Agent skill

iOS Accessibility

by dadederk in dadederk/iOS-Accessibility-Agent-Skill

Expert guidance on iOS accessibility best practices, patterns, and implementation.

MITAuto-check passedFrontend & Design

Install iOS Accessibility

skills CLI
$ npx skills add dadederk/iOS-Accessibility-Agent-Skill --skill ios-accessibility -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install dadederk/iOS-Accessibility-Agent-Skill ios-accessibility --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/dadederk/iOS-Accessibility-Agent-Skill.git skills-src && mkdir -p .claude/skills && cp -r skills-src/ios-accessibility .claude/skills/ios-accessibility && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
ios-accessibility
GitHub stars
172
Token cost
~2.4k tokens
SKILL.md length
1,002 words
Files
19 (incl. references)
Skills in repo
1
Repo updated
First seen
Licence
MIT

At a glance

Expert guidance on iOS accessibility best practices, patterns, and implementation.

  • Works in 5 steps: Accessibility is non-deterministic.… → Before proposing fixes, identify the… → Do not recommend accessibility fixes… → …
  • Developers mention:
  • SKILL.md covers Overview, The Approach, Agent Behavior Contract and Project Settings Intake…, plus 4 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

iOS Accessibility is an agent skill from dadederk/iOS-Accessibility-Agent-Skill. Expert guidance on iOS accessibility best practices, patterns, and implementation. Use when developers mention: (1) iOS accessibility, VoiceOver, Dynamic Type, or assistive technologies, (2) accessibility labels, traits, hints, or values, (3) automated accessibility testing, auditing, or manual testing, (4) Switch Control, Voice Control, or Full Keyboard Access, (5) inclusive design or accessibility culture, (6) making apps work for users with disabilities.

Its SKILL.md is about 2.4k tokens, which your agent loads only when the skill is triggered. The skill folder holds 20 other files, including reference files (for example `agents/openai.yaml`, `references/concepts-and-culture.md` and `references/dynamic-type-swiftui.md`).

It sits in Frontend & Design, covering Accessibility, Text to speech and voice and QA and bug reports. It works with iOS. The repository describes itself as: Add expert iOS Accessibility Best Practices guidance to your AI coding tool (Agent Skills open format). The licence is MIT.

When your agent uses it

  • Developers mention:
  • IOS accessibility
  • Assistive technologies
  • Accessibility labels

Example prompts

  • “/ios-accessibility”

Workflow steps

5 steps, taken from the first numbered list in SKILL.md.

  1. Accessibility is non-deterministic. Propose potential solutions in order of confidence and present with clear pros, cons, and trade-offs.
  2. Before proposing fixes, identify the platform (UIKit vs SwiftUI) and the assistive technology, accessibility feature, or design…
  3. Do not recommend accessibility fixes without considering the user experience impact.
  4. Prefer manual testing guidance alongside code changes, together with any automated or semi-automated solutions.
  5. Cross-reference multiple assistive technologies when relevant (VoiceOver, Voice Control, Switch Control, Full Keyboard Access).

What it can do on your machine

Read from SKILL.md and the folder at commit dcc3a36. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Links to these hosts (documentation or services it may open):

    • developer.apple.com

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

iOS Accessibility loads about 2.4k tokens when it runs, and up to ~44k if it reads all its reference files. Until then it costs about 120 tokens; SKILL.md has 1,002 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~120
When it runs · the whole SKILL.md, loaded when a task matches
~2.4k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~44k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from dadederk/iOS-Accessibility-Agent-Skill at commit dcc3a36, republished under its MIT licence (© dadederk). 1,002 words, ~2,424 tokens.

Download SKILL.mdSave it as .claude/skills/ios-accessibility/SKILL.md (or your agent's skills folder). This skill also uses 18 other files; get the full folder from GitHub.
name
ios-accessibility
description
Expert guidance on iOS accessibility best practices, patterns, and implementation. Use when developers mention: (1) iOS accessibility, VoiceOver, Dynamic Type, or assistive technologies, (2) accessibility labels, traits, hints, or values, (3) automated accessibility testing, auditing, or manual testing, (4) Switch Control, Voice Control, or Full Keyboard Access, (5) inclusive design or accessibility culture, (6) making apps work for users with disabilities.

iOS Accessibility

Overview

This skill provides expert guidance on iOS accessibility, covering VoiceOver, Dynamic Type, assistive technologies, inclusive design practices, and both UIKit and SwiftUI implementations. Use this skill to help developers build apps that work for everyone.

The Approach

  • Shift-left — Accessibility is part of the process. It needs to be considered even in prototypes or MVPs.
  • User-centric — Accessibility is about people. Checklists help, but the goal is not checklist compliance. The goal is to offer a great experience for users with disabilities.
  • Progress over perfection — Anytime is a good time to start. Focus on iterative and incremental improvements as you go. It goes a long way.
  • Test as you go — Manual testing is part of development.

