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anthropics/skills
Builds multi-component claude.ai HTML artifacts as a small React, TypeScript and Tailwind project, then bundles it into one shareable HTML file.
Complete production-ready guide for Motion Canvas with ESM/CommonJS workarounds, full setup templates, and troubleshooting for programmatic video creation using TypeScript
$ npx skills add davila7/claude-code-templates --skill motion-canvas -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install davila7/claude-code-templates motion-canvas --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/davila7/claude-code-templates.git skills-src && mkdir -p .claude/skills && cp -r skills-src/cli-tool/components/skills/video/motion-canvas .claude/skills/motion-canvas && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "motion-canvas" agent skill from https://github.com/davila7/claude-code-templates/tree/main/cli-tool/components/skills/video/motion-canvas into .claude/skills/motion-canvas/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motion-canvas", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/davila7/claude-code-templates/tree/main/cli-tool/components/skills/video/motion-canvasType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add davila7/claude-code-templates --skill motion-canvas -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install davila7/claude-code-templates motion-canvas --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/davila7/claude-code-templates.git skills-src && mkdir -p .agents/skills && cp -r skills-src/cli-tool/components/skills/video/motion-canvas .agents/skills/motion-canvas && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "motion-canvas" agent skill from https://github.com/davila7/claude-code-templates/tree/main/cli-tool/components/skills/video/motion-canvas into .agents/skills/motion-canvas/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motion-canvas", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add davila7/claude-code-templates --skill motion-canvas -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install davila7/claude-code-templates motion-canvas --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/davila7/claude-code-templates.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/cli-tool/components/skills/video/motion-canvas .cursor/skills/motion-canvas && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "motion-canvas" agent skill from https://github.com/davila7/claude-code-templates/tree/main/cli-tool/components/skills/video/motion-canvas into .cursor/skills/motion-canvas/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motion-canvas", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/davila7/claude-code-templates.git --path cli-tool/components/skills/video/motion-canvas--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add davila7/claude-code-templates --skill motion-canvas -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install davila7/claude-code-templates motion-canvas --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/davila7/claude-code-templates.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/cli-tool/components/skills/video/motion-canvas .gemini/skills/motion-canvas && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "motion-canvas" agent skill from https://github.com/davila7/claude-code-templates/tree/main/cli-tool/components/skills/video/motion-canvas into .gemini/skills/motion-canvas/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motion-canvas", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install davila7/claude-code-templates motion-canvasInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add davila7/claude-code-templates --skill motion-canvas -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/davila7/claude-code-templates.git skills-src && mkdir -p .github/skills && cp -r skills-src/cli-tool/components/skills/video/motion-canvas .github/skills/motion-canvas && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "motion-canvas" agent skill from https://github.com/davila7/claude-code-templates/tree/main/cli-tool/components/skills/video/motion-canvas into .github/skills/motion-canvas/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motion-canvas", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add davila7/claude-code-templates --skill motion-canvas -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install davila7/claude-code-templates motion-canvas --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/davila7/claude-code-templates.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/cli-tool/components/skills/video/motion-canvas .opencode/skills/motion-canvas && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "motion-canvas" agent skill from https://github.com/davila7/claude-code-templates/tree/main/cli-tool/components/skills/video/motion-canvas into .opencode/skills/motion-canvas/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motion-canvas", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
motion-canvasComplete production-ready guide for Motion Canvas with ESM/CommonJS workarounds, full setup templates, and troubleshooting for programmatic video creation using TypeScript
Motion Canvas is an agent skill from davila7/claude-code-templates. Complete production-ready guide for Motion Canvas with ESM/CommonJS workarounds, full setup templates, and troubleshooting for programmatic video creation using TypeScript
Its SKILL.md is about 2.8k tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files, including reference files (for example `references/animations.md`, `references/generators.md` and `references/signals.md`).
It works with TypeScript and Vite. The repository describes itself as: CLI tool for configuring and monitoring Claude Code. The licence is MIT.
10 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 46b4d8b. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
npmFrom the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
motioncanvas.iogithub.comFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Motion Canvas loads about 2.8k tokens when it runs, and up to ~4.8k if it reads all its reference files. Until then it costs about 46 tokens; SKILL.md has 750 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from davila7/claude-code-templates at commit 46b4d8b, republished under its MIT licence (© davila7). 750 words, ~2,831 tokens.
.claude/skills/motion-canvas/SKILL.md (or your agent's skills folder). This skill also uses 3 other files; get the full folder from GitHub.Complete production-ready skill for creating programmatic videos using Motion Canvas, including critical ESM/CommonJS workarounds, full configuration templates, and comprehensive troubleshooting.
