MCP Server Builder
anthropics/skills
Guides the design and implementation of Model Context Protocol servers in TypeScript or Python, from tool naming and error messages to evaluation.
Manage hooks and automation for coding agents (Claude Code, Codex CLI, OpenCode, Devin CLI/Desktop).
$ npx skills add CodeAlive-AI/ai-driven-development --skill hooks-management -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install CodeAlive-AI/ai-driven-development hooks-management --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/CodeAlive-AI/ai-driven-development.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/hooks-management .claude/skills/hooks-management && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "hooks-management" agent skill from https://github.com/CodeAlive-AI/ai-driven-development/tree/main/skills/hooks-management into .claude/skills/hooks-management/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hooks-management", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/CodeAlive-AI/ai-driven-development/tree/main/skills/hooks-managementType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add CodeAlive-AI/ai-driven-development --skill hooks-management -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install CodeAlive-AI/ai-driven-development hooks-management --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/CodeAlive-AI/ai-driven-development.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/hooks-management .agents/skills/hooks-management && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "hooks-management" agent skill from https://github.com/CodeAlive-AI/ai-driven-development/tree/main/skills/hooks-management into .agents/skills/hooks-management/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hooks-management", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add CodeAlive-AI/ai-driven-development --skill hooks-management -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install CodeAlive-AI/ai-driven-development hooks-management --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/CodeAlive-AI/ai-driven-development.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/hooks-management .cursor/skills/hooks-management && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "hooks-management" agent skill from https://github.com/CodeAlive-AI/ai-driven-development/tree/main/skills/hooks-management into .cursor/skills/hooks-management/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hooks-management", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/CodeAlive-AI/ai-driven-development.git --path skills/hooks-management--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add CodeAlive-AI/ai-driven-development --skill hooks-management -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install CodeAlive-AI/ai-driven-development hooks-management --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/CodeAlive-AI/ai-driven-development.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/hooks-management .gemini/skills/hooks-management && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "hooks-management" agent skill from https://github.com/CodeAlive-AI/ai-driven-development/tree/main/skills/hooks-management into .gemini/skills/hooks-management/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hooks-management", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install CodeAlive-AI/ai-driven-development hooks-managementInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add CodeAlive-AI/ai-driven-development --skill hooks-management -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/CodeAlive-AI/ai-driven-development.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/hooks-management .github/skills/hooks-management && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "hooks-management" agent skill from https://github.com/CodeAlive-AI/ai-driven-development/tree/main/skills/hooks-management into .github/skills/hooks-management/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hooks-management", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add CodeAlive-AI/ai-driven-development --skill hooks-management -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install CodeAlive-AI/ai-driven-development hooks-management --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/CodeAlive-AI/ai-driven-development.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/hooks-management .opencode/skills/hooks-management && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "hooks-management" agent skill from https://github.com/CodeAlive-AI/ai-driven-development/tree/main/skills/hooks-management into .opencode/skills/hooks-management/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hooks-management", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
hooks-managementManage hooks and automation for coding agents (Claude Code, Codex CLI, OpenCode, Devin CLI/Desktop).
Hooks Management is an agent skill from CodeAlive-AI/ai-driven-development. Manage hooks and automation for coding agents (Claude Code, Codex CLI, OpenCode, Devin CLI/Desktop). Use when users want to add, list, remove, update, or validate hooks. Triggers on requests like "add a hook", "create a hook that...", "list my hooks", "remove the hook", "validate hooks", or any mention of automating agent behavior with shell commands or plugins.
Its SKILL.md is about 4.8k tokens, which your agent loads only when the skill is triggered. The skill folder holds 8 other files, including scripts and reference files (for example `references/claude-event-schemas.md`, `references/claude-templates.md` and `references/codex-hooks.md`).
It sits in Agent Workflows. The repository describes itself as: Practices, protocols, and skills for AI-driven software development. Skills and safety hooks for Claude Code, Codex, OpenCode, Cursor, Antigravity, and any agent supporting the… The licence is MIT.
4 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 25b7b1d. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 1 file in scripts/ (Python), which the agent can run.
