Mobile Design
agent-skills-hub/agent-skills-hub
Mobile-first design and engineering doctrine for iOS and Android apps.
Mobile-first design thinking and decision-making for iOS and Android apps.
$ npx skills add xenitV1/Antigravity-Workflows --skill mobile-design -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install xenitV1/Antigravity-Workflows mobile-design --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/xenitV1/Antigravity-Workflows.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/mobile-design .claude/skills/mobile-design && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "mobile-design" agent skill from https://github.com/xenitV1/Antigravity-Workflows/tree/main/skills/mobile-design into .claude/skills/mobile-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "mobile-design", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/xenitV1/Antigravity-Workflows/tree/main/skills/mobile-designType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add xenitV1/Antigravity-Workflows --skill mobile-design -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install xenitV1/Antigravity-Workflows mobile-design --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/xenitV1/Antigravity-Workflows.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/mobile-design .agents/skills/mobile-design && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "mobile-design" agent skill from https://github.com/xenitV1/Antigravity-Workflows/tree/main/skills/mobile-design into .agents/skills/mobile-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "mobile-design", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add xenitV1/Antigravity-Workflows --skill mobile-design -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install xenitV1/Antigravity-Workflows mobile-design --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/xenitV1/Antigravity-Workflows.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/mobile-design .cursor/skills/mobile-design && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "mobile-design" agent skill from https://github.com/xenitV1/Antigravity-Workflows/tree/main/skills/mobile-design into .cursor/skills/mobile-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "mobile-design", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/xenitV1/Antigravity-Workflows.git --path skills/mobile-design--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add xenitV1/Antigravity-Workflows --skill mobile-design -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install xenitV1/Antigravity-Workflows mobile-design --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/xenitV1/Antigravity-Workflows.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/mobile-design .gemini/skills/mobile-design && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "mobile-design" agent skill from https://github.com/xenitV1/Antigravity-Workflows/tree/main/skills/mobile-design into .gemini/skills/mobile-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "mobile-design", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install xenitV1/Antigravity-Workflows mobile-designInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add xenitV1/Antigravity-Workflows --skill mobile-design -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/xenitV1/Antigravity-Workflows.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/mobile-design .github/skills/mobile-design && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "mobile-design" agent skill from https://github.com/xenitV1/Antigravity-Workflows/tree/main/skills/mobile-design into .github/skills/mobile-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "mobile-design", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add xenitV1/Antigravity-Workflows --skill mobile-design -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install xenitV1/Antigravity-Workflows mobile-design --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/xenitV1/Antigravity-Workflows.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/mobile-design .opencode/skills/mobile-design && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "mobile-design" agent skill from https://github.com/xenitV1/Antigravity-Workflows/tree/main/skills/mobile-design into .opencode/skills/mobile-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "mobile-design", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
mobile-designMobile-first design thinking and decision-making for iOS and Android apps.
Mobile Design is an agent skill from xenitV1/Antigravity-Workflows. Mobile-first design thinking and decision-making for iOS and Android apps. Touch interaction, performance patterns, platform conventions. Teaches principles, not fixed values. Use when building React Native, Flutter, or native mobile apps.
Its SKILL.md is about 3.7k tokens, which your agent loads only when the skill is triggered. The skill folder holds 14 other files, including scripts (for example `decision-trees.md`, `mobile-backend.md` and `mobile-color-system.md`).
It sits in Mobile, covering Mobile UI design and Cross-platform mobile apps. It works with iOS, Flutter and React Native. The licence is MIT.
Read from SKILL.md and the folder at commit f0a1fa7. It shows what the files ask for, not the result of running them.
Pre-approves these tools, so the agent can use them without asking each time:
ReadGlobGrepBashFrom allowed-tools in the SKILL.md frontmatter.
Ships 1 file in scripts/ (Python), which the agent can run.
Shell commands in SKILL.md call:
pythonFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Mobile Design loads about 3.7k tokens when it runs. Until then it costs about 63 tokens; SKILL.md has 971 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check noted patterns worth knowing about, such as sudo or a known installer.
allowed-tools: Read, Glob, Grep, BashAutomated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from xenitV1/Antigravity-Workflows at commit f0a1fa7, republished under its MIT licence (© xenitV1). 971 words, ~3,703 tokens.
