Monte Carlo Remediation
sickn33/agentic-awesome-skills
Investigate and remediate data quality alerts using Monte Carlo MCP tools.
Develop and calibrate simulations against experimental truth data using elodin monte-carlo.
$ npx skills add elodin-sys/elodin --skill elodin-monte-carlo -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install elodin-sys/elodin elodin-monte-carlo --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/elodin-sys/elodin.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.cursor/skills/elodin-monte-carlo .claude/skills/elodin-monte-carlo && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "elodin-monte-carlo" agent skill from https://github.com/elodin-sys/elodin/tree/main/.cursor/skills/elodin-monte-carlo into .claude/skills/elodin-monte-carlo/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "elodin-monte-carlo", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/elodin-sys/elodin/tree/main/.cursor/skills/elodin-monte-carloType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add elodin-sys/elodin --skill elodin-monte-carlo -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install elodin-sys/elodin elodin-monte-carlo --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/elodin-sys/elodin.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.cursor/skills/elodin-monte-carlo .agents/skills/elodin-monte-carlo && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "elodin-monte-carlo" agent skill from https://github.com/elodin-sys/elodin/tree/main/.cursor/skills/elodin-monte-carlo into .agents/skills/elodin-monte-carlo/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "elodin-monte-carlo", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add elodin-sys/elodin --skill elodin-monte-carlo -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install elodin-sys/elodin elodin-monte-carlo --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/elodin-sys/elodin.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.cursor/skills/elodin-monte-carlo .cursor/skills/elodin-monte-carlo && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "elodin-monte-carlo" agent skill from https://github.com/elodin-sys/elodin/tree/main/.cursor/skills/elodin-monte-carlo into .cursor/skills/elodin-monte-carlo/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "elodin-monte-carlo", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/elodin-sys/elodin.git --path .cursor/skills/elodin-monte-carlo--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add elodin-sys/elodin --skill elodin-monte-carlo -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install elodin-sys/elodin elodin-monte-carlo --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/elodin-sys/elodin.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.cursor/skills/elodin-monte-carlo .gemini/skills/elodin-monte-carlo && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "elodin-monte-carlo" agent skill from https://github.com/elodin-sys/elodin/tree/main/.cursor/skills/elodin-monte-carlo into .gemini/skills/elodin-monte-carlo/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "elodin-monte-carlo", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install elodin-sys/elodin elodin-monte-carloInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add elodin-sys/elodin --skill elodin-monte-carlo -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/elodin-sys/elodin.git skills-src && mkdir -p .github/skills && cp -r skills-src/.cursor/skills/elodin-monte-carlo .github/skills/elodin-monte-carlo && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "elodin-monte-carlo" agent skill from https://github.com/elodin-sys/elodin/tree/main/.cursor/skills/elodin-monte-carlo into .github/skills/elodin-monte-carlo/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "elodin-monte-carlo", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add elodin-sys/elodin --skill elodin-monte-carlo -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install elodin-sys/elodin elodin-monte-carlo --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/elodin-sys/elodin.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.cursor/skills/elodin-monte-carlo .opencode/skills/elodin-monte-carlo && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "elodin-monte-carlo" agent skill from https://github.com/elodin-sys/elodin/tree/main/.cursor/skills/elodin-monte-carlo into .opencode/skills/elodin-monte-carlo/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "elodin-monte-carlo", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
elodin-monte-carloDevelop and calibrate simulations against experimental truth data using elodin monte-carlo.
Elodin Monte Carlo is an agent skill from elodin-sys/elodin. Develop and calibrate simulations against experimental truth data using elodin monte-carlo. Use when vendoring real telemetry as a reference profile, adding a truth-replay ghost entity, writing campaign specs/hooks and run scoring, reconstructing missing data channels from physics, or iterating on guidance and physics models with campaign feedback.
Its SKILL.md is about 2.9k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
The repository describes itself as: Elodin simulation and flight software monorepo. The licence is Apache-2.0.
