Agent skill

Seedance 2.0 Audio Direction

by Emily2040 in Emily2040/seedance-2.0

Covers dialogue, lip-sync, music, sound effects, ambience and beat-sync for Seedance 2.0 prompts, plus troubleshooting for audio that drifts out of sync.

MITAuto-check passedMedia & Creative

Install Seedance 2.0 Audio Direction

skills CLI
$ npx skills add Emily2040/seedance-2.0 --skill seedance-audio -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install Emily2040/seedance-2.0 seedance-audio --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/Emily2040/seedance-2.0.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/seedance-audio .claude/skills/seedance-audio && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
seedance-audio
GitHub stars
7.6k
Used in
1 other repo
Token cost
~1.3k tokens
SKILL.md length
641 words
Files
1
Skills in repo
29
Repo updated
First seen
Licence
MIT

At a glance

Covers dialogue, lip-sync, music, sound effects, ambience and beat-sync for Seedance 2.0 prompts, plus troubleshooting for audio that drifts out of sync.

  • Writing dialogue and lip-sync prompts for a Seedance 2.0 clip
  • SKILL.md covers Intent, Core Rules, Sound Layer Pattern and Multi-Character Dialogue, plus 3 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md
  • Fixing audio that drifts out of sync with the picture

What it does

This skill handles the sound side of Seedance 2.0 video prompts: spoken dialogue, lip-sync, music, ambience, beat-sync and mapping of audio references. Before writing any prompt text it has the agent load the Director's Read reference, classify the brief and complete the record for it. Sound is kept in service of what is visible on screen, so audio never turns into a separate prompt of its own.

The core rules are to keep the user's dialogue exactly as written, quote each line and name its speaker, prefer stable framing and a single speaker turn when mouth accuracy matters, and check spoken duration separately from the returned words and the visible sync. An audio reference such as @Audio1 is used only for its assigned role, voice workflows need rights-cleared material, and exact playback or guaranteed lip-sync is never promised. Two reference documents go deeper: an audio guide for dialogue timing, beat-sync, desync repair and reference conflicts, and a post-delivery guide for stems, M&E, dubbing, loudness and mix.

When your agent uses it

  • Writing dialogue and lip-sync prompts for a Seedance 2.0 clip
  • Fixing audio that drifts out of sync with the picture
  • Planning music, ambience and sound effects for a generated scene
  • Mapping an audio reference to a role in a multi-reference prompt

Example prompts

  • “Write the dialogue and ambience for a rainy rooftop scene in Seedance 2.0.”
  • “The lip-sync in my Seedance clip drifts after the second line. How do I repair it?”
  • “Time the cuts of this product teaser to the beat of a drum loop.”
  • “What do I need for stems and loudness when I hand this clip to an editor?”

What it can do on your machine

Read from SKILL.md and the folder at commit 4668457. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Seedance 2.0 Audio Direction loads about 1.3k tokens when it runs. Until then it costs about 57 tokens; SKILL.md has 641 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~57
When it runs · the whole SKILL.md, loaded when a task matches
~1.3k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from Emily2040/seedance-2.0 at commit 4668457, republished under its MIT licence (© Emily2040). 641 words, ~1,343 tokens.

Download SKILL.mdSave it as .claude/skills/seedance-audio/SKILL.md (or your agent's skills folder).
name
seedance-audio
description
This skill should be used when the user asks for Seedance 2.0 audio, dialogue, lip-sync, music, sound effects, ambience, beat-sync, audio-reference mapping, desync troubleshooting, or sound-driven visual timing.
license
MIT
user-invocable
true
tags
audio, lip-sync, dialogue, seedance-20
metadata.version
6.7.0
metadata.updated
2026-08-01
metadata.parent
seedance-20
metadata.author
Iamemily2050 (@iamemily2050)
metadata.repository
https://github.com/Emily2040/seedance-2.0

seedance-audio

Before producing prompt text, a prompt-ready block, a rewrite, an example, or a compiled clip, load the Director's Read, classify the brief, and complete its canonical narrative or non-narrative record. Translate that record into visible or audible carriers and keep its internal labels out of final generation prose.

Use this for dialogue, lip-sync, sound layers, music, ambience, beat-sync, audio-reference mapping, desync troubleshooting, or sound-driven visual timing. Audio should support the visible beat instead of becoming a second competing prompt.

Load audio-guide for the audio evidence boundary, dialogue timing, supported voice-reference options, beat-sync, desync repair, audio-reference conflicts, and multi-character workarounds. Load audio-post-delivery when the user needs stems, M&E, dubbing, loudness, sync, mix, or delivery guidance.

Intent

Half of every emotion enters through the ears, and users almost always forget sound until its absence makes the clip feel dead. The soul here is giving every scene its sound before being asked - the room's breath, the action's evidence, the line that lands. When they hear it, they realize it was always part of what they meant.

Core Rules

Preserve the user's exact dialogue, language, script, and register. Quote each line and name its speaker. Stable framing and one speaker turn are useful starting heuristics when mouth accuracy matters; do not remove required performance or rewrite words without authorization. Check spoken duration and inspect the returned words, performance, and visible sync separately.

Treat @Audio1 as a reference for its assigned role. Use a spoken-voice workflow only when the active operation supports it, with rights-cleared material; do not promise exact playback or guaranteed lip-sync. Offer native generation, a supported reference workflow, and post dubbing with their tradeoffs. No universal Mandarin-first ranking or per-language line ceiling is established by this repository. See audio-guide for the scoped model-card evidence and dialogue calibration for an optional pilot within the user's existing take/spend authorization.

Sound Layer Pattern

Use compact layers: Dialogue: ... Sound: ... SFX: ... Music: ... Silence: .... Include only the layers that matter. Silence is valid when it sharpens drama or avoids confusing lip-sync.

