Agent skill

C Video Edit

by daxaur in daxaur/openpaw

Programmatic video creation using Remotion (React-based) and Editly (JSON-based declarative).

MITAuto-check passedMedia & Creative

Install C Video Edit

skills CLI
$ npx skills add daxaur/openpaw --skill c-video-edit -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install daxaur/openpaw c-video-edit --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/daxaur/openpaw.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/c-video-edit .claude/skills/c-video-edit && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
c-video-edit
GitHub stars
174
Token cost
~1.1k tokens
SKILL.md length
135 words
Files
1
Skills in repo
42
Repo updated
First seen
Licence
MIT

At a glance

Programmatic video creation using Remotion (React-based) and Editly (JSON-based declarative).

  • Tasks that involve Video production
  • SKILL.md covers Remotion (React-based video…, Editly (JSON-based declarative… and Guidelines
  • Calls npx

What it does

C Video Edit is an agent skill from daxaur/openpaw. Programmatic video creation using Remotion (React-based) and Editly (JSON-based declarative). Create, render, and compose videos from code.

Its SKILL.md is about 1.1k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Media & Creative, covering Video production. It works with Remotion and React. The repository describes itself as: Personal Assistant Wizard for Claude Code — npx pawmode. The licence is MIT.

When your agent uses it

  • Tasks that involve Video production

Example prompts

  • “/c-video-edit”

Requirements

  • Node.js

What it can do on your machine

Read from SKILL.md and the folder at commit a2562d1. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • npx

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use npx, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

C Video Edit loads about 1.1k tokens when it runs. Until then it costs about 38 tokens; SKILL.md has 135 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~38
When it runs · the whole SKILL.md, loaded when a task matches
~1.1k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from daxaur/openpaw at commit a2562d1, republished under its MIT licence (© daxaur). 135 words, ~1,050 tokens.

Download SKILL.mdSave it as .claude/skills/c-video-edit/SKILL.md (or your agent's skills folder).
name
c-video-edit
description
Programmatic video creation using Remotion (React-based) and Editly (JSON-based declarative). Create, render, and compose videos from code.
tags
video, editing, remotion, editly, react, rendering, creative

Video Editing — Remotion & Editly

Create, render, and compose videos programmatically. Use Remotion for React-based dynamic videos or Editly for quick JSON-based assembly.

Remotion (React-based video creation)

Project Setup
bash
# Create a new Remotion project
npx create-video@latest my-video
cd my-video

# Start interactive studio
npx remotion studio
Rendering
bash
# Render a composition to video
npx remotion render src/index.ts MyComposition out/video.mp4

# Render a still frame (thumbnail)
npx remotion still src/index.ts MyComposition out/thumbnail.png --frame=30

# List available compositions
npx remotion compositions src/index.ts
Render Options
bash
# Resolution and FPS
npx remotion render src/index.ts MyComp out.mp4 --width 1920 --height 1080 --fps 30

# Codec (h264, h265, vp8, vp9, prores)
npx remotion render src/index.ts MyComp out.mp4 --codec h264

# Quality (CRF 0-51, lower = better)
npx remotion render src/index.ts MyComp out.mp4 --crf 18

# Speed preset
npx remotion render src/index.ts MyComp out.mp4 --x264-preset fast

# Pass data as props
npx remotion render src/index.ts MyComp out.mp4 --props='{"title":"Hello","color":"blue"}'

# Parallel rendering (faster)
npx remotion render src/index.ts MyComp out.mp4 --concurrency 4

# Benchmark render time
npx remotion benchmark src/index.ts MyComp
Composition Structure
tsx
// src/Root.tsx — register compositions
import { Composition } from "remotion";
import { MyVideo } from "./MyVideo";

export const RemotionRoot = () => (
  <Composition id="MyVideo" component={MyVideo}
    durationInFrames={150} fps={30} width={1920} height={1080} />
);

// src/MyVideo.tsx — video content
import { useCurrentFrame, interpolate, AbsoluteFill, Sequence } from "remotion";

export const MyVideo = () => {
  const frame = useCurrentFrame();
  const opacity = interpolate(frame, [0, 30], [0, 1]);
  return (
    <AbsoluteFill style={{ backgroundColor: "black" }}>
      <Sequence from={0} durationInFrames={60}>
        <h1 style={{ color: "white", opacity }}>Hello World</h1>
      </Sequence>
    </AbsoluteFill>
  );
};

Editly (JSON-based declarative editing)

Quick Assembly
bash
# Simple concatenation with titles
editly title:'Intro' clip1.mov clip2.mov title:'THE END' --out output.mp4

