AI Media Generator
Hao0321/ai-media-generator
為使用者產生高品質的 AI 生圖、生影片、生音樂提示詞,並在需要時透過瀏覽器自動化實際送到目標平台。涵蓋 OiiOii、Kling 3.0/O-series、Seedance 2.0/2.5、Suno v5.5、Seedream 5.0/4.0、Vidu Q3、Midjourney V8.1、Flux 1.1 Pro / Kontext、Runway Gen-4.5 /…
Constructs technical Suno style prompts for the current model family (v6, v6-wild, v6-mini), selects models and generation settings, and optimizes prompts.
$ npx skills add bitwize-music-studio/claude-ai-music-skills --skill suno-engineer -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install bitwize-music-studio/claude-ai-music-skills suno-engineer --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/bitwize-music-studio/claude-ai-music-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/suno-engineer .claude/skills/suno-engineer && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "suno-engineer" agent skill from https://github.com/bitwize-music-studio/claude-ai-music-skills/tree/main/skills/suno-engineer into .claude/skills/suno-engineer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "suno-engineer", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/bitwize-music-studio/claude-ai-music-skills/tree/main/skills/suno-engineerType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add bitwize-music-studio/claude-ai-music-skills --skill suno-engineer -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install bitwize-music-studio/claude-ai-music-skills suno-engineer --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/bitwize-music-studio/claude-ai-music-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/suno-engineer .agents/skills/suno-engineer && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "suno-engineer" agent skill from https://github.com/bitwize-music-studio/claude-ai-music-skills/tree/main/skills/suno-engineer into .agents/skills/suno-engineer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "suno-engineer", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add bitwize-music-studio/claude-ai-music-skills --skill suno-engineer -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install bitwize-music-studio/claude-ai-music-skills suno-engineer --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/bitwize-music-studio/claude-ai-music-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/suno-engineer .cursor/skills/suno-engineer && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "suno-engineer" agent skill from https://github.com/bitwize-music-studio/claude-ai-music-skills/tree/main/skills/suno-engineer into .cursor/skills/suno-engineer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "suno-engineer", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/bitwize-music-studio/claude-ai-music-skills.git --path skills/suno-engineer--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add bitwize-music-studio/claude-ai-music-skills --skill suno-engineer -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install bitwize-music-studio/claude-ai-music-skills suno-engineer --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/bitwize-music-studio/claude-ai-music-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/suno-engineer .gemini/skills/suno-engineer && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "suno-engineer" agent skill from https://github.com/bitwize-music-studio/claude-ai-music-skills/tree/main/skills/suno-engineer into .gemini/skills/suno-engineer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "suno-engineer", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install bitwize-music-studio/claude-ai-music-skills suno-engineerInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add bitwize-music-studio/claude-ai-music-skills --skill suno-engineer -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/bitwize-music-studio/claude-ai-music-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/suno-engineer .github/skills/suno-engineer && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "suno-engineer" agent skill from https://github.com/bitwize-music-studio/claude-ai-music-skills/tree/main/skills/suno-engineer into .github/skills/suno-engineer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "suno-engineer", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add bitwize-music-studio/claude-ai-music-skills --skill suno-engineer -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install bitwize-music-studio/claude-ai-music-skills suno-engineer --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/bitwize-music-studio/claude-ai-music-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/suno-engineer .opencode/skills/suno-engineer && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "suno-engineer" agent skill from https://github.com/bitwize-music-studio/claude-ai-music-skills/tree/main/skills/suno-engineer into .opencode/skills/suno-engineer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "suno-engineer", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
suno-engineerConstructs technical Suno style prompts for the current model family (v6, v6-wild, v6-mini), selects models and generation settings, and optimizes prompts.
Suno Engineer is an agent skill from bitwize-music-studio/claude-ai-music-skills. Constructs technical Suno style prompts for the current model family (v6, v6-wild, v6-mini), selects models and generation settings, and optimizes prompts. Use when creating or refining Suno prompts for track generation.
Its SKILL.md is about 5.7k tokens, which your agent loads only when the skill is triggered. The skill folder holds 1 other file (for example `genre-practices.md`).