Shell commands in SKILL.md call:
jqpython3From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Hooks Management loads about 4.8k tokens when it runs, and up to ~16k if it reads all its reference files. Until then it costs about 95 tokens; SKILL.md has 1,764 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check noted patterns worth knowing about, such as sudo or a known installer.
| "block .env file changes" | PreToolUse | Edit\|Write | Exit code 2 blocks |if (output.args.filePath?.includes(".env")) {throw new Error("Reading .env is forbidden")Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from CodeAlive-AI/ai-driven-development at commit 25b7b1d, republished under its MIT licence (© CodeAlive-AI). 1,764 words, ~4,753 tokens.
.claude/skills/hooks-management/SKILL.md (or your agent's skills folder). This skill also uses 6 other files; get the full folder from GitHub.Manage hooks and automation through natural language commands.
IMPORTANT: After adding, modifying, or removing hooks, always inform the user that they need to restart the agent for changes to take effect. Hooks are loaded at startup.
Hook Events (Claude Code, as of 2026-04 — 28 events):
Handler types: command, http, mcp_tool, prompt, agent. Some events are command-only (PostCompact, PermissionDenied, Elicitation/ElicitationResult, FileChanged, CwdChanged, ConfigChange, InstructionsLoaded, WorktreeCreate/Remove, SubagentStart, StopFailure, TeammateIdle, Setup, SessionStart, SessionEnd, Notification).
Claude Code Settings Files:
~/.claude/settings.json.claude/settings.json.claude/settings.local.json~/.claude/managed-settings.d/ (managed-settings only)Codex CLI / Codex App Settings Files (current as of 2026-06):
~/.codex/config.toml~/.codex/hooks.json or inline [hooks] tables in ~/.codex/config.toml<repo>/.codex/hooks.json or inline [hooks] tables in <repo>/.codex/config.toml (trusted projects only)config.toml.[features].hooks = false to disable them. codex_hooks is a deprecated alias./hooks; changed hook definitions are skipped until trusted.Devin CLI / Desktop hook locations:
.devin/hooks.v1.json (standalone hooks object, recommended) or "hooks" in .devin/config.json / .devin/config.local.json"hooks" in ~/.config/devin/config.json (%APPDATA%\devin\config.json on Windows).claude/ are imported automatically when read_config_from.claude is on (default)matcher is a regex on tool_nameClaude Code default control mechanism for PreToolUse: emit JSON on stdout with hookSpecificOutput.permissionDecision set to "allow", "deny", "ask" (triggers the built-in user confirmation prompt), or "defer" (pause headless tool calls; resume with -p --resume). See Decision Control. Do NOT roll your own confirmation schemes (env-var flags, interactive osascript prompts, bypass tokens) — those break the built-in UX and silently fail under existing permissions.allow entries.
Codex exception: Codex PreToolUse does not support "ask" yet. In Codex configs, use deny / exit code 2 for hard blocks, additionalContext for advisory context, or Codex approval policy/permissions for native prompts.
Disable all hooks: set disableAllHooks: true in settings.json.
Parse what the user wants:
Always run validation before saving:
python3 "$SKILL_PATH/scripts/validate_hooks.py" ~/.claude/settings.jsoncat ~/.claude/settings.json 2>/dev/null || echo '{}'Use Edit tool for modifications, Write tool for new files.
| User Says | Event | Matcher | Notes |
|---|---|---|---|
| "log all bash commands" | PreToolUse | Bash | Logging to file |
| "format files after edit" | PostToolUse | Edit|Write | Run formatter |
| "block .env file changes" | PreToolUse | Edit|Write | Exit code 2 blocks |
| "notify me when done" | Notification | "" | Desktop notification |
| "run tests after code changes" | PostToolUse | Edit|Write | Filter by extension |
| "ask before dangerous commands" | PreToolUse | Bash | Claude Code: emit JSON permissionDecision: "ask" (built-in confirm UI). Codex: use approval policy if possible; hook-level ask is unsupported. |
| "require manual approval for X" | PreToolUse | Bash/Edit/Write | Claude Code: emit JSON permissionDecision: "ask", NOT exit 2. Codex: choose policy prompt or hard block. |
| "block unless confirmed" | PreToolUse | Bash | Claude Code: JSON "ask" lets the user approve per call. Codex: no hook-created confirmation prompt yet. |
{
"hooks": {
"EVENT_NAME": [
{
"matcher": "TOOL_PATTERN",
"hooks": [
{
"type": "command",
"command": "SHELL_COMMAND",
"timeout": 60
}
]
}
]
}
}PREFER SCRIPT FILES for complex hooks. Inline commands with nested quotes, osascript, or multi-step logic often break due to JSON escaping issues.
