Code Quality
redis/RedisInsight
Code-quality standards for RedisInsight: TypeScript strictness, naming conventions (camelCase, PascalCase, UPPERSNAKECASE), linting rules, no any without reason, no !important in styles, and…
Biome - Fast all-in-one toolchain for web projects (linter + formatter in Rust, 100x faster than ESLint)
$ npx skills add bobmatnyc/claude-mpm --skill biome -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install bobmatnyc/claude-mpm biome --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/bobmatnyc/claude-mpm.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugin/skills/toolchains-javascript-tooling-biome .claude/skills/biome && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "biome" agent skill from https://github.com/bobmatnyc/claude-mpm/tree/main/plugin/skills/toolchains-javascript-tooling-biome into .claude/skills/biome/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "biome", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/bobmatnyc/claude-mpm/tree/main/plugin/skills/toolchains-javascript-tooling-biomeType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add bobmatnyc/claude-mpm --skill biome -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install bobmatnyc/claude-mpm biome --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/bobmatnyc/claude-mpm.git skills-src && mkdir -p .agents/skills && cp -r skills-src/plugin/skills/toolchains-javascript-tooling-biome .agents/skills/biome && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "biome" agent skill from https://github.com/bobmatnyc/claude-mpm/tree/main/plugin/skills/toolchains-javascript-tooling-biome into .agents/skills/biome/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "biome", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add bobmatnyc/claude-mpm --skill biome -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install bobmatnyc/claude-mpm biome --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/bobmatnyc/claude-mpm.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/plugin/skills/toolchains-javascript-tooling-biome .cursor/skills/biome && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "biome" agent skill from https://github.com/bobmatnyc/claude-mpm/tree/main/plugin/skills/toolchains-javascript-tooling-biome into .cursor/skills/biome/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "biome", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/bobmatnyc/claude-mpm.git --path plugin/skills/toolchains-javascript-tooling-biome--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add bobmatnyc/claude-mpm --skill biome -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install bobmatnyc/claude-mpm biome --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/bobmatnyc/claude-mpm.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/plugin/skills/toolchains-javascript-tooling-biome .gemini/skills/biome && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "biome" agent skill from https://github.com/bobmatnyc/claude-mpm/tree/main/plugin/skills/toolchains-javascript-tooling-biome into .gemini/skills/biome/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "biome", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install bobmatnyc/claude-mpm biomeInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add bobmatnyc/claude-mpm --skill biome -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/bobmatnyc/claude-mpm.git skills-src && mkdir -p .github/skills && cp -r skills-src/plugin/skills/toolchains-javascript-tooling-biome .github/skills/biome && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "biome" agent skill from https://github.com/bobmatnyc/claude-mpm/tree/main/plugin/skills/toolchains-javascript-tooling-biome into .github/skills/biome/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "biome", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add bobmatnyc/claude-mpm --skill biome -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install bobmatnyc/claude-mpm biome --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/bobmatnyc/claude-mpm.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/plugin/skills/toolchains-javascript-tooling-biome .opencode/skills/biome && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "biome" agent skill from https://github.com/bobmatnyc/claude-mpm/tree/main/plugin/skills/toolchains-javascript-tooling-biome into .opencode/skills/biome/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "biome", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
biomeBiome - Fast all-in-one toolchain for web projects (linter + formatter in Rust, 100x faster than ESLint)
Biome is an agent skill from bobmatnyc/claude-mpm. Biome - Fast all-in-one toolchain for web projects (linter + formatter in Rust, 100x faster than ESLint)
Its SKILL.md is about 4.4k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files (for example `.etag_cache.json` and `metadata.json`).
It sits in Development, covering Linting and formatting. It works with ESLint, Rust, Visual Studio Code and JavaScript. The repository describes itself as: Claude Multi-Agent Project Manager — multi-channel orchestration, GitHub-first SDK mode, and plugin system for Claude. The licence is MIT.
10 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 25203d3. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
npxnpmgittsxFrom the folder's file list and the shell code blocks in SKILL.md.
Hosts in commands or code, which the agent is likely to contact:
biomejs.devAlso links to:
marketplace.visualstudio.comgithub.comFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Biome loads about 4.4k tokens when it runs. Until then it costs about 28 tokens; SKILL.md has 473 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from bobmatnyc/claude-mpm at commit 25203d3, republished under its MIT licence (© bobmatnyc). 473 words, ~4,412 tokens.
