Reader Panel
danjdewhurst/story-skills
This skill should be used when the user asks for a "simulated beta read", "reader panel", "persona read", "first read before my beta readers", "how would a genre reader react", "would a reader keep…
A skill your agent uses when adding a minigame (snake, quiz, puzzle, timing/reaction game, ...) to a Pixi'VN visual novel — the useMinigame lifecycle hook pattern, using PixiJS directly on its own…
$ npx skills add DRincs-Productions/pixi-vn --skill pixi-vn-minigames -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install DRincs-Productions/pixi-vn pixi-vn-minigames --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/DRincs-Productions/pixi-vn.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/minigames .claude/skills/pixi-vn-minigames && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "pixi-vn-minigames" agent skill from https://github.com/DRincs-Productions/pixi-vn/tree/main/skills/minigames into .claude/skills/pixi-vn-minigames/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pixi-vn-minigames", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/DRincs-Productions/pixi-vn/tree/main/skills/minigamesType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add DRincs-Productions/pixi-vn --skill pixi-vn-minigames -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install DRincs-Productions/pixi-vn pixi-vn-minigames --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/DRincs-Productions/pixi-vn.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/minigames .agents/skills/pixi-vn-minigames && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "pixi-vn-minigames" agent skill from https://github.com/DRincs-Productions/pixi-vn/tree/main/skills/minigames into .agents/skills/pixi-vn-minigames/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pixi-vn-minigames", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add DRincs-Productions/pixi-vn --skill pixi-vn-minigames -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install DRincs-Productions/pixi-vn pixi-vn-minigames --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/DRincs-Productions/pixi-vn.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/minigames .cursor/skills/pixi-vn-minigames && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "pixi-vn-minigames" agent skill from https://github.com/DRincs-Productions/pixi-vn/tree/main/skills/minigames into .cursor/skills/pixi-vn-minigames/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pixi-vn-minigames", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/DRincs-Productions/pixi-vn.git --path skills/minigames--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add DRincs-Productions/pixi-vn --skill pixi-vn-minigames -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install DRincs-Productions/pixi-vn pixi-vn-minigames --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/DRincs-Productions/pixi-vn.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/minigames .gemini/skills/pixi-vn-minigames && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "pixi-vn-minigames" agent skill from https://github.com/DRincs-Productions/pixi-vn/tree/main/skills/minigames into .gemini/skills/pixi-vn-minigames/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pixi-vn-minigames", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install DRincs-Productions/pixi-vn pixi-vn-minigamesInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add DRincs-Productions/pixi-vn --skill pixi-vn-minigames -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/DRincs-Productions/pixi-vn.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/minigames .github/skills/pixi-vn-minigames && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "pixi-vn-minigames" agent skill from https://github.com/DRincs-Productions/pixi-vn/tree/main/skills/minigames into .github/skills/pixi-vn-minigames/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pixi-vn-minigames", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add DRincs-Productions/pixi-vn --skill pixi-vn-minigames -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install DRincs-Productions/pixi-vn pixi-vn-minigames --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/DRincs-Productions/pixi-vn.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/minigames .opencode/skills/pixi-vn-minigames && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "pixi-vn-minigames" agent skill from https://github.com/DRincs-Productions/pixi-vn/tree/main/skills/minigames into .opencode/skills/pixi-vn-minigames/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pixi-vn-minigames", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
pixi-vn-minigamesA skill your agent uses when adding a minigame (snake, quiz, puzzle, timing/reaction game, ...) to a Pixi'VN visual novel — the useMinigame lifecycle hook pattern, using PixiJS directly on its own…
Pixi Vn Minigames is an agent skill from DRincs-Productions/pixi-vn. Use when adding a minigame (snake, quiz, puzzle, timing/reaction game, ...) to a Pixi'VN visual novel — the useMinigame lifecycle hook pattern, using PixiJS directly on its own layer instead of gameLayer, hotkeys for controls, linking the minigame to a route, and why saving/restoring minigame state is the developer's own responsibility.
Its SKILL.md is about 2.9k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Education, covering Creative writing and fiction. It works with React. The repository describes itself as: Create visual novels with a modern 2D rendering engine and your favorite JavaScript framework.
Read from SKILL.md and the folder at commit 01c19cb. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are typescript).
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
pixi-vn.comtanstack.comFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Pixi Vn Minigames loads about 2.9k tokens when it runs. Until then it costs about 90 tokens; SKILL.md has 1,089 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from DRincs-Productions/pixi-vn at commit 01c19cb, republished under its LGPL-2.1 licence (© DRincs-Productions). 1,089 words, ~2,915 tokens.
.claude/skills/pixi-vn-minigames/SKILL.md (or your agent's skills folder).Official docs: pixi-vn.com/start/minigames.
