Odevio
Odevio/Odevio-CLI
Take a Flutter project to an iPhone or the App Store with Odevio - build, sign and publish iOS apps from Windows, Linux or macOS with no Mac and no Xcode.
Fix Flutter macOS app crash at launch due to FFmpeg Kit library loading failure.
$ npx skills add divinevideo/divine-mobile --skill ffmpeg-kit-macos-codesign-crash -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install divinevideo/divine-mobile ffmpeg-kit-macos-codesign-crash --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/divinevideo/divine-mobile.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/ffmpeg-kit-macos-codesign-crash .claude/skills/ffmpeg-kit-macos-codesign-crash && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "ffmpeg-kit-macos-codesign-crash" agent skill from https://github.com/divinevideo/divine-mobile/tree/main/.agents/skills/ffmpeg-kit-macos-codesign-crash into .claude/skills/ffmpeg-kit-macos-codesign-crash/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ffmpeg-kit-macos-codesign-crash", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/divinevideo/divine-mobile/tree/main/.agents/skills/ffmpeg-kit-macos-codesign-crashType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add divinevideo/divine-mobile --skill ffmpeg-kit-macos-codesign-crash -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install divinevideo/divine-mobile ffmpeg-kit-macos-codesign-crash --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/divinevideo/divine-mobile.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/ffmpeg-kit-macos-codesign-crash .agents/skills/ffmpeg-kit-macos-codesign-crash && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "ffmpeg-kit-macos-codesign-crash" agent skill from https://github.com/divinevideo/divine-mobile/tree/main/.agents/skills/ffmpeg-kit-macos-codesign-crash into .agents/skills/ffmpeg-kit-macos-codesign-crash/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ffmpeg-kit-macos-codesign-crash", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add divinevideo/divine-mobile --skill ffmpeg-kit-macos-codesign-crash -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install divinevideo/divine-mobile ffmpeg-kit-macos-codesign-crash --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/divinevideo/divine-mobile.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/ffmpeg-kit-macos-codesign-crash .cursor/skills/ffmpeg-kit-macos-codesign-crash && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "ffmpeg-kit-macos-codesign-crash" agent skill from https://github.com/divinevideo/divine-mobile/tree/main/.agents/skills/ffmpeg-kit-macos-codesign-crash into .cursor/skills/ffmpeg-kit-macos-codesign-crash/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ffmpeg-kit-macos-codesign-crash", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/divinevideo/divine-mobile.git --path .agents/skills/ffmpeg-kit-macos-codesign-crash--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add divinevideo/divine-mobile --skill ffmpeg-kit-macos-codesign-crash -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install divinevideo/divine-mobile ffmpeg-kit-macos-codesign-crash --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/divinevideo/divine-mobile.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/ffmpeg-kit-macos-codesign-crash .gemini/skills/ffmpeg-kit-macos-codesign-crash && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "ffmpeg-kit-macos-codesign-crash" agent skill from https://github.com/divinevideo/divine-mobile/tree/main/.agents/skills/ffmpeg-kit-macos-codesign-crash into .gemini/skills/ffmpeg-kit-macos-codesign-crash/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ffmpeg-kit-macos-codesign-crash", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install divinevideo/divine-mobile ffmpeg-kit-macos-codesign-crashInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add divinevideo/divine-mobile --skill ffmpeg-kit-macos-codesign-crash -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/divinevideo/divine-mobile.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/ffmpeg-kit-macos-codesign-crash .github/skills/ffmpeg-kit-macos-codesign-crash && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "ffmpeg-kit-macos-codesign-crash" agent skill from https://github.com/divinevideo/divine-mobile/tree/main/.agents/skills/ffmpeg-kit-macos-codesign-crash into .github/skills/ffmpeg-kit-macos-codesign-crash/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ffmpeg-kit-macos-codesign-crash", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add divinevideo/divine-mobile --skill ffmpeg-kit-macos-codesign-crash -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install divinevideo/divine-mobile ffmpeg-kit-macos-codesign-crash --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/divinevideo/divine-mobile.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/ffmpeg-kit-macos-codesign-crash .opencode/skills/ffmpeg-kit-macos-codesign-crash && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "ffmpeg-kit-macos-codesign-crash" agent skill from https://github.com/divinevideo/divine-mobile/tree/main/.agents/skills/ffmpeg-kit-macos-codesign-crash into .opencode/skills/ffmpeg-kit-macos-codesign-crash/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ffmpeg-kit-macos-codesign-crash", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
ffmpeg-kit-macos-codesign-crashFix Flutter macOS app crash at launch due to FFmpeg Kit library loading failure.
