Swiftui Expert Skill
AFK-surf/OpenBridge
Write, review, or improve SwiftUI code following best practices for state management, view composition, performance, modern APIs, Swift concurrency, and iOS 26+ Liquid Glass adoption.
Implement, review, or improve SwiftUI animations and transitions.
$ npx skills add AstraFoundry/KumoApp --skill swiftui-animation -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install AstraFoundry/KumoApp swiftui-animation --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/AstraFoundry/KumoApp.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/swiftui-animation .claude/skills/swiftui-animation && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "swiftui-animation" agent skill from https://github.com/AstraFoundry/KumoApp/tree/main/.agents/skills/swiftui-animation into .claude/skills/swiftui-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "swiftui-animation", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/AstraFoundry/KumoApp/tree/main/.agents/skills/swiftui-animationType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add AstraFoundry/KumoApp --skill swiftui-animation -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install AstraFoundry/KumoApp swiftui-animation --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/AstraFoundry/KumoApp.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/swiftui-animation .agents/skills/swiftui-animation && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "swiftui-animation" agent skill from https://github.com/AstraFoundry/KumoApp/tree/main/.agents/skills/swiftui-animation into .agents/skills/swiftui-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "swiftui-animation", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add AstraFoundry/KumoApp --skill swiftui-animation -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install AstraFoundry/KumoApp swiftui-animation --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/AstraFoundry/KumoApp.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/swiftui-animation .cursor/skills/swiftui-animation && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "swiftui-animation" agent skill from https://github.com/AstraFoundry/KumoApp/tree/main/.agents/skills/swiftui-animation into .cursor/skills/swiftui-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "swiftui-animation", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/AstraFoundry/KumoApp.git --path .agents/skills/swiftui-animation--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add AstraFoundry/KumoApp --skill swiftui-animation -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install AstraFoundry/KumoApp swiftui-animation --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/AstraFoundry/KumoApp.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/swiftui-animation .gemini/skills/swiftui-animation && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "swiftui-animation" agent skill from https://github.com/AstraFoundry/KumoApp/tree/main/.agents/skills/swiftui-animation into .gemini/skills/swiftui-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "swiftui-animation", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install AstraFoundry/KumoApp swiftui-animationInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add AstraFoundry/KumoApp --skill swiftui-animation -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/AstraFoundry/KumoApp.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/swiftui-animation .github/skills/swiftui-animation && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "swiftui-animation" agent skill from https://github.com/AstraFoundry/KumoApp/tree/main/.agents/skills/swiftui-animation into .github/skills/swiftui-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "swiftui-animation", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add AstraFoundry/KumoApp --skill swiftui-animation -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install AstraFoundry/KumoApp swiftui-animation --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/AstraFoundry/KumoApp.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/swiftui-animation .opencode/skills/swiftui-animation && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "swiftui-animation" agent skill from https://github.com/AstraFoundry/KumoApp/tree/main/.agents/skills/swiftui-animation into .opencode/skills/swiftui-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "swiftui-animation", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
swiftui-animationImplement, review, or improve SwiftUI animations and transitions.
Swiftui Animation is an agent skill from AstraFoundry/KumoApp. Implement, review, or improve SwiftUI animations and transitions. Use when adding explicit animations with withAnimation, configuring implicit animations with .animation(:body:) or .animation(:value:), configuring spring animations (.smooth, .snappy, .bouncy), building phase or keyframe animations with PhaseAnimator/KeyframeAnimator, creating hero transitions with matchedGeometryEffect or matchedTransitionSource, adding SF Symbol effects (bounce, pulse, variableColor, breathe, rotate, wiggle), implementing custom…
Its SKILL.md is about 4.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 3 other files, including reference files (for example `references/animation-advanced.md` and `references/core-animation-bridge.md`).
It sits in Mobile, covering iOS development. It works with SwiftUI, iOS and Swift. The repository describes itself as: A calm, native macOS client for the Mihomo proxy core, built with SwiftUI and a shared agent-friendly CLI. The licence is AGPL-3.0.
10 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 990ff36. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are swift).
