Story Multi-Perspective Review
zenstory-ai/oh-story-claudecode
Reviews Chinese web-novel text with several reviewer agents in parallel, falling back to a single-agent pass, and reports structure, character, prose and setting problems with fixes.
This skill should be used when the user asks to "write a branching story", "interactive fiction", "choose your own adventure", "plan the branches", "choice graph", "add a choice", "gamebook"…
$ npx skills add danjdewhurst/story-skills --skill interactive-fiction -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install danjdewhurst/story-skills interactive-fiction --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/danjdewhurst/story-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/interactive-fiction .claude/skills/interactive-fiction && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "interactive-fiction" agent skill from https://github.com/danjdewhurst/story-skills/tree/main/skills/interactive-fiction into .claude/skills/interactive-fiction/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "interactive-fiction", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/danjdewhurst/story-skills/tree/main/skills/interactive-fictionType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add danjdewhurst/story-skills --skill interactive-fiction -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install danjdewhurst/story-skills interactive-fiction --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/danjdewhurst/story-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/interactive-fiction .agents/skills/interactive-fiction && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "interactive-fiction" agent skill from https://github.com/danjdewhurst/story-skills/tree/main/skills/interactive-fiction into .agents/skills/interactive-fiction/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "interactive-fiction", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add danjdewhurst/story-skills --skill interactive-fiction -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install danjdewhurst/story-skills interactive-fiction --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/danjdewhurst/story-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/interactive-fiction .cursor/skills/interactive-fiction && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "interactive-fiction" agent skill from https://github.com/danjdewhurst/story-skills/tree/main/skills/interactive-fiction into .cursor/skills/interactive-fiction/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "interactive-fiction", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/danjdewhurst/story-skills.git --path skills/interactive-fiction--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add danjdewhurst/story-skills --skill interactive-fiction -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install danjdewhurst/story-skills interactive-fiction --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/danjdewhurst/story-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/interactive-fiction .gemini/skills/interactive-fiction && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "interactive-fiction" agent skill from https://github.com/danjdewhurst/story-skills/tree/main/skills/interactive-fiction into .gemini/skills/interactive-fiction/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "interactive-fiction", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install danjdewhurst/story-skills interactive-fictionInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add danjdewhurst/story-skills --skill interactive-fiction -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/danjdewhurst/story-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/interactive-fiction .github/skills/interactive-fiction && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "interactive-fiction" agent skill from https://github.com/danjdewhurst/story-skills/tree/main/skills/interactive-fiction into .github/skills/interactive-fiction/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "interactive-fiction", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add danjdewhurst/story-skills --skill interactive-fiction -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install danjdewhurst/story-skills interactive-fiction --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/danjdewhurst/story-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/interactive-fiction .opencode/skills/interactive-fiction && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "interactive-fiction" agent skill from https://github.com/danjdewhurst/story-skills/tree/main/skills/interactive-fiction into .opencode/skills/interactive-fiction/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "interactive-fiction", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
interactive-fictionThis skill should be used when the user asks to "write a branching story", "interactive fiction", "choose your own adventure", "plan the branches", "choice graph", "add a choice", "gamebook"…
Interactive Fiction is an agent skill from danjdewhurst/story-skills. This skill should be used when the user asks to "write a branching story", "interactive fiction", "choose your own adventure", "plan the branches", "choice graph", "add a choice", "gamebook", "Twine", "Ink", "draft a branch", "where the branches rejoin", "add an ending", "unreachable chapter", "path continuity", "state-differs-by-path", or wants to plan, draft, or revise a story project whose chapters carry choices. NOT for turning a finished linear book into an interactive edition in Ink or Twine (use adaptation).
Its SKILL.md is about 3.3k tokens, which your agent loads only when the skill is triggered. The skill folder holds 3 other files, including reference files (for example `references/choice-graph.md` and `references/path-continuity.md`).
It sits in Writing & Content, covering Creative writing and fiction. The repository describes itself as: Agent Skills for end-to-end story writing in markdown, packaged as Codex and Claude Code plugins. The licence is MIT.
4 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 1df23f9. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
nodeFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Interactive Fiction loads about 3.3k tokens when it runs, and up to ~5.9k if it reads all its reference files. Until then it costs about 136 tokens; SKILL.md has 1,814 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check noted patterns worth knowing about, such as sudo or a known installer.
`bunfig.toml` (which can run code) and `.env`, and aAutomated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from danjdewhurst/story-skills at commit 1df23f9, republished under its MIT licence (© danjdewhurst). 1,814 words, ~3,260 tokens.