8 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 729022c. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
ruffcargopythonFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Elodin Monte Carlo loads about 2.9k tokens when it runs. Until then it costs about 92 tokens; SKILL.md has 1,349 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from elodin-sys/elodin at commit 729022c, republished under its Apache-2.0 licence (© elodin-sys). 1,349 words, ~2,881 tokens.
.claude/skills/elodin-monte-carlo/SKILL.md (or your agent's skills folder).The most effective way to build a credible simulation is to anchor it to
experimental truth data and use elodin monte-carlo as the test harness: every
model change is judged by a 30-run campaign against recorded reality, in under
a minute. This skill codifies that workflow. The canonical worked example is
examples/apollo-lander/ (with the full methodology in its WHITEPAPER.md).
vendor truth data -> build reference module -> sim + truth ghost + graphs
^ |
| v
narrow spec.toml <- read report <- run campaign <- score runs vs truth
|
v
export worst run CSV -> diagnose time series -> fix modelRun the campaign after every meaningful change. Distribution deltas (RMSE, success rate, margins, dispersion) tell you immediately whether a change helped, broke something, or just moved noise.
data/ next to a derived,
SI-unit version the sim actually loads. Cite the source URL in README/docs.sanity_check() in the reference module that re-derives the cleaned
data from the raw file and asserts agreement, plus checks documented anchor
values. Make python reference.py print the profile and the check.Put all truth handling in one stdlib-only Python module (see
examples/apollo-lander/reference.py) shared by the sim and any external
controller:
altitude(t), descent_rate(t), ...) plus the raw
arrays. In sim.py, convert once to jnp.asarray and close over them in
systems: they become JIT-time constants (large baked constants are interned
and shared across campaign workers).Truth datasets are rarely complete. When a needed channel is missing (e.g. horizontal velocity existed only as a chart image), reconstruct it:
sanity_check().Render the recorded vehicle next to the simulated one. The robust pattern:
# Kinematic ghost: NO el.Body — gravity/integrator/telemetry systems never match it.
world.spawn([
StaticSceneObject(el.WorldPos(...)), # world_pos only
el.C(TruthMarker, jnp.array([1.0])), # scopes the playback query
el.C(Altitude, ...), el.C(VerticalSpeed, ...), # graph channels
], name="lander_truth")
@el.system
def truth_playback(
tick: el.Query[el.SimulationTick], truth: el.Query[TruthMarker]
) -> el.Query[el.WorldPos, Altitude, VerticalSpeed]:
t_s = tick[0] * SIM_TIME_STEP
alt = jnp.interp(t_s, ref_time, ref_altitude)
...
return truth.map((el.WorldPos, Altitude, VerticalSpeed), lambda _: (...))Hard-won rules:
el.Body. If physics systems match it, gravity
integrates its velocity while replay snaps its position — sawtooth motion,
runaway velocities in the graphs, and corrupted exports.pre_step DB writes: explicit writes land on
their own clock and interleave with telemetry commits, producing CSV exports
with holes. The in-sim el.SimulationTick playback keeps truth on exactly
the simulated vehicle's commit clock, so exports line up row-for-row.Put sim-vs-truth pairs on every KDL graph, and include raw measurement curves (e.g. slant range next to true altitude) — visible divergence between a sensor and the state teaches more than hiding it.
