Code Review Checklist
shareAI-lab/learn-claude-code
Reviews code against a five-part checklist covering security, correctness, performance, maintainability and testing, and reports findings in a fixed format.
Write or modify Cataclysm-BN Deno/TypeScript scripts. An agent skill from cataclysmbn/Cataclysm-BN.
$ npx skills add cataclysmbn/Cataclysm-BN --skill deno-script -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install cataclysmbn/Cataclysm-BN deno-script --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/cataclysmbn/Cataclysm-BN.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/deno-script .claude/skills/deno-script && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "deno-script" agent skill from https://github.com/cataclysmbn/Cataclysm-BN/tree/main/.agents/skills/deno-script into .claude/skills/deno-script/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "deno-script", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/cataclysmbn/Cataclysm-BN/tree/main/.agents/skills/deno-scriptType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add cataclysmbn/Cataclysm-BN --skill deno-script -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install cataclysmbn/Cataclysm-BN deno-script --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/cataclysmbn/Cataclysm-BN.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/deno-script .agents/skills/deno-script && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "deno-script" agent skill from https://github.com/cataclysmbn/Cataclysm-BN/tree/main/.agents/skills/deno-script into .agents/skills/deno-script/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "deno-script", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add cataclysmbn/Cataclysm-BN --skill deno-script -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install cataclysmbn/Cataclysm-BN deno-script --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/cataclysmbn/Cataclysm-BN.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/deno-script .cursor/skills/deno-script && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "deno-script" agent skill from https://github.com/cataclysmbn/Cataclysm-BN/tree/main/.agents/skills/deno-script into .cursor/skills/deno-script/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "deno-script", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/cataclysmbn/Cataclysm-BN.git --path .agents/skills/deno-script--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add cataclysmbn/Cataclysm-BN --skill deno-script -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install cataclysmbn/Cataclysm-BN deno-script --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/cataclysmbn/Cataclysm-BN.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/deno-script .gemini/skills/deno-script && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "deno-script" agent skill from https://github.com/cataclysmbn/Cataclysm-BN/tree/main/.agents/skills/deno-script into .gemini/skills/deno-script/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "deno-script", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install cataclysmbn/Cataclysm-BN deno-scriptInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add cataclysmbn/Cataclysm-BN --skill deno-script -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/cataclysmbn/Cataclysm-BN.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/deno-script .github/skills/deno-script && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "deno-script" agent skill from https://github.com/cataclysmbn/Cataclysm-BN/tree/main/.agents/skills/deno-script into .github/skills/deno-script/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "deno-script", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add cataclysmbn/Cataclysm-BN --skill deno-script -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install cataclysmbn/Cataclysm-BN deno-script --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/cataclysmbn/Cataclysm-BN.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/deno-script .opencode/skills/deno-script && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "deno-script" agent skill from https://github.com/cataclysmbn/Cataclysm-BN/tree/main/.agents/skills/deno-script into .opencode/skills/deno-script/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "deno-script", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
deno-scriptWrite or modify Cataclysm-BN Deno/TypeScript scripts. An agent skill from cataclysmbn/Cataclysm-BN.
Deno Script is an agent skill from cataclysmbn/Cataclysm-BN. Write or modify Cataclysm-BN Deno/TypeScript scripts. Use for scripts, tools, migrations, generators, git hooks, and CLI utilities.
Its SKILL.md is about 1.8k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Development. It works with Deno, Git and TypeScript. The repository describes itself as: Cataclysm: Bright Nights: A fork/variant of Cataclysm:DDA by CleverRaven with a mod registry at https://mods.cataclysmbn.org/.
9 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 165eead. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
denoFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Deno Script loads about 1.8k tokens when it runs. Until then it costs about 36 tokens; SKILL.md has 429 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 429 words (~1,767 tokens).
“Write Deno/TypeScript scripts following Cataclysm: Bright Nights conventions.”
Just SKILL.md in .agents/skills/deno-script of cataclysmbn/Cataclysm-BN.
