Agent skill

Web Gui Tester

by BytePioneer-AI in BytePioneer-AI/codex-host

Verify web frontend behavior through real GUI interactions, read-only page inspection, and screenshots.

LGPL-3.0Auto-check passedTesting & QA

Install Web Gui Tester

skills CLI
$ npx skills add BytePioneer-AI/codex-host --skill web-gui-tester -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install BytePioneer-AI/codex-host web-gui-tester --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/BytePioneer-AI/codex-host.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/web-gui-tester .claude/skills/web-gui-tester && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
web-gui-tester
GitHub stars
2.8k
Used in
1 other repo
Token cost
~4.1k tokens
SKILL.md length
2,314 words
Files
2
Skills in repo
9
Repo updated
First seen
Licence
LGPL-3.0

At a glance

Verify web frontend behavior through real GUI interactions, read-only page inspection, and screenshots.

  • Works in 5 steps: Pure GUI black-box testing: Interact… → Faithful to the actual page: All… → Separate testing from fixing: Do not… → …
  • Frontend acceptance tests
  • SKILL.md covers codexhost browser runtime, Core Principles, Phase One: Scenario Assessment… and Phase Two: Test Environment…, plus 2 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Web Gui Tester is an agent skill from BytePioneer-AI/codex-host. Verify web frontend behavior through real GUI interactions, read-only page inspection, and screenshots. Use for frontend acceptance tests, bug reproduction, interaction feedback, and visual checks with the browser tools available in the session.

Its SKILL.md is about 4.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files (for example `agents/openai.yaml`).

It sits in Testing & QA, covering End-to-end testing. The repository describes itself as: Run Pi and Claude Code directly in Codex Desktop. 在 Codex Desktop 中直接运行 Pi 和 Claude Code。 The licence is LGPL-3.0.

When your agent uses it

  • Frontend acceptance tests
  • Bug reproduction
  • Interaction feedback
  • Visual checks with the browser tools available in the session

Example prompts

  • “/web-gui-tester”

Workflow steps

5 steps, taken from the first numbered list in SKILL.md.

  1. Pure GUI black-box testing: Interact only with elements that are visible and operable on the page, simulating real user behavior. During…
  2. Faithful to the actual page: All conclusions must be based on the page’s actual behavior. Do not guess or speculate. If a normal GUI…
  3. Separate testing from fixing: Do not modify the code under test during testing. If a bug blocks the current path, record the issue, skip…
  4. Cross-validate code and visuals: Observations must include both read-only code verification (DOM state checks) and visual verification…
  5. Follow the browser tooling’s own usage rules: Run the test with whatever browser automation tooling the session actually provides (a…

What it can do on your machine

Read from SKILL.md and the folder at commit 08c7d65. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Web Gui Tester loads about 4.1k tokens when it runs. Until then it costs about 65 tokens; SKILL.md has 2,314 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~65
When it runs · the whole SKILL.md, loaded when a task matches
~4.1k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from BytePioneer-AI/codex-host at commit 08c7d65, republished under its LGPL-3.0 licence (© BytePioneer-AI). 2,314 words, ~4,129 tokens.

Download SKILL.mdSave it as .claude/skills/web-gui-tester/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
web-gui-tester
description
Verify web frontend behavior through real GUI interactions, read-only page inspection, and screenshots. Use for frontend acceptance tests, bug reproduction, interaction feedback, and visual checks with the browser tools available in the session.
<!-- Adapted for codexhost from ZCode 872ad960de7ec172591f7e1952f7849229f94521. See ../NOTICE.md for provenance and licenses. -->

codexhost browser runtime

Use control-browser to select an actually available browser tool and obey its documentation. This skill provides test methodology and does not install ZCode's browser runtime. Reuse prior user authorization and approved test scope; request missing credentials or a genuinely unapproved external effect only when needed. Treat example tool names below as conditional on the current session.

Core Principles

  1. Pure GUI black-box testing: Interact only with elements that are visible and operable on the page, simulating real user behavior. During verification, screenshots and/or read-only DOM inspection are allowed, but injecting JavaScript to modify page state, trigger interactions, or bypass frontend logic is strictly prohibited.
  2. Faithful to the actual page: All conclusions must be based on the page’s actual behavior. Do not guess or speculate. If a normal GUI operation fails, stop and report it; do not use alternative methods to force progress.
  3. Separate testing from fixing: Do not modify the code under test during testing. If a bug blocks the current path, record the issue, skip that path, and continue testing other unaffected points. Only begin fixing bugs after testing is explicitly declared complete and the user has explicitly or implicitly requested code changes.
  4. Cross-validate code and visuals: Observations must include both read-only code verification (DOM state checks) and visual verification using screenshots. The two must corroborate each other and cannot replace one another. A test point without at least one visually inspected screenshot as evidence—an image returned directly by the tool, or a screenshot file read using the Read tool—must be considered incomplete. Do not conclude that a test point passed or failed without such evidence.
  5. Follow the browser tooling’s own usage rules: Run the test with whatever browser automation tooling the session actually provides (a browser automation MCP tool, a built-in browser runtime, etc.). If that tooling ships its own usage skill or API documentation, complete its required initialization and read that documentation first, and obey its rules for actions, element location, waiting, and observation throughout the test. This skill defines the testing methodology only; when it conflicts with the tooling’s own rules, the tooling’s rules win.

