Liquid Glass Widgets
sdegenaar/liquid_glass_widgets
Mastery guide and architectural rules for liquidglasswidgets.
A skill your agent uses when building, writing, or refactoring Squadron workers, worker pools, worker services, or using squadronbuilder annotations (@SquadronService, @SquadronMethod) for…
$ npx skills add d-markey/squadron --skill squadron-worker -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install d-markey/squadron squadron-worker --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/d-markey/squadron.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/squadron-worker .claude/skills/squadron-worker && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "squadron-worker" agent skill from https://github.com/d-markey/squadron/tree/main/skills/squadron-worker into .claude/skills/squadron-worker/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "squadron-worker", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/d-markey/squadron/tree/main/skills/squadron-workerType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add d-markey/squadron --skill squadron-worker -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install d-markey/squadron squadron-worker --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/d-markey/squadron.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/squadron-worker .agents/skills/squadron-worker && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "squadron-worker" agent skill from https://github.com/d-markey/squadron/tree/main/skills/squadron-worker into .agents/skills/squadron-worker/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "squadron-worker", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add d-markey/squadron --skill squadron-worker -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install d-markey/squadron squadron-worker --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/d-markey/squadron.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/squadron-worker .cursor/skills/squadron-worker && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "squadron-worker" agent skill from https://github.com/d-markey/squadron/tree/main/skills/squadron-worker into .cursor/skills/squadron-worker/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "squadron-worker", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/d-markey/squadron.git --path skills/squadron-worker--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add d-markey/squadron --skill squadron-worker -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install d-markey/squadron squadron-worker --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/d-markey/squadron.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/squadron-worker .gemini/skills/squadron-worker && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "squadron-worker" agent skill from https://github.com/d-markey/squadron/tree/main/skills/squadron-worker into .gemini/skills/squadron-worker/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "squadron-worker", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install d-markey/squadron squadron-workerInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add d-markey/squadron --skill squadron-worker -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/d-markey/squadron.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/squadron-worker .github/skills/squadron-worker && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "squadron-worker" agent skill from https://github.com/d-markey/squadron/tree/main/skills/squadron-worker into .github/skills/squadron-worker/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "squadron-worker", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add d-markey/squadron --skill squadron-worker -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install d-markey/squadron squadron-worker --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/d-markey/squadron.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/squadron-worker .opencode/skills/squadron-worker && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "squadron-worker" agent skill from https://github.com/d-markey/squadron/tree/main/skills/squadron-worker into .opencode/skills/squadron-worker/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "squadron-worker", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
squadron-workerA skill your agent uses when building, writing, or refactoring Squadron workers, worker pools, worker services, or using squadronbuilder annotations (@SquadronService, @SquadronMethod) for…
Squadron Worker is an agent skill from d-markey/squadron. Use when building, writing, or refactoring Squadron workers, worker pools, worker services, or using squadronbuilder annotations (@SquadronService, @SquadronMethod) for cross-platform multithreading in Dart and Flutter.
Its SKILL.md is about 1.6k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Mobile, covering Cross-platform mobile apps, Async programming and Refactoring. It works with Dart and Flutter. The repository describes itself as: Multithreading and worker thread pool for Dart / Flutter, to offload CPU-bound and heavy I/O tasks to Isolate or Web Worker threads (JS+WASM). The licence is MIT.
8 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 4ab7f15. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
dartFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Squadron Worker loads about 1.6k tokens when it runs. Until then it costs about 59 tokens; SKILL.md has 652 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from d-markey/squadron at commit 4ab7f15, republished under its MIT licence (© d-markey). 652 words, ~1,570 tokens.
.claude/skills/squadron-worker/SKILL.md (or your agent's skills folder).Squadron is a multi-threading library for Dart and Flutter providing a unified Actor-pattern API for running background tasks across Native platforms (isolates) and the Web (web workers).
To use Squadron and code generation (squadron_builder), configure your pubspec.yaml:
squadronsquadron_builder and build_runner@SquadronService)Create your business service class in a dedicated file (e.g., my_service.dart).
@SquadronService().@SquadronMethod().Future<...> or FutureOr<...>.my_service.dart):import 'dart:async';
import 'package:squadron/squadron.dart';
part 'my_service.worker.g.dart';
import 'my_service.activator.g.dart';
@SquadronService(targetPlatform: TargetPlatform.all)
class MyService {
@SquadronMethod()
Future<String?> computeSomething(String? input, int count) async {
if (input == null) return null;
return 'Result: $input ($count)';
}
}Every service file must declare a part and an import for the generated files:
part 'my_service.worker.g.dart';: included as a part, this file contains multithreading-aware versions of your service (MyServiceWorker and MyServiceWorkerPool) that handle client-side proxying, request dispatching, and worker lifecycle management.import 'my_service.activator.g.dart';: imported, this file contains the worker's entry point plumbing required to initialize and run the service inside a background thread (Isolate or Web Worker).To generate or update the .worker.g.dart and .activator.g.dart files after modifying your annotated services, run build_runner via the Dart CLI:
dart run build_runner build --delete-conflicting-outputsWhen consumers want to use your service, they simply import my_service.dart.
Because of the generated .worker.g.dart part file, importing my_service.dart exposes all three implementations:
MyService: The synchronous/local implementation (running on the main thread).MyServiceWorker: The background worker proxy running tasks in a single background thread (Isolate/Web Worker).MyServiceWorkerPool: A worker pool distributing tasks across multiple background workers.Because MyServiceWorker and MyServiceWorkerPool both implement MyService, all three classes can be used interchangeably behind the MyService interface. This allows you to easily switch between running code synchronously on the main thread, asynchronously in a single worker, or scaled across a worker pool without changing consumer calling code.
