VR/AR development principles. An agent skill from xenitV1/Antigravity-Workflows.

MITAuto-check passedGame Development

Install Vr Ar

skills CLI
$ npx skills add xenitV1/Antigravity-Workflows --skill vr-ar -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install xenitV1/Antigravity-Workflows vr-ar --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/xenitV1/Antigravity-Workflows.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/game-development/vr-ar .claude/skills/vr-ar && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
vr-ar
GitHub stars
130
Used in
9 other repos
Token cost
~594 tokens
SKILL.md length
229 words
Files
1
Skills in repo
42
Repo updated
First seen
Licence
MIT

At a glance

VR/AR development principles. An agent skill from xenitV1/Antigravity-Workflows.

  • Works in 6 steps: Platform Selection → Comfort Principles → Performance Requirements → …
  • Tasks that involve Game development
  • SKILL.md covers 1. Platform Selection, 2. Comfort Principles, 3. Performance Requirements and 4. Interaction Principles, plus 2 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Vr Ar is an agent skill from xenitV1/Antigravity-Workflows. VR/AR development principles. Comfort, interaction, performance requirements.

Its SKILL.md is about 590 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development, covering Game development. The licence is MIT.

When your agent uses it

  • Tasks that involve Game development

Example prompts

  • “/vr-ar”

Requirements

  • Pre-approved tools (allowed-tools): Read, Write, Edit, Glob, Grep

Workflow steps

6 steps, taken from the step headings in SKILL.md.

  1. Platform Selection
  2. Comfort Principles
  3. Performance Requirements
  4. Interaction Principles
  5. Spatial Design
  6. Anti-Patterns

What it can do on your machine

Read from SKILL.md and the folder at commit f0a1fa7. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves these tools, so the agent can use them without asking each time:

    • Read
    • Write
    • Edit
    • Glob
    • Grep

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Vr Ar loads about 594 tokens when it runs. Until then it costs about 21 tokens; SKILL.md has 229 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~21
When it runs · the whole SKILL.md, loaded when a task matches
~594

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from xenitV1/Antigravity-Workflows at commit f0a1fa7, republished under its MIT licence (© xenitV1). 229 words, ~594 tokens.

Download SKILL.mdSave it as .claude/skills/vr-ar/SKILL.md (or your agent's skills folder).
name
vr-ar
description
VR/AR development principles. Comfort, interaction, performance requirements.
allowed-tools
Read, Write, Edit, Glob, Grep

VR/AR Development

Immersive experience principles.


1. Platform Selection

VR Platforms
PlatformUse Case
QuestStandalone, wireless
PCVRHigh fidelity
PSVRConsole market
WebXRBrowser-based
AR Platforms
PlatformUse Case
ARKitiOS devices
ARCoreAndroid devices
WebXRBrowser AR
HoloLensEnterprise

2. Comfort Principles

Motion Sickness Prevention
CauseSolution
LocomotionTeleport, snap turn
Low FPSMaintain 90 FPS
Camera shakeAvoid or minimize
Rapid accelerationGradual movement
Comfort Settings
  • Vignette during movement
  • Snap vs smooth turning
  • Seated vs standing modes
  • Height calibration

3. Performance Requirements

Target Metrics
PlatformFPSResolution
Quest 272-901832x1920
Quest 390-1202064x2208
PCVR902160x2160+
PSVR290-1202000x2040
Frame Budget
  • VR requires consistent frame times
  • Single dropped frame = visible judder
  • 90 FPS = 11.11ms budget

4. Interaction Principles

Controller Interaction
TypeUse
Point + clickUI, distant objects
GrabManipulation
GestureMagic, special actions
PhysicalThrowing, swinging
Hand Tracking
  • More immersive but less precise
  • Good for: social, casual
  • Challenging for: action, precision

5. Spatial Design

World Scale
  • 1 unit = 1 meter (critical)
  • Objects must feel right size
  • Test with real measurements
Depth Cues
CueImportance
StereoPrimary depth
Motion parallaxSecondary
ShadowsGrounding
OcclusionLayering

6. Anti-Patterns

❌ Don't✅ Do
Move camera without playerPlayer controls camera
Drop below 90 FPSMaintain frame rate
Use tiny UI textLarge, readable text
Ignore arm lengthScale to player reach

Remember: Comfort is not optional. Sick players don't play.

© xenitV1, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in skills/game-development/vr-ar of xenitV1/Antigravity-Workflows.

Open the folder on GitHubat commit f0a1fa7

Used in 9 other repositories

We found 22 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 9 other GitHub owners. This page covers the copy in xenitV1/Antigravity-Workflows, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Vr Ar next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Vr Ar compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Vr Ar this skillxenitV1/Antigravity-Workflows1309 repos~594Automated safety check: PassMIT
Godot Gdscript Patterns925236118/AlphaAgent10310 repos~5kAutomated safety check: PassMIT
Sprite Genaldegad/sprite-gen2.6k—~4.8kAutomated safety check: PassApache-2.0
2D Map and Scene Generator0x0funky/agent-sprite-forge4.4k—~2.9kAutomated safety check: PassMIT
Fantasy Framework Development Guideqq362946/Fantasy1.4k—~5.8kAutomated safety check: PassCustom licence
Dev StoryDonchitos/Claude-Code-Game-Studios26k—~2.4kAutomated safety check: NotesMIT

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Questions about Vr Ar

What does Vr Ar do?

VR/AR development principles. An agent skill from xenitV1/Antigravity-Workflows. Vr Ar is an agent skill from xenitV1/Antigravity-Workflows. VR/AR development principles.

When should I use Vr Ar?

Vr Ar fits situations like: tasks that involve Game development.

How do I install Vr Ar in Claude Code?

Run `npx skills add xenitV1/Antigravity-Workflows --skill vr-ar -a claude-code`. Or copy the skill folder (skills/game-development/vr-ar in xenitV1/Antigravity-Workflows) into .claude/skills/vr-ar in your project. Claude Code loads it when a task matches its description.

How do I install Vr Ar in Codex?

Run `npx skills add xenitV1/Antigravity-Workflows --skill vr-ar -a codex`. Or copy the skill folder (skills/game-development/vr-ar in xenitV1/Antigravity-Workflows) into .agents/skills/vr-ar in your project. Codex loads it when a task matches its description.

Can I use Vr Ar in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add xenitV1/Antigravity-Workflows --skill vr-ar -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/vr-ar, .gemini/skills/vr-ar, .github/skills/vr-ar and .opencode/skills/vr-ar in your project.

What does Vr Ar need to run?

SKILL.md names no scripts, command-line tools or credentials: Vr Ar is instructions for the agent only. Its frontmatter pre-approves these tools: Read, Write, Edit, Glob, Grep.

Does Vr Ar access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Vr Ar safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Vr Ar use?

Vr Ar is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Vr Ar use?

About 594 tokens (SKILL.md is roughly 2.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Vr Ar?

Skills that share tags, products or a category with Vr Ar: Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars), Sprite Gen (aldegad/sprite-gen, 2.6k stars), 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.4k stars) and Fantasy Framework Development Guide (qq362946/Fantasy, 1.4k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Vr Ar?

xenitV1 (a GitHub user) maintains it in xenitV1/Antigravity-Workflows, which has 130 GitHub stars. The repository holds 42 skills in this directory. The repository was last updated on January 14, 2026.

Source: xenitV1/Antigravity-Workflows on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.