Ffmpeg Kit macOS Codesign Crash is an agent skill from divinevideo/divine-mobile. Fix Flutter macOS app crash at launch due to FFmpeg Kit library loading failure. Use when: (1) macOS app builds successfully but crashes immediately on launch, (2) Crash log shows "Library not loaded: libfontconfig.1.dylib" or similar homebrew library, (3) Error mentions "code signature not valid for use in process" with "different Team IDs", (4) Using ffmpegkitflutternew (Full GPL variant). The Full GPL variant has external dependencies on homebrew libraries that fail macOS code signing. Switch to…
Its SKILL.md is about 1.1k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Media & Creative, covering Video production, Cross-platform mobile apps and App store release. It works with FFmpeg, macOS, Flutter and Homebrew. The licence is MPL-2.0.
3 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 6487b05. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
flutterFrom the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
pub.devdeveloper.apple.comFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Ffmpeg Kit macOS Codesign Crash loads about 1.1k tokens when it runs. Until then it costs about 142 tokens; SKILL.md has 350 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from divinevideo/divine-mobile at commit 6487b05, republished under its MPL-2.0 licence (© divinevideo). 350 words, ~1,142 tokens.
.claude/skills/ffmpeg-kit-macos-codesign-crash/SKILL.md (or your agent's skills folder).Flutter macOS app builds successfully but crashes immediately at launch with a library loading failure. The crash is caused by FFmpeg Kit's Full GPL variant having runtime dependencies on homebrew-installed libraries (like fontconfig) that fail macOS code signature validation.
ffmpeg_kit_flutter_new (Full GPL variant)Library not loaded: /opt/homebrew/*/libfontconfig.1.dylib
Referenced from: .../libswresample.framework/...
Reason: code signature in (.../libfontconfig.1.dylib) not valid for use in process:
mapping process and mapped file (non-platform) have different Team IDsThe ffmpeg_kit_flutter_new package is the "Full GPL" variant which includes many
FFmpeg libraries for advanced features like text rendering (drawtext filter). These
libraries have external dependencies on system fonts via libfontconfig.
On macOS, when the app tries to load libswresample.framework, it attempts to also
load libfontconfig.1.dylib from homebrew. macOS code signing validation rejects
this because the homebrew library has a different Team ID than your app.
Switch from ffmpeg_kit_flutter_new (Full GPL) to ffmpeg_kit_flutter_new_min (Minimal).
Step 1: Update pubspec.yaml
# Before
ffmpeg_kit_flutter_new: ^3.2.0
# After
ffmpeg_kit_flutter_new_min: ^3.1.0Step 2: Update imports in all Dart files
// Before
import 'package:ffmpeg_kit_flutter_new/ffmpeg_kit.dart';
import 'package:ffmpeg_kit_flutter_new/ffprobe_kit.dart';
import 'package:ffmpeg_kit_flutter_new/return_code.dart';
// After
import 'package:ffmpeg_kit_flutter_new_min/ffmpeg_kit.dart';
import 'package:ffmpeg_kit_flutter_new_min/ffprobe_kit.dart';
import 'package:ffmpeg_kit_flutter_new_min/return_code.dart';Step 3: Clean and rebuild
flutter clean
rm -f macos/Podfile.lock
flutter pub get
flutter run -d macosThe minimal variant includes everything needed for typical video apps:
The minimal variant does NOT include:
drawtext filter (font rendering) - use PNG overlays insteadAfter the fix:
flutter run -d macos should launch the app without crashingFind files needing import updates:
grep -r "ffmpeg_kit_flutter_new" lib/ --include="*.dart" -lUpdate all imports (sed example):
find lib -name "*.dart" -exec sed -i '' \
's/ffmpeg_kit_flutter_new/ffmpeg_kit_flutter_new_min/g' {} \;drawtext filter on macOS, you'd need to bundle fontconfig with proper signing (complex)ffmpeg_kit_flutter from arthenica if you need more control over variants© divinevideo, MPL-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/ffmpeg-kit-macos-codesign-crash of divinevideo/divine-mobile.
