Paddle Build
PaddlePaddle/Paddle
A skill your agent uses when needing to compile, rebuild, or install Paddle from source after code changes.
Contribute to the Elodin Python SDK (nox-py). An agent skill from elodin-sys/elodin.
$ npx skills add elodin-sys/elodin --skill nox-py-dev -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install elodin-sys/elodin nox-py-dev --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/elodin-sys/elodin.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.cursor/skills/nox-py-dev .claude/skills/nox-py-dev && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "nox-py-dev" agent skill from https://github.com/elodin-sys/elodin/tree/main/.cursor/skills/nox-py-dev into .claude/skills/nox-py-dev/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "nox-py-dev", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/elodin-sys/elodin/tree/main/.cursor/skills/nox-py-devType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add elodin-sys/elodin --skill nox-py-dev -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install elodin-sys/elodin nox-py-dev --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/elodin-sys/elodin.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.cursor/skills/nox-py-dev .agents/skills/nox-py-dev && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "nox-py-dev" agent skill from https://github.com/elodin-sys/elodin/tree/main/.cursor/skills/nox-py-dev into .agents/skills/nox-py-dev/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "nox-py-dev", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add elodin-sys/elodin --skill nox-py-dev -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install elodin-sys/elodin nox-py-dev --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/elodin-sys/elodin.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.cursor/skills/nox-py-dev .cursor/skills/nox-py-dev && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "nox-py-dev" agent skill from https://github.com/elodin-sys/elodin/tree/main/.cursor/skills/nox-py-dev into .cursor/skills/nox-py-dev/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "nox-py-dev", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/elodin-sys/elodin.git --path .cursor/skills/nox-py-dev--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add elodin-sys/elodin --skill nox-py-dev -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install elodin-sys/elodin nox-py-dev --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/elodin-sys/elodin.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.cursor/skills/nox-py-dev .gemini/skills/nox-py-dev && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "nox-py-dev" agent skill from https://github.com/elodin-sys/elodin/tree/main/.cursor/skills/nox-py-dev into .gemini/skills/nox-py-dev/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "nox-py-dev", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install elodin-sys/elodin nox-py-devInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add elodin-sys/elodin --skill nox-py-dev -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/elodin-sys/elodin.git skills-src && mkdir -p .github/skills && cp -r skills-src/.cursor/skills/nox-py-dev .github/skills/nox-py-dev && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "nox-py-dev" agent skill from https://github.com/elodin-sys/elodin/tree/main/.cursor/skills/nox-py-dev into .github/skills/nox-py-dev/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "nox-py-dev", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add elodin-sys/elodin --skill nox-py-dev -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install elodin-sys/elodin nox-py-dev --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/elodin-sys/elodin.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.cursor/skills/nox-py-dev .opencode/skills/nox-py-dev && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "nox-py-dev" agent skill from https://github.com/elodin-sys/elodin/tree/main/.cursor/skills/nox-py-dev into .opencode/skills/nox-py-dev/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "nox-py-dev", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
nox-py-devContribute to the Elodin Python SDK (nox-py). An agent skill from elodin-sys/elodin.
Nox Py Dev is an agent skill from elodin-sys/elodin. Contribute to the Elodin Python SDK (nox-py). Use when editing PyO3 bindings in libs/nox-py/, adding new Python API surface, modifying the JAX integration, working on component/system compilation, or changing the Python package in python/elodin/.
Its SKILL.md is about 1.5k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in AI & LLM Engineering, covering Deep learning. It works with Python and Rust. The repository describes itself as: Elodin simulation and flight software monorepo. The licence is Apache-2.0.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 3bc1d99. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
justpytestpythonFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Nox Py Dev loads about 1.5k tokens when it runs. Until then it costs about 64 tokens; SKILL.md has 469 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from elodin-sys/elodin at commit 3bc1d99, republished under its Apache-2.0 licence (© elodin-sys). 469 words, ~1,496 tokens.
.claude/skills/nox-py-dev/SKILL.md (or your agent's skills folder).nox-py is the Elodin Python SDK — PyO3 bindings that bridge Python simulations to the Rust ECS engine (in nox-py/src/), the NOX tensor compiler (→ cranelift / JAX), and Impeller telemetry.
just install py
# Run tests
pytest libs/nox-py/tests/
# Quick verification with an example
elodin editor examples/three-body/main.pyRebuild the wheel after any Rust changes. Python-only changes in python/elodin/ are picked up immediately.