IMPORTANT: The @motion-canvas/vite-plugin package is distributed as CommonJS, which causes import errors in modern ESM projects. The standard import motionCanvas from '@motion-canvas/vite-plugin' WILL NOT WORK.
You MUST use the createRequire workaround documented in the Setup section below.
Use this skill whenever you are dealing with Motion Canvas code to obtain domain-specific knowledge about:
Motion Canvas allows you to create videos using:
yield* syntax# Create project directory
mkdir my-motion-canvas-project
cd my-motion-canvas-project
# Initialize package.json
npm init -yCRITICAL: Add "type": "module" to enable ESM imports.
{
"name": "my-motion-canvas-project",
"version": "1.0.0",
"type": "module",
"scripts": {
"dev": "vite",
"build": "vite build",
"preview": "vite preview"
}
}CRITICAL: Must include @motion-canvas/ui - the plugin will fail without it.
npm install --save-dev @motion-canvas/core @motion-canvas/2d @motion-canvas/vite-plugin @motion-canvas/ui vite typescriptmy-motion-canvas-project/
├── package.json # "type": "module" required
├── vite.config.js # Use .js NOT .ts (see Step 5)
├── tsconfig.json # TypeScript configuration
├── index.html # HTML entry point
└── src/
├── project.ts # Project configuration with scenes
└── scenes/
└── example.tsx # Animation sceneCRITICAL: Use vite.config.js (NOT .ts) with the createRequire workaround.
File: vite.config.js
import {defineConfig} from 'vite';
import {createRequire} from 'module';
// WORKAROUND: @motion-canvas/vite-plugin is CommonJS, must use require
const require = createRequire(import.meta.url);
const motionCanvasModule = require('@motion-canvas/vite-plugin');
const motionCanvas = motionCanvasModule.default || motionCanvasModule;
export default defineConfig({
plugins: [
motionCanvas({
project: './src/project.ts',
}),
],
});Why .js instead of .ts?
createRequire workaround works reliably in plain JavaScriptCRITICAL: Include esModuleInterop and allowSyntheticDefaultImports.
File: tsconfig.json
{
"compilerOptions": {
"target": "ES2020",
"module": "ES2020",
"lib": ["ES2020", "DOM"],
"jsx": "react-jsx",
"jsxImportSource": "@motion-canvas/2d/lib",
"moduleResolution": "node",
"esModuleInterop": true,
"allowSyntheticDefaultImports": true,
"strict": true,
"skipLibCheck": true,
"resolveJsonModule": true,
"isolatedModules": true,
"noEmit": true
},
"include": ["src/**/*"],
"exclude": ["node_modules"]
}File: index.html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Motion Canvas Project</title>
</head>
<body>
<div id="root"></div>
<script type="module" src="/src/project.ts"></script>
</body>
</html>File: src/project.ts
import {makeProject} from '@motion-canvas/core';
import example from './scenes/example?scene';
export default makeProject({
scenes: [example],
});File: src/scenes/example.tsx
import {makeScene2D} from '@motion-canvas/2d/lib/scenes';
import {Circle} from '@motion-canvas/2d/lib/components';
import {createRef} from '@motion-canvas/core/lib/utils';
import {all} from '@motion-canvas/core/lib/flow';
export default makeScene2D(function* (view) {
const circleRef = createRef<Circle>();
view.add(
<Circle
ref={circleRef}
size={70}
fill="#e13238"
/>,
);
// Animate circle size and position
yield* circleRef().size(140, 1);
yield* circleRef().position.x(300, 1);
yield* circleRef().fill('#e6a700', 1);
// Parallel animations
yield* all(
circleRef().scale(1.5, 0.5),
circleRef().rotation(360, 1)
);
});npm run devOpen browser at http://localhost:5173 to see the Motion Canvas editor.
TypeError: motionCanvas is not a functionCause: ESM/CommonJS interoperability issue with @motion-canvas/vite-plugin
Solution: Use the createRequire workaround in vite.config.js (see Step 5)
// ❌ WRONG - Will not work
import motionCanvas from '@motion-canvas/vite-plugin';
// ✅ CORRECT - Use createRequire
import {createRequire} from 'module';
const require = createRequire(import.meta.url);
const motionCanvasModule = require('@motion-canvas/vite-plugin');
const motionCanvas = motionCanvasModule.default || motionCanvasModule;Cannot find module '@motion-canvas/ui'Cause: Missing required dependency
Solution: Install the UI package:
npm install --save-dev @motion-canvas/uiProperty 'default' does not exist on type ...Cause: TypeScript configuration missing ESM interop settings
Solution: Add to tsconfig.json:
{
"compilerOptions": {
"esModuleInterop": true,
"allowSyntheticDefaultImports": true
}
}The CJS build of Vite's Node API is deprecatedStatus: This is a known warning and can be safely ignored. It appears because @motion-canvas/vite-plugin is CommonJS. The workaround ensures functionality despite the warning.
