Agent skill

Wow Addon Development

by elithrar in elithrar/dotfiles

Build, improve, debug, port, or review World of Warcraft Retail and official Forever add-ons.

MITAuto-check passed

Install Wow Addon Development

skills CLI
$ npx skills add elithrar/dotfiles --skill wow-addon-development -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install elithrar/dotfiles wow-addon-development --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/elithrar/dotfiles.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/wow-addon-development .claude/skills/wow-addon-development && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
wow-addon-development
GitHub stars
202
Token cost
~1.1k tokens
SKILL.md length
529 words
Files
9 (incl. references)
Skills in repo
12
Repo updated
First seen
Licence
MIT

At a glance

Build, improve, debug, port, or review World of Warcraft Retail and official Forever add-ons.

  • SKILL.md covers Read what the task needs, Choose the starting point, Implement and verify and Shared constraints
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Wow Addon Development is an agent skill from elithrar/dotfiles. Build, improve, debug, port, or review World of Warcraft Retail and official Forever add-ons. Use for addon Lua/XML, packaging, settings, persistence, performance, and in-game UI. Not for gameplay advice, addon recommendations, or WoW-themed websites.

Its SKILL.md is about 1.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 10 other files, including reference files (for example `agents/openai.yaml`, `references/clients-and-sources.md` and `references/layout.md`).

It works with Lua. The repository describes itself as: dotfiles for my macOS & Linux environments ⌨️. The licence is MIT.

Example prompts

  • “/wow-addon-development”

What it can do on your machine

Read from SKILL.md and the folder at commit e007b24. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Wow Addon Development loads about 1.1k tokens when it runs, and up to ~8.3k if it reads all its reference files. Until then it costs about 68 tokens; SKILL.md has 529 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~68
When it runs · the whole SKILL.md, loaded when a task matches
~1.1k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~8.3k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from elithrar/dotfiles at commit e007b24, republished under its MIT licence (© elithrar). 529 words, ~1,148 tokens.

Download SKILL.mdSave it as .claude/skills/wow-addon-development/SKILL.md (or your agent's skills folder). This skill also uses 8 other files; get the full folder from GitHub.
name
wow-addon-development
description
Build, improve, debug, port, or review World of Warcraft Retail and official Forever add-ons. Use for addon Lua/XML, packaging, settings, persistence, performance, and in-game UI. Not for gameplay advice, addon recommendations, or WoW-themed websites.

WoW Add-on Development

Develop the requested behavior within the add-on's supported clients and repository conventions. Use the current checkout and latest accepted requirements as the baseline; older plans and screenshots may be superseded. Preserve planning or review-only scope; for implementation, continue from accepted decisions through verification.

Read what the task needs

WorkReference
Choose or change clients, APIs, events, or templatesClients and sources
Create/change a manifest or release packageManifest and packaging
Build or improve visual design, copy, controls, menusUI and settings
Persist or migrate settings/session state; switch or share profilesProfiles and transfer
Change animation, scheduling, caching, or CPU/memory usePerformance and ownership
Change anchors, scaling, resizing, or scrollingLayout
Diagnose errors, check changed behavior, or investigate a regressionDebugging and validation

Read the matching references before changing those areas. Load only the guidance needed for the task.

Choose the starting point

  • Existing feature or fix: Read the TOC, affected module, and nearest working example. Identify the state owner and actual user/event entry point. Preserve working conventions; establish the expected result or reported failure before editing.
  • New add-on: Start with clients and packaging. Define the first complete interaction and persistence needs; separate model logic, client adapters, and UI construction as those responsibilities arise.
  • Client port: Start with clients. Compare the affected APIs, events, templates, and saved-data meaning across targets. Isolate semantic differences in adapters; update packaging where needed.
  • Review: Read the changed paths and relevant references. Check requested behavior and repository conventions separately; report defects with evidence instead of applying unrequested edits.
Show full SKILL.md (274 more words)Show less

Implement and verify

Verify unfamiliar or changed client contracts from matching documentation, reusing evidence checked for the same build. For implementation work, complete one behavior through its entry point, state change, and visible result before expanding it. Include persistence and recovery where the feature requires them.

Use the relevant validation checks to establish the requested outcome. Re-run the original scenario after a fix and check nearby behavior. Re-review the complete affected interaction against current requirements, including its settled appearance and transitional states; passing isolated checks is not acceptance of the whole feature. For a port, account for each affected contract on each supported client. A review finding should identify its location, trigger, and consequence.