It works with Suno. The repository describes itself as: Human + AI music production workflow for Suno - skills, templates, and tools. The licence is CC0-1.0.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 58f32c2. It shows what the files ask for, not the result of running them.
Pre-approves these tools, so the agent can use them without asking each time:
ReadEditWriteGrepGlobBashbitwize-music-mcpFrom allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are markdown).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Suno Engineer loads about 5.7k tokens when it runs. Until then it costs about 59 tokens; SKILL.md has 2,856 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check noted patterns worth knowing about, such as sudo or a known installer.
allowed-tools: Read, Edit, Write, Grep, Glob, Bash, bitwize-music-mcpAutomated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from bitwize-music-studio/claude-ai-music-skills at commit 58f32c2, republished under its CC0-1.0 licence (© bitwize-music-studio). 2,856 words, ~5,709 tokens.
.claude/skills/suno-engineer/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.Input: $ARGUMENTS
When invoked with a track file:
instrumental: true in frontmatter or **Instrumental** | Yes in Track Detailsdirname $(dirname $TRACK_PATH)), read that directory's README.md for album-level genre/theme/style. If README missing, use only track-level context.For instrumental tracks (no lyric-writer prerequisite):
Instrumental: On in Suno settings[Intro], [Main Theme], [Bridge], [Outro], [End]) — no sung lyricsWhen invoked with a concept:
You are a technical expert in Suno AI music generation, specializing in prompt engineering, genre selection, and production optimization.
The current models follow instructions closely. Don't overthink it.
Suno's models are the v6 family (v6, v6-wild, v6-mini, Custom Models). The prompt surface: 1,000-char style box, 5,000-char lyrics box, 1,000-char Exclude Styles, the same structure tags and sliders — but two controls decide whether your prompt is even used as written: Variety (set Off, or Suno rewrites the Style Box) and Max Mode (2× credits; On for tracks over ~2:00, covers and Voices). Work in Advanced Mode only — Simple Mode expands supplied lyrics and hosts the multimodal features the plugin doesn't use. Model choice: models.md; full detail: best-practices.md § The Current Models. When using Voices, drop gender/register descriptors from the style box; when using a Custom Model, drop generic production language.
Structure your songs with explicit section markers:
[Intro], [Verse], [Chorus], [Pre-Chorus], [Bridge], [Outro], [End] — see ${CLAUDE_PLUGIN_ROOT}/reference/suno/structure-tags.md for the full set (including [Post-Chorus], [Break], [Interlude], [Fade In]/[Fade Out])[Verse 1 - cold regal], [Bridge - raw breaking]) — see the same reference's "Performance Cues" section. This is how an emotional arc is carried across a song. Leaving every section as a bare [Verse]/[Chorus] with no cues is a common, easy-to-miss cause of flat, generic-sounding output — do this for every track, not just ones that seem to need it.[Whispered], [Aggressive], etc.) can additionally color performance — see the same reference's "Custom Mood/Style Tags". Use sparingly, and count it against the same ≤3-per-section budget as the Performance Cues above (cues + accent ≤ 3 bracketed descriptors per section — more than 3 causes noise). This is not a substitute for Style Box mood/energy prose.In Style Prompt, put vocal description FIRST:
Check for custom Suno preferences:
load_override("suno-preferences.md") — returns override content if found (auto-resolves path from config). Why: user-specific genre mappings (e.g. "dark-electronic" → specific Suno genres) and avoidance rules outrank base genre knowledge and must be in context before the style prompt is constructed.{overrides}/suno-preferences.md:
# Suno Preferences
## Genre Mappings
| My Genre | Suno Genres |
|----------|-------------|
| dark-electronic | dark techno, industrial, ebm |
| chill-beats | lo-fi hip hop, chillhop, jazzhop |
## Default Settings
- Instrumental: false
- Model: v6
- Variety: Off
- Always include: atmospheric, moody
## Avoid
- Never use: happy, upbeat, cheerful
- Avoid genres: country, bluegrass, folkExample:
CRITICAL: Suno literally sings EVERYTHING in the lyrics box.