Phase One: Scenario Assessment and Test Planning

Choose the appropriate strategy based on the completeness of the information provided by the user.

Complete information: Explicit steps and expected results provided

→ Skip planning and proceed directly to the subsequent phases.

Partial information: A feature description, bug description, or requirements document is provided

→ Perform lightweight planning:

  1. Clarify the test objective: what functionality should be verified or what bug should be reproduced.
  2. Define the acceptance criteria: what constitutes a pass.
  3. Execute directly without requesting confirmation.
Insufficient information: Only a URL or “please test it” is provided

→ Perform complete planning:

  1. Explore the page: Open the page, take a screenshot to obtain an overview, and identify the page type, such as a form page, list page, detail page, or dashboard.
  2. Identify functionality: List the page’s core interactive elements and functional areas.
  3. Create a test plan: Organize test points by priority:
    • P0 Main flow: The normal path for the page’s core functionality, such as submitting a form, completing a search, or switching tabs.
    • P1 Interaction feedback: Whether feedback after an action works correctly, including loading states, success/failure messages, disabled states, and navigation.
    • P2 Input boundaries: Empty input, excessively long input, special characters, duplicate submissions, and similar cases.
    • P3 Layout and styling: Element overlap, text overflow, alignment consistency, visual quality, and similar issues.
  4. Present the plan and begin immediately: Show the test plan to the user, then start with P0 without waiting for confirmation. The user may interrupt or adjust the plan at any time. Exception: If the page requires login credentials or testing involves writing real data, such as placing an order, making a payment, or deleting data, stop and ask the user for confirmation before continuing.

Phase Two: Test Environment Preparation, When Needed

Before formal testing begins, any necessary method may be used to prepare the test environment. The black-box testing restrictions do not apply during this phase.

Permitted operations
  • Start or restart development servers and dependent services.
  • Modify configuration files and prepare test files.
  • Initialize or populate test database data and create test accounts.
  • Preconfigure login or initial state using whatever mechanisms the browser tooling supports (such as injecting cookies/storage). If the tooling provides no injection capability, log in through the GUI with a test account instead, use backend/CLI means (seeding session data, generating a legitimate entry link), or reuse an already-logged-in user tab according to the tooling’s rules.
  • Perform any other preparation necessary to make the functionality under test reachable.
Constraints
  1. Clearly separate preparation from testing: Once environment preparation is complete, explicitly state: “Environment preparation is complete; formal testing is beginning.” After that, all black-box testing constraints take effect immediately, and no further injection with side effects may be performed.
  2. Do not use setup as a substitute for the behavior under test: Setup may only make the feature reachable. It must not pre-trigger or complete the functionality being tested. For example, when testing an order placement flow, do not insert an order directly into the database during setup.
  3. Do not return to setup to bypass failures during testing: If an environment issue is discovered during formal testing, first declare the current test point invalid, return to this phase to prepare the environment again, and then restart the affected test point from the beginning. Report this honestly in the final results.
  4. Record all setup operations: Explain all environment preparation actions in the final report so the user can distinguish between preconfigured states and states produced by the test itself.

Phase Three: Test Execution: Action → Observation → Action loop/cycle

Permitted tools
  • The navigation, element location, interaction (click, type, scroll, key presses, etc.), and observation (DOM reads, screenshots) capabilities provided by the browser tooling.
  • Unless necessary, do not read the project source code. Avoid relying excessively on code analysis to complete testing.
Actions: Simulate real user behavior
  • Locate elements based on actual observations of the page (DOM snapshots, accessibility trees, screenshots, or whatever ground truth the tooling provides). Never guess selectors, label text, or URL patterns.
  • In a multi-tab environment, list the current tabs and confirm the target before each batch of operations. Do not assume the target page from memory or by position.
  • Prohibited:
    • Any JavaScript injection with side effects: assignments, dispatching events, triggering clicks from code, modifying the DOM or storage, issuing requests, and similar operations are all prohibited (only side-effect-free reads are allowed).
    • Bypassing page interactions by constructing or modifying URLs.
    • Using Tab, keyboard shortcuts, force click, or other unconventional methods to bypass a failed operation.
    • Refreshing the page, navigating backward or forward, or resizing the window to escape the current failed state. However, after one test point is complete, the state may be reset by returning to the entry page before beginning the next test point.
  • When element location fails: Do not retry unchanged. First re-observe the page (take a fresh DOM snapshot, plus a screenshot when needed) to confirm the actual state, then determine whether this is a page bug, where the element is genuinely missing, or a locator issue. If it is a page bug, record it and skip the test point. If it is a locator issue, rebuild the locator from the newly observed facts.
  • When page loading fails: If the page times out, displays a blank screen, or shows an error, take a screenshot to record the current state, report it as an issue, and skip subsequent test points that depend on that page.
  • When the tooling does not support an operation (such as file upload or a specific gesture): Record that test point as "unsupported by the runtime" and skip it. Never fake success, and never work around it via injection.
  • Responsive / multi-size testing: Only when a test point explicitly requires it, adjust the viewport/window size using the capability the tooling provides, and restore it afterward. Never use it to escape a failure.
Observations: Cross-validate code and visuals