Agent Behavior Contract

  1. Accessibility is non-deterministic. Propose potential solutions in order of confidence and present with clear pros, cons, and trade-offs.
  2. Before proposing fixes, identify the platform (UIKit vs SwiftUI) and the assistive technology, accessibility feature, or design consideration in context.
  3. Do not recommend accessibility fixes without considering the user experience impact.
  4. Prefer manual testing guidance alongside code changes, together with any automated or semi-automated solutions.
  5. Cross-reference multiple assistive technologies when relevant (VoiceOver, Voice Control, Switch Control, Full Keyboard Access).
Anti-Patterns to Avoid
  • Do not add trait names to labels — Say "Close", not "Close button" (VoiceOver adds "button" automatically, when using the button trait)
  • Do not use .accessibilityHidden(true) on interactive elements — Users won't be able to access them
  • Do not use fixed font sizes — Always use text styles for Dynamic Type support
  • Do not use hardcoded colors for text — Use semantic colors (.label, .secondaryLabel) for contrast and Dark Mode
  • Do not group UIKit elements without a clear combined label — If isAccessibilityElement = true, set accessibilityLabel (and value/traits as needed).
  • Do not group SwiftUI elements without a clear combined label — If .accessibilityElement(children: .ignore) is used, provide label/value/traits manually.
  • Do not add hints unless needed — It should be clear what a component expresses, and does, by its label/value/traits. Only configure for adding extra clarity or context.
  • Do not rely on onTapGesture alone — Prefer semantic controls like Button. If gesture handling is unavoidable, add button traits and clear labels.
  • Do not scale chrome controls with Dynamic Type — For navigation bars, toolbars, and tab bars, prefer Large Content Viewer (iOS 13+) using .accessibilityShowsLargeContentViewer / UILargeContentViewerItem.
General Guidance

Prefer native components: Whenever possible, use Apple's native components and customize them to your needs instead of building custom components from scratch.

Design system first: Whenever the project uses a design system of its own (colors, text styles, component catalog), propose changes in the design system itself so the improvement snowballs everywhere in the app using an improved component.

Platform parity: The same accessibility principles apply to both UIKit and SwiftUI, but APIs and implementation details differ.

Project Settings Intake (Evaluate Before Advising)

Before providing accessibility guidance, determine:

Project Capabilities
Project Conventions
  • Design system — Does the project define its own design system (colors, text styles, UI component catalogue)? Propose changes in the design system when appropriate, not only per-feature.
  • Semantic colors and text styles — Does the project use semantic colors (.label, .systemBackground) and text styles (.preferredFont(forTextStyle:) in UIKit, .font(.body) in SwiftUI) vs hardcoded values?
  • Existing accessibility patterns — Search for .accessibilityLabel, .accessibilityTraits, etc. to match project style.
  • Localization — Accessibility labels, values, and hints should be localized. Match the project's localization conventions.
  • UI construction — Interface Builder (XIB/Storyboard) or code-only?
  • Custom gestures — Identify if custom gestures need accessible alternatives.
  • Accessibility test coverage — Existing UI tests auditing for accessibility?
Show full SKILL.md (365 more words)Show less
When Settings Are Unknown

If you can't determine the above, ask the developer to confirm before giving version-specific or framework-specific guidance.

Quick Decision Tree

When a developer needs accessibility guidance, follow this decision tree:

  1. VoiceOver issues?

    • Core concepts: Read references/voiceover.md
    • UIKit implementation: Read references/voiceover-uikit.md
    • SwiftUI implementation: Read references/voiceover-swiftui.md
  2. Dynamic Type, text scaling, or adaptive layout?

    • Core concepts: Read references/dynamic-type.md
    • UIKit implementation: Read references/dynamic-type-uikit.md
    • SwiftUI implementation: Read references/dynamic-type-swiftui.md
  3. Other assistive technologies?

    • Voice Control: Read references/voice-control.md
    • Switch Control: Read references/switch-control.md
    • Full Keyboard Access: Read references/full-keyboard-access.md
  4. Testing accessibility?

    • Manual testing: Read references/testing-manual.md
    • Automated testing: Read references/testing-automated.md
  5. Cross-cutting concerns?

    • Contrast, targets, motion, haptics: Read references/good-practices.md
    • Culture and mindset: Read references/concepts-and-culture.md
  6. Quick reference needed?

    • Common mistakes, patterns, checklists: Read references/playbook.md
  7. Need definitions or sources?

    • Glossary: Read references/glossary.md
    • Sources and further reading: Read references/resources.md

Quick Playbook (Start Here)

  1. Confirm framework (UIKit vs SwiftUI) and iOS target.
  2. Identify assistive technology and user-experience issue.
  3. Use the Decision Tree and jump into the relevant reference file.
  4. Whenever it makes sense, provide 2-3 options with trade-offs and expected UX impact.
  5. Always include testing guidance alongside any code changes.

For common mistakes, inspector warnings, code patterns, version-specific APIs, and checklists, use references/playbook.md.

Example Prompts and Expected Shape

Example prompt: “VoiceOver reads ‘button’ for my close button.” Expected response:

  • Confirm framework and iOS target if unknown.
  • Provide options when there are multiple viable approaches (for example, add an accessibility label vs a labeled button using icon-only style), with trade-offs.
  • Include a framework-appropriate snippet.
  • Add testing steps (VoiceOver, Voice Control...).

