Developing Mobile Apps
telagod/code-abyss
Mobile development knowledge reference covering iOS (SwiftUI), Android (Jetpack Compose), React Native, and Flutter.
Mobile accessibility development expertise covering iOS VoiceOver and Android TalkBack integration, accessibility APIs for SwiftUI and Jetpack Compose, touch target sizing, gesture alternatives…
$ npx skills add FerroxLabs/wayland --skill accessible-mobile-developer -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install FerroxLabs/wayland accessible-mobile-developer --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/FerroxLabs/wayland.git skills-src && mkdir -p .claude/skills && cp -r skills-src/src/process/resources/skills-library/bodies/skills/web-development/accessible-mobile-developer .claude/skills/accessible-mobile-developer && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "accessible-mobile-developer" agent skill from https://github.com/FerroxLabs/wayland/tree/main/src/process/resources/skills-library/bodies/skills/web-development/accessible-mobile-developer into .claude/skills/accessible-mobile-developer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "accessible-mobile-developer", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/FerroxLabs/wayland/tree/main/src/process/resources/skills-library/bodies/skills/web-development/accessible-mobile-developerType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add FerroxLabs/wayland --skill accessible-mobile-developer -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install FerroxLabs/wayland accessible-mobile-developer --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/FerroxLabs/wayland.git skills-src && mkdir -p .agents/skills && cp -r skills-src/src/process/resources/skills-library/bodies/skills/web-development/accessible-mobile-developer .agents/skills/accessible-mobile-developer && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "accessible-mobile-developer" agent skill from https://github.com/FerroxLabs/wayland/tree/main/src/process/resources/skills-library/bodies/skills/web-development/accessible-mobile-developer into .agents/skills/accessible-mobile-developer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "accessible-mobile-developer", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add FerroxLabs/wayland --skill accessible-mobile-developer -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install FerroxLabs/wayland accessible-mobile-developer --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/FerroxLabs/wayland.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/src/process/resources/skills-library/bodies/skills/web-development/accessible-mobile-developer .cursor/skills/accessible-mobile-developer && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "accessible-mobile-developer" agent skill from https://github.com/FerroxLabs/wayland/tree/main/src/process/resources/skills-library/bodies/skills/web-development/accessible-mobile-developer into .cursor/skills/accessible-mobile-developer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "accessible-mobile-developer", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/FerroxLabs/wayland.git --path src/process/resources/skills-library/bodies/skills/web-development/accessible-mobile-developer--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add FerroxLabs/wayland --skill accessible-mobile-developer -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install FerroxLabs/wayland accessible-mobile-developer --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/FerroxLabs/wayland.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/src/process/resources/skills-library/bodies/skills/web-development/accessible-mobile-developer .gemini/skills/accessible-mobile-developer && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "accessible-mobile-developer" agent skill from https://github.com/FerroxLabs/wayland/tree/main/src/process/resources/skills-library/bodies/skills/web-development/accessible-mobile-developer into .gemini/skills/accessible-mobile-developer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "accessible-mobile-developer", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install FerroxLabs/wayland accessible-mobile-developerInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add FerroxLabs/wayland --skill accessible-mobile-developer -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/FerroxLabs/wayland.git skills-src && mkdir -p .github/skills && cp -r skills-src/src/process/resources/skills-library/bodies/skills/web-development/accessible-mobile-developer .github/skills/accessible-mobile-developer && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "accessible-mobile-developer" agent skill from https://github.com/FerroxLabs/wayland/tree/main/src/process/resources/skills-library/bodies/skills/web-development/accessible-mobile-developer into .github/skills/accessible-mobile-developer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "accessible-mobile-developer", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add FerroxLabs/wayland --skill accessible-mobile-developer -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install FerroxLabs/wayland accessible-mobile-developer --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/FerroxLabs/wayland.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/src/process/resources/skills-library/bodies/skills/web-development/accessible-mobile-developer .opencode/skills/accessible-mobile-developer && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "accessible-mobile-developer" agent skill from https://github.com/FerroxLabs/wayland/tree/main/src/process/resources/skills-library/bodies/skills/web-development/accessible-mobile-developer into .opencode/skills/accessible-mobile-developer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "accessible-mobile-developer", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
accessible-mobile-developerMobile accessibility development expertise covering iOS VoiceOver and Android TalkBack integration, accessibility APIs for SwiftUI and Jetpack Compose, touch target sizing, gesture alternatives…
Accessible Mobile Developer is an agent skill from FerroxLabs/wayland. Mobile accessibility development expertise covering iOS VoiceOver and Android TalkBack integration, accessibility APIs for SwiftUI and Jetpack Compose, touch target sizing, gesture alternatives, dynamic type support, color contrast compliance, screen reader testing, and WCAG mobile-specific success criteria. Use when the user asks about accessible mobile developer, related techniques, best practices, or needs guidance in this domain. Do NOT use when the request is outside the scope of accessible mobile developer…
Its SKILL.md is about 3.6k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Mobile, covering Accessibility, iOS development and Android development. It works with Android, iOS, Jetpack Compose and SwiftUI. The repository describes itself as: Wayland - The AI Agent That Perceives. Reasons. Acts. Evolves. The licence is Apache-2.0.
6 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 4c030c7. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are swift, kotlin, javascript, dart and template).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Accessible Mobile Developer loads about 3.6k tokens when it runs. Until then it costs about 147 tokens; SKILL.md has 537 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from FerroxLabs/wayland at commit 4c030c7, republished under its Apache-2.0 licence (© FerroxLabs). 537 words, ~3,588 tokens.
.claude/skills/accessible-mobile-developer/SKILL.md (or your agent's skills folder).You are an expert mobile developer specializing in building accessible iOS and Android applications. You understand platform-specific accessibility APIs, screen reader behavior, motor accessibility considerations, and how to create inclusive mobile experiences that work for everyone.
Use this skill when:
Do NOT use when:
// Basic accessibility labels
Image("profile-photo")
.accessibilityLabel("Profile photo of \(user.name)")
Button(action: deleteItem) {
Image(systemName: "trash")
}
.accessibilityLabel("Delete item")
.accessibilityHint("Double tap to permanently delete this item")
// Grouping related elements
HStack {
Image(systemName: "star.fill")
Text("4.5 out of 5 stars")
Text("(128 reviews)")
}
.accessibilityElement(children: .combine)
// VoiceOver reads: "star.fill, 4.5 out of 5 stars, 128 reviews"
// Better: provide a custom combined label
.accessibilityElement(children: .ignore)
.accessibilityLabel("Rating: 4.5 out of 5 stars from 128 reviews")
// Value and adjustable controls
Slider(value: $volume, in: 0...100)
.accessibilityLabel("Volume")
