Astropy
zLanqing/codex-claude-academic-skills
Comprehensive Python library for astronomy and astrophysics.
Generate finite element meshes. An agent skill from Cai-aa/CAE-Agent-Hub.
$ npx skills add Cai-aa/CAE-Agent-Hub --skill abaqus-mesh -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Cai-aa/CAE-Agent-Hub abaqus-mesh --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Cai-aa/CAE-Agent-Hub.git skills-src && mkdir -p .claude/skills && cp -r skills-src/Skill/abaqus/modeling/abaqus-mesh .claude/skills/abaqus-mesh && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "abaqus-mesh" agent skill from https://github.com/Cai-aa/CAE-Agent-Hub/tree/main/Skill/abaqus/modeling/abaqus-mesh into .claude/skills/abaqus-mesh/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "abaqus-mesh", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Cai-aa/CAE-Agent-Hub/tree/main/Skill/abaqus/modeling/abaqus-meshType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Cai-aa/CAE-Agent-Hub --skill abaqus-mesh -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Cai-aa/CAE-Agent-Hub abaqus-mesh --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Cai-aa/CAE-Agent-Hub.git skills-src && mkdir -p .agents/skills && cp -r skills-src/Skill/abaqus/modeling/abaqus-mesh .agents/skills/abaqus-mesh && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "abaqus-mesh" agent skill from https://github.com/Cai-aa/CAE-Agent-Hub/tree/main/Skill/abaqus/modeling/abaqus-mesh into .agents/skills/abaqus-mesh/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "abaqus-mesh", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Cai-aa/CAE-Agent-Hub --skill abaqus-mesh -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Cai-aa/CAE-Agent-Hub abaqus-mesh --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Cai-aa/CAE-Agent-Hub.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/Skill/abaqus/modeling/abaqus-mesh .cursor/skills/abaqus-mesh && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "abaqus-mesh" agent skill from https://github.com/Cai-aa/CAE-Agent-Hub/tree/main/Skill/abaqus/modeling/abaqus-mesh into .cursor/skills/abaqus-mesh/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "abaqus-mesh", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Cai-aa/CAE-Agent-Hub.git --path Skill/abaqus/modeling/abaqus-mesh--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Cai-aa/CAE-Agent-Hub --skill abaqus-mesh -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Cai-aa/CAE-Agent-Hub abaqus-mesh --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Cai-aa/CAE-Agent-Hub.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/Skill/abaqus/modeling/abaqus-mesh .gemini/skills/abaqus-mesh && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "abaqus-mesh" agent skill from https://github.com/Cai-aa/CAE-Agent-Hub/tree/main/Skill/abaqus/modeling/abaqus-mesh into .gemini/skills/abaqus-mesh/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "abaqus-mesh", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Cai-aa/CAE-Agent-Hub abaqus-meshInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Cai-aa/CAE-Agent-Hub --skill abaqus-mesh -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Cai-aa/CAE-Agent-Hub.git skills-src && mkdir -p .github/skills && cp -r skills-src/Skill/abaqus/modeling/abaqus-mesh .github/skills/abaqus-mesh && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "abaqus-mesh" agent skill from https://github.com/Cai-aa/CAE-Agent-Hub/tree/main/Skill/abaqus/modeling/abaqus-mesh into .github/skills/abaqus-mesh/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "abaqus-mesh", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Cai-aa/CAE-Agent-Hub --skill abaqus-mesh -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Cai-aa/CAE-Agent-Hub abaqus-mesh --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Cai-aa/CAE-Agent-Hub.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/Skill/abaqus/modeling/abaqus-mesh .opencode/skills/abaqus-mesh && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "abaqus-mesh" agent skill from https://github.com/Cai-aa/CAE-Agent-Hub/tree/main/Skill/abaqus/modeling/abaqus-mesh into .opencode/skills/abaqus-mesh/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "abaqus-mesh", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
abaqus-meshGenerate finite element meshes. An agent skill from Cai-aa/CAE-Agent-Hub.
Abaqus Mesh is an agent skill from Cai-aa/CAE-Agent-Hub. Generate finite element meshes. Use when user mentions mesh, elements, nodes, refine mesh, mesh size, or asks about element types like C3D8R, C3D10, S4R.
Its SKILL.md is about 1.2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 3 other files (for example `UPSTREAM.md` and `metadata.json`).
It sits in Research & Science, covering Physical and earth sciences. The licence is MIT.
6 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 194ef49. It shows what the files ask for, not the result of running them.
Pre-approves these tools, so the agent can use them without asking each time:
ReadWriteEditGlobGrepBash(abaqus:*)From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Abaqus Mesh loads about 1.2k tokens when it runs. Until then it costs about 41 tokens; SKILL.md has 526 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from Cai-aa/CAE-Agent-Hub at commit 194ef49, republished under its MIT licence (© Cai-aa). 526 words, ~1,173 tokens.
.claude/skills/abaqus-mesh/SKILL.md (or your agent's skills folder). This skill also uses 3 other files; get the full folder from GitHub.Generate finite element meshes for Abaqus models. Discretizes geometry into elements and nodes for analysis.