# From JSON spec
editly spec.json5 --fast --out output.mp4

# Add background music
editly spec.json5 --audio-file-path music.mp3 --out output.mp4
JSON Spec Format
json
{
  "width": 1920,
  "height": 1080,
  "fps": 30,
  "outPath": "output.mp4",
  "defaults": {
    "duration": 4,
    "transition": { "name": "fade", "duration": 0.5 }
  },
  "clips": [
    {
      "duration": 3,
      "layers": [{ "type": "title-background", "text": "My Video", "background": { "type": "linear-gradient" } }]
    },
    {
      "layers": [{ "type": "video", "path": "clip1.mp4", "cutFrom": 0, "cutTo": 10 }]
    },
    {
      "layers": [
        { "type": "image", "path": "photo.jpg" },
        { "type": "title", "text": "Caption", "position": "bottom" }
      ]
    }
  ],
  "audioFilePath": "background.mp3",
  "keepSourceAudio": false
}
Layer Types
  • video — video clip (cutFrom/cutTo for trimming)
  • audio — audio track
  • image — static image
  • title-background — full-screen title card with background
  • title — text overlay
  • subtitle — subtitle text
  • gl — WebGL shader transition/effect

Guidelines

  • Remotion — best for complex, data-driven, animated videos (dashboards, branded content, social media)
  • Editly — best for quick assembly (concatenation, transitions, title cards, slideshows)
  • Both require ffmpeg (installed automatically with this skill)
  • Remotion renders can be CPU-intensive — warn user about duration for long compositions
  • Always confirm output path before rendering to avoid overwriting
  • Use --fast flag with Editly for quick previews before final render

© daxaur, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in skills/c-video-edit of daxaur/openpaw.

Open the folder on GitHubat commit a2562d1

Compare with similar skills

C Video Edit next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

C Video Edit compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
C Video Edit this skilldaxaur/openpaw174—~1.1kAutomated safety check: PassMIT
Remotion Best Practiceslyonjs/shortvid.io14733 repos~1kAutomated safety check: PassMIT
Remotion to HyperFrames Porterheygen-com/hyperframes59k3 repos~2.8kAutomated safety check: PassApache-2.0
Anything2explainerVincentwei1021/anything2explainer2.3k—~2.7kAutomated safety check: PassCustom licence
Remotion BitsMarve10s/Better-Fullstack7521 repos~8.2kAutomated safety check: PassMIT
Remotion Motion Graphicshaidrrrry/claude-remotion-skill277—~2kAutomated safety check: PassMIT

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Works with

Questions about C Video Edit

What does C Video Edit do?

Programmatic video creation using Remotion (React-based) and Editly (JSON-based declarative). C Video Edit is an agent skill from daxaur/openpaw. Programmatic video creation using Remotion (React-based) and Editly (JSON-based declarative).

When should I use C Video Edit?

C Video Edit fits situations like: tasks that involve Video production.

How do I install C Video Edit in Claude Code?

Run `npx skills add daxaur/openpaw --skill c-video-edit -a claude-code`. Or copy the skill folder (skills/c-video-edit in daxaur/openpaw) into .claude/skills/c-video-edit in your project. Claude Code loads it when a task matches its description.

How do I install C Video Edit in Codex?

Run `npx skills add daxaur/openpaw --skill c-video-edit -a codex`. Or copy the skill folder (skills/c-video-edit in daxaur/openpaw) into .agents/skills/c-video-edit in your project. Codex loads it when a task matches its description.

Can I use C Video Edit in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add daxaur/openpaw --skill c-video-edit -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/c-video-edit, .gemini/skills/c-video-edit, .github/skills/c-video-edit and .opencode/skills/c-video-edit in your project.

What does C Video Edit need to run?

Going by SKILL.md and its folder, C Video Edit needs the command-line tools its instructions call (npx). Our summary lists: Node.js.

Does C Video Edit access the network?

SKILL.md contains no URLs. Its commands use npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is C Video Edit safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does C Video Edit use?

C Video Edit is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does C Video Edit use?

About 1.1k tokens (SKILL.md is roughly 4.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to C Video Edit?

Skills that share tags, products or a category with C Video Edit: Remotion Best Practices (lyonjs/shortvid.io, 147 stars), Remotion to HyperFrames Porter (heygen-com/hyperframes, 59k stars), Anything2explainer (Vincentwei1021/anything2explainer, 2.3k stars) and Remotion Bits (Marve10s/Better-Fullstack, 752 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains C Video Edit?

daxaur (a GitHub user) maintains it in daxaur/openpaw, which has 174 GitHub stars. The repository holds 42 skills in this directory. The repository was last updated on May 23, 2026.

Source: daxaur/openpaw on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.