Failed to resolve import "*.tsx?scene"Cause: Vite plugin not properly loaded or configured
Solution:
vite.config.js has the correct workaroundproject path points to correct file: './src/project.ts'?scene suffix: import example from './scenes/example?scene';Solution:
tsconfig.json includes all required options (see Step 6)jsxImportSource is set to @motion-canvas/2d/libRead individual rule files for detailed explanations and code examples:
For additional topics like scenes, shapes, text rendering, audio synchronization, and advanced features, refer to the comprehensive Motion Canvas official documentation.
This is a complete, tested project structure that works out of the box:
my-motion-canvas-project/
├── package.json
│ {
│ "name": "my-motion-canvas-project",
│ "type": "module",
│ "scripts": {
│ "dev": "vite",
│ "build": "vite build"
│ },
│ "devDependencies": {
│ "@motion-canvas/core": "^3.0.0",
│ "@motion-canvas/2d": "^3.0.0",
│ "@motion-canvas/vite-plugin": "^3.0.0",
│ "@motion-canvas/ui": "^3.0.0",
│ "vite": "^5.0.0",
│ "typescript": "^5.0.0"
│ }
│ }
│
├── vite.config.js (with createRequire workaround)
├── tsconfig.json (with esModuleInterop)
├── index.html
└── src/
├── project.ts (makeProject with scenes array)
└── scenes/
└── example.tsx (makeScene2D with animations)@motion-canvas/uifunction* and yield* syntax"type": "module" in package.json@motion-canvas/vite-plugin@motion-canvas/uiesModuleInterop in tsconfig.jsonvite.config.ts instead of vite.config.js?scene suffix in scene imports© davila7, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 3 other files (references) in cli-tool/components/skills/video/motion-canvas of davila7/claude-code-templates.
Open the folder on GitHubat commit 46b4d8b
Motion Canvas next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Motion Canvas this skilldavila7/claude-code-templates | 32k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Web Artifacts Builderanthropics/skills | 180k | 41 repos | ~769 | Automated safety check: Pass | Apache-2.0 | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 | |
| Uni Appsonofmagic/uni-app-tailwindcss-template | 336 | 2 repos | ~1k | Automated safety check: Pass | MIT | |
| Design To CodeMigoXLab/coderio | 114 | 2 repos | ~1.2k | Automated safety check: Pass | Apache-2.0 | |
| Viteoyjt/uniapp-vue3-template | 627 | 1 repos | ~780 | Automated safety check: Notes | MIT |
anthropics/skills
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Works with
Complete production-ready guide for Motion Canvas with ESM/CommonJS workarounds, full setup templates, and troubleshooting for programmatic video creation using TypeScript. Motion Canvas is an agent skill from davila7/claude-code-templates.
Run `npx skills add davila7/claude-code-templates --skill motion-canvas -a claude-code`. Or copy the skill folder (cli-tool/components/skills/video/motion-canvas in davila7/claude-code-templates) into .claude/skills/motion-canvas in your project. Claude Code loads it when a task matches its description.
Run `npx skills add davila7/claude-code-templates --skill motion-canvas -a codex`. Or copy the skill folder (cli-tool/components/skills/video/motion-canvas in davila7/claude-code-templates) into .agents/skills/motion-canvas in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add davila7/claude-code-templates --skill motion-canvas -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/motion-canvas, .gemini/skills/motion-canvas, .github/skills/motion-canvas and .opencode/skills/motion-canvas in your project.
Going by SKILL.md and its folder, Motion Canvas needs the command-line tools its instructions call (npm). Our summary lists: Node.js.
SKILL.md names 2 domains. As links in the text: motioncanvas.io and github.com. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Motion Canvas is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.8k tokens (SKILL.md is roughly 11k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 2k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Motion Canvas: Web Artifacts Builder (anthropics/skills, 180k stars), Threejs Gameplay Systems (valkor-ai/loom, 1.2k stars), Uni App (sonofmagic/uni-app-tailwindcss-template, 336 stars) and Design To Code (MigoXLab/coderio, 114 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
davila7 (a GitHub user) maintains it in davila7/claude-code-templates, which has 32,483 GitHub stars. The repository holds 478 skills in this directory. The repository was last updated on October 9, 2026.
Source: davila7/claude-code-templates on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.