Agent skill

Material Design

by sickn33 in sickn33/agentic-awesome-skills

Web and App implementation guide for Material Design. An agent skill from sickn33/agentic-awesome-skills.

MITAuto-check passedMobile

Install Material Design

skills CLI
$ npx skills add sickn33/agentic-awesome-skills --skill material-design -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install sickn33/agentic-awesome-skills material-design --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/design-it/material-design .claude/skills/material-design && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
material-design
GitHub stars
47k
Used in
1 other repo
Token cost
~2.6k tokens
SKILL.md length
395 words
Files
1
Skills in repo
1,394
Repo updated
First seen
Licence
MIT

At a glance

Web and App implementation guide for Material Design. An agent skill from sickn33/agentic-awesome-skills.

  • Works in 3 steps: Z-Axis Elevation: Everything exists on a… → Meaningful Motion: Animations are… → Structured Layout: Strict adherence to…
  • User wants Googles aesthetic
  • SKILL.md covers When to Use, Core Principles, Visual DNA and Web Implementation, plus 3 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Material Design is an agent skill from sickn33/agentic-awesome-skills. Web and App implementation guide for Material Design. Trigger when user wants Google's aesthetic, elevation, motion, and consistent components.

Its SKILL.md is about 2.6k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Mobile, covering Cross-platform mobile apps. It works with React Native. The repository describes itself as: AAS Core is the local, agent-first control plane for complete catalog discovery, agent-owned selection, stack validation, and planning, backed by 2,400+ agentic skills. Includes… The licence is MIT.

When your agent uses it

  • User wants Googles aesthetic
  • Consistent components

Example prompts

  • “/material-design”

Workflow steps

3 steps, taken from the first numbered list in SKILL.md.

  1. Z-Axis Elevation: Everything exists on a specific layer. Shadows communicate hierarchy and state.
  2. Meaningful Motion: Animations are continuous, guiding the user's focus from one state to the next (e.g., ripple effects, shared element…
  3. Structured Layout: Strict adherence to an 8dp baseline grid and specific component anatomies (cards, FABs, app bars).

What it can do on your machine

Read from SKILL.md and the folder at commit 1e53ce2. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are css, swift, dart, javascript and kotlin).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Material Design loads about 2.6k tokens when it runs. Until then it costs about 40 tokens; SKILL.md has 395 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~40
When it runs · the whole SKILL.md, loaded when a task matches
~2.6k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from sickn33/agentic-awesome-skills at commit 1e53ce2, republished under its MIT licence (© sickn33). 395 words, ~2,588 tokens.

Download SKILL.mdSave it as .claude/skills/material-design/SKILL.md (or your agent's skills folder).
name
material-design
description
Web and App implementation guide for Material Design. Trigger when user wants Google's aesthetic, elevation, motion, and consistent components.
date_added
2026-06-17
risk
safe
source
self
source_type
self

Material Design

"Digital paper and ink. Interfaces built on the physical properties of stacked material."

When to Use

Use this sub-style when the user's request matches the aesthetic described above. This is a child reference of the design-it skill and is not meant to be triggered directly.

Core Principles

  1. Z-Axis Elevation: Everything exists on a specific layer. Shadows communicate hierarchy and state.
  2. Meaningful Motion: Animations are continuous, guiding the user's focus from one state to the next (e.g., ripple effects, shared element transitions).
  3. Structured Layout: Strict adherence to an 8dp baseline grid and specific component anatomies (cards, FABs, app bars).

Visual DNA

  • Colors: Works excellently with Desert Mirage or Minimalist Slate. Utilize primary, secondary, surface, and error semantic mapping.
  • Typography: Roboto or Google Sans (or equivalent clean geometric sans). Stick strictly to the Material Type Scale (H1-H6, Subtitle, Body, Caption, Overline).
  • Shapes: Moderately rounded corners (4px to 16px).

Web Implementation

  • Do not reinvent the wheel: mimic standard Material elevations.
  • CSS Example:
css
.material-card {
  background: var(--bg-surface);
  border-radius: 8px;
  padding: 16px;
  /* Material Elevation 2 */
  box-shadow: 0 3px 1px -2px rgba(0,0,0,0.2), 
              0 2px 2px 0 rgba(0,0,0,0.14), 
              0 1px 5px 0 rgba(0,0,0,0.12);
  transition: box-shadow 0.28s cubic-bezier(0.4, 0, 0.2, 1);
}

.material-btn {
  text-transform: uppercase;
  font-weight: 500;
  letter-spacing: 1.25px;
  padding: 0 16px;
  height: 36px;
  border-radius: 4px;
  background: var(--cta-highlight);
  color: #fff;
  border: none;
  /* Ripple effect is usually handled via JS, but structure is key */
}