.claude/skills/biome/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.Biome is a fast, all-in-one toolchain for web projects written in Rust. It replaces both ESLint and Prettier with a single tool that's 100x faster and provides zero-config defaults.
Key Features:
Installation:
npm install --save-dev @biomejs/biome# Create biome.json configuration
npx @biomejs/biome init
# Check your project
npx @biomejs/biome check .
# Fix issues automatically
npx @biomejs/biome check --write .
# Format only
npx @biomejs/biome format --write .
# Lint only
npx @biomejs/biome lint .{
"scripts": {
"check": "biome check .",
"check:write": "biome check --write .",
"format": "biome format --write .",
"lint": "biome lint .",
"lint:fix": "biome lint --write ."
}
}{
"$schema": "https://biomejs.dev/schemas/1.9.4/schema.json",
"vcs": {
"enabled": true,
"clientKind": "git",
"useIgnoreFile": true
},
"files": {
"ignoreUnknown": false,
"ignore": ["node_modules", "dist", "build", ".next"]
},
"formatter": {
"enabled": true,
"indentStyle": "space",
"indentWidth": 2,
"lineWidth": 100
},
"linter": {
"enabled": true,
"rules": {
"recommended": true
}
},
"javascript": {
"formatter": {
"quoteStyle": "single",
"semicolons": "asNeeded",
"trailingCommas": "all"
}
}
}The check command runs both linting and formatting:
# Check all files
biome check .
# Fix issues automatically
biome check --write .
# Unsafe fixes (may change behavior)
biome check --write --unsafe .
# Apply suggested fixes
biome check --write --unsafe --apply-suggested
# Check specific files
biome check src/**/*.ts
# CI mode (exit with error on issues)
biome ci .Format code without linting:
# Format all files
biome format --write .
# Check formatting without changing files
biome format .
# Format specific files
biome format --write src/**/*.{ts,tsx,js,jsx}
# Format stdin
echo "const x={a:1}" | biome format --stdin-file-path=file.jsLint code without formatting:
# Lint all files
biome lint .
# Fix linting issues
biome lint --write .
# Show rule names
biome lint --verbose .
# Apply unsafe fixes
biome lint --write --unsafe .{
"formatter": {
"enabled": true,
"formatWithErrors": false,
"indentStyle": "space",
"indentWidth": 2,
"lineEnding": "lf",
"lineWidth": 80,
"attributePosition": "auto"
},
"javascript": {
"formatter": {
"quoteStyle": "single",
"jsxQuoteStyle": "double",
"quoteProperties": "asNeeded",
"trailingCommas": "all",
"semicolons": "asNeeded",
"arrowParentheses": "always",
"bracketSpacing": true,
"bracketSameLine": false
}
},
"json": {
"formatter": {
"trailingCommas": "none"
}
}
}{
"linter": {
"enabled": true,
"rules": {
"recommended": true,
"a11y": {
"recommended": true,
"noAutofocus": "error",
"useKeyWithClickEvents": "warn"
},
"complexity": {
"recommended": true,
"noForEach": "off",
"useLiteralKeys": "error"
},
"correctness": {
"recommended": true,
"noUnusedVariables": "error",
"useExhaustiveDependencies": "warn"
},
"performance": {
"recommended": true,
"noAccumulatingSpread": "warn"
},
"security": {
"recommended": true,
"noDangerouslySetInnerHtml": "error"
},
"style": {
"recommended": true,
"noNonNullAssertion": "warn",
"useConst": "error",
"useTemplate": "warn"
},
"suspicious": {
"recommended": true,
"noExplicitAny": "warn",
"noArrayIndexKey": "error"
}
}
}
}{
"files": {
"ignore": [
"node_modules",
"dist",
"build",
".next",
"coverage",
"*.min.js",
"public/assets/**"
],
"ignoreUnknown": false,
"include": ["src/**/*.ts", "src/**/*.tsx"]
}
}{
"overrides": [
{
"include": ["**/*.test.ts", "**/*.spec.ts"],
"linter": {
"rules": {
"suspicious": {
"noExplicitAny": "off"
}
}
}
},
{
"include": ["scripts/**/*.js"],
"formatter": {
