Kimi Code Delegation
CherryHQ/cherry-studio
Delegates one bounded repository task to Kimi Code in non-interactive prompt mode and reads back the final result from its JSON event stream.
Spawn long-lived provider LLM teammates in tmux panes that you message via the native agent-team tools — multi-turn, collaborative, watchable.
$ npx skills add ethanhq/cc-fleet --skill team -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install ethanhq/cc-fleet team --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/ethanhq/cc-fleet.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/team .claude/skills/team && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "team" agent skill from https://github.com/ethanhq/cc-fleet/tree/main/skills/team into .claude/skills/team/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "team", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/ethanhq/cc-fleet/tree/main/skills/teamType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add ethanhq/cc-fleet --skill team -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install ethanhq/cc-fleet team --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ethanhq/cc-fleet.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/team .agents/skills/team && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "team" agent skill from https://github.com/ethanhq/cc-fleet/tree/main/skills/team into .agents/skills/team/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "team", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add ethanhq/cc-fleet --skill team -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install ethanhq/cc-fleet team --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ethanhq/cc-fleet.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/team .cursor/skills/team && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "team" agent skill from https://github.com/ethanhq/cc-fleet/tree/main/skills/team into .cursor/skills/team/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "team", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/ethanhq/cc-fleet.git --path skills/team--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add ethanhq/cc-fleet --skill team -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install ethanhq/cc-fleet team --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ethanhq/cc-fleet.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/team .gemini/skills/team && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "team" agent skill from https://github.com/ethanhq/cc-fleet/tree/main/skills/team into .gemini/skills/team/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "team", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install ethanhq/cc-fleet teamInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add ethanhq/cc-fleet --skill team -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/ethanhq/cc-fleet.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/team .github/skills/team && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "team" agent skill from https://github.com/ethanhq/cc-fleet/tree/main/skills/team into .github/skills/team/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "team", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add ethanhq/cc-fleet --skill team -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install ethanhq/cc-fleet team --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ethanhq/cc-fleet.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/team .opencode/skills/team && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "team" agent skill from https://github.com/ethanhq/cc-fleet/tree/main/skills/team into .opencode/skills/team/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "team", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
teamSpawn long-lived provider LLM teammates in tmux panes that you message via the native agent-team tools — multi-turn, collaborative, watchable.
Team is an agent skill from ethanhq/cc-fleet. Spawn long-lived provider LLM teammates in tmux panes that you message via the native agent-team tools — multi-turn, collaborative, watchable. Use for sustained parallel build/work ("spawn workers", N teammates on N files), or when you need a collaborator you message across turns. NOT a fire-and-forget one-shot or a flat batch of independent prompts — that is /cc-fleet:subagent. NOT a scripted multi-phase run — that is /cc-fleet:workflow.
Its SKILL.md is about 3.4k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Agent Workflows, covering Subagents. It works with tmux and Bash. The repository describes itself as: 🚢 Run Claude Code's ⚙️ Dynamic Workflows, 👥 Agent Teams & ⚡ Subagents on any third-party model — DeepSeek · GLM · Kimi · Qwen … or your Codex subscription. No Anthropic…. The licence is Apache-2.0.
2 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit bb1dff1. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are bash).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names these keys or tokens, usually read from environment variables:
NEW_KEYFrom names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Team loads about 3.4k tokens when it runs. Until then it costs about 112 tokens; SKILL.md has 1,430 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from ethanhq/cc-fleet at commit bb1dff1, republished under its Apache-2.0 licence (© ethanhq). 1,430 words, ~3,429 tokens.
.claude/skills/team/SKILL.md (or your agent's skills folder).Run a third-party provider model as a real Claude Code teammate in a tmux pane: same tool stack and team coordination as a native teammate, LLM backend swapped to the provider. Your main session's own auth stays untouched.
Wrong lane? A fire-and-forget one-shot or flat batch → /cc-fleet:subagent; a scripted multi-phase run → /cc-fleet:workflow; full arbitration in cc-fleet-shared/routing.md.
When this skill cites cc-fleet-shared/<file>.md, OPEN it with the Read tool at ../cc-fleet-shared/<file>.md relative to this SKILL.md — the cited content is load-bearing, not optional background.
Execution environment — check before running anything. Confirm your shell tool executes on the host where cc-fleet is installed. In sandboxed or remote agent sessions, a tool named Bash may run on an isolated machine with a different filesystem, PATH, processes, and tmux server —
command not found, a healthy-lookingdoctorwhose leaves can't reach your files, or a wrong working directory should prompt you to verify whether you are in a sandbox shell, not conclude that cc-fleet is broken. If so, route commands through a host-executing bridge tool (for example, desktop-commander) and pass host paths for any files you reference; do not retry the same Bash call expecting different results. If no host-executing tool is available, stop and explain that cc-fleet must run on its installation host.