.claude/skills/mobile-design/SKILL.md (or your agent's skills folder). This skill also uses 13 other files; get the full folder from GitHub.Philosophy: Touch-first. Battery-conscious. Platform-respectful. Offline-capable. Core Principle: Mobile is NOT a small desktop. THINK mobile constraints, ASK platform choice.
Execute these for validation (don't read, just run):
| Script | Purpose | Usage |
|---|---|---|
scripts/mobile_audit.py | Mobile UX & Touch Audit | python scripts/mobile_audit.py <project_path> |
⛔ DO NOT start development until you read the relevant files:
| File | Content | Status |
|---|---|---|
| mobile-design-thinking.md | ⚠️ ANTI-MEMORIZATION: Forces thinking, prevents AI defaults | ⬜ CRITICAL FIRST |
| touch-psychology.md | Fitts' Law, gestures, haptics, thumb zone | ⬜ CRITICAL |
| mobile-performance.md | RN/Flutter performance, 60fps, memory | ⬜ CRITICAL |
| mobile-backend.md | Push notifications, offline sync, mobile API | ⬜ CRITICAL |
| mobile-testing.md | Testing pyramid, E2E, platform-specific | ⬜ CRITICAL |
| mobile-debugging.md | Native vs JS debugging, Flipper, Logcat | ⬜ CRITICAL |
| mobile-navigation.md | Tab/Stack/Drawer, deep linking | ⬜ Read |
| mobile-typography.md | System fonts, Dynamic Type, a11y | ⬜ Read |
| mobile-color-system.md | OLED, dark mode, battery-aware | ⬜ Read |
| decision-trees.md | Framework/state/storage selection | ⬜ Read |
🧠 mobile-design-thinking.md is PRIORITY! This file ensures AI thinks instead of using memorized patterns.
| Platform | File | Content | When to Read |
|---|---|---|---|
| iOS | platform-ios.md | Human Interface Guidelines, SF Pro, SwiftUI patterns | Building for iPhone/iPad |
| Android | platform-android.md | Material Design 3, Roboto, Compose patterns | Building for Android |
| Cross-Platform | Both above | Platform divergence points | React Native / Flutter |
🔴 If building for iOS → Read platform-ios.md FIRST! 🔴 If building for Android → Read platform-android.md FIRST! 🔴 If cross-platform → Read BOTH and apply conditional platform logic!
STOP! If the user's request is open-ended, DO NOT default to your favorites.
| Aspect | Ask | Why |
|---|---|---|
| Platform | "iOS, Android, or both?" | Affects EVERY design decision |
| Framework | "React Native, Flutter, or native?" | Determines patterns and tools |
| Navigation | "Tab bar, drawer, or stack-based?" | Core UX decision |
| State | "What state management? (Zustand/Redux/Riverpod/BLoC?)" | Architecture foundation |
| Offline | "Does this need to work offline?" | Affects data strategy |
| Target devices | "Phone only, or tablet support?" | Layout complexity |
🚫 These are AI default tendencies that MUST be avoided!