| Complexity | Approach | Example |
|---|---|---|
| Simple | Inline | jq -r '.tool_input.command' >> log.txt |
| Medium | Inline | Single grep/jq pipe with basic conditionals |
| Complex | Script file | Dialogs, multiple conditions, osascript, error handling |
Script location: ~/.claude/hooks/ (create if needed)
Script template for PreToolUse (~/.claude/hooks/my-hook.sh) — use JSON decision control as the primary mechanism; exit codes are a fallback for simple blocking only:
#!/bin/bash
set -euo pipefail
# Read JSON input from stdin
input=$(cat)
cmd=$(echo "$input" | jq -r '.tool_input.command')
# Your logic here
if echo "$cmd" | grep -q 'pattern-requiring-confirmation'; then
# PRIMARY PATTERN for "require user confirmation": emit JSON on stdout.
# Claude Code will show its built-in confirm prompt to the user.
jq -n '{
hookSpecificOutput: {
hookEventName: "PreToolUse",
permissionDecision: "ask",
permissionDecisionReason: "Explain why this call is risky"
}
}'
exit 0
fi
if echo "$cmd" | grep -q 'pattern-to-hard-block'; then
# Hard block (no user override possible): JSON deny, NOT exit 2.
jq -n '{
hookSpecificOutput: {
hookEventName: "PreToolUse",
permissionDecision: "deny",
permissionDecisionReason: "Reason shown to Claude"
}
}'
exit 0
fi
exit 0 # Allow (silent)Why JSON decisions, not exit 2 or home-grown prompts:
permissionDecision: "ask" triggers the built-in Claude Code confirm UI — the user sees a clean prompt and can allow/deny per-call.exit 2 is a blunt block; the user cannot override it from the UI, and Claude often re-tries with workarounds.CONFIRMED=1, osascript dialogs, bypass tokens) break the native UX, leak into command history, and are silently bypassed if the tool already has a matching permissions.allow rule.Hook config using script:
{
"type": "command",
"command": "~/.claude/hooks/my-hook.sh"
}Other handler types (2026): http (POSTs event JSON to a URL), mcp_tool (calls a tool on a configured MCP server), prompt (evaluates a prompt with an LLM, supports $ARGUMENTS), agent (runs an agentic verifier with tools). Some events are command-only (PostCompact, PermissionDenied, Elicitation/ElicitationResult, FileChanged, CwdChanged, ConfigChange, InstructionsLoaded, WorktreeCreate/Remove, SubagentStart, StopFailure, TeammateIdle, SessionStart/End, Notification).
Always:
~/.claude/hooks/chmod +x ~/.claude/hooks/my-hook.shecho '{"tool_input":{"command":"test"}}' | ~/.claude/hooks/my-hook.shLogging (PreToolUse):
{
"matcher": "Bash",
"hooks": [{
"type": "command",
"command": "jq -r '.tool_input.command' >> ~/.claude/command-log.txt"
}]
}File Protection (PreToolUse, exit 2 to block):
{
"matcher": "Edit|Write",
"hooks": [{
"type": "command",
"command": "jq -r '.tool_input.file_path' | grep -qE '(\\.env|secrets)' && exit 2 || exit 0"
}]
}Auto-format (PostToolUse):
{
"matcher": "Edit|Write",
"hooks": [{
"type": "command",
"command": "file=$(jq -r '.tool_input.file_path'); [[ $file == *.ts ]] && npx prettier --write \"$file\" || true"
}]
}Desktop Notification (Notification):
{
"matcher": "",
"hooks": [{
"type": "command",
"command": "osascript -e 'display notification \"Claude needs attention\" with title \"Claude Code\"'"
}]
}Claude Code PreToolUse hooks control tool execution by emitting JSON on stdout. This is the default mechanism — use it instead of exit codes whenever the intent is richer than "silently allow / hard block", especially when the user should be asked to confirm.
