Agent skill

Adaptation

by danjdewhurst in danjdewhurst/story-skills

This skill should be used when the user asks to "make an audiobook", "narration script", "narrator", "ACX", "Findaway", "pronunciation guide", "how long is the audiobook", "adapt to a screenplay"…

MITAuto-check passedMedia & Creative

Install Adaptation

skills CLI
$ npx skills add danjdewhurst/story-skills --skill adaptation -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install danjdewhurst/story-skills adaptation --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/danjdewhurst/story-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/adaptation .claude/skills/adaptation && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
adaptation
GitHub stars
275
Used in
1 other repo
Token cost
~3.3k tokens
SKILL.md length
1,657 words
Files
7 (incl. references)
Skills in repo
24
Repo updated
First seen
Licence
MIT

At a glance

This skill should be used when the user asks to "make an audiobook", "narration script", "narrator", "ACX", "Findaway", "pronunciation guide", "how long is the audiobook", "adapt to a screenplay"…

  • Works in 6 steps: Audiobook → Screenplay (Fountain) → Picture book → …
  • Asks to make an audiobook
  • SKILL.md covers Overview, Prerequisites, When to Use and Hard Rules, plus 5 more sections
  • Calls bun and node

What it does

Adaptation is an agent skill from danjdewhurst/story-skills. This skill should be used when the user asks to "make an audiobook", "narration script", "narrator", "ACX", "Findaway", "pronunciation guide", "how long is the audiobook", "adapt to a screenplay", "Fountain", "screenplay", "picture book", "spreads", "illustration notes", "art notes", "comic script", "comics script", "graphic novel", "panels", "interactive fiction", "Ink", "Twine", "choose your own adventure", "translate the book", "translation", "foreign edition", "glossary for translators", or wants to turn a…

Its SKILL.md is about 3.3k tokens, which your agent loads only when the skill is triggered. The skill folder holds 7 other files, including reference files (for example `references/audiobook.md`, `references/comics-script.md` and `references/fountain.md`).

It sits in Media & Creative, covering Creative writing and fiction, Comics and storyboards and Text to speech and voice. The repository describes itself as: Agent Skills for end-to-end story writing in markdown, packaged as Codex and Claude Code plugins. The licence is MIT.

When your agent uses it

  • Asks to make an audiobook
  • Narration script
  • Pronunciation guide
  • How long is the audiobook

Example prompts

  • “make an audiobook”
  • “narration script”
  • “narrator”
  • “/adaptation”

Workflow steps

6 steps, taken from the step headings in SKILL.md.

  1. Audiobook
  2. Screenplay (Fountain)
  3. Picture book
  4. Comics or graphic novel script
  5. Interactive fiction
  6. Translation

What it can do on your machine

Read from SKILL.md and the folder at commit e1286c8. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • bun
    • node

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Adaptation loads about 3.3k tokens when it runs, and up to ~13k if it reads all its reference files. Until then it costs about 143 tokens; SKILL.md has 1,657 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~143
When it runs · the whole SKILL.md, loaded when a task matches
~3.3k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~13k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from danjdewhurst/story-skills at commit e1286c8, republished under its MIT licence (© danjdewhurst). 1,657 words, ~3,316 tokens.

Download SKILL.mdSave it as .claude/skills/adaptation/SKILL.md (or your agent's skills folder). This skill also uses 6 other files; get the full folder from GitHub.
name
adaptation
description
This skill should be used when the user asks to "make an audiobook", "narration script", "narrator", "ACX", "Findaway", "pronunciation guide", "how long is the audiobook", "adapt to a screenplay", "Fountain", "screenplay", "picture book", "spreads", "illustration notes", "art notes", "comic script", "comics script", "graphic novel", "panels", "interactive fiction", "Ink", "Twine", "choose your own adventure", "translate the book", "translation", "foreign edition", "glossary for translators", or wants to turn a story project into another form or language.

Adaptation

Overview

Turn a story project into another form: an audiobook narration script, a screenplay in Fountain, a picture-book pagination plan, a comics script, an interactive-fiction branch map, or an edition in another language. The story project stays the source of truth. Adaptation files live in adaptations/ inside the project, except translations, which become their own project folder with the same ids.