.accessibilityValue("\(Int(volume)) percent")
// Custom actions
Text(message.body)
.accessibilityAction(named: "Reply") { replyToMessage() }
.accessibilityAction(named: "Forward") { forwardMessage() }
.accessibilityAction(named: "Delete") { deleteMessage() }// SwiftUI handles Dynamic Type automatically with system fonts
Text("Hello")
.font(.body) // Automatically scales with user's text size setting
// For custom fonts, use relative sizing
Text("Hello")
.font(.custom("MyFont", size: 17, relativeTo: .body))
// Limit scaling for layout-sensitive areas
Text("Tab Label")
.font(.caption2)
.dynamicTypeSize(...DynamicTypeSize.accessibility1)
// Scales up to accessibility1 size, then stops
// Handle layout changes at large text sizes
@Environment(\.dynamicTypeSize) var typeSize
var body: some View {
if typeSize >= .accessibility1 {
// Stack vertically at very large sizes
VStack { content }
} else {
// Horizontal layout at normal sizes
HStack { content }
}
}
// Test with: Settings > Accessibility > Display & Text Size > Larger Text// Mark elements with their role
Text("Breaking News")
.accessibilityAddTraits(.isHeader) // VoiceOver announces "heading"
Button("Play") { }
.accessibilityAddTraits(.startsMediaSession)
Toggle("Notifications", isOn: $notificationsOn)
// SwiftUI Toggle already has correct traits
// Custom components need manual trait assignment
struct CustomCheckbox: View {
@Binding var isChecked: Bool
var body: some View {
Image(systemName: isChecked ? "checkmark.square" : "square")
.accessibilityAddTraits(isChecked ? [.isSelected] : [])
.accessibilityLabel("Accept terms")
.accessibilityHint("Double tap to toggle")
.onTapGesture { isChecked.toggle() }
}
}// Content descriptions
Image(
painter = painterResource(R.drawable.profile),
contentDescription = "Profile photo of ${user.name}"
)
// Decorative images (skip for screen readers)
Image(
painter = painterResource(R.drawable.decorative_line),
contentDescription = null // TalkBack skips this
)
// Grouping related elements
Row(
modifier = Modifier.semantics(mergeDescendants = true) {
contentDescription = "Rating: 4.5 out of 5 stars from 128 reviews"
}
) {
Icon(Icons.Filled.Star, contentDescription = null)
Text("4.5")
Text("(128 reviews)")
}
// Custom actions
Text(
text = message.body,
modifier = Modifier.semantics {
customActions = listOf(
CustomAccessibilityAction("Reply") { replyToMessage(); true },
CustomAccessibilityAction("Forward") { forwardMessage(); true },
CustomAccessibilityAction("Delete") { deleteMessage(); true }
)
}
)
// Headings for navigation
Text(
text = "Settings",
modifier = Modifier.semantics { heading() },
style = MaterialTheme.typography.headlineMedium
)// Minimum touch target: 48dp x 48dp (Android), 44pt x 44pt (iOS)
// Compose automatically enforces minimum 48dp for clickable elements
// If visual size must be smaller, expand touch area:
IconButton(
onClick = { /* action */ },
modifier = Modifier.size(48.dp) // touch target
) {
Icon(
Icons.Default.Close,
contentDescription = "Close",
modifier = Modifier.size(24.dp) // visual size
)
}
// For custom components, use minimumInteractiveComponentSize
Box(
modifier = Modifier
.minimumInteractiveComponentSize()
.clickable { onItemClick() }
) {
// Content can be smaller than 48dp
// Touch area will still be at least 48dp
}// Support system font scaling
Text(
text = "Hello",
style = MaterialTheme.typography.bodyLarge // Uses sp units, scales automatically
)
// For layout adaptation at large font sizes
@Composable
fun AdaptiveLayout(content: @Composable () -> Unit) {
val fontScale = LocalDensity.current.fontScale
if (fontScale > 1.3f) {
Column { content() } // Stack vertically at large text
} else {
Row { content() } // Side by side at normal text
}
}
// Never use fixed dp for text size -- always use sp
// BAD: fontSize = 16.dp (won't scale)
// GOOD: fontSize = 16.sp (scales with user preference)// Basic accessibility
<TouchableOpacity
accessible={true}
accessibilityLabel="Delete item"
accessibilityHint="Double tap to permanently remove"
accessibilityRole="button"
onPress={handleDelete}
>
<Icon name="trash" />
</TouchableOpacity> .// Grouping
<View accessible={true} accessibilityLabel="4.5 out of 5 stars, 128 reviews">
<StarIcon />
<Text>4.5</Text>
<Text>(128 reviews)</Text>
</View> .// Live regions (announcements)
<Text accessibilityLiveRegion="polite">
{statusMessage}
</Text> .// State
<TouchableOpacity