Precondition — agent-teams must be ON: check your own tool list for SendMessage / TeamCreate; absent → do NOT spawn (an unmessageable pane bills the provider with no work) — enablement + fallback in cc-fleet-shared/routing.md.
Steps 1, 3, 6 are native tools; steps 2, 5, 6a are cc-fleet via Bash with --json.
1. TeamCreate({team_name: "<team>"})
← native, FIRST — the main session becomes the lead
2. cc-fleet spawn [<provider>] --as <name> --team <team> [--model <slot|id>] --json
← Bash; check ok:true, grab .pane_id / .agent_id
The provider arg is OPTIONAL — omitted, the default provider applies
(see "The provider ask ladder"). Full flag table: cc-fleet-shared/cli-reference.md.
3. SendMessage({to: "<name>", message: "<task>. When done, send your result
back with SendMessage."})
← native; always tell it to report — see "Getting a result back"
4. (optional) repeat 2+3 to fan out more workers in parallel
5. wait for idle notifications — WITH a timeout. A teammate on a failed
provider API (429 / out-of-balance / 401) wedges in a retry loop and never
goes idle, so "just wait" blocks forever. Poll cc-fleet ps --json --check
and dispatch on error_class — see "Watching for stuck teammates".
6. report to the user, then ASK before tearing down. On confirm, BOTH, in order:
a. cc-fleet teardown <team> --json ← Bash FIRST: kills provider panes + reaps procs
b. TeamDelete() ← native SECOND: removes the team/tasks dirsOn a spawn failure (ok:false), dispatch on error_code — table + self-heal flow in cc-fleet-shared/troubleshooting.md.
Teardown order — two hard rules (apply to wedged and probe teams too):
cc-fleet teardown FIRST, TeamDelete() SECOND — teardown reads the team's config.json (the swarm socket lives there), which TeamDelete() deletes; and TeamDelete() alone never touches tmux, so a provider pane/process would be orphaned and keep billing.TeamCreate({team_name: "refactor-api"}) # native
cc-fleet spawn --as worker-1 --team refactor-api --model strong --json # default provider
# → {"ok":true,"agent_id":"worker-1@refactor-api","name":"worker-1","pane_id":"%42", ...}
SendMessage({to: "worker-1", message: "Refactor src/api/handlers.go: split each handler into its own file under src/api/handlers/. Keep tests passing. Report your result via SendMessage when done."})
# … wait with timeout + ps --check …
# report; tear down only after the user confirms:
cc-fleet teardown refactor-api --json # Bash, FIRST
TeamDelete() # nativeTeamCreate({team_name: "translate-docs"})
cc-fleet spawn kimi --as zh-1 --team translate-docs --json # leaf: omit --model
cc-fleet spawn kimi --as zh-2 --team translate-docs --json
cc-fleet spawn deepseek --as polish --team translate-docs --model strong --json # synthesis: strong
SendMessage({to: "zh-1", message: "Translate docs/intro.md to zh-CN beside it. SendMessage me when done."})
SendMessage({to: "zh-2", message: "Translate docs/api.md to zh-CN beside it. SendMessage me when done."})
SendMessage({to: "polish", message: "When zh-1 and zh-2 finish, copy-edit their outputs for tone consistency. SendMessage me the result."})
# … notifications per worker; report first, tear down on confirm:
cc-fleet teardown translate-docs --json # FIRST: kills all three panes + procs
TeamDelete()cc-fleet default --json: if it returns a provider (source "configured" or "auto"), use it and STATE it in your kickoff line (e.g. "using glm (default)").cc-fleet list --json (name + default_model + the one-line note in cc-fleet-shared/providers.md). After they pick, run cc-fleet default <chosen> so you never ask again. (cc-fleet default <p> is user-layer; only run it to FILL a blank default, never with --force.)Model tier within a provider: fan-out / leaf work → omit --model (or --model fast); judge / synthesis / sustained work → --model strong. The provider's roster decides the actual model — see cc-fleet-shared/providers.md.
A teammate reports by calling SendMessage to the lead; the harness delivers it to you. Mode-independent — split pane or swarm pane, the pane is where it runs, never how you talk to it. Two provider-specific notes:
Tell it to report. End every task message with "When done, send your final result back to me with SendMessage." Weaker provider models often finish and go idle WITHOUT calling SendMessage — the answer sits in their pane.