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
sosumi.aiFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Swiftui Animation loads about 4.1k tokens when it runs, and up to ~14k if it reads all its reference files. Until then it costs about 158 tokens; SKILL.md has 702 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from AstraFoundry/KumoApp at commit 990ff36, republished under its AGPL-3.0 licence (© AstraFoundry). 702 words, ~4,079 tokens.
.claude/skills/swiftui-animation/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.Review, write, and fix SwiftUI animations. Apply modern animation APIs with correct timing, transitions, and accessibility handling using Swift 6.3 patterns.
| Category | API | When to use |
|---|---|---|
| State-driven | withAnimation, .animation(_:body:), .animation(_:value:) | Explicit state changes, selective modifier animation, or simple value-bound changes |
| Multi-phase | PhaseAnimator | Sequenced multi-step animations |
| Keyframe | KeyframeAnimator | Complex multi-property choreography |
| Shared element | matchedGeometryEffect | Layout-driven hero transitions |
| Navigation | matchedTransitionSource + .navigationTransition(.zoom) | NavigationStack push/pop zoom |
| View lifecycle | .transition() | Insertion and removal |
| Text content | .contentTransition() | In-place text/number changes |
| Symbol | .symbolEffect() | SF Symbol animations |
| Custom | CustomAnimation protocol | Novel timing curves |
// Timing curves
.linear // constant speed
.easeIn(duration: 0.3) // slow start
.easeOut(duration: 0.3) // slow end
.easeInOut(duration: 0.3) // slow start and end
// Spring presets (preferred for natural motion)
.smooth // no bounce, fluid
.smooth(duration: 0.5, extraBounce: 0.0)
.snappy // small bounce, responsive
.snappy(duration: 0.4, extraBounce: 0.1)
.bouncy // visible bounce, playful
.bouncy(duration: 0.5, extraBounce: 0.2)
// Custom spring
.spring(duration: 0.5, bounce: 0.3, blendDuration: 0.0)
.spring(Spring(duration: 0.6, bounce: 0.2), blendDuration: 0.0)
.interactiveSpring(response: 0.15, dampingFraction: 0.86)withAnimation(.spring) { isExpanded.toggle() }
// With completion (iOS 17+)
withAnimation(.smooth(duration: 0.35), completionCriteria: .logicallyComplete) {
isExpanded = true
} completion: { loadContent() }Prefer .animation(_:body:) when only specific modifiers should animate.
Use .animation(_:value:) for simple value-bound changes that can animate the
view's animatable modifiers together.
Badge()
.foregroundStyle(isActive ? .green : .secondary)
.animation(.snappy) { content in
content
.scaleEffect(isActive ? 1.15 : 1.0)
.opacity(isActive ? 1.0 : 0.7)
}Circle()
.scaleEffect(isActive ? 1.2 : 1.0)
.opacity(isActive ? 1.0 : 0.6)
.animation(.bouncy, value: isActive)Four initializer forms for different mental models.
// Perceptual (preferred)
Spring(duration: 0.5, bounce: 0.3)
// Physical
Spring(mass: 1.0, stiffness: 100.0, damping: 10.0)
// Response-based
Spring(response: 0.5, dampingRatio: 0.7)
// Settling-based
Spring(settlingDuration: 1.0, dampingRatio: 0.8)Three presets mirror Animation presets: .smooth, .snappy, .bouncy.
Cycle through discrete phases with per-phase animation curves.
enum PulsePhase: CaseIterable {
case idle, grow, shrink
}
struct PulsingDot: View {
var body: some View {
PhaseAnimator(PulsePhase.allCases) { phase in
Circle()
.frame(width: 40, height: 40)
.scaleEffect(phase == .grow ? 1.4 : 1.0)
.opacity(phase == .shrink ? 0.5 : 1.0)
} animation: { phase in
switch phase {
case .idle: .easeIn(duration: 0.2)
case .grow: .spring(duration: 0.4, bounce: 0.3)
case .shrink: .easeOut(duration: 0.3)
}
}
}
}Trigger-based variant runs one cycle per trigger change:
PhaseAnimator(PulsePhase.allCases, trigger: tapCount) { phase in
// ...