| ❌ NEVER DO | Why It's Wrong | ✅ ALWAYS DO |
|---|---|---|
| ScrollView for long lists | Renders ALL items, memory explodes | Use FlatList / FlashList / ListView.builder |
| Inline renderItem function | New function every render, all items re-render | useCallback + React.memo |
| Missing keyExtractor | Index-based keys cause bugs on reorder | Unique, stable ID from data |
| Skip getItemLayout | Async layout = janky scroll | Provide when items have fixed height |
| setState() everywhere | Unnecessary widget rebuilds | Targeted state, const constructors |
| Native driver: false | Animations blocked by JS thread | useNativeDriver: true always |
| console.log in production | Blocks JS thread severely | Remove before release build |
| Skip React.memo/const | Every item re-renders on any change | Memoize list items ALWAYS |
| ❌ NEVER DO | Why It's Wrong | ✅ ALWAYS DO |
|---|---|---|
| Touch target < 44px | Impossible to tap accurately, frustrating | Minimum 44pt (iOS) / 48dp (Android) |
| Spacing < 8px between targets | Accidental taps on neighbors | Minimum 8-12px gap |
| Gesture-only interactions | Motor impaired users excluded | Always provide button alternative |
| No loading state | User thinks app crashed | ALWAYS show loading feedback |
| No error state | User stuck, no recovery path | Show error with retry option |
| No offline handling | Crash/block when network lost | Graceful degradation, cached data |
| Ignore platform conventions | Users confused, muscle memory broken | iOS feels iOS, Android feels Android |
| ❌ NEVER DO | Why It's Wrong | ✅ ALWAYS DO |
|---|---|---|
| Token in AsyncStorage | Easily accessible, stolen on rooted device | SecureStore / Keychain / EncryptedSharedPreferences |
| Hardcode API keys | Reverse engineered from APK/IPA | Environment variables, secure storage |
| Skip SSL pinning | MITM attacks possible | Pin certificates in production |
| Log sensitive data | Logs can be extracted | Never log tokens, passwords, PII |
| ❌ NEVER DO | Why It's Wrong | ✅ ALWAYS DO |
|---|---|---|
| Business logic in UI | Untestable, unmaintainable | Service layer separation |
| Global state for everything | Unnecessary re-renders, complexity | Local state default, lift when needed |
| Deep linking as afterthought | Notifications, shares broken | Plan deep links from day one |
| Skip dispose/cleanup | Memory leaks, zombie listeners | Clean up subscriptions, timers |
UNIFY (same on both) DIVERGE (platform-specific)
─────────────────── ──────────────────────────
Business Logic ✅ Always -
Data Layer ✅ Always -
Core Features ✅ Always -
Navigation - ✅ iOS: edge swipe, Android: back button
Gestures - ✅ Platform-native feel
Icons - ✅ SF Symbols vs Material Icons
Date Pickers - ✅ Native pickers feel right
Modals/Sheets - ✅ iOS: bottom sheet vs Android: dialog
Typography - ✅ SF Pro vs Roboto (or custom)
Error Dialogs - ✅ Platform conventions for alerts| Element | iOS | Android |
|---|---|---|
| Primary Font | SF Pro / SF Compact | Roboto |
| Min Touch Target | 44pt × 44pt | 48dp × 48dp |
| Back Navigation | Edge swipe left | System back button/gesture |
| Bottom Tab Icons | SF Symbols | Material Symbols |
| Action Sheet | UIActionSheet from bottom | Bottom Sheet / Dialog |
| Progress | Spinner | Linear progress (Material) |
| Pull to Refresh | Native UIRefreshControl | SwipeRefreshLayout |
Desktop: Cursor is precise (1px)
Mobile: Finger is imprecise (~7mm contact area)
→ Touch targets MUST be 44-48px minimum
→ Important actions in THUMB ZONE (bottom of screen)
→ Destructive actions AWAY from easy reach┌─────────────────────────────┐
│ HARD TO REACH │ ← Navigation, menu, back
│ (stretch) │
├─────────────────────────────┤
│ OK TO REACH │ ← Secondary actions
│ (natural) │
├─────────────────────────────┤
│ EASY TO REACH │ ← PRIMARY CTAs, tab bar
│ (thumb's natural arc) │ ← Main content interaction
└─────────────────────────────┘
[ HOME ]| Desktop | Mobile Difference |
|---|---|
| Multiple windows | ONE task at a time |
| Keyboard shortcuts | Touch gestures |
| Hover states | NO hover (tap or nothing) |
| Large viewport | Limited space, scroll vertical |
| Stable attention | Interrupted constantly |
For deep dive: touch-psychology.md
// ✅ CORRECT: Memoized renderItem + React.memo wrapper
const ListItem = React.memo(({ item }: { item: Item }) => (
<View style={styles.item}>
<Text>{item.title}</Text>
</View>
));
const renderItem = useCallback(
({ item }: { item: Item }) => <ListItem item={item} />,
[]
);
// ✅ CORRECT: FlatList with all optimizations
<FlatList
data={items}
renderItem={renderItem}
keyExtractor={(item) => item.id} // Stable ID, NOT index
getItemLayout={(data, index) => ({
length: ITEM_HEIGHT,
offset: ITEM_HEIGHT * index,
index,
})}
removeClippedSubviews={true}
maxToRenderPerBatch={10}
windowSize={5}
/>// ✅ CORRECT: const constructors prevent rebuilds
class MyWidget extends StatelessWidget {
const MyWidget({super.key}); // CONST!