.claude/skills/interactive-fiction/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.Plan, draft, and revise a branching book: a story project whose chapters
are passages joined by choices in their frontmatter. The chapters and
their choices are the source of truth. story continuity follows the paths
of choices, and story build --format twee or --format ink turns the
project into a playable Twine or ink story.
This skill owns books written to branch from the start. Turning an existing
linear book into an interactive edition (a branch map drawn from its scenes,
then a copied project) belongs to the adaptation skill; once that edition
project exists, draft and revise its chapters here.
A story project with story.md in the root. For a new book, start it with
the story-init skill first. Read story.md (language, pov, tense,
form, status, ifid) and chapters/_index.md, then the choices of
every chapter: together they are the graph. A small example is
examples/the-gull-rock-light, a
branch-and-bottleneck story with two endings.
choices entriesstate-differs-by-path,
unreachable-chapter, and the other branching findingsadaptation), drafting a linear
chapter (use chapter-writing), or a linear continuity audit (use
revision-continuity). Prose craft inside a passage still comes from
scene-craft and line-editingEach chapter is one passage. Its choices are where the reader can go:
choices:
- text: Search the rocks for Tobias
to: chapter-02
- text: Climb the tower to the lamp
to: chapter-03The lowest-numbered chapter is the start.
Once any chapter has choices, the links are exactly the choices: a
chapter with none is an ending, and a chapter that leads on to one place
needs a single choice (text: Continue). With no choices anywhere the
book is linear again.
text becomes the link text: no [, ], |, ->, <-, or line
break, and no final <. Quote it if it looks like a number.
to is a chapter id. It may be the chapter itself (a loop) or, while
planning, a chapter-NN with no file yet; the builds need every target
written.
Agree the shape with the user before drafting; see
references/choice-graph.md for the structures, choice design, and
numbering. Then:
Draw the graph: every passage, every choice, every rejoin, every ending.
Count passages and endings against target-words and the form.
Number chapters so each choice leads to a higher number, except a loop
back. The promise, question, and clue ledgers, the clock and route
checks, story pacing, and the story diagram and story series
lifelines still read chapter numbers, so this keeps them close to the
paths.
Scaffold each passage as an outline chapter with its POV and cast, then
add its choices by hand (story add does not write them):
story add chapter 'The Landing' --number 1 --status outline --pov ada-fenn --character ada-fenn --hook decision --path .Check the skeleton before writing prose. story links . warns
unreachable-chapter for every chapter no path from the start reaches,
and errors on a choice to a missing chapter, except a chapter-NN with
no file yet, which it allows as scheduled. So a typo such as
chapter-09 for chapter-08 passes: compare every to with the
planned passage list by hand, and once every passage has a file, run
story build . --format twee, which refuses any choice to a missing
chapter.
Record the state choices set that the CLI does not track (flags,
trust, items the reader can carry down one branch) in
notes/branch-map.md, a working file the CLI ignores: a table of each
flag, the chapter that sets it, and the chapters that read it.
Draft with the chapter-writing workflow (outline, approval, prose,
post-write updates), with these differences:
story context chapter-NN --path . for every passage. In a branching
book it holds only what was drafted and learned on a path to that
chapter, so a sibling branch never leaks in.hook: decision) and make
each choice meaningful, informed, and acknowledged in the passage it
leads to.choices, hook: resolution, and an ending that
pays off the path that reached it. Name it as an ending in the prose if
the book's style does (THE END.).After saving the passage, record continuity as chapter-writing does,
following references/path-continuity.md for the branching rules:
deaths and revivals, one knowledge-state entry per branch for a fact
learned on two branches, and the continuity/state.md snapshot.
Use revision-continuity for the passes, plus these checks:
unreachable-chapter by adding a choice that
leads there, from a passage the user agrees (see Hard Rules). Removing
the chapter deletes its file and its drafted prose, so offer it only as
an option, and put the whole removal to the user for one approval:revision-continuity
skill).remove chapter refuses while scene files point at the chapter, so
dry-run each of its scenes: story remove scene <scene-id> --path . --dry-run.story remove chapter <id> --path . --dry-run.
While the chapter still has scenes, this prints only that refusal.