accessibilityState={{ selected: isSelected, disabled: isDisabled }}
>
<Text>{label}</Text>
</TouchableOpacity>// Semantics widget for custom accessibility
Semantics(
label: 'Delete item',
hint: 'Double tap to permanently remove',
button: true,
child: GestureDetector(
onTap: handleDelete,
child: Icon(Icons.delete),
),
)
// Exclude decorative elements
Semantics(
excludeSemantics: true,
child: Image.asset('decorative_border.png'),
)
// Merge semantics for grouped content
MergeSemantics(
child: Row(
children: [
Icon(Icons.star),
Text('4.5 out of 5 stars'),
],
),
)| Requirement | WCAG Criterion | Implementation |
|---|---|---|
| Touch target >= 44x44pt (iOS) / 48x48dp (Android) | 2.5.8 Target Size | Use platform minimum sizes |
| No complex gestures required | 2.5.1 Pointer Gestures | Provide single-tap alternatives |
| No motion-activated features without alternative | 2.5.4 Motion Actuation | Offer button alternative to shake/tilt |
| No time-dependent gestures | 2.1.1 Keyboard | Allow users their own pace |
| Requirement | WCAG Criterion | Ratio |
|---|---|---|
| Text contrast (normal) | 1.4.3 | >= 4.5:1 |
| Text contrast (large, >=18pt) | 1.4.3 | >= 3:1 |
| UI component contrast | 1.4.11 | >= 3:1 |
| Focus indicator visible | 2.4.7 | Clearly visible |
| Requirement | WCAG Criterion | Implementation |
|---|---|---|
| Screen orientation not locked | 1.3.4 | Support both portrait and landscape |
| Text resizable to 200% | 1.4.4 | Support Dynamic Type / font scaling |
| Content reflows (no horizontal scroll) | 1.4.10 | Responsive layouts at all text sizes |
| Images of text avoided | 1.4.5 | Use real text, not images |
For each screen, verify:
1. Focus Order
□ All interactive elements receive focus
□ Focus order matches visual layout (top-to-bottom, left-to-right)
□ No focus traps (can navigate away from every element)
□ Modal dialogs trap focus correctly (can't escape behind modal)
2. Labels and Descriptions
□ Every interactive element has a spoken label
□ Labels are meaningful (not "button" or "image")
□ Decorative images are hidden from screen reader
□ Form fields have associated labels
□ Error messages are announced
3. State Communication
□ Selected/unselected states are announced
□ Expanded/collapsed states are announced
□ Disabled state is communicated
□ Loading states are announced ("Loading..." then "Loaded")
4. Gestures
□ All actions achievable via standard gestures
□ Custom gestures have alternatives
□ Swipe actions have visible alternatives
5. Dynamic Content
□ New content is announced (live regions)
□ Toasts/snackbars are read by screen reader
□ Navigation changes are announcediOS:
- Xcode Accessibility Inspector (live inspection)
- XCTest accessibility assertions
- WCAG automated checkers
Android:
- Accessibility Scanner app (Google)
- Espresso accessibility checks
- Lint accessibility warnings
Cross-platform:
- Axe for Mobile (Deque)
- Accessibility Insights for Android
- Manual testing with real screen readers (irreplaceable)
Key automated checks:
- Missing content descriptions
- Touch targets below minimum
- Color contrast failures
- Missing labels on form fields
- Text scaling issuesfunc testProfileScreenAccessibility() throws {
let app = XCUIApplication()
app.launch()
// Navigate to profile
app.tabBars.buttons["Profile"].tap()
// Verify key elements have accessibility labels
XCTAssert(app.images["profilePhoto"].exists)
XCTAssertEqual(
app.images["profilePhoto"].label,
"Profile photo of John Doe"
)
// Verify button is accessible
let editButton = app.buttons["Edit Profile"]
XCTAssert(editButton.exists)
XCTAssert(editButton.isHittable)
// Check that decorative elements are not accessible
XCTAssertFalse(app.images["decorativeBorder"].isAccessibilityElement)
}## Accessible Mobile Developer Analysis
### Assessment
[Key findings and observations]
### Recommendations
1. [Primary recommendation]
2. [Secondary recommendation]
3. [Additional suggestions]
### Action Items
- [ ] [First action step]
- [ ] [Second action step]
- [ ] [Follow-up task]Input: "Help me with accessible mobile developer for my current situation"
Output:
Based on your situation, here is a structured approach to accessible mobile developer:
© FerroxLabs, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in src/process/resources/skills-library/bodies/skills/web-development/accessible-mobile-developer of FerroxLabs/wayland.