Open the folder on GitHubat commit 165eead
Deno Script next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Deno Script this skillcataclysmbn/Cataclysm-BN | 1.3k | — | ~1.8k | Automated safety check: Pass | Custom licence | |
| Code Review ChecklistshareAI-lab/learn-claude-code | 78k | 5 repos | ~1.1k | Automated safety check: Pass | MIT | |
| Convert Internal Package to TypeScriptTryGhost/Ghost | 55k | — | ~1.2k | Automated safety check: Pass | MIT | |
| Skyvern Version BumpSkyvern-AI/skyvern | 23k | — | ~1k | Automated safety check: Notes | AGPL-3.0 | |
| Hunk Extension Authoring Mapmodem-dev/hunk | 9.5k | — | ~5.8k | Automated safety check: Pass | MIT | |
| Beachball Change Filemicrosoft/beachball | 816 | — | ~2k | Automated safety check: Pass | MIT |
shareAI-lab/learn-claude-code
Reviews code against a five-part checklist covering security, correctness, performance, maintainability and testing, and reports findings in a fixed format.
TryGhost/Ghost
Moves a legacy internal Ghost package from JavaScript and CommonJS to TypeScript and ESM in three focused commits that keep git file history intact.
Skyvern-AI/skyvern
Walks through a Skyvern open-source release bump: update the version, rebuild the Python and TypeScript SDKs with Fern, commit, and open a pull request.
modem-dev/hunk
Maps the hunkdiff/extension API for building Hunk terminal diff viewer extensions: panes, file views, commands, dialogs, themes, VCS backends and lifecycle events.
microsoft/beachball
Create and validate Beachball change files. An agent skill from microsoft/beachball.
Stack-Cairn/LiveAgent
Review an open GitHub pull request or the current local branch and working tree with parallel, independent reviewers and evidence-based validation.
cataclysmbn/Cataclysm-BN
Add simple Cataclysm-BN Lua bindings for stringid types, enums, and basic read-only C++ types.
cataclysmbn/Cataclysm-BN
Add Cataclysm-BN Lua API bindings for global game functions, utility libraries, constants, callbacks, and domain-specific Lua namespaces.
cataclysmbn/Cataclysm-BN
Add comprehensive Cataclysm-BN Lua bindings for complex C++ classes with methods, inheritance, constructors, properties, operators, and ownership rules.
cataclysmbn/Cataclysm-BN
Rewrite every docs//game/changelog/{order}.stable-{semver}.md from a ref range.
cataclysmbn/Cataclysm-BN
Quick reference for Cataclysm-BN Lua binding macros, Luna usertypes, libraries, documentation, type patterns, build steps, and common errors.
cataclysmbn/Cataclysm-BN
Add the remaining English, Korean, and Japanese translations for documentation files added since main.
Works with
Categories
Write or modify Cataclysm-BN Deno/TypeScript scripts. An agent skill from cataclysmbn/Cataclysm-BN. Deno Script is an agent skill from cataclysmbn/Cataclysm-BN. Write or modify Cataclysm-BN Deno/TypeScript scripts.
Deno Script fits situations like: development work in your project.
Run `npx skills add cataclysmbn/Cataclysm-BN --skill deno-script -a claude-code`. Or copy the skill folder (.agents/skills/deno-script in cataclysmbn/Cataclysm-BN) into .claude/skills/deno-script in your project. Claude Code loads it when a task matches its description.
Run `npx skills add cataclysmbn/Cataclysm-BN --skill deno-script -a codex`. Or copy the skill folder (.agents/skills/deno-script in cataclysmbn/Cataclysm-BN) into .agents/skills/deno-script in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add cataclysmbn/Cataclysm-BN --skill deno-script -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/deno-script, .gemini/skills/deno-script, .github/skills/deno-script and .opencode/skills/deno-script in your project.
Going by SKILL.md and its folder, Deno Script needs the command-line tools its instructions call (deno).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Deno Script has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.
About 1.8k tokens (SKILL.md is roughly 7.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Deno Script: Code Review Checklist (shareAI-lab/learn-claude-code, 78k stars), Convert Internal Package to TypeScript (TryGhost/Ghost, 55k stars), Skyvern Version Bump (Skyvern-AI/skyvern, 23k stars) and Hunk Extension Authoring Map (modem-dev/hunk, 9.5k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
cataclysmbn (a GitHub organization) maintains it in cataclysmbn/Cataclysm-BN, which has 1,256 GitHub stars. The repository holds 11 skills in this directory. The repository was last updated on October 7, 2026.
Source: cataclysmbn/Cataclysm-BN on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.