App Implementation

SwiftUI
swift
struct MaterialCard: View {
    var body: some View {
        VStack(alignment: .leading, spacing: 12) {
            Text("Material Card")
                .font(.system(size: 20, weight: .medium))
            Text("Digital paper and ink. Shadows communicate where this surface sits.")
                .font(.system(size: 14))
                .foregroundColor(.secondary)
            HStack {
                Spacer()
                Button("ACTION") {}
                    .font(.system(size: 14, weight: .medium))
                    .foregroundColor(.accentColor)
                    .padding(.horizontal, 12)
                    .padding(.vertical, 8)
            }
        }
        .padding(16)
        .background(Color(.systemBackground))
        .cornerRadius(8)
        // Material Elevation 2 equivalent
        .shadow(color: Color.black.opacity(0.12), radius: 3, x: 0, y: 1)
        .shadow(color: Color.black.opacity(0.08), radius: 2, x: 0, y: 2)
    }
}

// Material FAB
struct MaterialFAB: View {
    var body: some View {
        Button(action: {}) {
            Image(systemName: "plus")
                .font(.system(size: 24))
                .foregroundColor(.white)
                .frame(width: 56, height: 56)
                .background(Color.accentColor)
                .cornerRadius(16)
                .shadow(color: Color.black.opacity(0.2), radius: 6, x: 0, y: 3)
                .shadow(color: Color.black.opacity(0.14), radius: 4, x: 0, y: 2)
        }
    }
}
  • Emulate Material elevation levels by stacking multiple .shadow() modifiers at different blur/offset values.
  • Use .cornerRadius(8...16) — Material Design 3 uses more rounded shapes than M2.
  • Animate shadow changes using .animation(.easeInOut(duration: 0.28)) — Material uses 280ms transitions.
Flutter
dart
// Flutter IS Material Design — use it natively
class MaterialScreen extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      theme: ThemeData(
        useMaterial3: true,
        colorSchemeSeed: const Color(0xFF6750A4), // Material You seed
        // Map your universal palette here
      ),
      home: Scaffold(
        appBar: AppBar(
          title: const Text('Material Design'),
          // M3 appbar elevation is 0 by default, scrolled = 3
        ),
        body: Padding(
          padding: const EdgeInsets.all(16),
          child: Card(
            elevation: 2,
            shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(12)),
            child: Padding(
              padding: const EdgeInsets.all(16),
              child: Column(
                crossAxisAlignment: CrossAxisAlignment.start,
                mainAxisSize: MainAxisSize.min,
                children: [
                  Text('Material Card',
                    style: Theme.of(context).textTheme.titleLarge),
                  const SizedBox(height: 8),
                  Text('Digital paper and ink.',
                    style: Theme.of(context).textTheme.bodyMedium),
                  const SizedBox(height: 16),
                  Align(
                    alignment: Alignment.centerRight,
                    child: TextButton(
                      onPressed: () {},
                      child: const Text('ACTION'),
                    ),
                  ),
                ],
              ),
            ),
          ),
        ),
        floatingActionButton: FloatingActionButton(
          onPressed: () {},
          child: const Icon(Icons.add),
          // M3 FAB automatically gets correct elevation & shape
        ),
      ),
    );
  }
}
  • Flutter is the native home of Material Design. Use MaterialApp, ThemeData(useMaterial3: true), and standard widgets.
  • Map the universal palette via colorSchemeSeed or manually build a ColorScheme.
  • Use the Material type scale via Theme.of(context).textTheme.
  • Ripple effects come free with InkWell and ElevatedButton.
Show full SKILL.md (152 more words)Show less
React Native
jsx
import { Provider as PaperProvider, Card, Button, Title, Paragraph } from 'react-native-paper';

const materialTheme = {
  ...DefaultTheme,
  roundness: 8,
  colors: {
    ...DefaultTheme.colors,
    primary: '#6750A4',    // Material You purple
    surface: '#FFFBFE',
    background: '#FFFBFE',
  },
};

const MaterialScreen = () => (
  <PaperProvider theme={materialTheme}>
    <ScrollView style={{ flex: 1, padding: 16 }}>
      <Card style={{ marginBottom: 16 }} elevation={2}>
        <Card.Content>
          <Title>Material Card</Title>
          <Paragraph>Digital paper and ink. Shadows communicate hierarchy.</Paragraph>
        </Card.Content>
        <Card.Actions>
          <Button mode="text" onPress={() => {}}>ACTION</Button>
        </Card.Actions>
      </Card>