Pixi'VN has no dedicated minigame API — a minigame is just PixiJS code (and, for its HUD/UI, a regular framework UI) wired into the game through the same primitives used elsewhere: canvas layers, hotkeys, and navigation. This skill is about how those pieces fit together for a minigame specifically, not about introducing new APIs.
Load this skill whenever a task involves building or wiring in a minigame: a snake/arcade-style
game, a timing/reaction challenge, a puzzle, a quiz mini-mode, or anything else the player breaks
away from the main narration to play. Not for the narrative canvas itself (pixi-vn-canvas) or for
general app UI screens unrelated to a minigame (pixi-vn-ui).
canvas.gameLayer. gameLayer is the
save-able narrative scene graph (backgrounds, characters — see pixi-vn-canvas); a minigame's
moving pieces (snake segments, falling blocks, ...) are transient and don't belong there. Use
canvas.layers.add(name, new Container()) to get a separate, non-save-able layer for the minigame,
exactly like a PixiJS UI layer (pixi-vn-ui) — the official template even reserves a constant for
it, CANVAS_MINIGAME_LAYER_NAME.pixi-vn-ui), positioned
over the canvas the same way any other UI is./minigame/snake) and navigate to it from
a step, then navigate back when it ends — see pixi-vn-ui's "Navigating between UI screens"
section and interface-navigate. Every minigame
example below is written as a route file for this reason, not a bare component.Game.exportGameState() does not know about a minigame in progress
— see pixi-vn-saves. If a minigame's progress must survive a save/reload, persist it yourself
(e.g. via game storage, see pixi-vn-storage).With file-based routing (e.g. TanStack Router, used by the
official templates), each minigame gets its own file under src/routes/minigame/, so a project with
several minigames ends up with /minigame/snake, /minigame/quiz, etc.:
import { createFileRoute } from "@tanstack/react-router";
import SnakeGame from "@/screens/minigames/SnakeGame";
export const Route = createFileRoute("/minigame/snake")({
component: SnakeGame,
});Anything shared by every minigame (pausing narration/audio while one is open, common hotkeys, a
shared HUD wrapper) doesn't belong copy-pasted into each of those files. Factor it into a single
pathless layout route, src/routes/minigame.tsx, that renders an <Outlet /> for whichever
minigame route is active — the same pattern the official React template already uses for /game
(src/routes/game.tsx wraps every /game/* screen with usePauseGameWhenMenuIsOpen +
useGameHotkeys + <Outlet />):
import { createFileRoute, Outlet } from "@tanstack/react-router";
export const Route = createFileRoute("/minigame")({
component: MinigameLayout,
});
function MinigameLayout() {
// hooks/providers shared by every minigame go here
return <Outlet />;
}What actually goes in src/routes/minigame.tsx is a judgment call to make while building the
first minigame, not a file to scaffold reflexively — work through these questions before adding
anything to it:
src/routes/minigame.tsx has nothing to do — leave it
empty (just the <Outlet />) or skip creating it at all and let each minigame route stand alone.src/routes/game.tsx centralizes usePauseGameWhenMenuIsOpen and
useGameHotkeys for every /game/* screen.src/routes/game.tsx (settings, save/load, quick actions) be reachable
from inside a minigame? If yes, don't assume they behave identically — check case by case whether
each one still makes sense mid-minigame. Saving is the clearest example: Game.exportGameState()
knows nothing about in-progress minigame state (see the Gotchas section below), so a save
triggered from inside a minigame either needs to be disabled/hidden there, or the minigame needs to
persist its own state first (pixi-vn-storage) so the save is still meaningful. Don't wire in the
game's menus unchanged and assume they "just work" inside a minigame.useMinigame lifecycle hookEvery official template ships a useMinigame hook (e.g. src/lib/hooks/minigame-hooks.ts) that
handles the repetitive part of wiring a minigame into a layer: creating the layer once, running an
optional async onStart before the game begins, calling back into your game(layer) function, and
cleaning the layer up (plus your onExit) when the screen unmounts.
