CSS At Property
thedaviddias/Front-End-Checklist
A skill your agent uses when implementing animated gradients, complex CSS transitions that involve custom property values, or building a typed design token system where custom property misuse should…
Define material properties for FEA models. An agent skill from Cai-aa/CAE-Agent-Hub.
$ npx skills add Cai-aa/CAE-Agent-Hub --skill abaqus-material -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Cai-aa/CAE-Agent-Hub abaqus-material --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Cai-aa/CAE-Agent-Hub.git skills-src && mkdir -p .claude/skills && cp -r skills-src/Skill/abaqus/modeling/abaqus-material .claude/skills/abaqus-material && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "abaqus-material" agent skill from https://github.com/Cai-aa/CAE-Agent-Hub/tree/main/Skill/abaqus/modeling/abaqus-material into .claude/skills/abaqus-material/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "abaqus-material", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Cai-aa/CAE-Agent-Hub/tree/main/Skill/abaqus/modeling/abaqus-materialType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Cai-aa/CAE-Agent-Hub --skill abaqus-material -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Cai-aa/CAE-Agent-Hub abaqus-material --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Cai-aa/CAE-Agent-Hub.git skills-src && mkdir -p .agents/skills && cp -r skills-src/Skill/abaqus/modeling/abaqus-material .agents/skills/abaqus-material && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "abaqus-material" agent skill from https://github.com/Cai-aa/CAE-Agent-Hub/tree/main/Skill/abaqus/modeling/abaqus-material into .agents/skills/abaqus-material/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "abaqus-material", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Cai-aa/CAE-Agent-Hub --skill abaqus-material -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Cai-aa/CAE-Agent-Hub abaqus-material --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Cai-aa/CAE-Agent-Hub.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/Skill/abaqus/modeling/abaqus-material .cursor/skills/abaqus-material && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "abaqus-material" agent skill from https://github.com/Cai-aa/CAE-Agent-Hub/tree/main/Skill/abaqus/modeling/abaqus-material into .cursor/skills/abaqus-material/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "abaqus-material", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Cai-aa/CAE-Agent-Hub.git --path Skill/abaqus/modeling/abaqus-material--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Cai-aa/CAE-Agent-Hub --skill abaqus-material -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Cai-aa/CAE-Agent-Hub abaqus-material --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Cai-aa/CAE-Agent-Hub.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/Skill/abaqus/modeling/abaqus-material .gemini/skills/abaqus-material && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "abaqus-material" agent skill from https://github.com/Cai-aa/CAE-Agent-Hub/tree/main/Skill/abaqus/modeling/abaqus-material into .gemini/skills/abaqus-material/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "abaqus-material", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Cai-aa/CAE-Agent-Hub abaqus-materialInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Cai-aa/CAE-Agent-Hub --skill abaqus-material -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Cai-aa/CAE-Agent-Hub.git skills-src && mkdir -p .github/skills && cp -r skills-src/Skill/abaqus/modeling/abaqus-material .github/skills/abaqus-material && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "abaqus-material" agent skill from https://github.com/Cai-aa/CAE-Agent-Hub/tree/main/Skill/abaqus/modeling/abaqus-material into .github/skills/abaqus-material/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "abaqus-material", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Cai-aa/CAE-Agent-Hub --skill abaqus-material -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Cai-aa/CAE-Agent-Hub abaqus-material --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Cai-aa/CAE-Agent-Hub.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/Skill/abaqus/modeling/abaqus-material .opencode/skills/abaqus-material && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "abaqus-material" agent skill from https://github.com/Cai-aa/CAE-Agent-Hub/tree/main/Skill/abaqus/modeling/abaqus-material into .opencode/skills/abaqus-material/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "abaqus-material", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
abaqus-materialDefine material properties for FEA models. An agent skill from Cai-aa/CAE-Agent-Hub.
Abaqus Material is an agent skill from Cai-aa/CAE-Agent-Hub. Define material properties for FEA models. Use when user mentions steel, aluminum, Young's modulus, elastic, plastic, density, or asks about material properties.
Its SKILL.md is about 1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 3 other files (for example `UPSTREAM.md` and `metadata.json`).
The licence is MIT.