Prerequisites

A story project with story.md in the root and chapters drafted far enough to adapt. Read story.md (title, form, language, status), the chapter and scene records, and the character, location, and glossary files the adaptation touches. Adapting a draft that is still changing means redoing the adaptation; say so if status is not revising or complete.

When to Use

  • Producing an audiobook: narration script, runtime estimate, pronunciation guide, narrator and production checklist
  • Adapting the story to a screenplay, comics script, or interactive fiction
  • Planning or drafting a picture book (form: picture-book)
  • Translating the book, or preparing a glossary and style sheet for a translator
  • NOT for publishing metadata, print, ebook, launch, or rights deals (use publishing); audio and film rights one-sheets live there
  • NOT for query letters or agent submission (use submission)
  • NOT for new prose in the source book (use chapter-writing)
  • NOT for writing or scanning verse, including rhyming picture-book text (use verse-craft)
  • Nonfiction and poetry collections are outside the story project model. The CLI checks fiction entities (characters, chapters, scenes, continuity); do not force a poetry collection or nonfiction book into it. A short-story collection does fit: see docs/series.md, Short-story collections and anthologies.

Hard Rules

  • Never change the source manuscript to suit an adaptation without the author's approval. Adaptation choices live in adaptations/.
  • Do not put adaptation .md files in the project root: any root .md other than story.md, style-sheet.md, and progress.md is reported as a stray file. Use adaptations/ or a non-.md extension such as .fountain.
  • Never invent a pronunciation for a real place, person, or language. Ask the author or cite a source.
  • Retailer and audio-platform specs change. Give the working figures and tell the author to check the platform's current spec.
  • Contracts and royalty terms for narrators, illustrators, and translators are not legal advice; point to the publishing skill's contract checklist and a professional.

Workflow

1. Audiobook

Follow references/audiobook.md.

  1. Add pronunciation to every character, location, faction, artifact, and glossary term a narrator could say wrong (pronunciation: SEER-sha). Respell for the narrator's language, not always English. Ask the author for any they have not decided.

  2. Build the script:

    shell
    story build . --format narration --out adaptations/audiobook/narration-script.md

    It opens with the pronunciation guide table, then each chapter with its estimated finished runtime, scene breaks as [pause], and the total runtime. The rate comes from the book's language (155 words per minute in English; the script's first line names it), and the credits are in that language; time a sample chapter and rescale (see references/audiobook.md). --out never replaces an existing file under adaptations/, so delete the old script before a rebuild.

  3. Review the script for what reads badly aloud: long dialogue runs without tags, visual-only jokes, footnotes, maps, letters and texts, tables. Record fixes as narrator notes in adaptations/audiobook/production.md; change the manuscript only with the author's approval.

  4. Draft the production checklist from the reference: route (ACX, Findaway Voices by Spotify, other), narrator audition script, retail sample, chapter file list, credits, and AI narration disclosure.

2. Screenplay (Fountain)

Follow references/fountain.md.

  1. Add setting: interior, exterior, or both to each location the scenes use, and to any scene whose place differs from its location's (on the harbor wall, not in the harbor office). Ask the author when the prose does not settle it. Run story validate ..

  2. Build the scene list from scene records (reading order, or story timeline . for story-time order). Each scene becomes one or more sluglines from its location, setting, time, and characters.

  3. Mark each scene keep, merge, cut, or externalize (interior moments that need an action or line). Save it as adaptations/screenplay/scene-list.md.

  4. Start the script from the scene records:

    shell
    story build . --format fountain --out adaptations/screenplay/{story-id}.fountain

    It writes a title page, a ## section per chapter, and one scene heading per scene record with the source scene id, cast, and scene notes as unprinted [[...]] notes. It carries no prose: the build cannot adapt, so every line of action and dialogue is yours to write. A forced heading (.LAMP ROOM - DUSK) means the scene and its location have no setting; fix the record or the heading. --out never replaces an existing file under adaptations/, so once the script is drafted, build to dist/ instead to compare a new skeleton with it.

  5. Apply the scene list's decisions to the skeleton, then draft act by act and check length at about one page per minute. Keep each scene's [[Source: ...]] note.

