi-user)test/fixtures/ — sample ELP files and XMLplaywright.config.ts — config (chromium/firefox/static projects, port 3001 dynamic / 3002 static)Email: user@exelearning.net
Password: 1234workarea-helpers.ts)import {
waitForAppReady, openElpFile, saveProject,
openPreviewPanel, closePreviewPanel, getPreviewFrame,
navigateToPageByTitle, selectFirstPage,
addIdevice, editIdevice, saveIdevice, deleteIdevice,
verifyIdeviceInEditor, verifyInPreview, getIdeviceFromYjs,
handleCloseWithoutSavingModal, expandIdeviceCategory,
} from '../helpers/workarea-helpers';// Server mode only: create an isolated project (static specs use their local/import helpers)
const response = await page.request.post('/api/project/create-quick', { data: { title: 'Test' } });
const { uuid } = await response.json();
await page.goto(`/workarea?project=${uuid}`);
await waitForAppReady(page);
// Add iDevice and verify
await selectFirstPage(page);
await addIdevice(page, 'text');
// Preview
await openPreviewPanel(page);
const frame = await getPreviewFrame(page);
await frame.locator('article').first().waitFor({ timeout: 10000 });Reuse collaboration.fixture and waitForYjsSync from the existing multi-user specs. Each user needs a
separate authenticated browser context. Do not hand-roll another login/context helper or rely on shared
cookies. Use skipInStaticMode for server-only collaboration, preserving the existing justified skip.
After testing an authorization rejection, verify the resource still exists server-side:
// UI says 403
expect(deleteResponse.status()).toBe(403);
// Backend confirms resource is untouched
const projectAfter = await page.request.get(`/api/projects/uuid/${uuid}`);
expect(projectAfter.status()).toBe(200);bun x playwright test --project=chromium test/e2e/playwright/specs/my-test.spec.ts # Single spec
make build-static && bun x playwright test --project=static specs/my-test.spec.ts # Static build
make test-e2e # All E2E
make fix # LintwaitForTimeout() for async — use deterministic waits (waitForFunction, waitFor, waitForSelector). Acceptable: brief 200-500ms pauses for CSS animations only.workarea-helpers.ts — reinventing selectors leads to brittle tests./api/project/create-quick) in server mode; reuse static specs' local/import setup in static mode, which has no API server.collaboration.fixture — and must use skipInStaticMode since static mode has no server.const debugInfo = await iframe.locator('body').evaluate(body => ({
elementCount: body.querySelectorAll('.target').length,
htmlSnippet: body.innerHTML.substring(0, 500),
}));
console.log('Debug:', JSON.stringify(debugInfo, null, 2));workarea-helpers.tswaitForTimeout() for async operationsbun x playwright test --project=chromium <file>make fix passes clean© exelearning, AGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/e2e-test of exelearning/exelearning.
Open the folder on GitHubat commit 319b5d2
E2E Test next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| E2E Test this skillexelearning/exelearning | 145 | — | ~1.1k | Automated safety check: Pass | AGPL-3.0 | |
| Web Application Testinganthropics/skills | 180k | 51 repos | ~966 | Automated safety check: Pass | Apache-2.0 | |
| playwright-cli Browser Automationgithub/gh-aw | 5.3k | 23 repos | ~2.8k | Automated safety check: Pass | MIT | |
| Write and Verify Playwright Testsappsmithorg/appsmith | 41k | — | ~2.9k | Automated safety check: Notes | Apache-2.0 | |
| Cucumber and Playwright E2E Testslanggenius/dify | 158k | — | ~682 | Automated safety check: Pass | Custom licence | |
| E2E Testinglangflow-ai/langflow | 156k | — | ~3.3k | Automated safety check: Pass | MIT |
anthropics/skills
Tests local web applications with Python Playwright scripts, checking frontend behavior, capturing screenshots and reading browser console logs.
github/gh-aw
Drives a real browser from the command line with playwright-cli to open pages, interact, mock requests, save state and work with Playwright tests.
appsmithorg/appsmith
Writes a Playwright end-to-end test from a prompt, runs it against a live Appsmith deployment and retries with fixes up to three times until it passes.
langgenius/dify
Guides changes and reviews of the Cucumber and Playwright end-to-end suite under `e2e/`: feature files, step definitions, support code, tags, locators and assertions.
langflow-ai/langflow
Write and review Playwright E2E tests for Langflow. An agent skill from langflow-ai/langflow.
handsontable/handsontable
Guides writing and changing Playwright end-to-end tests for Handsontable using page objects, data-testid hooks and deterministic waits.
exelearning/exelearning
Change vanilla JavaScript UI modules in public/app/, including DOM state, events and localization.
exelearning/exelearning
Add or change source-level localized strings using (), c() or the Nunjucks trans filter; not catalog extraction.
exelearning/exelearning
Create or modify an eXeLearning iDevice, including edition/export data, legacy compatibility, assets, TypeScript bundles and teardown.
exelearning/exelearning
Choose and run the appropriate eXeLearning checks for a diff, including the final code gates or guidance-only validation.
exelearning/exelearning
Change eXeLearning shared document mutations, WebSocket rooms, snapshots, reconnects or concurrent editing behavior.
exelearning/exelearning
Add or change external REST API v1 endpoints and their documented authentication/authorization contracts.
Works with
Categories
Write or debug repository Playwright specs, including isolated projects, preview frames and multi-user fixtures. E2E Test is an agent skill from exelearning/exelearning. Write or debug repository Playwright specs, including isolated projects, preview frames and multi-user fixtures.
E2E Test fits situations like: tasks that involve End-to-end testing; tasks that involve Browser testing.
Run `npx skills add exelearning/exelearning --skill e2e-test -a claude-code`. Or copy the skill folder (.agents/skills/e2e-test in exelearning/exelearning) into .claude/skills/e2e-test in your project. Claude Code loads it when a task matches its description.
Run `npx skills add exelearning/exelearning --skill e2e-test -a codex`. Or copy the skill folder (.agents/skills/e2e-test in exelearning/exelearning) into .agents/skills/e2e-test in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add exelearning/exelearning --skill e2e-test -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/e2e-test, .gemini/skills/e2e-test, .github/skills/e2e-test and .opencode/skills/e2e-test in your project.
Going by SKILL.md and its folder, E2E Test needs the command-line tools its instructions call (make and bun).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
E2E Test is published under the AGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.1k tokens (SKILL.md is roughly 4.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with E2E Test: Web Application Testing (anthropics/skills, 180k stars), playwright-cli Browser Automation (github/gh-aw, 5.3k stars), Write and Verify Playwright Tests (appsmithorg/appsmith, 41k stars) and Cucumber and Playwright E2E Tests (langgenius/dify, 158k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
exelearning (a GitHub organization) maintains it in exelearning/exelearning, which has 145 GitHub stars. The repository holds 17 skills in this directory. The repository was last updated on October 7, 2026.
Source: exelearning/exelearning on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.