It also refuses while a died-in, since, or learned-in field,
or a progression's from, names the chapter, so search the project
for the chapter id and list those references too: each needs another
chapter before the removal can run.story snapshot --restore <name> --path . --dry-run
first, as the revision-continuity skill describes).choices. Each should be a
deliberate ending. A chapter that lost its last choice in a revision is
an accidental ending: give it a choice.story continuity . and read the branching
findings in references/path-continuity.md. Then do the hand checks
there for what the checker reads by chapter number. Branching books in
../story-maintenance/references/continuity-checks.md
says which continuity, knowledge, context, timeline, and grid
results follow the paths and which go by chapter number.story move chapter, story split, and story merge
rewrite every to that named an old id. Split and merge work here only
on chapters with no choices, and merge only when no choice leads to
the second chapter; restructure anything else by hand. A split gives its
first half a Continue choice that leads to the rest, so offer the user
other words for it. None of them edits prose, so reread the passages for
chapter numbers in the text.story build . --format twee
story build . --format inkBoth write to dist/ and refuse to build while a choice is malformed or
leads to a missing chapter. Without ifid: in story.md, they derive the
IFID from the story id and warn with the line to add; add it before
sharing the story, so a retitle keeps the same IFID.
The ink build escapes ink syntax in the prose, so flags and conditional
text (VAR, ~, { }) never go in chapters. Once the graph is settled,
build a working copy with --out adaptations/interactive/{story-id}.ink
and write that logic into it by hand. --out never replaces an existing
file, so a rebuild after changing choices means deleting the old copy and
carrying the hand-written logic into the new one: ask the author before
deleting a file that has hand-written logic in it. Ink and Twine syntax for
that layer is in the adaptation skill's
references/interactive-fiction.md.
After adding, removing, renumbering, or rewriting chapters or their
choices, run:
story reindex .
story wordcount . --write
story check .Repair every error. Treat unreachable-chapter and state-differs-by-path
as findings to resolve or record. story next . suggests drafting the next
chapter number, as for a linear book: plan from the graph instead.
If story is not installed, use the bundled fallback
node ../story-maintenance/scripts/story.js with the same arguments. Use
node <checkout>/bin/story.js instead only when the user names a Story
Skills repository checkout or you are working in one. Write the script as an
absolute path (resolve the fallback relative to this skill folder) and run
it from the folder you would run story from, so . and other relative
paths keep their meaning. Use Node, not Bun or a package script: Bun would
load that folder's bunfig.toml (which can run code) and .env, and a
package script runs from the checkout's root.
--dry-run that lists what it deletes.state-differs-by-path with an object-state entry the
rejoin chapter's prose does not make true.adaptations/interactive/. Write Twine macros in chapters only once the
author has picked a story format (Harlowe, SugarCube, Chapbook).references/choice-graph.md - Branching structures, designing
choices, numbering, rejoins, endings, and scopereferences/path-continuity.md - What story continuity follows by
path and what it still reads by number, the branching findings and their
fixes, and the hand checklistEvery story skill follows the shared conventions in ../story-maintenance/references/conventions.md, resolved relative to this skill folder. Read it before creating, renaming, or linking story files. If that file is missing because this skill was installed without story-maintenance, the essentials are: kebab-case ids and filenames, YAML frontmatter on every story-project file, _index.md registry tables that story reindex rebuilds (never edit them by hand), bidirectional links between entities, characters for who is on the page and mentions for who is only referred to, status: deceased plus died-in: chapter-{NN} for deaths, and no project-local generator or build scripts (run only the installed or bundled Story CLI).
© danjdewhurst, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 2 other files (references) in skills/interactive-fiction of danjdewhurst/story-skills.
Open the folder on GitHubat commit 1df23f9
We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in danjdewhurst/story-skills, which our catalogue first saw on October 7, 2026.
Interactive Fiction next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Interactive Fiction this skilldanjdewhurst/story-skills | 279 | 1 repos | ~3.3k | Automated safety check: Notes | MIT | |
| Story Multi-Perspective Reviewzenstory-ai/oh-story-claudecode | 7.4k | 3 repos | ~3k | Automated safety check: Pass | MIT | |
| Story Toolbox Routerzenstory-ai/oh-story-claudecode | 7.4k | 1 repos | ~1.7k | Automated safety check: Pass | MIT | |
| Short Web Fiction Trend Scanzenstory-ai/oh-story-claudecode | 7.4k | 3 repos | ~1.2k | Automated safety check: Pass | MIT | |
| InkOS Creative HarnessNarcooo/inkos | 10k | 1 repos | ~1.1k | Automated safety check: Pass | AGPL-3.0 | |
| Novel Arteternityspring/shuohao-skills | 4.2k | — | ~1.1k | Automated safety check: Notes | Apache-2.0 |
zenstory-ai/oh-story-claudecode
Reviews Chinese web-novel text with several reviewer agents in parallel, falling back to a single-agent pass, and reports structure, character, prose and setting problems with fixes.
zenstory-ai/oh-story-claudecode
Routes a Chinese web-novel writing request to the matching tool in a 13-skill toolbox, covers author habit memory, and can launch a local dashboard for browsing a project.
zenstory-ai/oh-story-claudecode
Scans popular short web-fiction rankings on Chinese platforms such as Dianzhong and Heiyan to surface trending emotional hooks, themes and topic candidates with an expiry warning.
