Godot Gdscript Patterns
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
VR/AR development principles. An agent skill from xenitV1/Antigravity-Workflows.
$ npx skills add xenitV1/Antigravity-Workflows --skill vr-ar -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install xenitV1/Antigravity-Workflows vr-ar --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/xenitV1/Antigravity-Workflows.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/game-development/vr-ar .claude/skills/vr-ar && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "vr-ar" agent skill from https://github.com/xenitV1/Antigravity-Workflows/tree/main/skills/game-development/vr-ar into .claude/skills/vr-ar/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vr-ar", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/xenitV1/Antigravity-Workflows/tree/main/skills/game-development/vr-arType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add xenitV1/Antigravity-Workflows --skill vr-ar -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install xenitV1/Antigravity-Workflows vr-ar --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/xenitV1/Antigravity-Workflows.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/game-development/vr-ar .agents/skills/vr-ar && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "vr-ar" agent skill from https://github.com/xenitV1/Antigravity-Workflows/tree/main/skills/game-development/vr-ar into .agents/skills/vr-ar/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vr-ar", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add xenitV1/Antigravity-Workflows --skill vr-ar -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install xenitV1/Antigravity-Workflows vr-ar --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/xenitV1/Antigravity-Workflows.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/game-development/vr-ar .cursor/skills/vr-ar && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "vr-ar" agent skill from https://github.com/xenitV1/Antigravity-Workflows/tree/main/skills/game-development/vr-ar into .cursor/skills/vr-ar/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vr-ar", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/xenitV1/Antigravity-Workflows.git --path skills/game-development/vr-ar--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add xenitV1/Antigravity-Workflows --skill vr-ar -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install xenitV1/Antigravity-Workflows vr-ar --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/xenitV1/Antigravity-Workflows.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/game-development/vr-ar .gemini/skills/vr-ar && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "vr-ar" agent skill from https://github.com/xenitV1/Antigravity-Workflows/tree/main/skills/game-development/vr-ar into .gemini/skills/vr-ar/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vr-ar", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install xenitV1/Antigravity-Workflows vr-arInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add xenitV1/Antigravity-Workflows --skill vr-ar -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/xenitV1/Antigravity-Workflows.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/game-development/vr-ar .github/skills/vr-ar && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "vr-ar" agent skill from https://github.com/xenitV1/Antigravity-Workflows/tree/main/skills/game-development/vr-ar into .github/skills/vr-ar/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vr-ar", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add xenitV1/Antigravity-Workflows --skill vr-ar -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install xenitV1/Antigravity-Workflows vr-ar --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/xenitV1/Antigravity-Workflows.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/game-development/vr-ar .opencode/skills/vr-ar && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "vr-ar" agent skill from https://github.com/xenitV1/Antigravity-Workflows/tree/main/skills/game-development/vr-ar into .opencode/skills/vr-ar/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vr-ar", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
vr-arVR/AR development principles. An agent skill from xenitV1/Antigravity-Workflows.
Vr Ar is an agent skill from xenitV1/Antigravity-Workflows. VR/AR development principles. Comfort, interaction, performance requirements.
Its SKILL.md is about 590 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering Game development. The licence is MIT.
6 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit f0a1fa7. It shows what the files ask for, not the result of running them.
Pre-approves these tools, so the agent can use them without asking each time:
ReadWriteEditGlobGrepFrom allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Vr Ar loads about 594 tokens when it runs. Until then it costs about 21 tokens; SKILL.md has 229 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from xenitV1/Antigravity-Workflows at commit f0a1fa7, republished under its MIT licence (© xenitV1). 229 words, ~594 tokens.
.claude/skills/vr-ar/SKILL.md (or your agent's skills folder).Immersive experience principles.
| Platform | Use Case |
|---|---|
| Quest | Standalone, wireless |
| PCVR | High fidelity |
| PSVR | Console market |
| WebXR | Browser-based |
| Platform | Use Case |
|---|---|
| ARKit | iOS devices |
| ARCore | Android devices |
| WebXR | Browser AR |
| HoloLens | Enterprise |
| Cause | Solution |
|---|---|
| Locomotion | Teleport, snap turn |
| Low FPS | Maintain 90 FPS |
| Camera shake | Avoid or minimize |
| Rapid acceleration | Gradual movement |
| Platform | FPS | Resolution |
|---|---|---|
| Quest 2 | 72-90 | 1832x1920 |
| Quest 3 | 90-120 | 2064x2208 |
| PCVR | 90 | 2160x2160+ |
| PSVR2 | 90-120 | 2000x2040 |
| Type | Use |
|---|---|
| Point + click | UI, distant objects |
| Grab | Manipulation |
| Gesture | Magic, special actions |
| Physical | Throwing, swinging |
| Cue | Importance |
|---|---|
| Stereo | Primary depth |
| Motion parallax | Secondary |
| Shadows | Grounding |
| Occlusion | Layering |
| ❌ Don't | ✅ Do |
|---|---|
| Move camera without player | Player controls camera |
| Drop below 90 FPS | Maintain frame rate |
| Use tiny UI text | Large, readable text |
| Ignore arm length | Scale to player reach |
Remember: Comfort is not optional. Sick players don't play.