8 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 194ef49. It shows what the files ask for, not the result of running them.
Pre-approves these tools, so the agent can use them without asking each time:
ReadWriteEditGlobGrepBash(abaqus:*)From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Abaqus Material loads about 1k tokens when it runs. Until then it costs about 44 tokens; SKILL.md has 448 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from Cai-aa/CAE-Agent-Hub at commit 194ef49, republished under its MIT licence (© Cai-aa). 448 words, ~1,041 tokens.
.claude/skills/abaqus-material/SKILL.md (or your agent's skills folder). This skill also uses 3 other files; get the full folder from GitHub.Define material properties and assign sections to parts. This skill handles elastic, plastic, thermal, and composite material definitions.
Route here when user mentions:
Route elsewhere:
/abaqus-interaction/abaqus-optimization/abaqus-field| Analysis Type | Required | Optional |
|---|---|---|
| Static stress | E, ν | - |
| Static with gravity | E, ν, ρ | - |
| Yielding/plastic | E, ν, σy | ρ |
| Modal/frequency | E, ν, ρ | - |
| Dynamic explicit | E, ν, ρ | Plasticity |
| Thermal stress | E, ν, α | k, cp |
| Heat transfer only | k | cp, ρ |
Key insight: Density (ρ) is required whenever inertia matters - modal analysis, dynamics, gravity loads.
| Material | E (MPa) | ν | ρ (t/mm³) | σy (MPa) |
|---|---|---|---|---|
| Steel (mild) | 210000 | 0.30 | 7.85e-9 | 250 |
| Steel (high-strength) | 210000 | 0.30 | 7.85e-9 | 550 |
| Stainless 304 | 193000 | 0.29 | 8.00e-9 | 215 |
| Aluminum 6061-T6 | 68900 | 0.33 | 2.70e-9 | 276 |
| Aluminum 7075-T6 | 71700 | 0.33 | 2.81e-9 | 503 |
| Titanium Ti-6Al-4V | 113800 | 0.34 | 4.43e-9 | 880 |
Unit system: mm-tonne-s-N-MPa (consistent SI)
| Geometry Type | Section Type | When to Use |
|---|---|---|
| 3D solid (hex/tet) | HomogeneousSolidSection | Most FEA models |
| Thin walls (t/L < 0.1) | HomogeneousShellSection | Plates, sheet metal |
| Slender members (L/d > 10) | BeamSection | Frames, trusses |
| Layered composites | CompositeShellSection | Carbon fiber, laminates |
If unclear, ask:
Create a material object with a descriptive name.
At minimum, add elastic properties (E, ν). Add density if analysis requires it.
Add plasticity, thermal, or other properties as needed.
Create appropriate section type (solid, shell, beam) referencing the material.
Assign section to all cells/faces that need this material.
Before running analysis, verify:
| Problem | Likely Cause | Solution |
|---|---|---|
| "Material has no density" | Analysis requires density | Add density property |
| "Negative eigenvalue in stiffness" | Invalid Poisson's ratio | Ensure -1 < ν < 0.5 |
| "Section not assigned" | Missing assignment call | Assign section to region |
| "Material X not found" | Typo in material name | Check spelling matches |
| "Region has no mesh" | Mesh order issue | Mesh after section assignment |
For actual API syntax and code examples, see:
© Cai-aa, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 3 other files in Skill/abaqus/modeling/abaqus-material of Cai-aa/CAE-Agent-Hub.
Open the folder on GitHubat commit 194ef49
Abaqus Material next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Abaqus Material this skillCai-aa/CAE-Agent-Hub | 1k | — | ~1k | Automated safety check: Pass | MIT | |
| CSS At Propertythedaviddias/Front-End-Checklist | 74k | — | ~602 | Automated safety check: Pass | MIT | |
| Setting Up Warehouse PropertiesPostHog/posthog | 40k | — | ~2.3k | Automated safety check: Pass | Custom licence | |
| Logical Propertiesthedaviddias/Front-End-Checklist | 74k | — | ~526 | Automated safety check: Pass | MIT | |
| Investor Materialsaffaan-m/ECC | 276k | 3 repos | ~268 | Automated safety check: Pass | MIT | |
| Material Designsickn33/agentic-awesome-skills | 47k | 1 repos | ~2.6k | Automated safety check: Pass | MIT |
thedaviddias/Front-End-Checklist
A skill your agent uses when implementing animated gradients, complex CSS transitions that involve custom property values, or building a typed design token system where custom property misuse should…
PostHog/posthog
Populate person or group properties from a data warehouse table or materialized view, so warehouse columns become properties usable in feature flags, cohorts, and insights.