3. Picture book

Follow references/picture-book.md.

  1. Set form: picture-book in story.md, or start a new project with story init "Title" --form picture-book (target 500 words).
  2. Make the pagination plan in adaptations/picture-book/pagination.md: 32 pages, 14 spreads of story, a page-turn beat on each spread.
  3. Keep the text in chapters, one chapter per spread, and the illustration briefs and art notes in the plan, not the prose (text in a chapter is counted and ships in every build). Give each spread one scene record and a hook for its page-turn beat, and set story.md to status: revising once all spreads are drafted; see "Spreads And The CLI Checks" in the reference for the warnings this clears.
4. Comics or graphic novel script

Follow references/comics-script.md. Break the story into pages (adaptations/comics/page-plan.md), then write the full script with pages, panels, captions, balloons, and SFX in adaptations/comics/{issue-or-part}.md.

Show full SKILL.md (764 more words)Show less
5. Interactive fiction

Follow references/interactive-fiction.md. Map the linear scenes to nodes, choose a branching structure with the author, and record the branch map in adaptations/interactive/branch-map.md. Once the interactive edition project exists, draft and revise its chapters with the interactive-fiction skill.

  • Twine: make the interactive edition its own project (copy the source project without dist/, as for a translation), one chapter per passage, with choices frontmatter (text and to) on each chapter that branches. Check and build it:

    shell
    story reindex .
    story wordcount . --write
    story check .
    story build . --format twee --out adaptations/interactive/{story-id}.twee

    Fix every unreachable-chapter warning about a chapter no choice path reaches. --out never replaces an existing file under adaptations/, so delete the old .twee before a rebuild.

  • Ink: set up the interactive edition project the same way, check it with the same commands, and build it:

    shell
    story build . --format ink --out adaptations/interactive/{story-id}.ink

    Open the .ink file in Inky, or compile it with inklecate. The build escapes ink syntax in chapter prose, so write ink state (VAR, ~, { }) by hand in the built file, and only once the branch structure is settled: --out never replaces an existing file, and a rebuild after changing choices means deleting the old .ink and carrying the hand-written logic into the new one. Ask the author before deleting a file that has hand-written logic in it.

6. Translation

Follow references/translation.md.

  1. Prepare the term base: add a ## Translations section to each glossary term, and pronunciation where it helps. Check new translated names with story names.

  2. Copy the source project to a new folder (without dist/), set language, remove series, book-number, follows, and precedes from the copied story.md, and keep every id as the English kebab-case id.

  3. Write a style sheet for the target language in the new project.

  4. After translation, run the checks in both projects and compare the chapter sets:

    shell
    story reindex ../book-es
    story wordcount ../book-es --write
    story check ../book-es
    story compare ../book-es --against .

Conventions

  • Adaptation files: adaptations/audiobook/, adaptations/screenplay/, adaptations/picture-book/, adaptations/comics/, adaptations/interactive/. The CLI does not validate them and builds never include them.
  • Markdown planning files carry frontmatter with a type (audiobook-production, scene-list, pagination-plan, page-plan, branch-map, translation-notes) and updated: YYYY-MM-DD.
  • Scenes, characters, and locations keep their story ids in every adaptation file, so each adapted scene traces back to its source.
  • pronunciation is plain respelling in capitals for the stressed syllable (SEER-sha, kah-LEE-na), not IPA, unless the narrator asks for IPA.
  • A translated edition is a separate story project with the same ids and its own language, isbn, and metadata. Its story.md has no series, book-number, follows, or precedes; those are for different books, and copied values break story links and story series.
  • When the source manuscript changes, list the adaptation files the change affects and update them.

CLI Maintenance

Use the Story CLI when it is available. If story is not installed, use bun run story -- from the Story Skills repository checkout or the bundled fallback node ../story-maintenance/scripts/story.js with the same arguments, resolving the path relative to this skill folder. If no CLI is available, write the narration script and scene lists by hand from the chapter and scene files.

After adding pronunciation, setting, or glossary translations, or setting form or language:

shell
story reindex .
story wordcount . --write
story check .

