Story Multi-Perspective Review
zenstory-ai/oh-story-claudecode
Reviews Chinese web-novel text with several reviewer agents in parallel, falling back to a single-agent pass, and reports structure, character, prose and setting problems with fixes.
This skill should be used when the user asks to "plan a scene", "scene structure", "sequel scene", "dialogue subtext", "deep POV", "psychic distance", "try fail", "scene cards", "exposition", "info…
$ npx skills add danjdewhurst/story-skills --skill scene-craft -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install danjdewhurst/story-skills scene-craft --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/danjdewhurst/story-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/scene-craft .claude/skills/scene-craft && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "scene-craft" agent skill from https://github.com/danjdewhurst/story-skills/tree/main/skills/scene-craft into .claude/skills/scene-craft/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scene-craft", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/danjdewhurst/story-skills/tree/main/skills/scene-craftType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add danjdewhurst/story-skills --skill scene-craft -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install danjdewhurst/story-skills scene-craft --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/danjdewhurst/story-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/scene-craft .agents/skills/scene-craft && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "scene-craft" agent skill from https://github.com/danjdewhurst/story-skills/tree/main/skills/scene-craft into .agents/skills/scene-craft/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scene-craft", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add danjdewhurst/story-skills --skill scene-craft -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install danjdewhurst/story-skills scene-craft --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/danjdewhurst/story-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/scene-craft .cursor/skills/scene-craft && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "scene-craft" agent skill from https://github.com/danjdewhurst/story-skills/tree/main/skills/scene-craft into .cursor/skills/scene-craft/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scene-craft", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/danjdewhurst/story-skills.git --path skills/scene-craft--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add danjdewhurst/story-skills --skill scene-craft -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install danjdewhurst/story-skills scene-craft --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/danjdewhurst/story-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/scene-craft .gemini/skills/scene-craft && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "scene-craft" agent skill from https://github.com/danjdewhurst/story-skills/tree/main/skills/scene-craft into .gemini/skills/scene-craft/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scene-craft", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install danjdewhurst/story-skills scene-craftInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add danjdewhurst/story-skills --skill scene-craft -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/danjdewhurst/story-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/scene-craft .github/skills/scene-craft && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "scene-craft" agent skill from https://github.com/danjdewhurst/story-skills/tree/main/skills/scene-craft into .github/skills/scene-craft/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scene-craft", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add danjdewhurst/story-skills --skill scene-craft -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install danjdewhurst/story-skills scene-craft --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/danjdewhurst/story-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/scene-craft .opencode/skills/scene-craft && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "scene-craft" agent skill from https://github.com/danjdewhurst/story-skills/tree/main/skills/scene-craft into .opencode/skills/scene-craft/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scene-craft", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
scene-craftThis skill should be used when the user asks to "plan a scene", "scene structure", "sequel scene", "dialogue subtext", "deep POV", "psychic distance", "try fail", "scene cards", "exposition", "info…
Scene Craft is an agent skill from danjdewhurst/story-skills. This skill should be used when the user asks to "plan a scene", "scene structure", "sequel scene", "dialogue subtext", "deep POV", "psychic distance", "try fail", "scene cards", "exposition", "info dump", "flashback", "time skip", "story opening", "first page hook", "introduce a character", "scene outcome", "yes-but no-and", "chapter hook", or wants scene-level craft for drafting or revision. NOT for book-level pacing or act structure (use plot-structure), or drafting the prose of a scene or chapter (use…
Its SKILL.md is about 2.3k tokens, which your agent loads only when the skill is triggered. The skill folder holds 9 other files, including reference files (for example `references/deep-pov.md`, `references/dialogue-subtext.md` and `references/exposition.md`).
It sits in Writing & Content, covering Creative writing and fiction. The repository describes itself as: Agent Skills for end-to-end story writing in markdown, packaged as Codex and Claude Code plugins. The licence is MIT.
7 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit c46163b. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
nodeFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Scene Craft loads about 2.3k tokens when it runs, and up to ~9.4k if it reads all its reference files. Until then it costs about 135 tokens; SKILL.md has 1,102 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check noted patterns worth knowing about, such as sudo or a known installer.
`bunfig.toml` (which can run code) and `.env`, and a package script runs from the checkout's root. If no CLI is availabAutomated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from danjdewhurst/story-skills at commit c46163b, republished under its MIT licence (© danjdewhurst). 1,102 words, ~2,312 tokens.
.claude/skills/scene-craft/SKILL.md (or your agent's skills folder). This skill also uses 8 other files; get the full folder from GitHub.Plan and check scenes at the scene grain — the layer between plot beats and chapter prose. Covers the missing half of the chapter-writing scene model (Scene and Sequel), try/fail escalation, scene cards, dialogue subtext, deep POV and psychic distance, exposition handling, flashbacks and time skips, and openings. Use during chapter planning, before drafting, and in revision when a scene feels flat.