Idle but no result → ask once more, then read the pane. Re-SendMessage: "You appear done — reply with your result via SendMessage." If the second ask still yields nothing, read the pane directly — don't bother the user:
cc-fleet ps --json # → the teammate's tmux_socket + pane_id
tmux -L <tmux_socket> capture-pane -t <pane_id> -p | tail -40Safe: the provider API key is never in the pane (resolved via apiKeyHelper, never printed). tmux_socket is empty for in-tmux teammates (plain tmux capture-pane) and cc-fleet-swarm-<team> for swarm teammates.
The one runtime difference from a native teammate. A provider teammate's brain is the provider API: on 429 / out-of-balance / 401 its claude process retries in a loop and never goes idle, never messages you — either would need the very LLM that's down. The error shows only in its tmux pane, never in your inbox. So you must poll.
Set a timeout. A provider API error surfaces on the first LLM call — check ~60–90s after dispatch, then every ~2–3 min while a task legitimately runs. An idle notification cancels the wait.
Poll health, don't sleep blindly: cc-fleet ps --json --check. --check scans each pane and adds status (ok | error | unknown) plus error_class + detail on error — only the class, never raw pane text. Note the key: this runtime-wedge detection dispatches on error_class (lower_snake), a DIFFERENT key from the error_code (UPPER_SNAKE) that up-front spawn/subagent failure envelopes carry — don't switch on the wrong one. Dispatch:
ok — keep waiting (within your ceiling).unknown — pane couldn't be captured (teammate exited / tmux down). Confirm with cc-fleet ps --json; treat a vanished teammate as failed.error — act now, per error_class:error_class | Meaning | What you do |
|---|---|---|
insufficient_balance | Provider out of balance / quota. | Retrying can't help. Tear down; STOP, tell the user, propose the next provider, wait for confirm (provider ask ladder, step 4). |
auth | Provider rejected the key (401/403). | Tear down. Tell the user to rotate the key — file backend: cc-fleet edit <provider> --api-key-stdin <<<"$NEW_KEY" (or --api-key-file <path>); other backends via the secret manager. Don't re-spawn the same provider. Never the raw key in argv. |
rate_limit | Provider 429. | Tear down; wait a bit and re-spawn, or propose a switch (confirm first). Never keep a wedged teammate looping. |
api_error | Generic provider failure (5xx, overloaded, rejected). | Tear down; retry once, or propose a switch (confirm first). |
unknown or not specific enough → capture-pane and read it yourself (same command + key-safety note as above). ps --check is the first probe; the raw pane is a fine fallback.
Tear down just the wedged worker (siblings keep running) by pane id: cc-fleet teardown <pane_id> --json, or the whole team with cc-fleet teardown <team> --json (then TeamDelete() if done). Then surface it and propose the fallback — another provider (re-spawn + re-SendMessage after the user confirms) or native Agent({subagent_type: "general-purpose", model: "sonnet", prompt: "<task>"}). Never leave a teammate wedged and keep waiting.
Either way you drive it with native SendMessage and it reports via SendMessage.
cc-fleet-swarm-<team> tmux server and runs the teammate there — silent unless you tmux -L cc-fleet-swarm-<team> attach. (A reusable, SendMessage-able teammate is an interactive process polling its inbox — needs a TTY; the truly-headless path is /cc-fleet:subagent.)Declutter the layout without killing the process:
cc-fleet hide <target> --json # pane → detached "claude-hidden" session; keeps running
cc-fleet show <target> --json # pane → back to its origin window, re-tiled<target> = pane id %42 · team/member · name@team · bare team (every member with a pane). Origin is recorded at hide time.
SendMessage still work, teardown still cleans it.error_code: "SWARM_UNSUPPORTED" is a terminal no-op, not a tmux failure; attach to view instead.error_code, not prose: SWARM_UNSUPPORTED / TEAM_NOT_FOUND / MEMBER_NOT_FOUND / PANE_NOT_FOUND / NOT_HIDDEN / NO_ORIGIN / TMUX_FAILED / BAD_ARGS (malformed target) / CONFIG_WRITE_FAILED (the pane moved but the config write failed — tmux and config are now DIVERGENT; follow the envelope's suggestion to reconcile, never blindly re-run) / INTERNAL (lock/parse failure). Hiding an already-hidden pane is idempotent ok.Agents Board (human-facing): bare cc-fleet → Tab to a live board of every teammate across all teams (ps --check health, HIDDEN column, h/s hide/show). You use cc-fleet ps --json --check programmatically, not the TUI.