Python user code
│
▼
python/elodin/__init__.py ← Python API surface, decorators, Query/GraphQuery
│
▼
libs/nox-py/src/lib.rs ← PyO3 module registration
│
├── world_builder.rs ← World creation, spawn, run
├── system.rs ← System compilation pipeline
├── component.rs ← Component types and metadata
├── archetype.rs ← Archetype definitions
├── query.rs ← Query system (map, map_seq)
├── graph.rs ← GraphQuery and edge_fold
├── spatial.rs ← SpatialTransform, SpatialMotion, SpatialForce, SpatialInertia
├── entity.rs ← EntityId management
├── exec.rs ← WorldExec enum (Iree/Jax), profiling, DB integration
├── jax_exec.rs ← JaxExec, JaxWorldExec (JAX JIT per-tick execution)
├── step_context.rs ← StepContext for pre/post step callbacks
├── impeller_client.rs ← Impeller client for DB connection
├── asset.rs ← Mesh, Material, GLB asset handling
├── linalg.rs ← Linear algebra utilities
├── ukf.rs ← Unscented Kalman Filter
├── s10.rs ← S10 recipe integration
└── error.rs ← Error types and Python exception mapping
│
▼
libs/nox/ ← Tensor library, symbolic backend
│
▼
libs/cranelift-mlir/ ← Pure Rust StableHLO runtimepython/elodin/__init__.pyThe main API module. Exports:
@system, @map, @map_seqWorld, Query, GraphQuery, Component, Archetype, BodySpatialTransform, SpatialMotion, SpatialForce, SpatialInertia, QuaternionWorldPos, WorldVel, Inertia, Force, WorldAccelsix_dof(), Panel, GraphEntity, Mesh, Material, Edgepython/elodin/jaxsim.pyJAX-only execution mode. Compiles the simulation world into pure JAX functions for RL training and jax.vmap batching.
python/elodin/egm08.py / python/elodin/j2.pyEarth gravity models. EGM08 is a high-fidelity spherical harmonics model; J2 is simple oblate Earth.
world_builder.rsCentral orchestrator. Handles World.spawn(), World.insert(), World.run(), World.build(), World.to_jax(). This is where simulation execution modes branch.
system.rsCompiles Python-defined systems into executable computations via cranelift (default) or JAX. Handles the @system, @map, @map_seq decorator logic on the Rust side. System composition (pipe |) is implemented here.
exec.rsDefines WorldExec enum with Cranelift(CraneliftWorldExec) and Jax(JaxWorldExec) variants. Both implement the same interface for tick execution, profiling, and DB integration. The backend parameter in w.run() / w.build() selects between the cranelift and JAX execution modes.
jax_exec.rsJAX backend: compiles Noxpr graph → jax.jit() callable, then executes each tick by calling the JAX function via PyO3. Slower than cranelift but supports all JAX operations and the GPU.
component.rsMaps Python Component annotations to component schemas. Handles type inference, metadata, and the ComponentType / PrimitiveType hierarchy.
spatial.rsPyO3 bindings for spatial vector algebra types. Each type wraps a nox tensor and exposes Python-friendly constructors, accessors, and arithmetic operators.
graph.rsGraph query implementation. edge_fold is the core operation — it iterates edges, queries left/right entity components, and accumulates results.
component.rs or a new module#[pyclass] bindingslib.rs module registrationpython/elodin/__init__.pysystem.rspython/elodin/__init__.py| (pipe operator)exec.rs (or world_builder.rs for world-level API)apps/elodin/ if neededworld_builder.rs| Crate | Purpose |
|---|---|
pyo3 | Python ↔ Rust bindings |
numpy | NumPy array interop (via pyo3-numpy) |
| nox-py (Rust core) | ECS world, component storage, system execution |
nox | Tensor library, spatial math |
impeller | Telemetry protocol |
stellarator | Async runtime for DB connections |
tokio | Async runtime (for some I/O paths) |
© elodin-sys, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .cursor/skills/nox-py-dev of elodin-sys/elodin.