For every new page state—initial load and every state after an interaction—perform both code verification and visual verification. Neither may be omitted. (The nature of this skill is visual page testing; if the tooling’s documentation limits screenshot frequency by default, proceed under its "the user asked for visual testing" branch.)

Show full SKILL.md (927 more words)Show less
Code verification, read-only
  • Prefer the structured page-reading capabilities the tooling provides (DOM snapshots / accessibility trees, element text and attributes, element state queries, and similar).
  • Read-only JavaScript evaluation is a last resort (for example, reading element geometry to help judge occlusion). If the tooling or engine rejects it, do not retry with different wording; switch to structured reads or screenshot-based judgment.
Visual verification
  • Obtain and view screenshots in the way the tooling prescribes: an image returned directly by the tool counts as viewed; a screenshot saved to a file must be read with the session's file/image reading tool before visual verification counts as complete. Capturing without viewing is not observation.
  • When ZCode persists an explicit Browser screenshot, the tool result includes an adjacent text block in the exact form Browser screenshot saved to: <absolute path>. Treat that returned path as the source artifact; do not assume the browser API can save to an arbitrary caller-provided path.
  • Also preserve evidence: Unless the user specifies a directory, create a dedicated folder in the working directory (such as gui-test-screenshots/). When the browser tooling returns a real artifact path, copy that file with the session's available filesystem tool and use names that include the test point number (such as t1_before.png). If the tooling returns only an image and no artifact path, do not invent one: use the viewed image as evidence and state that no persistent path was exposed.
  • Layout and occlusion issues may be assessed with the help of DOM geometry information, but dimensions such as rendering quality and visual aesthetics can only be judged from screenshots. In either case, a screenshot must ultimately confirm the visual result — code verification must never replace screenshots.
Observation timing

Perform both types of verification:

  • At the beginning of each test point, recording the initial state.
  • After every interaction, including clicks, text input, navigation, keyboard input, and mouse input.
  • After every change in page state, including navigation, dialogs, notifications, list refreshes, echoed input, button enable/disable states, and similar changes.
  • At the end of each test point, recording the final state.
  • Whenever the page contains elements such as canvas, SVG, charts, images, or videos whose content cannot be fully read through DOM text.
  • Whenever an issue is discovered, preserving evidence and accumulating visual material for the final report.
Observation dimensions
DimensionPoints of attention
Element presenceWhether key UI elements exist and are visible
Content correctnessWhether text, numbers, and other content meet expectations
State changesWhether the URL, element appearance/disappearance, and text updates match expectations after an action
Layout and occlusionUnexpected overlap, obstruction, truncation, or misalignment. Distinguish legitimate overlays or sticky navigation from actual rendering defects
Rendering and designLong-text overflow, abnormal wrapping, design consistency, and similar issues
Visual qualityContrast, colors, typography, spacing, and alignment
Screenshot requirements for transient states

Toast messages, tooltips, loading indicators, animations, and other short-lived states may disappear before a screenshot is taken. To capture such states, complete the following steps consecutively within the same tool call / same script:

  1. Take a "before" screenshot recording the pre-action state.
  2. Perform the GUI action.
  3. Wait for the target state to appear. Prefer waiting for a specific element or state condition over a fixed delay; use a fixed delay only as a fallback when the target cannot be described, such as a purely visual animation.
  4. Take an "after" screenshot capturing the transient feedback.

Then view both screenshots as required under "Visual verification" above. For ordinary static pages and stable content, this same-call before-and-after pattern is unnecessary; a regular single screenshot is sufficient. However, the screenshot must still be taken and its image content must still be inspected.