@override
Widget build(BuildContext context) {
return const Column( // CONST!
children: [
Text('Static content'),
MyConstantWidget(),
],
);
}
}
// ✅ CORRECT: Targeted state with ValueListenableBuilder
ValueListenableBuilder<int>(
valueListenable: counter,
builder: (context, value, child) => Text('$value'),
child: const ExpensiveWidget(), // Won't rebuild!
)GPU-accelerated (FAST): CPU-bound (SLOW):
├── transform ├── width, height
├── opacity ├── top, left, right, bottom
└── (use these ONLY) ├── margin, padding
└── (AVOID animating these)For complete guide: mobile-performance.md
Before writing ANY mobile code, you MUST complete this checkpoint:
🧠 CHECKPOINT:
Platform: [ iOS / Android / Both ]
Framework: [ React Native / Flutter / SwiftUI / Kotlin ]
Files Read: [ List the skill files you've read ]
3 Principles I Will Apply:
1. _______________
2. _______________
3. _______________
Anti-Patterns I Will Avoid:
1. _______________
2. _______________Example:
🧠 CHECKPOINT:
Platform: iOS + Android (Cross-platform)
Framework: React Native + Expo
Files Read: touch-psychology.md, mobile-performance.md, platform-ios.md, platform-android.md
3 Principles I Will Apply:
1. FlatList with React.memo + useCallback for all lists
2. 48px touch targets, thumb zone for primary CTAs
3. Platform-specific navigation (edge swipe iOS, back button Android)
Anti-Patterns I Will Avoid:
1. ScrollView for lists → FlatList
2. Inline renderItem → Memoized
3. AsyncStorage for tokens → SecureStore🔴 Can't fill the checkpoint? → GO BACK AND READ THE SKILL FILES.
WHAT ARE YOU BUILDING?
│
├── Need OTA updates + rapid iteration + web team
│ └── ✅ React Native + Expo
│
├── Need pixel-perfect custom UI + performance critical
│ └── ✅ Flutter
│
├── Deep native features + single platform focus
│ ├── iOS only → SwiftUI
│ └── Android only → Kotlin + Jetpack Compose
│
├── Existing RN codebase + new features
│ └── ✅ React Native (bare workflow)
│
└── Enterprise + existing Flutter codebase
└── ✅ FlutterFor complete decision trees: decision-trees.md
For deeper guidance on specific areas:
| File | When to Use |
|---|---|
| mobile-design-thinking.md | FIRST! Anti-memorization, forces context-based thinking |
| touch-psychology.md | Understanding touch interaction, Fitts' Law, gesture design |
| mobile-performance.md | Optimizing RN/Flutter, 60fps, memory/battery |
| platform-ios.md | iOS-specific design, HIG compliance |
| platform-android.md | Android-specific design, Material Design 3 |
| mobile-navigation.md | Navigation patterns, deep linking |
| mobile-typography.md | Type scale, system fonts, accessibility |
| mobile-color-system.md | OLED optimization, dark mode, battery |
| decision-trees.md | Framework, state, storage decisions |
Remember: Mobile users are impatient, interrupted, and using imprecise fingers on small screens. Design for the WORST conditions: bad network, one hand, bright sun, low battery. If it works there, it works everywhere.
© xenitV1, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 13 other files (scripts) in skills/mobile-design of xenitV1/Antigravity-Workflows.
Open the folder on GitHubat commit f0a1fa7
We found 2 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 2 other GitHub owners. This page covers the copy in xenitV1/Antigravity-Workflows, which our catalogue first saw on October 7, 2026.