thedaviddias/Front-End-Checklist
A skill your agent uses when reviewing stylesheets, component styles, and responsive behavior related to Use CSS logical properties for i18n and RTL support.
affaan-m/ECC
创建和更新宣传文稿、一页简介、投资者备忘录、加速器申请、财务模型和融资材料。当用户需要面向投资者的文件、预测、资金用途表、里程碑计划或必须在多个融资资产中保持内部一致性的材料时使用。
sickn33/agentic-awesome-skills
Web and App implementation guide for Material Design. An agent skill from sickn33/agentic-awesome-skills.
bergside/awesome-design-skills
Google's Material Design with layered surfaces, dynamic theming, built-in motion, and responsive cross-platform patterns.
Cai-aa/CAE-Agent-Hub
Operate or inspect live ANSYS Workbench Mechanical structural simulations through the configured MCP, including model setup, materials, connections, loads, mesh, solve, convergence, validation, and…
Cai-aa/CAE-Agent-Hub
Plan, create, adapt, and quality-audit coin-style five-block O-grid hexahedral meshes for cylindrical CAE models.
Cai-aa/CAE-Agent-Hub
Evidence-first COMSOL Java API and batch workflow for permanent-magnet motor NVH.
Cai-aa/CAE-Agent-Hub
Evidence-first Ansys Electronics Desktop and PyAEDT automation for Maxwell, HFSS, Q3D, Icepak, and related electromagnetic workflows.
Cai-aa/CAE-Agent-Hub
Evidence-first Ansys Mechanical structural automation through Workbench RunWB2 journals, Mechanical Scripting/ACT ExtAPI, or PyMechanical gRPC.
Cai-aa/CAE-Agent-Hub
Run, diagnose, reproduce, and validate ANSYS Fluent CFD simulations of forced-convection autoclaves using Fluent MCP or PyFluent.
Define material properties for FEA models. An agent skill from Cai-aa/CAE-Agent-Hub. Abaqus Material is an agent skill from Cai-aa/CAE-Agent-Hub. Define material properties for FEA models.
Abaqus Material fits situations like: user mentions steel; asks about material properties.
Run `npx skills add Cai-aa/CAE-Agent-Hub --skill abaqus-material -a claude-code`. Or copy the skill folder (Skill/abaqus/modeling/abaqus-material in Cai-aa/CAE-Agent-Hub) into .claude/skills/abaqus-material in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Cai-aa/CAE-Agent-Hub --skill abaqus-material -a codex`. Or copy the skill folder (Skill/abaqus/modeling/abaqus-material in Cai-aa/CAE-Agent-Hub) into .agents/skills/abaqus-material in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Cai-aa/CAE-Agent-Hub --skill abaqus-material -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/abaqus-material, .gemini/skills/abaqus-material, .github/skills/abaqus-material and .opencode/skills/abaqus-material in your project.
SKILL.md names no scripts, command-line tools or credentials: Abaqus Material is instructions for the agent only. Its frontmatter pre-approves these tools: Read, Write, Edit, Glob, Grep, Bash(abaqus:*).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Abaqus Material is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1k tokens (SKILL.md is roughly 4.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Abaqus Material: CSS At Property (thedaviddias/Front-End-Checklist, 74k stars), Setting Up Warehouse Properties (PostHog/posthog, 40k stars), Logical Properties (thedaviddias/Front-End-Checklist, 74k stars) and Investor Materials (affaan-m/ECC, 276k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Cai-aa (a GitHub user) maintains it in Cai-aa/CAE-Agent-Hub, which has 1,003 GitHub stars. The repository holds 57 skills in this directory. The repository was last updated on September 30, 2026.
Source: Cai-aa/CAE-Agent-Hub on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.