NeedStable audio direction
Lip-syncCharacter A, locked medium close-up, says "I found it." Clear dry dialogue, no head turn.
Product adSound: low room tone. SFX: magnetic click on lid open, soft glass chime at final frame.
Beat sync@Audio1 provides tempo only; light pulses and foot taps match the downbeat.
DramaDistant rain and refrigerator hum; no music during the line.
ActionBreathing grows louder, shoe squeak at landing, metal door buzzer at endpoint.
Show full SKILL.md (231 more words)Show less

Multi-Character Dialogue

Use one speaker per short clip when reliability matters. If two characters must speak, separate turns and keep the camera stable: Character A says... pause. Character B answers.... For complex exchanges, recommend generating controlled single-speaker clips and compositing in post.

Failure Fixes

If dialogue desyncs, offer a shorter line if wording can change, lock the camera, remove head turns, clean the audio role, and reduce competing SFX. If the wrong speaker talks, assign tags and split lines by speaker. If audio is ignored, remove extra music/SFX instructions and make the reference role explicit.

If audio and video references fight each other, mute the reference video before upload when possible, or make the priority explicit: @Video1 controls camera only; @Audio1 controls tempo and energy.

Sequence State

When sequence state is present, inherit completed dialogue, active dialogue, ambience, music phase, SFX phase, current clip scope, continuity locks, exact reference tags, and reserved future beats. Do not repeat completed dialogue unless the user explicitly asks for a reprise. Continue or intentionally change the audio phase instead of restarting it by accident.

Output Contract

Return speaker map, quoted dialogue, sound layers, audio reference role, lip-sync constraints, post/delivery notes if needed, and a compact prompt-ready audio block.

For worked examples with a chosen approach, copyable prompt, evidence boundary and failure checks, load performance and dialogue cards. These are authored concepts, not observed generation results.

© Emily2040, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in skills/seedance-audio of Emily2040/seedance-2.0.

Open the folder on GitHubat commit 4668457

Used in 1 other repository

We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in Emily2040/seedance-2.0, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Seedance 2.0 Audio Direction next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Seedance 2.0 Audio Direction compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Seedance 2.0 Audio Direction this skillEmily2040/seedance-2.07.6k1 repos~1.3kAutomated safety check: PassMIT
Scenario Seedance Music Videoscenario-labs/skills946—~1.8kAutomated safety check: PassMIT
Higgsfield AudioOSideMedia/higgsfield-ai-prompt-skill713—~11kAutomated safety check: PassMIT
Video Audio Continuitynodetool-ai/nodetool560—~1.2kAutomated safety check: PassAGPL-3.0
Seedancesongguoxs/seedance-prompt-skill2.9k1 repos~2.5kAutomated safety check: PassNone
SN Motion HTMLOpenSenseNova/SenseNova-Skills5.7k—~2.2kAutomated safety check: NotesMIT

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Works with

Questions about Seedance 2.0 Audio Direction

What does Seedance 2.0 Audio Direction do?

Covers dialogue, lip-sync, music, sound effects, ambience and beat-sync for Seedance 2.0 prompts, plus troubleshooting for audio that drifts out of sync. 0 video prompts: spoken dialogue, lip-sync, music, ambience, beat-sync and mapping of audio references. Before writing any prompt text it has the agent load the Director's Read reference, classify the brief and complete the record for it.

When should I use Seedance 2.0 Audio Direction?

Seedance 2.0 Audio Direction fits situations like: writing dialogue and lip-sync prompts for a Seedance 2.0 clip; fixing audio that drifts out of sync with the picture; planning music, ambience and sound effects for a generated scene; mapping an audio reference to a role in a multi-reference prompt.

How do I install Seedance 2.0 Audio Direction in Claude Code?

Run `npx skills add Emily2040/seedance-2.0 --skill seedance-audio -a claude-code`. Or copy the skill folder (skills/seedance-audio in Emily2040/seedance-2.0) into .claude/skills/seedance-audio in your project. Claude Code loads it when a task matches its description.

How do I install Seedance 2.0 Audio Direction in Codex?

Run `npx skills add Emily2040/seedance-2.0 --skill seedance-audio -a codex`. Or copy the skill folder (skills/seedance-audio in Emily2040/seedance-2.0) into .agents/skills/seedance-audio in your project. Codex loads it when a task matches its description.

Can I use Seedance 2.0 Audio Direction in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Emily2040/seedance-2.0 --skill seedance-audio -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/seedance-audio, .gemini/skills/seedance-audio, .github/skills/seedance-audio and .opencode/skills/seedance-audio in your project.

What does Seedance 2.0 Audio Direction need to run?

SKILL.md names no scripts, command-line tools or credentials: Seedance 2.0 Audio Direction is instructions for the agent only.

Does Seedance 2.0 Audio Direction access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Seedance 2.0 Audio Direction safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Seedance 2.0 Audio Direction use?

Seedance 2.0 Audio Direction is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Seedance 2.0 Audio Direction use?

About 1.3k tokens (SKILL.md is roughly 5.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Seedance 2.0 Audio Direction?

Skills that share tags, products or a category with Seedance 2.0 Audio Direction: Scenario Seedance Music Video (scenario-labs/skills, 946 stars), Higgsfield Audio (OSideMedia/higgsfield-ai-prompt-skill, 713 stars), Video Audio Continuity (nodetool-ai/nodetool, 560 stars) and Seedance (songguoxs/seedance-prompt-skill, 2.9k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Seedance 2.0 Audio Direction?

Emily2040 (a GitHub user) maintains it in Emily2040/seedance-2.0, which has 7,573 GitHub stars. The repository holds 29 skills in this directory. The repository was last updated on October 3, 2026.

Source: Emily2040/seedance-2.0 on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.