A story project must already exist (created via the story-init skill), with characters defined (character-management) and a plot structure in place (plot-structure). This skill extends chapter-writing; it does not replace the outline-first drafting workflow.
references/scene-sequel.mdreferences/try-fail.mdreferences/scene-cards.mdreferences/dialogue-subtext.mdreferences/deep-pov.mdreferences/exposition.mdreferences/flashbacks-time.mdreferences/openings.mdlanguage
in story.md (a missing field means en) and plan and draft in that
language. The structural tools (scene and sequel, try/fail, scene
cards, psychic distance) apply in any language; the word lists and
dialogue-tag advice in deep-pov.md and dialogue-subtext.md are
English, so for another language look for the same effect in that
language and take dialogue punctuation from the style sheet.scenes/:outcome: to how the scene's goal resolves for the POV
character: yes, no, yes-but, or no-and (see
references/try-fail.md). Prefer the complicating yes-but and
no-and; a run of clean yes outcomes drains tensionsequel: true/false and fill the dilemma: field plus the
## Sequel section (reaction/dilemma/decision) for scenes with
sequel content (see references/scene-sequel.md)flashback-to: (freeform note of the flashed-back moment,
validated as a scalar by story validate but not used by continuity
checks) and move flashback-only characters to mentions. A dated
flashback warns timestamp runs backward; record that finding in
continuity/exemptions.md rather than changing the date (see
references/flashbacks-time.md)date: (YYYY-MM-DD) and time: ("HH:MM" or dawn,
morning, midday, afternoon, evening, night) once the
scene's moment is settled, and travel-hours: (a number) when the
POV character had to travel since the previous scene. Undated scenes
switch off the clock and route checks in story continuity without
a warning, except a scene with travel-hours above 0, which warns;
story timeline shows what is still undatedstate-changes current for every change the scene makeshook: to how the
chapter ends: cliffhanger, question, revelation, reversal,
decision, emotional, or resolution (see references/openings.md
for the first-page counterpart)story prose reports the filter-word check skipped for
the book's language, do that scan by reading. Run story pacing . to see scene outcomes, sequel counts,
and chapter hooks across the book: it warns after three or more
consecutive yes outcomes, four or more scene units without a sequel,
and three or more chapters in a row ending on resolution.continuity/state.md
and the affected entity files (bidirectional links, per the shared
story conventions).chapter-{NN}-scene-{NN}; scene files live in scenes/
with kebab-case filenames.## Planning / ## Scene Card section
of the scene file — never only in chat.characters vs mentions follows the story-init rule: characters present
in-scene under characters; remembered, recorded, or flashback-only
characters under mentions.Use the Story CLI when it is available. If story is not installed, use the bundled fallback node ../story-maintenance/scripts/story.js with the same arguments. Use node <checkout>/bin/story.js instead only when the user names a Story Skills repository checkout or you are working in one. Write the script as an absolute path (resolve the fallback relative to this skill folder) and run it from the folder you would run story from, so . and other relative paths keep their meaning. Use Node, not Bun or a package script: Bun would load that folder's bunfig.toml (which can run code) and .env, and a package script runs from the checkout's root. If no CLI is available, perform the registry, backlink, and word-count checks manually.
After adding or revising scene records:
story reindex .
story wordcount . --write
story check .
story pacing .references/scene-sequel.md - Sequel mechanics: reaction → dilemma → decision (Dwight Swain's scene framework)references/try-fail.md - Try/fail escalation cycles, scene outcome values (yes/no/yes-but/no-and), and the Five Commandments scene shapereferences/scene-cards.md - Scene card unit (start state → change → end state), reordering, POV braidingreferences/dialogue-subtext.md - Subtext as planning input, dialogue-as-negotiation, voice differentiation, tag-swap testreferences/deep-pov.md - Psychic distance zoom levels and checkable deep-POV rulesreferences/exposition.md - Drip-feed, conflict-carried exposition, in-world documents, info-dump warningreferences/flashbacks-time.md - Flashback entry/exit mechanics, tension-cheat warning, time-skip conventionsreferences/openings.md - In medias res, "enter late, leave early", first-page hook check, character introduction techniqueEvery story skill follows the shared conventions in ../story-maintenance/references/conventions.md, resolved relative to this skill folder. Read it before creating, renaming, or linking story files. If that file is missing because this skill was installed without story-maintenance, the essentials are: kebab-case ids and filenames, YAML frontmatter on every story-project file, _index.md registry tables that story reindex rebuilds (never edit them by hand), bidirectional links between entities, characters for who is on the page and mentions for who is only referred to, status: deceased plus died-in: chapter-{NN} for deaths, and no project-local generator or build scripts (run only the installed or bundled Story CLI).
© danjdewhurst, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 8 other files (references) in skills/scene-craft of danjdewhurst/story-skills.
Open the folder on GitHubat commit c46163b
We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in danjdewhurst/story-skills, which our catalogue first saw on October 7, 2026.