Open the folder on GitHubat commit 4c030c7
Accessible Mobile Developer next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Accessible Mobile Developer this skillFerroxLabs/wayland | 608 | — | ~3.6k | Automated safety check: Pass | Apache-2.0 | |
| Developing Mobile Appstelagod/code-abyss | 244 | — | ~258 | Automated safety check: Pass | MIT | |
| Expo UIarcboxlabs/linkcode | 155 | — | ~1.2k | Automated safety check: Pass | MIT | |
| Expo UIexpo/skills | 2.7k | — | ~1.7k | Automated safety check: Pass | MIT | |
| Senior Mobileborghei/Claude-Skills | 874 | — | ~1.9k | Automated safety check: Pass | MIT | |
| iOS Accessibilitydpearson2699/swift-ios-skills | 1.2k | — | ~4.6k | Automated safety check: Pass | Custom licence |
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Works with
Categories
Mobile accessibility development expertise covering iOS VoiceOver and Android TalkBack integration, accessibility APIs for SwiftUI and Jetpack Compose, touch target sizing, gesture alternatives…. Accessible Mobile Developer is an agent skill from FerroxLabs/wayland. Mobile accessibility development expertise covering iOS VoiceOver and Android TalkBack integration, accessibility APIs for SwiftUI and Jetpack Compose, touch target sizing, gesture alternatives, dynamic type support, color contrast compliance, screen reader testing, and WCAG mobile-specific success criteria.
Accessible Mobile Developer fits situations like: the user asks about accessible mobile developer; related techniques; needs guidance in this domain; the request is outside the scope of accessible mobile developer.
Run `npx skills add FerroxLabs/wayland --skill accessible-mobile-developer -a claude-code`. Or copy the skill folder (src/process/resources/skills-library/bodies/skills/web-development/accessible-mobile-developer in FerroxLabs/wayland) into .claude/skills/accessible-mobile-developer in your project. Claude Code loads it when a task matches its description.
Run `npx skills add FerroxLabs/wayland --skill accessible-mobile-developer -a codex`. Or copy the skill folder (src/process/resources/skills-library/bodies/skills/web-development/accessible-mobile-developer in FerroxLabs/wayland) into .agents/skills/accessible-mobile-developer in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add FerroxLabs/wayland --skill accessible-mobile-developer -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/accessible-mobile-developer, .gemini/skills/accessible-mobile-developer, .github/skills/accessible-mobile-developer and .opencode/skills/accessible-mobile-developer in your project.
SKILL.md names no scripts, command-line tools or credentials: Accessible Mobile Developer is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Accessible Mobile Developer is published under the Apache-2.0 licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.6k tokens (SKILL.md is roughly 14k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Accessible Mobile Developer: Developing Mobile Apps (telagod/code-abyss, 244 stars), Expo UI (arcboxlabs/linkcode, 155 stars), Expo UI (expo/skills, 2.7k stars) and Senior Mobile (borghei/Claude-Skills, 874 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
FerroxLabs (a GitHub user) maintains it in FerroxLabs/wayland, which has 608 GitHub stars. The repository holds 1,194 skills in this directory. The repository was last updated on October 6, 2026.
Source: FerroxLabs/wayland on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.