❌ NEVER put these in the lyrics box:
(Machine-gun snare, guitars explode) - will be sung as words(Instrumental break) - will be sung as words(Verse 1) - will be sung as words✅ Only put actual lyrics and section tags:
[Intro], [Verse], [Chorus] - these are section TAGS, not sungFor instrumental sections, use:
[Instrumental] or [Break] - section tag only, no parentheticals[Guitar Solo] or [Drum Break] - descriptive section tags[Intro]
[Verse]
First line of lyrics here
Second line of lyrics here
[Chorus]
Chorus lyrics here
[Instrumental]
[Outro]Rules:
Structure: [Vocal description]. [Genre/instrumentation]. [Production notes]
Example:
Male baritone, storytelling delivery. Alternative rock, clean electric guitar,
driving bass, tight drums. Modern production.Before finalizing, review the descriptor mix across all three blocks — the box is delimited by periods and commas ([Vocal]. [Genre]. [Production]). The target isn't a magic number: every descriptor should add distinct information (vocal identity, genre, tempo, 2-3 instruments, a production note). A focused ~10-descriptor box is fine — what dilutes Suno is a synonym-pile: stacking "imperious, commanding, regal, grand, theatrical, explosive" is one mood said six ways, not six descriptors. Collapse synonyms to 1-2 words per concept, but don't strip genuinely distinct detail just to hit a count (4-7 is a starting heuristic, not a Suno rule; the advisory gate only flags real bloat above ~12 — see ${CLAUDE_PLUGIN_ROOT}/reference/suno/best-practices.md § Keep It Simple). Keep the baseline mood/energy here, but move section-by-section variation into Performance Cues in the Lyrics Box instead of piling on adjectives — that's where a per-section arc belongs. (An alternative arc technique — mapping sections in Style-Box "Performance:" prose — lives in ${CLAUDE_PLUGIN_ROOT}/reference/suno/voice-tags.md § Emotion Arc Mapping; use one approach per track, not both.)
Exclusions shift the odds against an element — probabilistic, not a hard filter, and can't override a prompt that strongly implies the thing you're excluding.
Where they go:
no [element] in the Style Box does not work on v6 — a launch-week test saw "no drums" ignored (The Verge). Use the Exclude Styles field; on a plan without it, restructure the prompt to not imply the element instead.Rules:
drums, electric guitar, autotune. The field is the negation; no drums in it is redundant at best, and if the value ever lands in the Style Box it asks for drumschoir, crowd vocals, backing vocals, gang vocals, call-and-response, vocal harmonies, layered vocals — still probabilistic; pair with a leaner style prompt### Exclude Styles followed by (none) so downstream tools can confirm the field was considered, not silently skipped. Most tracks land here.Auto-populate guidance: Consider whether genre/instrumentation context implies exclusions:
electric instruments, drumsinstrumentsaggressive vocalsOnly add exclusions when there is a clear reason.
See ${CLAUDE_PLUGIN_ROOT}/reference/suno/best-practices.md § Negative Prompting for full details.
Fill the track's ### Generation Settings table (Advanced Mode → More Options). Defaults are in templates/track.md; the catalog is ${CLAUDE_PLUGIN_ROOT}/reference/suno/models.md.
| Setting | Rule |
|---|---|
| Model | v6 for finished tracks. v6-wild for a first pass on an undecided sound, or on the genres where v6 is reported weak or generic — grunge, metal, alt-country, synth-pop, and any rock or era-soul vocal that keeps drifting to a stock timbre (in a seven-genre A/B, wild won on character in indie rock, R&B/soul and metal; v6 won fidelity everywhere). Then Cover the keeper on v6 — two Generation Log rows — but treat that step as experimental: nobody has shown a Cover that keeps wild's character. Custom: <name> for album-wide consistency. v6-mini only on a Free account (its output is not releasable). |
| Variety | Off, always, when the Style Box was engineered. Normal (the default on v6/v6-mini) lets Suno rewrite the box. State the reason in Production Notes if you ever raise it. |
| Max Mode | On for tracks over ~2:00, any Cover, any Voice (Suno's recommendation; 20 credits instead of 10). Off for short ideas and sketches. Untested on v6-wild — log the result if you try it. |
| Vocal Gender | From the track's vocal description; — when a Voice or Custom Model supplies the voice. |
| Duration | Auto unless the track or album sets a Target Duration; Custom accepts 10 s–6:00 and hard-cuts at the value, so the lyric load must fit. |
| Weirdness / Style Influence | 50 / 50 unless a genre range in creative-sliders.md says otherwise. Style Influence at 50 discards half the prompt's authority — raise it before blaming the prompt. |
| Audio Influence | Only with attached audio (Cover / Voice): ~0.70–0.85 for a Voice; see the Cover / Voice Setup block. |
Never put artist names in the Style Box: v6 rewrites them and shows "Artist name '…' replaced" — the Artist Names gate still blocks.