Scene Craft next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Scene Craft this skilldanjdewhurst/story-skills | 283 | 1 repos | ~2.3k | Automated safety check: Notes | MIT | |
| Story Multi-Perspective Reviewzenstory-ai/oh-story-claudecode | 7.4k | 3 repos | ~3k | Automated safety check: Pass | MIT | |
| Short Web Fiction Trend Scanzenstory-ai/oh-story-claudecode | 7.4k | 2 repos | ~1.2k | Automated safety check: Pass | MIT | |
| InkOS Creative HarnessNarcooo/inkos | 10k | 1 repos | ~1.1k | Automated safety check: Pass | AGPL-3.0 | |
| Novel Arteternityspring/shuohao-skills | 4.3k | — | ~1.1k | Automated safety check: Notes | Apache-2.0 | |
| SepiaNanako0129/sepia | 3k | — | ~3.6k | Automated safety check: Pass | MIT |
zenstory-ai/oh-story-claudecode
Reviews Chinese web-novel text with several reviewer agents in parallel, falling back to a single-agent pass, and reports structure, character, prose and setting problems with fixes.
zenstory-ai/oh-story-claudecode
Scans popular short web-fiction rankings on Chinese platforms such as Dianzhong and Heiyan to surface trending emotional hooks, themes and topic candidates with an expiry warning.
Narcooo/inkos
Drives long-form fiction, scripts, storyboards, interactive films and long-document translation through InkOS, with every change made by a typed action.
eternityspring/shuohao-skills
给 AI 短剧出美术设定集(场景 + 叙事道具):场景的设计意图、一致性锚点、光照时段变体、 空景提示词;道具的戏剧功能、状态变体、尺度参照、白底无手提示词。
Nanako0129/sepia
Make AI-generated writing read as human-written, in fiction and in professional prose.
zenstory-ai/oh-story-claudecode
Routes a Chinese web-novel writing request to the matching tool in a 13-skill toolbox, covers author habit memory, and can launch a local dashboard for browsing a project.
danjdewhurst/story-skills
This skill should be used when the user asks to "validate", "reindex", "repair registries", "check links", "run the continuity, pacing, clue, voice, or name checks", "count words", "summarize a…
danjdewhurst/story-skills
This skill should be used when the user asks to "make an audiobook", "narration script", "narrator", "ACX", "Findaway", "pronunciation guide", "how long is the audiobook", "adapt to a screenplay"…
danjdewhurst/story-skills
This skill should be used when the user asks to "write a chapter", "next chapter", "chapter outline", "draft chapter", "continue the story", "write a scene", "outline a chapter", or wants to write…
danjdewhurst/story-skills
This skill should be used when the user asks to "create a character", "update a character", "add a character", "build a family tree", "character relationships", "character timeline", "character…
danjdewhurst/story-skills
This skill should be used when the user asks about "pantsing", "discovery write", "write without an outline", "discovery draft", "write into the dark", "story kernel", "reconcile a chapter", "dead…
danjdewhurst/story-skills
This skill should be used when the user asks for a "sensitivity reader", "authenticity reader", "cultural review", "is this portrayal okay", "real people in my novel", "defamation", "can I use song…
Categories
This skill should be used when the user asks to "plan a scene", "scene structure", "sequel scene", "dialogue subtext", "deep POV", "psychic distance", "try fail", "scene cards", "exposition", "info…. Scene Craft is an agent skill from danjdewhurst/story-skills. This skill should be used when the user asks to "plan a scene", "scene structure", "sequel scene", "dialogue subtext", "deep POV", "psychic distance", "try fail", "scene cards", "exposition", "info dump", "flashback", "time skip", "story opening", "first page hook", "introduce a character", "scene outcome", "yes-but no-and", "chapter hook", or wants scene-level craft for drafting or revision.
Scene Craft fits situations like: asks to plan a scene; scene structure; dialogue subtext; psychic distance.
Run `npx skills add danjdewhurst/story-skills --skill scene-craft -a claude-code`. Or copy the skill folder (skills/scene-craft in danjdewhurst/story-skills) into .claude/skills/scene-craft in your project. Claude Code loads it when a task matches its description.
Run `npx skills add danjdewhurst/story-skills --skill scene-craft -a codex`. Or copy the skill folder (skills/scene-craft in danjdewhurst/story-skills) into .agents/skills/scene-craft in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add danjdewhurst/story-skills --skill scene-craft -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/scene-craft, .gemini/skills/scene-craft, .github/skills/scene-craft and .opencode/skills/scene-craft in your project.
Going by SKILL.md and its folder, Scene Craft needs the command-line tools its instructions call (node).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found notes only (mentions a .env file), nothing it rates as a warning. It is not a guarantee. Review the folder before installing.
Scene Craft is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.3k tokens (SKILL.md is roughly 9.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 7.1k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Scene Craft: Story Multi-Perspective Review (zenstory-ai/oh-story-claudecode, 7.4k stars), Short Web Fiction Trend Scan (zenstory-ai/oh-story-claudecode, 7.4k stars), InkOS Creative Harness (Narcooo/inkos, 10k stars) and Novel Art (eternityspring/shuohao-skills, 4.3k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
danjdewhurst (a GitHub user) maintains it in danjdewhurst/story-skills, which has 283 GitHub stars. The repository holds 24 skills in this directory. The repository was last updated on October 8, 2026.
Source: danjdewhurst/story-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.