Open the folder on GitHubat commit 3bc1d99
Nox Py Dev next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Nox Py Dev this skillelodin-sys/elodin | 547 | — | ~1.5k | Automated safety check: Pass | Apache-2.0 | |
| Paddle BuildPaddlePaddle/Paddle | 24k | — | ~1k | Automated safety check: Pass | Apache-2.0 | |
| Paddle Design CompilerPaddlePaddle/Paddle | 24k | — | ~3.6k | Automated safety check: Pass | Apache-2.0 | |
| Onnxtxtonnx/onnx | 22k | — | ~1.3k | Automated safety check: Pass | Apache-2.0 | |
| Benchmark Pyreflyfacebook/pyrefly | 7.1k | — | ~1.8k | Automated safety check: Pass | MIT | |
| Document Public APIspytorch/pytorch | 104k | — | ~4.2k | Automated safety check: Pass | Custom licence |
PaddlePaddle/Paddle
A skill your agent uses when needing to compile, rebuild, or install Paddle from source after code changes.
PaddlePaddle/Paddle
A skill your agent uses when working with Paddle 3.0 compiler full pipeline: SOT (Symbolic Opcode Translator) for bytecode-level dy2st graph capture, PIR (Paddle IR) for SSA-based intermediate…
onnx/onnx
Read or write ONNX text format ("onnxtxt"). An agent skill from onnx/onnx.
facebook/pyrefly
Run Pyrefly benchmarks locally via Buck or Cargo, including PyTorch real-world LSP benchmarks.
pytorch/pytorch
Document undocumented public APIs in PyTorch by removing functions from coverageignorefunctions and coverageignoreclasses in docs/source/conf.py, running Sphinx coverage, and adding the appropriate…
facebook/pyrefly
A skill your agent uses when Pyrefly computes a wrong tensor shape (or is missing one that can't be expressed in a stub signature) and you need to add or fix a shape-DSL rule.
elodin-sys/elodin
Compare two git branches (usually the current branch vs main) by running every example on each, capturing exit codes, logs, and editor screenshots, then diffing the results.
elodin-sys/elodin
Work with the Cranelift JIT MLIR backend. An agent skill from elodin-sys/elodin.
elodin-sys/elodin
Work with Elodin-DB, the time-series telemetry database. An agent skill from elodin-sys/elodin.
elodin-sys/elodin
Develop and contribute to the Elodin codebase. An agent skill from elodin-sys/elodin.
elodin-sys/elodin
Contribute to the Elodin Editor, the 3D viewer and graphing tool.
elodin-sys/elodin
Run the Elodin Editor without a physical display in Gamescope, take screenshots, and record video through PipeWire and GStreamer.
Categories
Contribute to the Elodin Python SDK (nox-py). An agent skill from elodin-sys/elodin. Nox Py Dev is an agent skill from elodin-sys/elodin. Contribute to the Elodin Python SDK (nox-py).
Nox Py Dev fits situations like: editing PyO3 bindings in libs/nox-py/; adding new Python API surface; modifying the JAX integration; working on component/system compilation.
Run `npx skills add elodin-sys/elodin --skill nox-py-dev -a claude-code`. Or copy the skill folder (.cursor/skills/nox-py-dev in elodin-sys/elodin) into .claude/skills/nox-py-dev in your project. Claude Code loads it when a task matches its description.
Run `npx skills add elodin-sys/elodin --skill nox-py-dev -a codex`. Or copy the skill folder (.cursor/skills/nox-py-dev in elodin-sys/elodin) into .agents/skills/nox-py-dev in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add elodin-sys/elodin --skill nox-py-dev -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/nox-py-dev, .gemini/skills/nox-py-dev, .github/skills/nox-py-dev and .opencode/skills/nox-py-dev in your project.
Going by SKILL.md and its folder, Nox Py Dev needs the command-line tools its instructions call (just, pytest and python). Our summary lists: Python 3.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Nox Py Dev is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.5k tokens (SKILL.md is roughly 6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Nox Py Dev: Paddle Build (PaddlePaddle/Paddle, 24k stars), Paddle Design Compiler (PaddlePaddle/Paddle, 24k stars), Onnxtxt (onnx/onnx, 22k stars) and Benchmark Pyrefly (facebook/pyrefly, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
elodin-sys (a GitHub organization) maintains it in elodin-sys/elodin, which has 547 GitHub stars. The repository holds 14 skills in this directory. The repository was last updated on October 7, 2026.
Source: elodin-sys/elodin on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.