Narcooo/inkos
Drives long-form fiction, scripts, storyboards, interactive films and long-document translation through InkOS, with every change made by a typed action.
eternityspring/shuohao-skills
给 AI 短剧出美术设定集(场景 + 叙事道具):场景的设计意图、一致性锚点、光照时段变体、 空景提示词;道具的戏剧功能、状态变体、尺度参照、白底无手提示词。
zenstory-ai/oh-story-claudecode
Rewrites AI-sounding Chinese web novel text so it reads naturally, changing as little as possible and keeping plot, names and numbers intact.
danjdewhurst/story-skills
This skill should be used when the user asks to "make an audiobook", "narration script", "narrator", "ACX", "Findaway", "pronunciation guide", "how long is the audiobook", "adapt to a screenplay"…
danjdewhurst/story-skills
This skill should be used when the user asks to "validate", "reindex", "repair registries", "check links", "run the continuity, pacing, clue, voice, or name checks", "count words", "summarize a…
danjdewhurst/story-skills
This skill should be used when the user asks to "research", "fact-check", "check the history", "is this accurate", "research notes", "sources", "historical accuracy", "technical accuracy", "how…
danjdewhurst/story-skills
This skill should be used when the user asks to "write a chapter", "next chapter", "chapter outline", "draft chapter", "continue the story", "write a scene", "outline a chapter", or wants to write…
danjdewhurst/story-skills
This skill should be used when the user asks to "create a character", "update a character", "add a character", "build a family tree", "character relationships", "character timeline", "character…
danjdewhurst/story-skills
This skill should be used when the user asks about "pantsing", "discovery write", "write without an outline", "discovery draft", "write into the dark", "story kernel", "reconcile a chapter", "dead…
Categories
This skill should be used when the user asks to "write a branching story", "interactive fiction", "choose your own adventure", "plan the branches", "choice graph", "add a choice", "gamebook"…. Interactive Fiction is an agent skill from danjdewhurst/story-skills. This skill should be used when the user asks to "write a branching story", "interactive fiction", "choose your own adventure", "plan the branches", "choice graph", "add a choice", "gamebook", "Twine", "Ink", "draft a branch", "where the branches rejoin", "add an ending", "unreachable chapter", "path continuity", "state-differs-by-path", or wants to plan, draft, or revise a story project whose chapters carry choices.
Interactive Fiction fits situations like: asks to write a branching story; interactive fiction; choose your own adventure; plan the branches.
Run `npx skills add danjdewhurst/story-skills --skill interactive-fiction -a claude-code`. Or copy the skill folder (skills/interactive-fiction in danjdewhurst/story-skills) into .claude/skills/interactive-fiction in your project. Claude Code loads it when a task matches its description.
Run `npx skills add danjdewhurst/story-skills --skill interactive-fiction -a codex`. Or copy the skill folder (skills/interactive-fiction in danjdewhurst/story-skills) into .agents/skills/interactive-fiction in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add danjdewhurst/story-skills --skill interactive-fiction -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/interactive-fiction, .gemini/skills/interactive-fiction, .github/skills/interactive-fiction and .opencode/skills/interactive-fiction in your project.
Going by SKILL.md and its folder, Interactive Fiction needs the command-line tools its instructions call (node).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found notes only (mentions a .env file), nothing it rates as a warning. It is not a guarantee. Review the folder before installing.
Interactive Fiction is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.3k tokens (SKILL.md is roughly 13k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 2.6k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Interactive Fiction: Story Multi-Perspective Review (zenstory-ai/oh-story-claudecode, 7.4k stars), Story Toolbox Router (zenstory-ai/oh-story-claudecode, 7.4k stars), Short Web Fiction Trend Scan (zenstory-ai/oh-story-claudecode, 7.4k stars) and InkOS Creative Harness (Narcooo/inkos, 10k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
danjdewhurst (a GitHub user) maintains it in danjdewhurst/story-skills, which has 279 GitHub stars. The repository holds 24 skills in this directory. The repository was last updated on October 8, 2026.
Source: danjdewhurst/story-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.