Run the same block after changing chapters in a picture-book, translated, or interactive project. After adding, retargeting, or removing choices, run it and rebuild the Twee or ink file. story move and story remove keep choices targets in step.

Reference Files

  • references/audiobook.md - Narration script review, pronunciation, runtime, production routes, narrator auditions, audio file checklist, and AI narration disclosure
  • references/fountain.md - Scene-list-from-scene-records method, novel-to-screen choices, and Fountain syntax
  • references/picture-book.md - 32-page and 14-spread pagination, page-turn beats, text and illustration interplay, spread brief template, and art notes
  • references/comics-script.md - Page and panel script format, pacing per page, balloon limits, and page-turn reveals
  • references/interactive-fiction.md - Branch maps from scenes, branching structures, state, chapter choices and the Twee and ink builds, and Ink and Twine syntax
  • references/translation.md - Glossary as term base, per-language style sheets, name decisions, and continuity across language editions

Shared Conventions

Every story skill follows the shared conventions in ../story-maintenance/references/conventions.md, resolved relative to this skill folder. Read it before creating, renaming, or linking story files. If that file is missing because this skill was installed without story-maintenance, the essentials are: kebab-case ids and filenames, YAML frontmatter on every story-project file, _index.md files as the authoritative registries, bidirectional links between entities, characters for who is on the page and mentions for who is only referred to, status: deceased plus died-in: chapter-{NN} for deaths, and no project-local generator or build scripts (run only the installed or bundled Story CLI).

© danjdewhurst, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 6 other files (references) in skills/adaptation of danjdewhurst/story-skills.

  • SKILL.md
  • references/audiobook.md
  • references/comics-script.md
  • references/fountain.md
  • references/interactive-fiction.md
  • references/picture-book.md
  • references/translation.md

Open the folder on GitHubat commit e1286c8

Used in 1 other repository

We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in danjdewhurst/story-skills, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Adaptation next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

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Storyboard Managerailabs-393/ai-labs-claude-skills4541 repos~4.6kAutomated safety check: PassMIT

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Questions about Adaptation

What does Adaptation do?

This skill should be used when the user asks to "make an audiobook", "narration script", "narrator", "ACX", "Findaway", "pronunciation guide", "how long is the audiobook", "adapt to a screenplay"…. Adaptation is an agent skill from danjdewhurst/story-skills.

When should I use Adaptation?

Adaptation fits situations like: asks to make an audiobook; narration script; pronunciation guide; how long is the audiobook.

How do I install Adaptation in Claude Code?

Run `npx skills add danjdewhurst/story-skills --skill adaptation -a claude-code`. Or copy the skill folder (skills/adaptation in danjdewhurst/story-skills) into .claude/skills/adaptation in your project. Claude Code loads it when a task matches its description.

How do I install Adaptation in Codex?

Run `npx skills add danjdewhurst/story-skills --skill adaptation -a codex`. Or copy the skill folder (skills/adaptation in danjdewhurst/story-skills) into .agents/skills/adaptation in your project. Codex loads it when a task matches its description.

Can I use Adaptation in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add danjdewhurst/story-skills --skill adaptation -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/adaptation, .gemini/skills/adaptation, .github/skills/adaptation and .opencode/skills/adaptation in your project.

What does Adaptation need to run?

Going by SKILL.md and its folder, Adaptation needs the command-line tools its instructions call (bun and node).

Does Adaptation access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Adaptation safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Adaptation use?

Adaptation is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Adaptation use?

About 3.3k tokens (SKILL.md is roughly 13k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 9.3k tokens, read only when the agent opens those files.

What are the alternatives to Adaptation?

Skills that share tags, products or a category with Adaptation: InkOS Creative Harness (Narcooo/inkos, 10k stars), Storyboard (godot-fun/gai, 181 stars), Storyboard Av Mix (godot-fun/gai, 181 stars) and Vocab Lesson (receptron/mulmocast-cli, 475 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Adaptation?

danjdewhurst (a GitHub user) maintains it in danjdewhurst/story-skills, which has 275 GitHub stars. The repository holds 24 skills in this directory. The repository was last updated on October 7, 2026.

Source: danjdewhurst/story-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.