permissionDecision | Behavior | Use for |
|---|---|---|
"allow" | Bypass permissions, proceed silently | Pre-approving a safe call |
"deny" | Block, reason shown to Claude | Hard block (no user override) |
"ask" | Built-in Claude Code confirm UI shown to user | "Require manual approval for X" — the canonical pattern |
"defer" | Pause headless tool call, resume via -p --resume | External-system integrations in headless (-p) sessions |
Additional JSON fields:
permissionDecisionReason — shown to the user for "allow"/"ask", shown to Claude for "deny"updatedInput — modify tool input before executionadditionalContext — inject context for Claude before the tool executesWhen the user says anything like "require manual confirmation", "ask before doing X", "don't run Y without my approval" — this is the pattern. Do not invent bypass env vars, osascript dialogs, or confirmation tokens. The built-in prompt already handles per-call allow/deny and is the only path that integrates with existing permissions.allow rules correctly.
#!/bin/bash
set -euo pipefail
input=$(cat)
cmd=$(echo "$input" | jq -r '.tool_input.command // empty')
if echo "$cmd" | grep -qE 'supabase\s+db\s+reset'; then
jq -n '{
hookSpecificOutput: {
hookEventName: "PreToolUse",
permissionDecision: "ask",
permissionDecisionReason: "This will destroy and recreate the local database."
}
}'
else
exit 0
fijq -n '{
hookSpecificOutput: {
hookEventName: "PreToolUse",
permissionDecision: "deny",
permissionDecisionReason: "Destructive command blocked by hook"
}
}'"ask" vs existing permissions.allow rulesIf the tool call already matches an entry in .claude/settings.local.json → permissions.allow (for example, "Bash" is blanket-allowed for this session), the hook's "ask" is bypassed and the call proceeds silently. Symptom: the hook appears to do nothing. Diagnose by reading .claude/settings.local.json and narrowing the allow rule, or remove the blanket allow for the matcher while the hook is in effect.
See references/claude-event-schemas.md for the full output schema.
As of June 2026, Codex hooks are enabled by default and are shared by Codex CLI, Codex IDE extension, and Codex App/desktop sessions through the same ~/.codex and trusted project .codex configuration layers.
Current Codex lifecycle events:
SessionStartSubagentStartPreToolUsePermissionRequestPostToolUsePreCompactPostCompactUserPromptSubmitSubagentStopStopDo not add the old feature flag for new configs. If hooks must be disabled, use:
[features]
hooks = falseMinimal PreToolUse blocking hook:
[[hooks.PreToolUse]]
matcher = "^Bash$"
[[hooks.PreToolUse.hooks]]
type = "command"
command = '/usr/bin/python3 ~/.codex/hooks/policy.py'
timeout = 30
statusMessage = "Checking Bash command"Equivalent ~/.codex/hooks.json:
{
"hooks": {
"PreToolUse": [
{
"matcher": "^Bash$",
"hooks": [
{
"type": "command",
"command": "/usr/bin/python3 ~/.codex/hooks/policy.py",
"timeout": 30,
"statusMessage": "Checking Bash command"
}
]
}
]
}
}Prefer one representation per config layer: either hooks.json or inline [hooks]. Codex loads both and warns if both exist in the same layer.
Blocking semantics: exit code 2 blocks (stderr is reason), or emit JSON {"hookSpecificOutput": {"hookEventName": "PreToolUse", "permissionDecision": "deny", "permissionDecisionReason": "..."}}.
Important Codex gap: PreToolUse currently does not support permissionDecision: "ask". Returning "ask" makes the hook run fail and Codex continues the tool call. For fail-closed behavior, map Claude-style ask to Codex deny.