import { CANVAS_MINIGAME_LAYER_NAME } from "@/constants";
import { canvas, type Layer } from "@drincs/pixi-vn";
import { Container } from "pixi.js";
import { useEffect, useRef } from "react";
export function useMinigame(
game: (layer: Layer) => void,
props?: {
onStart?: () => Promise<void>;
onExit?: (layer: Layer) => void;
},
) {
const loading = useRef(false);
useEffect(() => {
loading.current = true;
const layer = canvas.layers.add(CANVAS_MINIGAME_LAYER_NAME, new Container());
if (!layer) {
console.error("Failed to create UI layer for minigame");
return;
}
let cancelled = false;
(props?.onStart ?? (async () => {}))().then(() => {
if (cancelled) return;
loading.current = false;
game(layer);
});
return () => {
cancelled = true;
canvas.layers.remove(CANVAS_MINIGAME_LAYER_NAME);
props?.onExit?.(layer);
};
}, [game]);
return { loading };
}Usage inside the minigame's own route file:
import { Layer } from "@drincs/pixi-vn";
import { Graphics, Ticker } from "@drincs/pixi-vn/pixi.js";
import { createFileRoute } from "@tanstack/react-router";
import { useCallback, useMemo, useState } from "react";
import { useHotkey } from "@tanstack/react-hotkeys";
import useMinigame from "@/lib/hooks/minigame-hooks";
export const Route = createFileRoute("/minigame/example")({
component: MiniGame,
});
function MiniGame() {
const [score, setScore] = useState(0);
const [gameOver, setGameOver] = useState(false);
const ticker = useMemo(() => {
const ticker = new Ticker();
ticker.add(({ deltaMS }) => {
// update game logic; call setGameOver(true) + ticker.stop() to end
});
return ticker;
}, []);
useHotkey(
"ArrowUp",
() => {
/* handle input */
},
{ enabled: !gameOver },
);
const game = useCallback(
(layer: Layer) => {
ticker.start();
},
[ticker], // must NOT change during the game or it restarts
);
const options = useMemo(
() => ({
onExit() {
ticker.stop();
ticker.destroy();
},
}),
[ticker], // must NOT change during the game or it restarts
);
useMinigame(game, options);
return (
<>{/* score HUD, game-over overlay, control buttons — regular UI */}</>
);
}game(layer) is where you build the actual PixiJS content (Graphics, Sprite, Text, a
Ticker) and add it to the given layer. It runs once, after onStart resolves.onExit(layer) is where you tear down anything game started — stop and destroy() any
Ticker, remove event listeners. useMinigame already removes the layer itself.game and the options object (specifically its onExit) must keep a stable identity across
re-renders (useCallback/useMemo with the right deps) — since they're the effect's dependency,
changing identity mid-game tears down and restarts the whole minigame.pixi-vn-ui/hotkeys)
rather than raw window.addEventListener("keydown", ...), and gate them with enabled: !gameOver
so input stops mounting a listener that outlives the round.pixi.js package or the
@drincs/pixi-vn/pixi.js re-export — using Graphics/Sprite/Text and a Ticker for the game
loop, same primitives as pixi-vn-canvas but on the dedicated minigame layer instead of
gameLayer.pointerEvents: "auto" where they need to
be clickable — see pixi-vn-ui's "Enabling interaction" section.canvas.gameLayer instead of a dedicated layer makes it save-able and
mixes it with narrative elements — use canvas.layers.add for the minigame instead (pixi-vn-canvas
has the full gameLayer vs. layer distinction).game/onExit reference restarts the minigame on every render — see the
useCallback/useMemo note above; this is the single most common bug when porting the pattern.Game.exportGameState() — a mid-round save/
reload will silently drop it unless you persist state yourself through game storage
(pixi-vn-storage/pixi-vn-saves).Ticker in onExit leaves the game loop running (and
potentially erroring against removed objects) after the player navigates away.Graphics, Sprite, Text, tickers,
canvas.animate) a minigame is built from, and the gameLayer/layer distinction.canvas.layers.add/htmlLayers.add, hotkeys, and navigating between UI screens/routes —
how the minigame's HUD and route linkage actually work.Game.exportGameState() has no built-in notion of in-progress minigame
state.© DRincs-Productions, LGPL-2.1. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/minigames of DRincs-Productions/pixi-vn.
Open the folder on GitHubat commit 01c19cb
Pixi Vn Minigames next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Pixi Vn Minigames this skillDRincs-Productions/pixi-vn | 149 | — | ~2.9k | Automated safety check: Pass | LGPL-2.1 | |
| Reader Paneldanjdewhurst/story-skills | 286 | 1 repos | ~3.5k | Automated safety check: Notes | MIT | |
| Sw Genre Anatomyjtydhr88/screenwriting-skills | 1.6k | — | ~5.6k | Automated safety check: Pass | MIT | |
| Ylj Preemption Checkbrycewang-stanford/Awesome-Journal-Skills | 1.2k | — | ~1.4k | Automated safety check: Pass | MIT | |
| I18nhuoshen80/ReinaManager | 697 | — | ~177 | Automated safety check: Pass | AGPL-3.0 | |
| Frontend Testhuoshen80/ReinaManager | 697 | — | ~180 | Automated safety check: Pass | AGPL-3.0 |
danjdewhurst/story-skills
This skill should be used when the user asks for a "simulated beta read", "reader panel", "persona read", "first read before my beta readers", "how would a genre reader react", "would a reader keep…
jtydhr88/screenwriting-skills
Genre anatomy from John Truby's The Anatomy of Genres (类型解剖 / 类型节拍 / 混合类型 / 超越类型) — genres as beat systems with a life philosophy underneath; three rules (hit every beat of your genre, mix three or…
brycewang-stanford/Awesome-Journal-Skills
A skill your agent uses when verifying that a The Yale Law Journal (YLJ) claim is genuinely novel and not preempted by prior scholarship.