"lineWidth": 120
}
}
]
}# Install from VS Code marketplace
code --install-extension biomejs.biome.vscode/settings.json){
"[javascript]": {
"editor.defaultFormatter": "biomejs.biome",
"editor.formatOnSave": true,
"editor.codeActionsOnSave": {
"quickfix.biome": "explicit",
"source.organizeImports.biome": "explicit"
}
},
"[typescript]": {
"editor.defaultFormatter": "biomejs.biome",
"editor.formatOnSave": true,
"editor.codeActionsOnSave": {
"quickfix.biome": "explicit",
"source.organizeImports.biome": "explicit"
}
},
"[typescriptreact]": {
"editor.defaultFormatter": "biomejs.biome",
"editor.formatOnSave": true
},
"[json]": {
"editor.defaultFormatter": "biomejs.biome",
"editor.formatOnSave": true
},
"biome.lspBin": "./node_modules/@biomejs/biome/bin/biome"
}{
"editor.formatOnSave": true,
"editor.formatOnPaste": true,
"editor.defaultFormatter": "biomejs.biome",
"biome.rename": true,
"files.autoSave": "onFocusChange"
}# Remove ESLint and Prettier
npm uninstall eslint prettier eslint-config-prettier \
eslint-plugin-react eslint-plugin-import \
@typescript-eslint/parser @typescript-eslint/eslint-plugin
# Remove configuration files
rm .eslintrc.js .eslintrc.json .prettierrc .prettierignoreUse Biome's migration tool:
# Migrate from Prettier config
biome migrate prettier --write
# Migrate from ESLint config
biome migrate eslint --writePrettier → Biome Formatter:
// .prettierrc (old)
{
"semi": false,
"singleQuote": true,
"trailingComma": "all",
"printWidth": 100
}
// biome.json (new)
{
"formatter": {
"lineWidth": 100
},
"javascript": {
"formatter": {
"semicolons": "asNeeded",
"quoteStyle": "single",
"trailingCommas": "all"
}
}
}ESLint → Biome Linter:
// .eslintrc.json (old)
{
"rules": {
"no-unused-vars": "error",
"prefer-const": "warn"
}
}
// biome.json (new)
{
"linter": {
"rules": {
"correctness": {
"noUnusedVariables": "error"
},
"style": {
"useConst": "warn"
}
}
}
}{
"scripts": {
"lint": "biome lint .",
"lint:fix": "biome lint --write .",
"format": "biome format --write .",
"check": "biome check --write ."
}
}# Install dependencies
npm install --save-dev husky lint-staged
npx husky init.husky/pre-commit:
#!/usr/bin/env sh
. "$(dirname -- "$0")/_/husky.sh"
npx lint-stagedpackage.json:
{
"lint-staged": {
"*.{js,ts,jsx,tsx,json}": [
"biome check --write --no-errors-on-unmatched"
]
}
}lefthook.yml:
pre-commit:
commands:
lint:
glob: "*.{js,ts,jsx,tsx,json}"
run: biome check --write --no-errors-on-unmatched {staged_files}.git/hooks/pre-commit:
#!/bin/bash
# Get staged files
STAGED_FILES=$(git diff --cached --name-only --diff-filter=ACM | grep -E '\.(js|ts|jsx|tsx|json)$')
if [ -n "$STAGED_FILES" ]; then
echo "Running Biome on staged files..."
npx @biomejs/biome check --write --no-errors-on-unmatched $STAGED_FILES
# Add formatted files back to staging
git add $STAGED_FILES
finame: Biome CI
on:
push:
branches: [main, develop]
pull_request:
branches: [main]
jobs:
biome:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Setup Node.js
uses: actions/setup-node@v4
with:
node-version: '20'
cache: 'npm'
- name: Install dependencies
run: npm ci
- name: Run Biome CI
run: npx @biomejs/biome ci .
- name: Check formatting
run: npx @biomejs/biome format .
- name: Lint
run: npx @biomejs/biome lint .biome:
image: node:20-alpine
stage: test
script:
- npm ci
- npx @biomejs/biome ci .
cache:
paths:
- node_modules/
only:
- merge_requests
- mainversion: 2.1
jobs:
biome:
docker:
- image: cimg/node:20.11
steps:
- checkout
- restore_cache:
keys:
- deps-{{ checksum "package-lock.json" }}
- run: npm ci
- save_cache:
paths:
- node_modules
key: deps-{{ checksum "package-lock.json" }}
- run: npx @biomejs/biome ci .