Finish with the result, checks actually performed, and specific unresolved client checks. Distinguish inspected source, offline execution, and observed in-game behavior; identify any requested behavior still incomplete.

Shared constraints

  • Keep functions local or in the add-on namespace. Load prerequisites explicitly; do not depend accidentally on another installed add-on.
  • Initialize SavedVariables after restoration, in the matching ADDON_LOADED handler or the framework's documented initialization hook. Avoid capturing a file-scope defaults table that restoration later replaces.
  • Give frames, callbacks, recurring work, and cached data clear owners and lifetimes. Reuse UI objects and reconcile obsolete state when configuration changes.
  • Treat saved and imported configuration as versioned data. Validate before use, preserve valid user settings, and never evaluate an import string as Lua.
  • Separate secret-value restrictions from protected actions and combat lockdown. Check the target contract before consuming restricted values or changing protected UI; Blizzard implementation code may have privileges add-ons lack.

This skill supplies documentation only. Keep task-specific tests in the add-on's development environment.

© elithrar, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 8 other files (references) in .agents/skills/wow-addon-development of elithrar/dotfiles.

  • SKILL.md
  • agents/openai.yaml
  • references/clients-and-sources.md
  • references/layout.md
  • references/manifest-and-packaging.md
  • references/performance-and-ownership.md
  • references/profiles-and-transfer.md
  • references/ui-and-settings.md
  • references/validation.md

Open the folder on GitHubat commit e007b24

Compare with similar skills

Wow Addon Development next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Wow Addon Development compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Wow Addon Development this skillelithrar/dotfiles202—~1.1kAutomated safety check: PassMIT
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Add Lua Binding Simplecataclysmbn/Cataclysm-BN1.3k—~846Automated safety check: PassCustom licence
Cpp Compiler FlagsSerial-Studio/Serial-Studio7.2k—~2.1kAutomated safety check: PassCustom licence
Agentic GitHub Discussioncarlos-algms/agentic.nvim641—~1.1kAutomated safety check: PassMIT
Luamakeactboy168/luamake210—~2kAutomated safety check: PassMIT

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Works with

Questions about Wow Addon Development

What does Wow Addon Development do?

Build, improve, debug, port, or review World of Warcraft Retail and official Forever add-ons. Wow Addon Development is an agent skill from elithrar/dotfiles. Build, improve, debug, port, or review World of Warcraft Retail and official Forever add-ons.

How do I install Wow Addon Development in Claude Code?

Run `npx skills add elithrar/dotfiles --skill wow-addon-development -a claude-code`. Or copy the skill folder (.agents/skills/wow-addon-development in elithrar/dotfiles) into .claude/skills/wow-addon-development in your project. Claude Code loads it when a task matches its description.

How do I install Wow Addon Development in Codex?

Run `npx skills add elithrar/dotfiles --skill wow-addon-development -a codex`. Or copy the skill folder (.agents/skills/wow-addon-development in elithrar/dotfiles) into .agents/skills/wow-addon-development in your project. Codex loads it when a task matches its description.

Can I use Wow Addon Development in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add elithrar/dotfiles --skill wow-addon-development -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/wow-addon-development, .gemini/skills/wow-addon-development, .github/skills/wow-addon-development and .opencode/skills/wow-addon-development in your project.

What does Wow Addon Development need to run?

SKILL.md names no scripts, command-line tools or credentials: Wow Addon Development is instructions for the agent only.

Does Wow Addon Development access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Wow Addon Development safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Wow Addon Development use?

Wow Addon Development is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Wow Addon Development use?

About 1.1k tokens (SKILL.md is roughly 4.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 7.2k tokens, read only when the agent opens those files.

What are the alternatives to Wow Addon Development?

Skills that share tags, products or a category with Wow Addon Development: Pandoc DOCX Template (Achuan-2/pandoc_docx_template, 1.1k stars), Add Lua Binding Simple (cataclysmbn/Cataclysm-BN, 1.3k stars), Cpp Compiler Flags (Serial-Studio/Serial-Studio, 7.2k stars) and Agentic GitHub Discussion (carlos-algms/agentic.nvim, 641 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Wow Addon Development?

elithrar (a GitHub user) maintains it in elithrar/dotfiles, which has 202 GitHub stars. The repository holds 12 skills in this directory. The repository was last updated on October 8, 2026.

Source: elithrar/dotfiles on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.