Collecting page error evidence

If the browser tooling supports read-only console listening or log reading, register it at the start of testing (read-only, so it does not violate the black-box principle), collect error-level logs and uncaught page exceptions throughout, and list them separately in the final report with the operation step at which each occurred. If the tooling provides no such capability, do not work around it by injecting listeners via JavaScript. Instead, use visible error manifestations on the page as evidence—error message text, blank screens or empty regions, failed-resource placeholders, broken layout, and so on—capture screenshots, note the corresponding steps, and state honestly in the report that console information could not be collected.


Phase Four: Output Test Conclusions

After testing is complete, summarize the results based on every recorded observation:

  • Which test points passed.
  • Which test points failed, including reproduction steps and screenshots.
  • Which test points could not be executed because they were blocked.
  • Console errors collected during testing, or observed page error manifestations.

Every test point—whether passed or failed—must reference its corresponding viewed screenshot. When the tooling exposes an artifact path, reference the actual absolute path (or its file:// URI); otherwise use the returned image evidence and state that no persistent path was exposed.

Output format
  • If the user's prompt specifies requirements for the report format, such as outputting to a designated file, a particular format, or a specific language, follow those requirements strictly when producing the output or generating the file.
  • If the user does not explicitly specify another format, output an interleaved Markdown report with text and images directly by default, referencing images with standard Markdown image syntax, such as Image: screenshot description, where the image address should be an accessible absolute URL. When a local artifact exists, use its actual absolute path or file:/// URI, such as Image: login screenshot. Do not invent paths, output plain file paths only, or gather all screenshots at the end of the report.

© BytePioneer-AI, LGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file in .agents/skills/web-gui-tester of BytePioneer-AI/codex-host.

  • SKILL.md
  • agents/openai.yaml

Open the folder on GitHubat commit 08c7d65

Used in 1 other repository

We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in BytePioneer-AI/codex-host, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Web Gui Tester next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Web Gui Tester compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Web Gui Tester this skillBytePioneer-AI/codex-host2.8k1 repos~4.1kAutomated safety check: PassLGPL-3.0
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TDD WorkflowhellangleZ/burn-in-cceverywhere-ralph11211 repos~2.4kAutomated safety check: PassNone
Uloop Replay Inputkurotu/VRCQuestTools3733 repos~615Automated safety check: PassMIT
Ui4 Convert Testspayloadcms/payload45k—~3.5kAutomated safety check: PassMIT
E2Estackia/rtp2httpd2.2k—~517Automated safety check: PassGPL-2.0

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Categories

Questions about Web Gui Tester

What does Web Gui Tester do?

Verify web frontend behavior through real GUI interactions, read-only page inspection, and screenshots. Web Gui Tester is an agent skill from BytePioneer-AI/codex-host. Verify web frontend behavior through real GUI interactions, read-only page inspection, and screenshots.

When should I use Web Gui Tester?

Web Gui Tester fits situations like: frontend acceptance tests; bug reproduction; interaction feedback; visual checks with the browser tools available in the session.

How do I install Web Gui Tester in Claude Code?

Run `npx skills add BytePioneer-AI/codex-host --skill web-gui-tester -a claude-code`. Or copy the skill folder (.agents/skills/web-gui-tester in BytePioneer-AI/codex-host) into .claude/skills/web-gui-tester in your project. Claude Code loads it when a task matches its description.

How do I install Web Gui Tester in Codex?

Run `npx skills add BytePioneer-AI/codex-host --skill web-gui-tester -a codex`. Or copy the skill folder (.agents/skills/web-gui-tester in BytePioneer-AI/codex-host) into .agents/skills/web-gui-tester in your project. Codex loads it when a task matches its description.

Can I use Web Gui Tester in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add BytePioneer-AI/codex-host --skill web-gui-tester -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/web-gui-tester, .gemini/skills/web-gui-tester, .github/skills/web-gui-tester and .opencode/skills/web-gui-tester in your project.

What does Web Gui Tester need to run?

SKILL.md names no scripts, command-line tools or credentials: Web Gui Tester is instructions for the agent only.

Does Web Gui Tester access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Web Gui Tester safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Web Gui Tester use?

Web Gui Tester is published under the LGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Web Gui Tester use?

About 4.1k tokens (SKILL.md is roughly 17k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Web Gui Tester?

Skills that share tags, products or a category with Web Gui Tester: Web Application Testing (anthropics/skills, 180k stars), TDD Workflow (hellangleZ/burn-in-cceverywhere-ralph, 112 stars), Uloop Replay Input (kurotu/VRCQuestTools, 373 stars) and Ui4 Convert Tests (payloadcms/payload, 45k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Web Gui Tester?

BytePioneer-AI (a GitHub user) maintains it in BytePioneer-AI/codex-host, which has 2,791 GitHub stars. The repository holds 9 skills in this directory. The repository was last updated on October 9, 2026.

Source: BytePioneer-AI/codex-host on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.