When adapting a Claude Code ask hook to Codex, prefer this order:
deny / exit 2 when the command must not run without review.For bash-guard specifically, Codex live mode defaults to hard deny for internal ask decisions. Only reason codes listed in BASH_GUARD_CODEX_DEFER_REASON_CODES are allowed to pass through to execpolicy, and installers only add that env var when the user passes --codex-native-prompts. Each deferred reason code must have a matching prefix_rule(... decision="prompt"); otherwise the risky command would be silently allowed.
PermissionRequest only fires when Codex is already about to ask for approval. It can return allow, deny, or no decision; it cannot create a prompt for commands that Codex would otherwise run without asking.
Codex PreToolUse can intercept Bash, apply_patch file edits, and MCP tool calls, but it is not a complete enforcement boundary: interception of richer shell paths is incomplete, and WebSearch / non-shell / non-MCP tool calls are out of scope.
See references/codex-hooks.md for full Codex hooks reference, all event input/output schemas, common patterns, and migration from the legacy AfterAgent / AfterToolUse events.
OpenCode (anomalyco/opencode v1.14.x) does NOT use config-based shell hooks. Hooks are TypeScript/JavaScript plugins that subscribe to lifecycle events. The closest analogue to PreToolUse is tool.execute.before — throwing inside it blocks the tool call.
// .opencode/plugins/env-protection.ts
import type { Plugin } from "@opencode-ai/plugin"
export default (async () => ({
tool: {
execute: {
before: async (input, output) => {
if (output.args.filePath?.includes(".env")) {
throw new Error("Reading .env is forbidden")
}
},
},
},
})) satisfies PluginPlugin locations:
.opencode/plugins/*.ts~/.config/opencode/plugins/*.tsopencode.json under plugin: []Common events: tool.execute.before, tool.execute.after, session.idle, session.created, file.edited, permission.asked, command.executed (~25 total).
Critical caveat (v1.14.x): tool.execute.* hooks do NOT fire for MCP tool calls — use the permission block in opencode.json to control MCP tool access instead.
For "ask before" semantics, prefer permission rules over plugin throws — they integrate with the built-in confirm UI:
{ "permission": { "bash": { "rm -rf *": "ask" } } }See references/opencode-hooks.md for the full event catalog, migration patterns from Claude Code hooks, and npm plugin distribution.
See references/claude-event-schemas.md for complete JSON input schemas for each event type (Claude Code).
Run validation script to check hooks:
python3 "$SKILL_PATH/scripts/validate_hooks.py" <settings-file>Validates:
| Code | Meaning | Use Case |
|---|---|---|
| 0 | Success/Allow | Continue execution |
| 2 | Block | Simple blocking (prefer JSON decision control for PreToolUse) |
| Other | Error | Log to stderr, shown in verbose mode |
Before adding hooks, verify:
* when possible)Hook not triggering: Check matcher case-sensitivity, ensure event name is exact.
Command failing: Test command standalone with sample JSON input.
Permission denied: Ensure script is executable (chmod +x).
Timeout: Increase timeout field or optimize command.
© CodeAlive-AI, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 6 other files (scripts, references) in skills/hooks-management of CodeAlive-AI/ai-driven-development.
Open the folder on GitHubat commit 25b7b1d
Hooks Management next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Hooks Management this skillCodeAlive-AI/ai-driven-development | 155 | — | ~4.8k | Automated safety check: Notes | MIT | |
| MCP Server Builderanthropics/skills | 180k | 62 repos | ~2.3k | Automated safety check: Pass | Apache-2.0 | |
| Hook Development for Claude Code Pluginsanthropics/claude-plugins-official | 37k | 11 repos | ~4.1k | Automated safety check: Notes | Apache-2.0 | |
| Using Superpowersfarm-fe/farm | 5.6k | 34 repos | ~1.4k | Automated safety check: Pass | MIT | |
| Executing Plans Inlineobra/superpowers | 296k | 2 repos | ~5.1k | Automated safety check: Pass | MIT | |
| Claude Code Agent Developmentanthropics/claude-plugins-official | 37k | 8 repos | ~2.8k | Automated safety check: Pass | Apache-2.0 |
anthropics/skills
Guides the design and implementation of Model Context Protocol servers in TypeScript or Python, from tool naming and error messages to evaluation.