Open the folder on GitHubat commit 6487b05
Ffmpeg Kit macOS Codesign Crash next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Ffmpeg Kit macOS Codesign Crash this skilldivinevideo/divine-mobile | 266 | — | ~1.1k | Automated safety check: Pass | MPL-2.0 | |
| OdevioOdevio/Odevio-CLI | 423 | — | ~7.6k | Automated safety check: Pass | MIT | |
| Engine Whats Newflutter/flutter | 179k | — | ~978 | Automated safety check: Pass | BSD-3-Clause | |
| App Store Reviewsafaiyeh/app-store-review-skill | 366 | 1 repos | ~3.4k | Automated safety check: Pass | MIT | |
| Apple Designvrcm-team/VRCM | 179 | 1 repos | ~6.2k | Automated safety check: Pass | MIT | |
| Releasevaayne/mori | 303 | — | ~1.2k | Automated safety check: Pass | MIT |
Odevio/Odevio-CLI
Take a Flutter project to an iPhone or the App Store with Odevio - build, sign and publish iOS apps from Windows, Linux or macOS with no Mac and no Xcode.
flutter/flutter
Generates the "what's new" release summary and diff file for changes in the Flutter engine (//engine/src/flutter) between two releases (e.g., 3.47 vs 3.44).
safaiyeh/app-store-review-skill
Evaluates code against Apple's App Store Review Guidelines. An agent skill from safaiyeh/app-store-review-skill.
vrcm-team/VRCM
Cross-platform UI/UX design reviewer grounded in Apple's Human Interface Guidelines (122 pages pulled from developer.apple.com, including 57 component pages) plus a design-craft lens for…
vaayne/mori
Release workflow for Mori macOS workspace terminal and MoriRemote iOS app.
alnitak/flutter_soloud
Walks through adding the flutter_soloud audio engine to a Flutter app, with per-platform setup, initialization, binary-size and logging options, and output device switching.
divinevideo/divine-mobile
Fix ArgoCD ExternalSecret deployment failing with "namespace X is not permitted in project Y".
divinevideo/divine-mobile
Art direction for any content — reads text, PDF, Word, HTML, PPT, then proposes 2-3 creative directions with photography style, mood, and visual language.
divinevideo/divine-mobile
Fix "Null check operator used on a null value" errors when an object is set to null during an async await.
divinevideo/divine-mobile
Add custom metadata headers (x-amz-meta-) to AWS v4 signed requests for GCS S3-compatible API.
divinevideo/divine-mobile
Fix password/secret authentication failures caused by trailing newlines when creating Google Cloud secrets (or similar) with bash here-strings.
divinevideo/divine-mobile
Fix silent video/media processing failures caused by URL extraction code that filters on file extensions (.mp4, .webm, .webp).
Categories
Fix Flutter macOS app crash at launch due to FFmpeg Kit library loading failure. Ffmpeg Kit macOS Codesign Crash is an agent skill from divinevideo/divine-mobile. Fix Flutter macOS app crash at launch due to FFmpeg Kit library loading failure.
Ffmpeg Kit macOS Codesign Crash fits situations like: macOS app builds successfully but crashes immediately on launch; crash log shows Library not loaded: libfontconfig.1.dylib; similar homebrew library; error mentions code signature not valid for use in process with different Team IDs.
Run `npx skills add divinevideo/divine-mobile --skill ffmpeg-kit-macos-codesign-crash -a claude-code`. Or copy the skill folder (.agents/skills/ffmpeg-kit-macos-codesign-crash in divinevideo/divine-mobile) into .claude/skills/ffmpeg-kit-macos-codesign-crash in your project. Claude Code loads it when a task matches its description.
Run `npx skills add divinevideo/divine-mobile --skill ffmpeg-kit-macos-codesign-crash -a codex`. Or copy the skill folder (.agents/skills/ffmpeg-kit-macos-codesign-crash in divinevideo/divine-mobile) into .agents/skills/ffmpeg-kit-macos-codesign-crash in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add divinevideo/divine-mobile --skill ffmpeg-kit-macos-codesign-crash -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/ffmpeg-kit-macos-codesign-crash, .gemini/skills/ffmpeg-kit-macos-codesign-crash, .github/skills/ffmpeg-kit-macos-codesign-crash and .opencode/skills/ffmpeg-kit-macos-codesign-crash in your project.
Going by SKILL.md and its folder, Ffmpeg Kit macOS Codesign Crash needs the command-line tools its instructions call (flutter).
SKILL.md names 2 domains. As links in the text: pub.dev and developer.apple.com. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Ffmpeg Kit macOS Codesign Crash is published under the MPL-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.1k tokens (SKILL.md is roughly 4.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Ffmpeg Kit macOS Codesign Crash: Odevio (Odevio/Odevio-CLI, 423 stars), Engine Whats New (flutter/flutter, 179k stars), App Store Review (safaiyeh/app-store-review-skill, 366 stars) and Apple Design (vrcm-team/VRCM, 179 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
divinevideo (a GitHub organization) maintains it in divinevideo/divine-mobile, which has 266 GitHub stars. The repository holds 103 skills in this directory. The repository was last updated on October 9, 2026.
Source: divinevideo/divine-mobile on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.