el.monte_carlo.params_spec(...) defaults drive single runs;
spec.toml drives campaigns. Keep ranges mirrored, and anchor ranges in
data (a fuel chart pins the propellant load; navigation accuracy pins IC
dispersions). When control authority is saturated (e.g. a full-throttle
braking burn), keep IC ranges tight — the real system could not recover big
errors either, and neither can yours.post_step and emit
el.monte_carlo.result(traj_rmse=..., pitch_rmse=..., miss_distance=..., soft_landing=...). Fit metrics (RMSE vs truth) are what turn a campaign
from a stress test into a calibration engine: report the best-fit run's
params, narrow spec.toml around them, repeat (or automate the loop, see
examples/apollo-lander/calibrate.py).seed fixed while iterating so campaign-to-campaign deltas
reflect your changes, not resampling. If you edit spec.toml, re-run
elodin monte-carlo sample (the runner warns when a --plan CSV is older
than its sibling spec).--workers N / workers = N in campaign.toml
(exactly N runs at once). S10_MAX_INFLIGHT is only the low-level
process-count escape hatch.[[build]] steps in campaign.toml to compile external FSW (and
generate configs) once before workers start; [env] sets campaign-wide
process environment. Put per-worker resources under [resources.ports] —
numeric bases give a validated static plan, "auto" allocates per run —
and read them with el.monte_carlo.port("name", default) or
ELODIN_MC_PORT_<NAME>.scratch_dir = "auto" moves per-run DB IO to tmpfs when the
artifact disk can't sustain workers x write IOPS; [retention]
prune_on_pass/prune_on_fail globs bound disk without hook-side cleanup;
export_db(..., pattern="rocket.*") exports only scored components; and a
[quality] max_behind_deadline_frac = 0.05 gate marks load-degraded
real-time runs degraded instead of silently ingesting skewed samples.
Failed runs carry a one-line failure_reason in results.csv.Export any run and interrogate it with quick Python:
elodin-db export dbs/<campaign>/runs/run_0000012/db \
--format csv --join --flatten -o /tmp/run12Print a time-series table of the suspect channels (state, reference, command, actuator) every N seconds — most control/physics bugs are obvious in 20 rows.
Rank runs by the failing metric (post_run_result.json per run) and export
the worst one, not the best.
Treat "too perfect" as a bug. Metrics that are identically zero or pegged to a clamp value usually mean the measurement is wrong (read after state-clobber, trivially satisfied criterion), not that the system is great.
Verify exports are clean: row counts equal across entities, no empty cells, no physically impossible values. Data quality bugs masquerade as physics.
Use the editor for visual regressions (attitude behavior, ghost overlap, terrain seating); confirm emergent event times against the historical record.
When a controller tracks the truth profile, the campaign will find every weakness. Patterns that survived:
world.recipe() sidecars
plus s10 readiness probes. Linux campaigns use cgroup teardown to reap
reparented daemons; --keep-existing opts out of scoped pre-reaping.valid = False from post_run hooks for infrastructure failures so
they are reported separately from scored misses.ruff format && ruff check --fix for the Python,
cargo fmt/cargo clippy -- -Dwarnings for external controllers.examples/apollo-lander/ exercises every pattern above: vendored NASA
telemetry with unit-bug handling and anchor checks, a physics-based
horizontal-profile reconstruction, a kinematic truth ghost on
el.SimulationTick, an external Rust LGC tracking the profile through a SITL
UDP bridge, campaign hooks producing fit metrics and landing-ellipse
statistics, and a calibration loop. Its WHITEPAPER.md documents the full
methodology and the honest caveats.
© elodin-sys, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .cursor/skills/elodin-monte-carlo of elodin-sys/elodin.
Open the folder on GitHubat commit 729022c
Elodin Monte Carlo next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Elodin Monte Carlo this skillelodin-sys/elodin | 547 | — | ~2.9k | Automated safety check: Pass | Apache-2.0 | |
| Monte Carlo Remediationsickn33/agentic-awesome-skills | 47k | 1 repos | ~4k | Automated safety check: Pass | Apache-2.0 | |
| Monte Carlo Preventsickn33/agentic-awesome-skills | 47k | 1 repos | ~3.3k | Automated safety check: Pass | MIT | |
| Monte Carlo Context Detectionsickn33/agentic-awesome-skills | 47k | 1 repos | ~2.6k | Automated safety check: Warn | MIT | |
| Monte Carlo Push Ingestionsickn33/agentic-awesome-skills | 47k | 1 repos | ~4.6k | Automated safety check: Pass | MIT | |
| Monte Carlo Asset Healthsickn33/agentic-awesome-skills | 47k | 1 repos | ~2.4k | Automated safety check: Pass | Apache-2.0 |
sickn33/agentic-awesome-skills
Investigate and remediate data quality alerts using Monte Carlo MCP tools.