} animation: { _ in .spring(duration: 0.4) }Animate multiple properties along independent timelines.
struct AnimValues {
var scale: Double = 1.0
var yOffset: Double = 0.0
var opacity: Double = 1.0
}
struct BounceView: View {
@State private var trigger = false
var body: some View {
Button { trigger.toggle() } label: {
Image(systemName: "star.fill")
.font(.largeTitle)
.keyframeAnimator(
initialValue: AnimValues(),
trigger: trigger
) { content, value in
content
.scaleEffect(value.scale)
.offset(y: value.yOffset)
.opacity(value.opacity)
} keyframes: { _ in
KeyframeTrack(\.scale) {
SpringKeyframe(1.5, duration: 0.3)
CubicKeyframe(1.0, duration: 0.4)
}
KeyframeTrack(\.yOffset) {
CubicKeyframe(-30, duration: 0.2)
CubicKeyframe(0, duration: 0.4)
}
KeyframeTrack(\.opacity) {
LinearKeyframe(0.6, duration: 0.15)
LinearKeyframe(1.0, duration: 0.25)
}
}
}
.buttonStyle(.plain)
}
}Keyframe types: LinearKeyframe (linear), CubicKeyframe (smooth curve),
SpringKeyframe (spring physics), MoveKeyframe (instant jump).
Use repeating: true for looping keyframe animations.
Replaces manual AnimatableData boilerplate. Attach to any type with
animatable stored properties.
// Replaces manual AnimatableData boilerplate
@Animatable
struct WaveShape: Shape {
var frequency: Double
var amplitude: Double
var phase: Double
@AnimatableIgnored var lineWidth: CGFloat
func path(in rect: CGRect) -> Path {
// draw wave using frequency, amplitude, phase
}
}Rules:
VectorArithmetic.@AnimatableIgnored to exclude non-animatable properties.Synchronize geometry between views for shared-element animations.
struct HeroView: View {
@Namespace private var heroSpace
@State private var isExpanded = false
var body: some View {
Group {
if isExpanded {
Button {
withAnimation(.spring(duration: 0.4, bounce: 0.2)) {
isExpanded = false
}
} label: {
DetailCard()
.matchedGeometryEffect(id: "card", in: heroSpace)
}
} else {
Button {
withAnimation(.spring(duration: 0.4, bounce: 0.2)) {
isExpanded = true
}
} label: {
ThumbnailCard()
.matchedGeometryEffect(id: "card", in: heroSpace)
}
}
}
.buttonStyle(.plain)
}
}Exactly one view per ID must be visible at a time for the interpolation to work.
Pair matchedTransitionSource on the source view with
.navigationTransition(.zoom(...)) on the destination.
struct GalleryView: View {
@Namespace private var zoomSpace
let items: [GalleryItem]
var body: some View {
NavigationStack {
ScrollView {
LazyVGrid(columns: [GridItem(.adaptive(minimum: 100))]) {
ForEach(items) { item in
NavigationLink {
GalleryDetail(item: item)
.navigationTransition(
.zoom(sourceID: item.id, in: zoomSpace)
)
} label: {
ItemThumbnail(item: item)
.matchedTransitionSource(
id: item.id, in: zoomSpace
)
}
}
}
}
}
}
}Apply .navigationTransition on the destination view, not on inner containers.
Control how views animate on insertion and removal.
if showBanner {
BannerView()
.transition(.move(edge: .top).combined(with: .opacity))
}Built-in types: .opacity, .slide, .scale, .scale(_:anchor:),
.move(edge:), .push(from:), .offset(x:y:), .identity,
.blurReplace, .blurReplace(_:), .symbolEffect,
.symbolEffect(_:options:).
Asymmetric transitions:
.transition(.asymmetric(
insertion: .push(from: .bottom),
removal: .opacity
))Animate in-place content changes without insertion/removal.
Text("\(score)")
.contentTransition(.numericText(countsDown: false))
.animation(.snappy, value: score)
// For SF Symbols
Image(systemName: isMuted ? "speaker.slash" : "speaker.wave.3")
.contentTransition(.symbolEffect(.replace.downUp))Types: .identity, .interpolate, .opacity,
.numericText(countsDown:), .numericText(value:), .symbolEffect.
Animate SF Symbols with semantic effects.