© xenitV1, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/game-development/vr-ar of xenitV1/Antigravity-Workflows.
Open the folder on GitHubat commit f0a1fa7
We found 22 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 9 other GitHub owners. This page covers the copy in xenitV1/Antigravity-Workflows, which our catalogue first saw on October 7, 2026.
Vr Ar next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Vr Ar this skillxenitV1/Antigravity-Workflows | 130 | 9 repos | ~594 | Automated safety check: Pass | MIT | |
| Godot Gdscript Patterns925236118/AlphaAgent | 103 | 10 repos | ~5k | Automated safety check: Pass | MIT | |
| Sprite Genaldegad/sprite-gen | 2.6k | — | ~4.8k | Automated safety check: Pass | Apache-2.0 | |
| 2D Map and Scene Generator0x0funky/agent-sprite-forge | 4.4k | — | ~2.9k | Automated safety check: Pass | MIT | |
| Fantasy Framework Development Guideqq362946/Fantasy | 1.4k | — | ~5.8k | Automated safety check: Pass | Custom licence | |
| Dev StoryDonchitos/Claude-Code-Game-Studios | 26k | — | ~2.4k | Automated safety check: Notes | MIT |
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
aldegad/sprite-gen
Generates images and game sprites through GPT or Grok with guided provider choices, separate saved defaults, automatic cleanup and optional curation.
0x0funky/agent-sprite-forge
Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export.
qq362946/Fantasy
Development and review guide for the Fantasy C# distributed game server framework: ECS, FTask, routing, service discovery, config and databases.
Donchitos/Claude-Code-Game-Studios
Implement a story: ADR guidelines, right programmer agent, code plus test.
trekawek/coffee-gb
Plays an authorized Game Boy or Game Boy Color ROM in one persistent headless Coffee GB session, inspecting frames and keeping an action trace for replay or tests.
xenitV1/Antigravity-Workflows
Native multi-agent orchestration using Claude Code's Agent Tool.
xenitV1/Antigravity-Workflows
Mobile-first design thinking and decision-making for iOS and Android apps.
xenitV1/Antigravity-Workflows
Bash/Linux terminal patterns. An agent skill from xenitV1/Antigravity-Workflows.
xenitV1/Antigravity-Workflows
Performance profiling principles. An agent skill from xenitV1/Antigravity-Workflows.
xenitV1/Antigravity-Workflows
Structured task planning with clear breakdowns, dependencies, and verification criteria.
xenitV1/Antigravity-Workflows
AI operational modes (brainstorm, implement, debug, review, teach, ship, orchestrate).
Categories
VR/AR development principles. An agent skill from xenitV1/Antigravity-Workflows. Vr Ar is an agent skill from xenitV1/Antigravity-Workflows. VR/AR development principles.
Vr Ar fits situations like: tasks that involve Game development.
Run `npx skills add xenitV1/Antigravity-Workflows --skill vr-ar -a claude-code`. Or copy the skill folder (skills/game-development/vr-ar in xenitV1/Antigravity-Workflows) into .claude/skills/vr-ar in your project. Claude Code loads it when a task matches its description.
Run `npx skills add xenitV1/Antigravity-Workflows --skill vr-ar -a codex`. Or copy the skill folder (skills/game-development/vr-ar in xenitV1/Antigravity-Workflows) into .agents/skills/vr-ar in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add xenitV1/Antigravity-Workflows --skill vr-ar -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/vr-ar, .gemini/skills/vr-ar, .github/skills/vr-ar and .opencode/skills/vr-ar in your project.
SKILL.md names no scripts, command-line tools or credentials: Vr Ar is instructions for the agent only. Its frontmatter pre-approves these tools: Read, Write, Edit, Glob, Grep.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Vr Ar is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 594 tokens (SKILL.md is roughly 2.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Vr Ar: Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars), Sprite Gen (aldegad/sprite-gen, 2.6k stars), 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.4k stars) and Fantasy Framework Development Guide (qq362946/Fantasy, 1.4k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
xenitV1 (a GitHub user) maintains it in xenitV1/Antigravity-Workflows, which has 130 GitHub stars. The repository holds 42 skills in this directory. The repository was last updated on January 14, 2026.
Source: xenitV1/Antigravity-Workflows on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.