huoshen80/ReinaManager
使用 i18next-cli 检查、同步和整理本项目的国际化资源。涉及新增、修改、删除翻译键或国际化字符串,以及修复缺失翻译时使用。
huoshen80/ReinaManager
在 ReinaManager 项目内进行隔离前端验证,复用测试目录并回收测试资源。需要模拟批量数据、延迟、失败或交互回归时使用。
huoshen80/ReinaManager
通过 CDP 连接 ReinaManager WebView2,复现、诊断并验证真实应用的前端问题。仅在用户显式调用 /cdp 或 $cdp 进行前端调试时使用。
DRincs-Productions/pixi-vn
A skill your agent uses when adding, organizing, registering, or loading non-code files (images, audio, video) in a Pixi'VN project — local assets processed by PixiJS AssetPack vs.
DRincs-Productions/pixi-vn
A skill your agent uses when defining visual novel characters for a @drincs/pixi-vn game — creating a character with a name, color, icon and other props, registering it so it can be looked up by id…
DRincs-Productions/pixi-vn
A skill your agent uses when implementing "go back" / "rewind" / step-navigation features in a Pixi'VN game, or when you need to read the player-facing dialogue/choice history (e.g.
DRincs-Productions/pixi-vn
A skill your agent uses when writing or editing Pixi'VN story content — defining labels (scenes) with newLabel, writing dialogue steps, adding player choices with…
DRincs-Productions/pixi-vn
A skill your agent uses when implementing save/load in a Pixi'VN game — Game.exportGameState()/restoreGameState()/jsonToGameState(), what the exported GameState contains, and how to persist it (save…
DRincs-Productions/pixi-vn
A skill your agent uses when playing or stopping background music, sound effects, or voice lines; creating/organizing audio channels; controlling volume, mute, or pan; or wiring Tone.js audio…
Works with
Categories
A skill your agent uses when adding a minigame (snake, quiz, puzzle, timing/reaction game, ...) to a Pixi'VN visual novel — the useMinigame lifecycle hook pattern, using PixiJS directly on its own…. Pixi Vn Minigames is an agent skill from DRincs-Productions/pixi-vn.) to a Pixi'VN visual novel — the useMinigame lifecycle hook pattern, using PixiJS directly on its own layer instead of gameLayer, hotkeys for controls, linking the minigame to a route, and why saving/restoring minigame state is the developer's own responsibility.
Pixi Vn Minigames fits situations like: adding a minigame (snake; timing/reaction game; ...) to a PixiVN visual novel — the useMinigame lifecycle hook pattern; using PixiJS directly on its own layer instead of gameLayer.
Run `npx skills add DRincs-Productions/pixi-vn --skill pixi-vn-minigames -a claude-code`. Or copy the skill folder (skills/minigames in DRincs-Productions/pixi-vn) into .claude/skills/pixi-vn-minigames in your project. Claude Code loads it when a task matches its description.
Run `npx skills add DRincs-Productions/pixi-vn --skill pixi-vn-minigames -a codex`. Or copy the skill folder (skills/minigames in DRincs-Productions/pixi-vn) into .agents/skills/pixi-vn-minigames in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add DRincs-Productions/pixi-vn --skill pixi-vn-minigames -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/pixi-vn-minigames, .gemini/skills/pixi-vn-minigames, .github/skills/pixi-vn-minigames and .opencode/skills/pixi-vn-minigames in your project.
SKILL.md names no scripts, command-line tools or credentials: Pixi Vn Minigames is instructions for the agent only.
SKILL.md names 2 domains. As links in the text: pixi-vn.com and tanstack.com. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Pixi Vn Minigames is published under the LGPL-2.1 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.9k tokens (SKILL.md is roughly 12k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Pixi Vn Minigames: Reader Panel (danjdewhurst/story-skills, 286 stars), Sw Genre Anatomy (jtydhr88/screenwriting-skills, 1.6k stars), Ylj Preemption Check (brycewang-stanford/Awesome-Journal-Skills, 1.2k stars) and I18n (huoshen80/ReinaManager, 697 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
DRincs-Productions (a GitHub organization) maintains it in DRincs-Productions/pixi-vn, which has 149 GitHub stars. The repository holds 13 skills in this directory. The repository was last updated on October 1, 2026.
Source: DRincs-Productions/pixi-vn on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.