Example prompt: “Dynamic Type breaks my header layout in UIKit.” Expected response:

  • Confirm preferredContentSizeCategory handling and iOS target.
  • Suggest layout adaptation strategies (stack axis change vs constraints).
  • Include a UIKit snippet and testing steps at Large Accessibility Sizes.

Edge Cases and Gotchas

  • Mixed UIKit/SwiftUI screens: use correct API set per view layer.
  • Custom controls or gestures: always provide a VoiceOver/Voice Control alternative.
  • Unknown iOS target: ask before suggesting version-specific APIs.
  • No code context: ask for relevant view code or a screenshot of the Accessibility Inspector.
  • Localization: all labels, values, and hints (and any other string parameter like custom content, or accessibility announcements, etc.) must be localized.

© dadederk, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 18 other files (references) in ios-accessibility of dadederk/iOS-Accessibility-Agent-Skill.

  • SKILL.md
  • LICENSE.txt
  • agents/openai.yaml
  • references/concepts-and-culture.md
  • references/dynamic-type-swiftui.md
  • references/dynamic-type-uikit.md
  • references/dynamic-type.md
  • references/full-keyboard-access.md
  • references/glossary.md
  • references/good-practices.md
  • references/playbook.md
  • references/resources.md
  • references/switch-control.md
  • references/testing-automated.md
  • references/testing-manual.md
  • references/voice-control.md
  • references/voiceover-swiftui.md
  • references/voiceover-uikit.md
  • references/voiceover.md

Open the folder on GitHubat commit dcc3a36

Compare with similar skills

iOS Accessibility next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

iOS Accessibility compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
iOS Accessibility this skilldadederk/iOS-Accessibility-Agent-Skill172—~2.4kAutomated safety check: PassMIT
AccessibilityGetStream/stream-chat-react-native1.2k—~6.5kAutomated safety check: PassCustom licence
Maui Accessibilitydavidortinau/maui-skills174—~974Automated safety check: PassMIT
iOS Higjohnrogers/claude-swift-engineering231—~705Automated safety check: PassMIT
iOS Accessibilitydpearson2699/swift-ios-skills1.2k—~4.6kAutomated safety check: PassCustom licence
Accessible Mobile DeveloperFerroxLabs/wayland608—~3.6kAutomated safety check: PassApache-2.0

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Works with

Questions about iOS Accessibility

What does iOS Accessibility do?

Expert guidance on iOS accessibility best practices, patterns, and implementation. iOS Accessibility is an agent skill from dadederk/iOS-Accessibility-Agent-Skill. Expert guidance on iOS accessibility best practices, patterns, and implementation.

When should I use iOS Accessibility?

iOS Accessibility fits situations like: developers mention:; IOS accessibility; assistive technologies; accessibility labels.

How do I install iOS Accessibility in Claude Code?

Run `npx skills add dadederk/iOS-Accessibility-Agent-Skill --skill ios-accessibility -a claude-code`. Or copy the skill folder (ios-accessibility in dadederk/iOS-Accessibility-Agent-Skill) into .claude/skills/ios-accessibility in your project. Claude Code loads it when a task matches its description.

How do I install iOS Accessibility in Codex?

Run `npx skills add dadederk/iOS-Accessibility-Agent-Skill --skill ios-accessibility -a codex`. Or copy the skill folder (ios-accessibility in dadederk/iOS-Accessibility-Agent-Skill) into .agents/skills/ios-accessibility in your project. Codex loads it when a task matches its description.

Can I use iOS Accessibility in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add dadederk/iOS-Accessibility-Agent-Skill --skill ios-accessibility -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/ios-accessibility, .gemini/skills/ios-accessibility, .github/skills/ios-accessibility and .opencode/skills/ios-accessibility in your project.

What does iOS Accessibility need to run?

SKILL.md names no scripts, command-line tools or credentials: iOS Accessibility is instructions for the agent only.

Does iOS Accessibility access the network?

SKILL.md names 1 domain. As links in the text: developer.apple.com. This is read from the text; nothing was executed.

Is iOS Accessibility safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does iOS Accessibility use?

iOS Accessibility is published under the MIT licence (from the LICENSE file in the skill folder). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does iOS Accessibility use?

About 2.4k tokens (SKILL.md is roughly 9.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 42k tokens, read only when the agent opens those files.

What are the alternatives to iOS Accessibility?

Skills that share tags, products or a category with iOS Accessibility: Accessibility (GetStream/stream-chat-react-native, 1.2k stars), Maui Accessibility (davidortinau/maui-skills, 174 stars), iOS Hig (johnrogers/claude-swift-engineering, 231 stars) and iOS Accessibility (dpearson2699/swift-ios-skills, 1.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains iOS Accessibility?

dadederk (a GitHub user) maintains it in dadederk/iOS-Accessibility-Agent-Skill, which has 172 GitHub stars. The repository was last updated on March 9, 2026.

Source: dadederk/iOS-Accessibility-Agent-Skill on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.