workflows:
test:
jobs:
- biomeBiome includes built-in import sorting:
# Organize imports
biome check --write --organize-imports-enabled=true .Configuration:
{
"organizeImports": {
"enabled": true
}
}Example:
// Before
import { useState } from 'react';
import axios from 'axios';
import { Button } from './components/Button';
import type { User } from './types';
import './styles.css';
// After (sorted)
import type { User } from './types';
import axios from 'axios';
import { useState } from 'react';
import { Button } from './components/Button';
import './styles.css';Biome has first-class TypeScript support:
{
"linter": {
"rules": {
"suspicious": {
"noExplicitAny": "warn",
"noUnsafeDeclarationMerging": "error"
},
"correctness": {
"noUnusedVariables": "error"
},
"style": {
"useImportType": "error",
"useExportType": "error"
}
}
}
}Type-aware linting:
// Biome detects unused variables
const unused = 123; // ❌ Error
// Enforces type imports
import { User } from './types'; // ❌ Error
import type { User } from './types'; // ✅ Correct
// Detects unsafe type assertions
const num = "123" as any as number; // ⚠️ WarningBiome works great in monorepos:
my-monorepo/
├── biome.json (root config)
├── packages/
│ ├── web/
│ │ └── biome.json (extends root)
│ ├── api/
│ │ └── biome.json
│ └── shared/
│ └── biome.json{
"$schema": "https://biomejs.dev/schemas/1.9.4/schema.json",
"extends": [],
"formatter": {
"enabled": true,
"indentStyle": "space",
"indentWidth": 2
},
"linter": {
"enabled": true,
"rules": {
"recommended": true
}
}
}{
"extends": ["../../biome.json"],
"formatter": {
"lineWidth": 100
},
"linter": {
"rules": {
"style": {
"noNonNullAssertion": "off"
}
}
}
}{
"scripts": {
"check": "biome check .",
"check:packages": "biome check packages/*",
"format": "biome format --write .",
"lint": "biome lint packages/*"
}
}| Tool | Time (10,000 files) |
|---|---|
| ESLint + Prettier | ~60s |
| Biome | ~0.6s |
100x faster on average workloads.
Biome includes intelligent caching:
# First run (no cache)
biome check . # 1.2s
# Second run (with cache)
biome check . # 0.1s
# Clear cache
rm -rf node_modules/.cache/biomeBiome uses all CPU cores by default:
# Limit CPU cores
biome check --max-diagnostics=50 .
# Verbose output
biome check --verbose .{
"linter": {
"rules": {
"a11y": {
"recommended": true,
"useButtonType": "error",
"useKeyWithClickEvents": "error"
},
"correctness": {
"useExhaustiveDependencies": "warn",
"useHookAtTopLevel": "error"
},
"suspicious": {
"noArrayIndexKey": "error"
}
}
},
"javascript": {
"formatter": {
"jsxQuoteStyle": "double"
}
}
}{
"files": {
"ignore": [".next", "out", "node_modules"]
},
"overrides": [
{
"include": ["app/**/*.tsx", "pages/**/*.tsx"],
"linter": {
"rules": {
"a11y": {
"recommended": true
}
}
}
}
]
}{
"linter": {
"rules": {
"security": {
"recommended": true,
"noGlobalEval": "error"
},
"correctness": {
"noUnusedVariables": "error"
}
}
},
"javascript": {
"formatter": {
"semicolons": "always"
}
}
}biome check instead of separate format/lint commands--write flag for automatic fixesbiome ci) in continuous integration# Check if formatter is enabled
biome rage
# Verify file is not ignored
biome check --verbose src/file.ts
# Check VS Code extension logs
# View → Output → Biome# Disable Prettier in VS Code settings
"[javascript]": {
"editor.defaultFormatter": "biomejs.biome"
}
# Remove Prettier dependencies
npm uninstall prettier# Check cache location
biome rage
# Clear cache
rm -rf node_modules/.cache/biome
# Reduce max diagnostics
biome check --max-diagnostics=20 .// Ensure correct category
{
"linter": {
"rules": {
"correctness": { // Category name matters
"noUnusedVariables": "error"
}
}
}
}Patterns from active projects:
ai-code-review/biome.json: files.includes targets src/**/*.ts and excludes tests, lineWidth: 100, single quotes, semicolons always, and noExplicitAny: warn.itinerizer-ts/biome.json: files.ignore includes node_modules, dist, .claude, and data directories; organizeImports.enabled = true.matsuoka-com and diogenes use similar formatting defaults (2-space indent, lineWidth 100).Common scripts:
{
"lint": "biome check src/ --diagnostic-level=error",
"lint:fix": "biome check src/ --write",
"format": "biome format src/ --write"
}© bobmatnyc, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 2 other files in plugin/skills/toolchains-javascript-tooling-biome of bobmatnyc/claude-mpm.