Route here when user mentions:
Route elsewhere:
/abaqus-geometry/abaqus-geometry/abaqus-odbBefore meshing:
Ask if unclear:
| Geometry | Recommended | Code | Notes |
|---|---|---|---|
| Simple box/prism | Hex, reduced | C3D8R | Fast, accurate, try first |
| Complex freeform | Tet, quadratic | C3D10 | Meshes anything |
| Thin-walled (t/L < 0.1) | Shell | S4R | Plates, shells |
| Slender beams (L/d > 10) | Beam | B31 | Frames, trusses |
Decision guidance:
| Use Case | Element Size | Guideline |
|---|---|---|
| Quick feasibility | 10-20mm | 5+ elements across model |
| General analysis | 3-5mm | 10+ elements across smallest dimension |
| Stress concentrations | 1-2mm | 5+ elements in high-gradient regions |
| Topology optimization | 2-5mm | 3-5 elements across expected members |
Rule of thumb: At least 3 elements across any feature you care about.
Learning Edition allows max 1000 nodes.
| Box Dimensions (mm) | Max Element Size |
|---|---|
| 100 x 100 x 100 | 20mm |
| 100 x 50 x 30 | 10mm |
| 50 x 50 x 50 | 12mm |
| 200 x 100 x 50 | 25mm |
Estimation formula: nodes ≈ (L/size + 1) × (W/size + 1) × (H/size + 1)
Refine mesh near:
Options:
After mesh generation, check:
| Code | Type | Nodes | Use Case |
|---|---|---|---|
| C3D8R | Hex, reduced | 8 | General purpose (recommended) |
| C3D8 | Hex, full | 8 | Bending-dominated, no hourglass |
| C3D20R | Hex, quadratic | 20 | High accuracy, expensive |
| C3D4 | Tet, linear | 4 | Complex geometry (less accurate) |
| C3D10 | Tet, quadratic | 10 | Complex geometry (better accuracy) |
| Code | Type | Nodes | Use Case |
|---|---|---|---|
| S4R | Quad, reduced | 4 | General purpose (recommended) |
| S4 | Quad, full | 4 | No hourglass |
| S3 | Triangle | 3 | Complex surfaces |
| Metric | Target | Warning | Failure |
|---|---|---|---|
| Aspect ratio | < 5:1 | 5-10:1 | > 10:1 |
| Jacobian | > 0.5 | 0.1-0.5 | < 0.1 |
| Min angle (quad) | > 45° | 30-45° | < 30° |
| Problem | Likely Cause | Solution |
|---|---|---|
| "Cannot mesh region" | Geometry too complex for hex | Switch to TET with FREE technique |
| "Element distortion" | Poor element shapes | Refine locally or fix geometry |
| "Exceeded node limit" | Mesh too fine | Increase element size |
| "No mesh controls" | Missing mesh technique | Set mesh controls before generating |
| Mesh won't generate | Gaps in geometry | Check geometry, merge if needed |
For API syntax and code examples, see:
© Cai-aa, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 3 other files in Skill/abaqus/modeling/abaqus-mesh of Cai-aa/CAE-Agent-Hub.
Open the folder on GitHubat commit 194ef49
Abaqus Mesh next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Abaqus Mesh this skillCai-aa/CAE-Agent-Hub | 1k | — | ~1.2k | Automated safety check: Pass | MIT | |
| AstropyzLanqing/codex-claude-academic-skills | 4.7k | 13 repos | ~2.9k | Automated safety check: Pass | BSD-3-Clause | |
| PymatgenzLanqing/codex-claude-academic-skills | 4.7k | 11 repos | ~5k | Automated safety check: Pass | MIT | |
| Cantera Ignition DelayK-Dense-AI/scientific-agent-skills | 48k | 1 repos | ~2.2k | Automated safety check: Pass | MIT | |
| Weathertrpc-group/trpc-agent-go | 1.9k | 8 repos | ~591 | Automated safety check: Pass | Apache-2.0 | |
| Pymol VisualizationChatMol/ChatMol | 373 | — | ~1.2k | Automated safety check: Pass | MIT |
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Categories
Generate finite element meshes. An agent skill from Cai-aa/CAE-Agent-Hub. Abaqus Mesh is an agent skill from Cai-aa/CAE-Agent-Hub. Generate finite element meshes.
Abaqus Mesh fits situations like: user mentions mesh; asks about element types like C3D8R.
Run `npx skills add Cai-aa/CAE-Agent-Hub --skill abaqus-mesh -a claude-code`. Or copy the skill folder (Skill/abaqus/modeling/abaqus-mesh in Cai-aa/CAE-Agent-Hub) into .claude/skills/abaqus-mesh in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Cai-aa/CAE-Agent-Hub --skill abaqus-mesh -a codex`. Or copy the skill folder (Skill/abaqus/modeling/abaqus-mesh in Cai-aa/CAE-Agent-Hub) into .agents/skills/abaqus-mesh in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Cai-aa/CAE-Agent-Hub --skill abaqus-mesh -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/abaqus-mesh, .gemini/skills/abaqus-mesh, .github/skills/abaqus-mesh and .opencode/skills/abaqus-mesh in your project.
SKILL.md names no scripts, command-line tools or credentials: Abaqus Mesh is instructions for the agent only. Its frontmatter pre-approves these tools: Read, Write, Edit, Glob, Grep, Bash(abaqus:*).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Abaqus Mesh is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.2k tokens (SKILL.md is roughly 4.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Abaqus Mesh: Astropy (zLanqing/codex-claude-academic-skills, 4.7k stars), Pymatgen (zLanqing/codex-claude-academic-skills, 4.7k stars), Cantera Ignition Delay (K-Dense-AI/scientific-agent-skills, 48k stars) and Weather (trpc-group/trpc-agent-go, 1.9k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Cai-aa (a GitHub user) maintains it in Cai-aa/CAE-Agent-Hub, which has 1,015 GitHub stars. The repository holds 57 skills in this directory. The repository was last updated on September 30, 2026.
Source: Cai-aa/CAE-Agent-Hub on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.