sickn33/agentic-awesome-skills
Surfaces Monte Carlo data observability context (table health, alerts, lineage, blast radius) before SQL/dbt edits.
sickn33/agentic-awesome-skills
Route data-related requests to the right Monte Carlo skill or workflow.
sickn33/agentic-awesome-skills
Expert guide for pushing metadata, lineage, and query logs to Monte Carlo from any data warehouse.
sickn33/agentic-awesome-skills
Curated upstream guidance for Monte Carlo Asset Health; use when the workflow matches the user goal.
sickn33/agentic-awesome-skills
Guides creation of Monte Carlo monitors via MCP tools, producing monitors-as-code YAML for CI/CD deployment.
elodin-sys/elodin
Compare two git branches (usually the current branch vs main) by running every example on each, capturing exit codes, logs, and editor screenshots, then diffing the results.
elodin-sys/elodin
Work with the Cranelift JIT MLIR backend. An agent skill from elodin-sys/elodin.
elodin-sys/elodin
Work with Elodin-DB, the time-series telemetry database. An agent skill from elodin-sys/elodin.
elodin-sys/elodin
Develop and contribute to the Elodin codebase. An agent skill from elodin-sys/elodin.
elodin-sys/elodin
Contribute to the Elodin Editor, the 3D viewer and graphing tool.
elodin-sys/elodin
Run the Elodin Editor without a physical display in Gamescope, take screenshots, and record video through PipeWire and GStreamer.
Develop and calibrate simulations against experimental truth data using elodin monte-carlo. Elodin Monte Carlo is an agent skill from elodin-sys/elodin. Develop and calibrate simulations against experimental truth data using elodin monte-carlo.
Elodin Monte Carlo fits situations like: vendoring real telemetry as a reference profile; adding a truth-replay ghost entity; writing campaign specs/hooks and run scoring; reconstructing missing data channels from physics.
Run `npx skills add elodin-sys/elodin --skill elodin-monte-carlo -a claude-code`. Or copy the skill folder (.cursor/skills/elodin-monte-carlo in elodin-sys/elodin) into .claude/skills/elodin-monte-carlo in your project. Claude Code loads it when a task matches its description.
Run `npx skills add elodin-sys/elodin --skill elodin-monte-carlo -a codex`. Or copy the skill folder (.cursor/skills/elodin-monte-carlo in elodin-sys/elodin) into .agents/skills/elodin-monte-carlo in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add elodin-sys/elodin --skill elodin-monte-carlo -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/elodin-monte-carlo, .gemini/skills/elodin-monte-carlo, .github/skills/elodin-monte-carlo and .opencode/skills/elodin-monte-carlo in your project.
Going by SKILL.md and its folder, Elodin Monte Carlo needs the command-line tools its instructions call (ruff, cargo and python). Our summary lists: Python 3.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Elodin Monte Carlo is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.9k tokens (SKILL.md is roughly 12k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Elodin Monte Carlo: Monte Carlo Remediation (sickn33/agentic-awesome-skills, 47k stars), Monte Carlo Prevent (sickn33/agentic-awesome-skills, 47k stars), Monte Carlo Context Detection (sickn33/agentic-awesome-skills, 47k stars) and Monte Carlo Push Ingestion (sickn33/agentic-awesome-skills, 47k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
elodin-sys (a GitHub organization) maintains it in elodin-sys/elodin, which has 547 GitHub stars. The repository holds 14 skills in this directory. The repository was last updated on October 9, 2026.
Source: elodin-sys/elodin on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.