      {/* Filled button — Material M3 style */}
      <Button
        mode="contained"
        onPress={() => {}}
        style={{ alignSelf: 'flex-start', borderRadius: 20 }}
        labelStyle={{ fontWeight: '500', letterSpacing: 1.25 }}
      >
        Filled Button
      </Button>
    </ScrollView>
  </PaperProvider>
);
  • Use react-native-paper — it implements Material Design 3 natively for React Native.
  • Configure the theme to map your universal palettes to Material semantic colors.
  • Use Card (with elevation prop), Button (with mode prop), and TextInput for correct Material behavior.
  • Ripple effects on Android come free via Pressable; on iOS, use react-native-paper's TouchableRipple.
Jetpack Compose
kotlin
// Jetpack Compose IS Material Design — use it natively
@Composable
fun MaterialScreen() {
    MaterialTheme(
        colorScheme = lightColorScheme(
            primary = Color(0xFF6750A4),
            onPrimary = Color.White,
            surface = Color(0xFFFFFBFE),
        ),
        typography = Typography(
            titleLarge = TextStyle(fontSize = 22.sp, fontWeight = FontWeight.Medium),
            bodyMedium = TextStyle(fontSize = 14.sp, lineHeight = 20.sp),
        ),
    ) {
        Scaffold(
            topBar = {
                TopAppBar(title = { Text("Material Design") })
            },
            floatingActionButton = {
                FloatingActionButton(onClick = {}) {
                    Icon(Icons.Default.Add, contentDescription = "Add")
                }
            },
        ) { padding ->
            Column(modifier = Modifier.padding(padding).padding(16.dp)) {
                Card(
                    modifier = Modifier.fillMaxWidth(),
                    elevation = CardDefaults.cardElevation(defaultElevation = 2.dp),
                    shape = RoundedCornerShape(12.dp),
                ) {
                    Column(modifier = Modifier.padding(16.dp)) {
                        Text("Material Card",
                            style = MaterialTheme.typography.titleLarge)
                        Spacer(Modifier.height(8.dp))
                        Text("Digital paper and ink.",
                            style = MaterialTheme.typography.bodyMedium)
                        Spacer(Modifier.height(16.dp))
                        TextButton(
                            onClick = {},
                            modifier = Modifier.align(Alignment.End),
                        ) { Text("ACTION") }
                    }
                }
            }
        }
    }
}
  • Jetpack Compose is Material Design. Use MaterialTheme, Card, Scaffold, TopAppBar, and FloatingActionButton as-is.
  • Map the universal palette into lightColorScheme() or darkColorScheme().
  • Use MaterialTheme.typography for the complete type scale.
  • Motion uses animateFloatAsState with Material easing: FastOutSlowInEasing (equivalent to cubic-bezier(0.4, 0.0, 0.2, 1)).

Do's and Don'ts

  • DO: Use the standard Material easing curves for animations (cubic-bezier(0.4, 0.0, 0.2, 1)).
  • DON'T: Mix overlapping shadows arbitrarily. Elements should clearly sit 'above' or 'below' others.

Limitations

  • This is a styling reference and does not replace environment-specific validation, accessibility testing, or expert review.
  • Ensure appropriate contrast ratios and responsive behaviors are verified separately.

© sickn33, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in skills/design-it/material-design of sickn33/agentic-awesome-skills.

Open the folder on GitHubat commit 1e53ce2

Used in 1 other repository

We found 5 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in sickn33/agentic-awesome-skills, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Material Design next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Material Design compared with similar skills
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Material Design this skillsickn33/agentic-awesome-skills47k1 repos~2.6kAutomated safety check: PassMIT
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Creating Reanimated Animationsgluestack/gluestack-ui5.3k—~2.4kAutomated safety check: PassNone
RtlGetStream/stream-chat-react-native1.2k—~4.4kAutomated safety check: PassCustom licence
Mobile App UI Designceorkm/mobile-app-ui-design400—~2kAutomated safety check: PassNone
Sleek Design Mobile Appssleekdotdesign/agent-skills583—~2.1kAutomated safety check: PassMIT

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Works with

Categories

Questions about Material Design

What does Material Design do?

Web and App implementation guide for Material Design. An agent skill from sickn33/agentic-awesome-skills. Material Design is an agent skill from sickn33/agentic-awesome-skills. Web and App implementation guide for Material Design.

When should I use Material Design?

Material Design fits situations like: user wants Googles aesthetic; consistent components.

How do I install Material Design in Claude Code?

Run `npx skills add sickn33/agentic-awesome-skills --skill material-design -a claude-code`. Or copy the skill folder (skills/design-it/material-design in sickn33/agentic-awesome-skills) into .claude/skills/material-design in your project. Claude Code loads it when a task matches its description.

How do I install Material Design in Codex?

Run `npx skills add sickn33/agentic-awesome-skills --skill material-design -a codex`. Or copy the skill folder (skills/design-it/material-design in sickn33/agentic-awesome-skills) into .agents/skills/material-design in your project. Codex loads it when a task matches its description.

Can I use Material Design in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add sickn33/agentic-awesome-skills --skill material-design -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/material-design, .gemini/skills/material-design, .github/skills/material-design and .opencode/skills/material-design in your project.

What does Material Design need to run?

SKILL.md names no scripts, command-line tools or credentials: Material Design is instructions for the agent only.

Does Material Design access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Material Design safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Material Design use?

Material Design is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Material Design use?

About 2.6k tokens (SKILL.md is roughly 10k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Material Design?

Skills that share tags, products or a category with Material Design: React Native Best Practices (vercel-labs/openreview, 1.7k stars), Creating Reanimated Animations (gluestack/gluestack-ui, 5.3k stars), Rtl (GetStream/stream-chat-react-native, 1.2k stars) and Mobile App UI Design (ceorkm/mobile-app-ui-design, 400 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Material Design?

sickn33 (a GitHub user) maintains it in sickn33/agentic-awesome-skills, which has 47,304 GitHub stars. The repository holds 1,394 skills in this directory. The repository was last updated on October 6, 2026.

Source: sickn33/agentic-awesome-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.