anthropics/claude-plugins-official
Explains how to write Claude Code plugin hooks, both prompt-based checks and bash commands, for events such as PreToolUse, Stop and SessionStart.
farm-fe/farm
A skill your agent uses when starting any conversation - establishes how to find and use skills, requiring Skill tool invocation before ANY response including clarifying questions
obra/superpowers
Has the agent carry out an implementation plan itself, task by task in the current session, keeping a ledger, proving each step with a test and ending with one whole-branch review.
anthropics/claude-plugins-official
Explains how to write agents for Claude Code plugins: the markdown file with YAML frontmatter, trigger descriptions, model and color settings, and system prompt design.
Azure/azqr
Create new skills, modify and improve existing skills, and measure skill performance.
CodeAlive-AI/ai-driven-development
Investigate GitHub repository history before risky code changes using git blame/log, GitHub PRs, review comments, squash/rebase/cherry-pick/rename heuristics, and cited evidence.
CodeAlive-AI/ai-driven-development
Create, publish, delete, and submit plugins for coding agents (Claude Code, OpenCode, Devin CLI/Desktop).
CodeAlive-AI/ai-driven-development
Deep research over the Semantic Scholar Graph API. An agent skill from CodeAlive-AI/ai-driven-development.
CodeAlive-AI/ai-driven-development
A skill your agent uses when testing Windows 11 desktop apps (WinForms/WPF/UWP) via UFO UIA/Win32 automation MCP.
CodeAlive-AI/ai-driven-development
Audit and improve repositories for reliable agentic work across Codex and Codex App, Claude Code, and OpenCode.
CodeAlive-AI/ai-driven-development
Fetch a web page (URL) and return clean Markdown via local trafilatura, with Exa MCP as a fallback for JS-rendered or anti-bot pages.
Categories
Manage hooks and automation for coding agents (Claude Code, Codex CLI, OpenCode, Devin CLI/Desktop). Hooks Management is an agent skill from CodeAlive-AI/ai-driven-development. Manage hooks and automation for coding agents (Claude Code, Codex CLI, OpenCode, Devin CLI/Desktop).
Hooks Management fits situations like: users want to add; requests like add a hook; create a hook that..; remove the hook.
Run `npx skills add CodeAlive-AI/ai-driven-development --skill hooks-management -a claude-code`. Or copy the skill folder (skills/hooks-management in CodeAlive-AI/ai-driven-development) into .claude/skills/hooks-management in your project. Claude Code loads it when a task matches its description.
Run `npx skills add CodeAlive-AI/ai-driven-development --skill hooks-management -a codex`. Or copy the skill folder (skills/hooks-management in CodeAlive-AI/ai-driven-development) into .agents/skills/hooks-management in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add CodeAlive-AI/ai-driven-development --skill hooks-management -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/hooks-management, .gemini/skills/hooks-management, .github/skills/hooks-management and .opencode/skills/hooks-management in your project.
Going by SKILL.md and its folder, Hooks Management needs Python for the scripts in its folder and the command-line tools its instructions call (jq and python3). Our summary lists: Python 3; Node.js.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found notes only (mentions a .env file), nothing it rates as a warning. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Hooks Management is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 4.8k tokens (SKILL.md is roughly 19k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 11k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Hooks Management: MCP Server Builder (anthropics/skills, 180k stars), Hook Development for Claude Code Plugins (anthropics/claude-plugins-official, 37k stars), Using Superpowers (farm-fe/farm, 5.6k stars) and Executing Plans Inline (obra/superpowers, 296k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
CodeAlive-AI (a GitHub organization) maintains it in CodeAlive-AI/ai-driven-development, which has 155 GitHub stars. The repository holds 22 skills in this directory. The repository was last updated on October 6, 2026.
Source: CodeAlive-AI/ai-driven-development on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.