// Discrete (triggers on value change)
Image(systemName: "bell.fill")
.symbolEffect(.bounce, value: notificationCount)
Image(systemName: "arrow.clockwise")
.symbolEffect(.wiggle.clockwise, value: refreshCount)
// Indefinite (active while condition holds)
Image(systemName: "wifi")
.symbolEffect(.pulse, isActive: isSearching)
Image(systemName: "mic.fill")
.symbolEffect(.breathe, isActive: isRecording)
// Variable color with chaining
Image(systemName: "speaker.wave.3.fill")
.symbolEffect(
.variableColor.iterative.reversing.dimInactiveLayers,
options: .repeating,
isActive: isPlaying
)All effects: .bounce, .pulse, .variableColor, .scale, .appear,
.disappear, .replace, .breathe, .rotate, .wiggle.
Scope: .byLayer, .wholeSymbol. Direction varies per effect.
Control how SF Symbol layers are colored with .symbolRenderingMode(_:).
| Mode | Effect | When to use |
|---|---|---|
.monochrome | Single color applied uniformly (default) | Toolbars, simple icons matching text |
.hierarchical | Single color with opacity layers for depth | Subtle depth without multiple colors |
.multicolor | System-defined fixed colors per layer | Weather, file types — Apple's intended palette |
.palette | Custom colors per layer via .foregroundStyle | Brand colors, custom multi-color icons |
// Hierarchical — single tint, opacity layers for depth
Image(systemName: "speaker.wave.3.fill")
.symbolRenderingMode(.hierarchical)
.foregroundStyle(.blue)
// Palette — custom color per layer
Image(systemName: "person.crop.circle.badge.plus")
.symbolRenderingMode(.palette)
.foregroundStyle(.blue, .green)
// Multicolor — system-defined colors
Image(systemName: "cloud.sun.rain.fill")
.symbolRenderingMode(.multicolor)Variable color: .symbolVariableColor(value:) for percentage-based fill (signal strength, volume):
Image(systemName: "wifi")
.symbolVariableColor(value: signalStrength) // 0.0–1.0.animation(_:) when you need precise scope// TOO BROAD — applies when the view changes
.animation(.easeIn)
// CORRECT — bind animation to one value
.animation(.easeIn, value: isVisible)
// CORRECT — scope animation to selected modifiers
.animation(.easeIn) { content in
content.opacity(isVisible ? 1.0 : 0.0)
}Never run heavy computation in keyframeAnimator / PhaseAnimator content closures — they execute every frame. Precompute outside, animate only visual properties.
@Environment(\.accessibilityReduceMotion) private var reduceMotion
withAnimation(reduceMotion ? .none : .bouncy) { showDetail = true }Only one view per ID should be visible at a time. Two visible views with the same ID causes undefined layout.
// WRONG
DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) { withAnimation { isVisible = true } }
// CORRECT
withAnimation(.spring.delay(0.5)) { isVisible = true }// WRONG — no animation, content transition has no effect
Text("\(count)").contentTransition(.numericText(countsDown: true))
// CORRECT — pair with animation
Text("\(count)")
.contentTransition(.numericText(countsDown: true))
.animation(.snappy, value: count)Apply .navigationTransition(.zoom(sourceID:in:)) on the outermost destination view, not inside a container.
withAnimation wraps the state change; implicit animation uses .animation(_:body:) for selective modifier scope or .animation(_:value:) with an explicit valuematchedGeometryEffect has exactly one source per ID; zoom uses matching id/namespace@Animatable macro used instead of manual animatableDataaccessibilityReduceMotion checked; no DispatchQueue/UIView.animate.transition(); contentTransition is paired with animation and uses the narrowest implicit animation scope that fits© AstraFoundry, AGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 2 other files (references) in .agents/skills/swiftui-animation of AstraFoundry/KumoApp.