Mobile Design next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Mobile Design this skillxenitV1/Antigravity-Workflows | 130 | 2 repos | ~3.7k | Automated safety check: Notes | MIT | |
| Mobile Designagent-skills-hub/agent-skills-hub | 111 | — | ~2.3k | Automated safety check: Notes | MIT | |
| Oma Mobilefirst-fluke/oh-my-agent | 1.3k | — | ~2.4k | Automated safety check: Pass | MIT | |
| Developing Mobile Appstelagod/code-abyss | 243 | — | ~258 | Automated safety check: Pass | MIT | |
| Mobile Designirahardianto/awesome-agv | 157 | — | ~1.2k | Automated safety check: Pass | MIT | |
| Mobile Apps Createforcedotcom/sf-skills | 1.1k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 |
agent-skills-hub/agent-skills-hub
Mobile-first design and engineering doctrine for iOS and Android apps.
first-fluke/oh-my-agent
Implement Flutter, React Native, or native Swift apps. An agent skill from first-fluke/oh-my-agent.
telagod/code-abyss
Mobile development knowledge reference covering iOS (SwiftUI), Android (Jetpack Compose), React Native, and Flutter.
irahardianto/awesome-agv
Generates distinctive, production-grade mobile interfaces for Flutter and React Native.
forcedotcom/sf-skills
The entry point for building any Salesforce native mobile app on iOS or Android.
vrcm-team/VRCM
Cross-platform UI/UX design reviewer grounded in Apple's Human Interface Guidelines (122 pages pulled from developer.apple.com, including 57 component pages) plus a design-craft lens for…
xenitV1/Antigravity-Workflows
Native multi-agent orchestration using Claude Code's Agent Tool.
xenitV1/Antigravity-Workflows
Bash/Linux terminal patterns. An agent skill from xenitV1/Antigravity-Workflows.
xenitV1/Antigravity-Workflows
Performance profiling principles. An agent skill from xenitV1/Antigravity-Workflows.
xenitV1/Antigravity-Workflows
Structured task planning with clear breakdowns, dependencies, and verification criteria.
xenitV1/Antigravity-Workflows
AI operational modes (brainstorm, implement, debug, review, teach, ship, orchestrate).
xenitV1/Antigravity-Workflows
Internationalization and localization patterns. An agent skill from xenitV1/Antigravity-Workflows.
Works with
Categories
Mobile-first design thinking and decision-making for iOS and Android apps. Mobile Design is an agent skill from xenitV1/Antigravity-Workflows. Mobile-first design thinking and decision-making for iOS and Android apps.
Mobile Design fits situations like: building React Native; native mobile apps.
Run `npx skills add xenitV1/Antigravity-Workflows --skill mobile-design -a claude-code`. Or copy the skill folder (skills/mobile-design in xenitV1/Antigravity-Workflows) into .claude/skills/mobile-design in your project. Claude Code loads it when a task matches its description.
Run `npx skills add xenitV1/Antigravity-Workflows --skill mobile-design -a codex`. Or copy the skill folder (skills/mobile-design in xenitV1/Antigravity-Workflows) into .agents/skills/mobile-design in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add xenitV1/Antigravity-Workflows --skill mobile-design -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/mobile-design, .gemini/skills/mobile-design, .github/skills/mobile-design and .opencode/skills/mobile-design in your project.
Going by SKILL.md and its folder, Mobile Design needs Python for the scripts in its folder and the command-line tools its instructions call (python). Our summary lists: Python 3. Its frontmatter pre-approves these tools: Read, Glob, Grep, Bash.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found notes only (pre-approves every shell command (allowed-tools: bash)), nothing it rates as a warning. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Mobile Design is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.7k tokens (SKILL.md is roughly 15k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Mobile Design: Mobile Design (agent-skills-hub/agent-skills-hub, 111 stars), Oma Mobile (first-fluke/oh-my-agent, 1.3k stars), Developing Mobile Apps (telagod/code-abyss, 243 stars) and Mobile Design (irahardianto/awesome-agv, 157 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
xenitV1 (a GitHub user) maintains it in xenitV1/Antigravity-Workflows, which has 130 GitHub stars. The repository holds 42 skills in this directory. The repository was last updated on January 14, 2026.
Source: xenitV1/Antigravity-Workflows on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.