SendMessage — task delivery is always SendMessage. (Reading a pane for a result is fine.)TeamCreate before spawn → NO_LEAD_SESSION / TEAM_NOT_FOUND. Native TeamCreate first.ps --check.rm -rf ~/.claude/teams/... to tear down — skips pane/proc cleanup. cc-fleet teardown FIRST, then TeamDelete().apiKeyHelper; keys never enter env / ps aux / history..error_code — every --json failure carries a code (cc-fleet-shared/troubleshooting.md).© ethanhq, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/team of ethanhq/cc-fleet.
Open the folder on GitHubat commit bb1dff1
We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in ethanhq/cc-fleet, which our catalogue first saw on October 7, 2026.
Team next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Team this skillethanhq/cc-fleet | 215 | 1 repos | ~3.4k | Automated safety check: Pass | Apache-2.0 | |
| Kimi Code DelegationCherryHQ/cherry-studio | 52k | 1 repos | ~504 | Automated safety check: Pass | AGPL-3.0 | |
| Agent Deckasheshgoplani/agent-deck | 1k | — | ~1.7k | Automated safety check: Pass | MIT | |
| Clawteamwin4r/ClawTeam-OpenClaw | 1.5k | — | ~3.1k | Automated safety check: Pass | MIT | |
| Multi Agentshibing624/agentica | 352 | — | ~1.9k | Automated safety check: Pass | Apache-2.0 | |
| Claude Code DelegationXiaomiMiMo/MiMo-Code | 14k | — | ~1.3k | Automated safety check: Pass | MIT |
CherryHQ/cherry-studio
Delegates one bounded repository task to Kimi Code in non-interactive prompt mode and reads back the final result from its JSON event stream.
asheshgoplani/agent-deck
agent-deck, the terminal session manager for AI coding agents.
win4r/ClawTeam-OpenClaw
Multi-agent swarm orchestration. An agent skill from win4r/ClawTeam-OpenClaw.
shibing624/agentica
Run work across more than one agent — choose between the task subagent, the delegate tool, and a second agentica CLI in tmux driven by peer messages (listagents / sendmessage).
XiaomiMiMo/MiMo-Code
Hands coding work to the Claude Code CLI from the terminal in print, interactive tmux or background mode, only when you explicitly ask for Claude Code.
asgeirtj/system_prompts_leaks
Runs a goal as a project in which the agent coordinates separate agent threads, judging when to split the work, and interviews you first when nothing can be verified.
ethanhq/cc-fleet
Fan out a one-shot or flat parallel batch of cc-fleet PROVIDER subagents (headless cc-fleet subagent) that return a result — DeepSeek / GLM / Kimi / Qwen / MiniMax, or a Codex/Claude subscription.
ethanhq/cc-fleet
Run a one-shot or flat parallel batch of provider LLM subagents (headless cc-fleet subagent) that return a result.
ethanhq/cc-fleet
Orchestrate a MULTI-PHASE, dependent, or resumable run over many cc-fleet PROVIDER subagents from a JS script, off the main context (cc-fleet workflow).
ethanhq/cc-fleet
Orchestrate a MULTI-PHASE, dependent, or resumable run over many provider subagents from a JS script, off the main context (cc-fleet workflow).
Categories
Spawn long-lived provider LLM teammates in tmux panes that you message via the native agent-team tools — multi-turn, collaborative, watchable. Team is an agent skill from ethanhq/cc-fleet. Spawn long-lived provider LLM teammates in tmux panes that you message via the native agent-team tools — multi-turn, collaborative, watchable.
Team fits situations like: sustained parallel build/work (spawn workers; N teammates on N files); you need a collaborator you message across turns.
Run `npx skills add ethanhq/cc-fleet --skill team -a claude-code`. Or copy the skill folder (skills/team in ethanhq/cc-fleet) into .claude/skills/team in your project. Claude Code loads it when a task matches its description.
Run `npx skills add ethanhq/cc-fleet --skill team -a codex`. Or copy the skill folder (skills/team in ethanhq/cc-fleet) into .agents/skills/team in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add ethanhq/cc-fleet --skill team -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/team, .gemini/skills/team, .github/skills/team and .opencode/skills/team in your project.
Going by SKILL.md and its folder, Team needs credentials named NEW_KEY. Our summary lists: A credential in NEW_KEY.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Team is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.4k tokens (SKILL.md is roughly 14k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Team: Kimi Code Delegation (CherryHQ/cherry-studio, 52k stars), Agent Deck (asheshgoplani/agent-deck, 1k stars), Clawteam (win4r/ClawTeam-OpenClaw, 1.5k stars) and Multi Agent (shibing624/agentica, 352 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
ethanhq (a GitHub user) maintains it in ethanhq/cc-fleet, which has 215 GitHub stars. The repository holds 5 skills in this directory. The repository was last updated on September 29, 2026.
Source: ethanhq/cc-fleet on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.