When using MyServiceWorkerPool, proper sizing is crucial for performance and resource utilization. You configure concurrency settings via ConcurrencySettings:
minWorkers: The minimum number of workers kept alive in the pool.maxWorkers: The maximum number of concurrent workers allowed.maxConcurrency: The maximum number of simultaneous tasks a single worker can handle before the pool spins up an additional worker (up to maxWorkers).idleTimeout: Duration after which idle workers are terminated to free up resources.final pool = MyServiceWorkerPool(
// Provide your worker entrypoint function
activator,
concurrencySettings: ConcurrencySettings(
minWorkers: 2,
maxWorkers: 4,
maxConcurrency: 2,
idleTimeout: Duration(seconds: 30),
),
);maxWorkers close to the number of available hardware CPU cores (e.g., Platform.numberOfProcessors) to prevent context-switching overhead.maxWorkers higher than the core count if workers spend most of their time waiting on network or disk I/O.maxConcurrency tuning: Increase maxConcurrency if your worker tasks are lightweight or asynchronous, allowing a single worker isolate/web worker to multiplex multiple requests efficiently without spawning extra threads.start()): worker.start() (and pool initialization) is automatically invoked by Squadron on the very first worker call (lazy initialization).worker.start() explicitly upfront during application or feature initialization to avoid latency on the first method invocation.stop()): worker.stop() (or terminating the WorkerPool via pool.stop()) must always be called when the worker is no longer needed.stop() leaves an active communication stream/port open between the main thread and the worker thread. This background connection prevents the Dart VM event loop from draining, causing the program to never terminate.int, double, String, bool, and null (along with their nullable variants, e.g., int?, String?).List<BaseType?>? and Map<BaseType, BaseType?>?.null.© d-markey, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/squadron-worker of d-markey/squadron.
Open the folder on GitHubat commit 4ab7f15
Squadron Worker next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Squadron Worker this skilld-markey/squadron | 138 | — | ~1.6k | Automated safety check: Pass | MIT | |
| Liquid Glass Widgetssdegenaar/liquid_glass_widgets | 712 | — | ~3.8k | Automated safety check: Pass | MIT | |
| Code Guidelinesgetsentry/sentry-dart | 873 | — | ~2.2k | Automated safety check: Pass | MIT | |
| Signals Core Advanced Primitivesrodydavis/signals.dart | 819 | — | ~1.7k | Automated safety check: Pass | Apache-2.0 | |
| Flutter Handling Concurrencybtwld/superdeck | 130 | — | ~1.8k | Automated safety check: Pass | BSD-3-Clause | |
| Flutter ConcurrencyHoangNguyen0403/agent-skills-standard | 571 | — | ~680 | Automated safety check: Pass | MIT |
sdegenaar/liquid_glass_widgets
Mastery guide and architectural rules for liquidglasswidgets.
getsentry/sentry-dart
Enforce Sentry Dart/Flutter SDK code guidelines for implementation, refactoring, and review.
rodydavis/signals.dart
Reference for the advanced parts of Dart's signals_core: reactive primitives, async signals, reactive collections and utility types, with a linked page for each.
btwld/superdeck
Executes long-running tasks in background isolates to keep the UI responsive.
HoangNguyen0403/agent-skills-standard
Execute long-running tasks in background isolates to keep the UI responsive.
getsentry/sentry-dart
Enforce Sentry Dart/Flutter SDK test conventions for naming, structure, and fixtures.
d-markey/squadron
A skill your agent uses when implementing task cancelation, handling CancelationToken, propagating cancelation signals across thread/worker boundaries, and dealing with synchronous vs.
d-markey/squadron
A skill your agent uses when handling custom classes, object serialization, deserialization, and custom marshalers (SquadronMarshaler, GenericMarshaler, MarshalingContext) for cross-platform worker…
Categories
A skill your agent uses when building, writing, or refactoring Squadron workers, worker pools, worker services, or using squadronbuilder annotations (@SquadronService, @SquadronMethod) for…. Squadron Worker is an agent skill from d-markey/squadron. Use when building, writing, or refactoring Squadron workers, worker pools, worker services, or using squadronbuilder annotations (@SquadronService, @SquadronMethod) for cross-platform multithreading in Dart and Flutter.
Squadron Worker fits situations like: refactoring Squadron workers; worker services; using squadronbuilder annotations (@SquadronService; @SquadronMethod) for cross-platform multithreading in Dart and Flutter.
Run `npx skills add d-markey/squadron --skill squadron-worker -a claude-code`. Or copy the skill folder (skills/squadron-worker in d-markey/squadron) into .claude/skills/squadron-worker in your project. Claude Code loads it when a task matches its description.
Run `npx skills add d-markey/squadron --skill squadron-worker -a codex`. Or copy the skill folder (skills/squadron-worker in d-markey/squadron) into .agents/skills/squadron-worker in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add d-markey/squadron --skill squadron-worker -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/squadron-worker, .gemini/skills/squadron-worker, .github/skills/squadron-worker and .opencode/skills/squadron-worker in your project.
Going by SKILL.md and its folder, Squadron Worker needs the command-line tools its instructions call (dart).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Squadron Worker is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.6k tokens (SKILL.md is roughly 6.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Squadron Worker: Liquid Glass Widgets (sdegenaar/liquid_glass_widgets, 712 stars), Code Guidelines (getsentry/sentry-dart, 873 stars), Signals Core Advanced Primitives (rodydavis/signals.dart, 819 stars) and Flutter Handling Concurrency (btwld/superdeck, 130 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
d-markey (a GitHub user) maintains it in d-markey/squadron, which has 138 GitHub stars. The repository holds 3 skills in this directory. The repository was last updated on September 22, 2026.
Source: d-markey/squadron on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.