Open the folder on GitHubat commit 25203d3
Biome next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Biome this skillbobmatnyc/claude-mpm | 156 | — | ~4.4k | Automated safety check: Pass | MIT | |
| Code Qualityredis/RedisInsight | 8.9k | — | ~1.2k | Automated safety check: Pass | Custom licence | |
| Prepare Rslint npm Releaseweb-infra-dev/rslint | 461 | — | ~1.5k | Automated safety check: Pass | MIT | |
| Typescript Tooling MigrationArize-ai/phoenix | 12k | — | ~2.8k | Automated safety check: Pass | Apache-2.0 | |
| AntfuJetBrains/skills | 366 | 4 repos | ~1k | Automated safety check: Pass | None | |
| Javascript ToolingHoangNguyen0403/agent-skills-standard | 572 | — | ~446 | Automated safety check: Pass | MIT |
redis/RedisInsight
Code-quality standards for RedisInsight: TypeScript strictness, naming conventions (camelCase, PascalCase, UPPERSNAKECASE), linting rules, no any without reason, no !important in styles, and…
web-infra-dev/rslint
Prepare a stable release PR for the unified rslint npm packages by updating package versions and rule/TypeScript release metadata.
Arize-ai/phoenix
Migrate or upgrade TypeScript tooling in the Phoenix monorepo.
JetBrains/skills
Anthony Fu's opinionated tooling and conventions for JavaScript/TypeScript projects.
HoangNguyen0403/agent-skills-standard
Configure development tools, linting, formatting, and test runners for existing JavaScript projects.
agustinusnathaniel/nextarter-tailwind
Ultracite is a zero-config linting and formatting preset for JavaScript/TypeScript projects.
bobmatnyc/claude-mpm
Create high-quality MCP servers that enable LLMs to effectively interact with external services.
bobmatnyc/claude-mpm
Environment variable validation, synchronization, and management across local development, CI/CD, and deployment platforms
bobmatnyc/claude-mpm
Debug and teach agentic coding: a deterministic-first session timeline + cost report, with optional narrative polish and a standalone JSX visualiser.
bobmatnyc/claude-mpm
Decision framework for architectural patterns including DI, SOA, Repository, Domain Events, Circuit Breaker, and Anti-Corruption Layer.
bobmatnyc/claude-mpm
Run verification commands and confirm output before claiming success
bobmatnyc/claude-mpm
Dependency audit and cleanup workflow for maintaining healthy project dependencies.
Categories
Biome - Fast all-in-one toolchain for web projects (linter + formatter in Rust, 100x faster than ESLint). Biome is an agent skill from bobmatnyc/claude-mpm.
Biome fits situations like: tasks that involve Linting and formatting.
Run `npx skills add bobmatnyc/claude-mpm --skill biome -a claude-code`. Or copy the skill folder (plugin/skills/toolchains-javascript-tooling-biome in bobmatnyc/claude-mpm) into .claude/skills/biome in your project. Claude Code loads it when a task matches its description.
Run `npx skills add bobmatnyc/claude-mpm --skill biome -a codex`. Or copy the skill folder (plugin/skills/toolchains-javascript-tooling-biome in bobmatnyc/claude-mpm) into .agents/skills/biome in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add bobmatnyc/claude-mpm --skill biome -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/biome, .gemini/skills/biome, .github/skills/biome and .opencode/skills/biome in your project.
Going by SKILL.md and its folder, Biome needs the command-line tools its instructions call (npx, npm, git and tsx). Our summary lists: Node.js; Docker.
SKILL.md names 3 domains. In commands or code: biomejs.dev; the agent is likely to contact it when it follows the instructions. As links in the text: marketplace.visualstudio.com and github.com. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Biome is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 4.4k tokens (SKILL.md is roughly 18k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Biome: Code Quality (redis/RedisInsight, 8.9k stars), Prepare Rslint npm Release (web-infra-dev/rslint, 461 stars), Typescript Tooling Migration (Arize-ai/phoenix, 12k stars) and Antfu (JetBrains/skills, 366 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
bobmatnyc (a GitHub user) maintains it in bobmatnyc/claude-mpm, which has 156 GitHub stars. The repository holds 51 skills in this directory. The repository was last updated on August 31, 2026.
Source: bobmatnyc/claude-mpm on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.