Open the folder on GitHubat commit 990ff36
Swiftui Animation next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Swiftui Animation this skillAstraFoundry/KumoApp | 291 | — | ~4.1k | Automated safety check: Pass | AGPL-3.0 | |
| Swiftui Expert SkillAFK-surf/OpenBridge | 430 | 2 repos | ~3.9k | Automated safety check: Pass | MIT | |
| Snapshot Testsmicrosoft/SwiftStreamingMarkdown | 379 | — | ~2.2k | Automated safety check: Pass | MIT | |
| Bootstrap iOSRayFernando1337/rayfernando-skills | 130 | — | ~1.1k | Automated safety check: Pass | Apache-2.0 | |
| Swiftui Animationdpearson2699/swift-ios-skills | 1.2k | — | ~3.9k | Automated safety check: Pass | Custom licence | |
| iOS Developeraiskillstore/marketplace | 430 | 7 repos | ~2.3k | Automated safety check: Pass | None |
AFK-surf/OpenBridge
Write, review, or improve SwiftUI code following best practices for state management, view composition, performance, modern APIs, Swift concurrency, and iOS 26+ Liquid Glass adoption.
microsoft/SwiftStreamingMarkdown
Record and validate swift-snapshot-testing snapshots in the SwiftStreamingMarkdown package: regenerate reference PNGs, run snapshot tests, and diff failed snapshots.
RayFernando1337/rayfernando-skills
Bootstrap agents for iOS, iPadOS, macOS, Swift, SwiftUI, SwiftData/Core Data, Swift Testing, Xcode build/test/debug, Simulator, App Intents, or XcodeBuildMCP work.
dpearson2699/swift-ios-skills
Implement, diagnose, or review SwiftUI motion using explicit and scoped implicit animations, springs, transitions, PhaseAnimator, KeyframeAnimator, matched geometry or navigation zoom, SF Symbol…
aiskillstore/marketplace
Develop native iOS applications with Swift/SwiftUI. An agent skill from aiskillstore/marketplace.
softspark/ai-toolkit
Swift/iOS: SwiftUI, Combine, async/await, actors, SPM, Core Data, UIKit interop.
AstraFoundry/KumoApp
iOS 26 Liquid Glass design system — dynamic glass material with blur, reflection, and interactive morphing for SwiftUI, UIKit, and WidgetKit.
AstraFoundry/KumoApp
Add a SwiftUI component from ShipSwift recipes. An agent skill from AstraFoundry/KumoApp.
AstraFoundry/KumoApp
Build an iOS feature using ShipSwift component recipes. An agent skill from AstraFoundry/KumoApp.
AstraFoundry/KumoApp
Explore and browse available ShipSwift recipes. An agent skill from AstraFoundry/KumoApp.
AstraFoundry/KumoApp
Drive Kumo from coding agents and automation through the kumo command-line interface.
Categories
Implement, review, or improve SwiftUI animations and transitions. Swiftui Animation is an agent skill from AstraFoundry/KumoApp. Implement, review, or improve SwiftUI animations and transitions.
Swiftui Animation fits situations like: adding explicit animations with withAnimation; configuring implicit animations with .animation(:body:); .animation(:value:); configuring spring animations (.smooth.
Run `npx skills add AstraFoundry/KumoApp --skill swiftui-animation -a claude-code`. Or copy the skill folder (.agents/skills/swiftui-animation in AstraFoundry/KumoApp) into .claude/skills/swiftui-animation in your project. Claude Code loads it when a task matches its description.
Run `npx skills add AstraFoundry/KumoApp --skill swiftui-animation -a codex`. Or copy the skill folder (.agents/skills/swiftui-animation in AstraFoundry/KumoApp) into .agents/skills/swiftui-animation in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add AstraFoundry/KumoApp --skill swiftui-animation -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/swiftui-animation, .gemini/skills/swiftui-animation, .github/skills/swiftui-animation and .opencode/skills/swiftui-animation in your project.
SKILL.md names no scripts, command-line tools or credentials: Swiftui Animation is instructions for the agent only.
SKILL.md names 1 domain. As links in the text: sosumi.ai. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Swiftui Animation is published under the AGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 4.1k tokens (SKILL.md is roughly 16k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 10k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Swiftui Animation: Swiftui Expert Skill (AFK-surf/OpenBridge, 430 stars), Snapshot Tests (microsoft/SwiftStreamingMarkdown, 379 stars), Bootstrap iOS (RayFernando1337/rayfernando-skills, 130 stars) and Swiftui Animation (dpearson2699/swift-ios-skills, 1.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
AstraFoundry (a GitHub organization) maintains it in AstraFoundry/KumoApp, which has 291 GitHub stars. The repository holds 6 skills in this directory. The repository was last updated on June 5, 2026.
Source: AstraFoundry/KumoApp on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.