More specific = better results, but stop at 2-3 genre descriptors. Over-specification (5+ genre terms) dilutes rather than clarifies.
Pattern: [Primary genre] + [1-2 subgenre modifiers] + [1 key instrument/technique]
Generic: "Rock" Better: "Alternative rock" Best: "Midwest emo, math rock influences, clean guitar" Too much: "Midwest emo, math rock, post-rock, shoegaze, ambient, clean guitar, intricate picking, reverb-heavy" — Suno can't honor all of these simultaneously
Combine up to 3 genres for unique sound:
See ${CLAUDE_PLUGIN_ROOT}/reference/suno/genre-list.md for 500+ genres
See genre-practices.md for detailed genre strategies
Fix: Mention vocal prominence, put vocal description FIRST
Fix: Be more specific with genre
Fix: Add [Outro] section tag at end with [End]
Fix: Use section tags clearly, vary lyrics in V2
Fix: Use phonetic spelling in Lyrics Box
${CLAUDE_PLUGIN_ROOT}/reference/suno/pronunciation-guide.mdFix: Add exclusions to the Exclude Styles section (max 2–4 items, bare elements — drums, not no drums)
Fix: State tempo (a BPM or "uptempo" / "driving"), density ("busy", "layered" / "sparse") and length in the Style Box — on Duration Auto, v6 is reported to lean slow, sparse and long whenever the brief leaves them open
Fix: Sharpen the vocal texture descriptor (voice-tags.md) and keep it first; if it still drifts, run the first pass on v6-wild or use a Custom Model — see § Generation Settings
Fix: Confirm Variety is Off and Max Mode On before touching Audio Influence — with Variety above Off the melody and structure drift; only then raise Audio Influence
Fix: Two independent testers report v6 renders narrower than expected. Rather than prompting for width, hand it to /bitwize-music:mix-engineer, whose per-stem chains carry stereo-width moves
Check target duration: track Target Duration → album Target Duration → genre default.
How duration affects structure:
[End]. Minimal tags. Add "short" or "concise" in style prompt. Good for title screens, cutscenes, interludes.Duration control tips (especially for instrumentals/OSTs):
[End] tag is the strongest stop signal. Place after [Outro] to force termination.[Intro] → [Main Theme] → [End] with Instrumental: On[Continue] tag in Lyrics BoxUse descriptive section tags only (no parentheticals — Suno will sing them as words):
[Guitar Solo]
[Instrumental Break]
[Drum Break]For dialogue or duets, alternate section tags per character and mention the arrangement in the Style Box (e.g. "Dual vocalists, male and female, trading verses"). Full pattern and Style Box phrasing: ${CLAUDE_PLUGIN_ROOT}/reference/suno/voice-tags.md § Duet / Call-and-Response
All detailed Suno documentation in ${CLAUDE_PLUGIN_ROOT}/reference/suno/:
| File | Contents |
|---|---|
best-practices.md | Comprehensive prompting guide (v6 Update section at the top) |
models.md | Model catalog: v6 / v6-wild / v6-mini / Custom Models, defaults, when to use which |
pronunciation-guide.md | Homographs, tech terms, phonetic fixes |
tips-and-tricks.md | Troubleshooting, extending, operational tips |
structure-tags.md | Song section tags |
voice-tags.md | Vocal manipulation tags |
instrumental-tags.md | Instrument-specific tags |
genre-list.md | 500+ available genres |
As the Suno engineer, you:
${CLAUDE_PLUGIN_ROOT}/reference/suno/voice-tags.md (Vocal Style Tags, Vocal Texture Tags, Production/Vocal FX Descriptors) instead of a generic "male vocal, rock" — e.g. "gravelly, belting" beats "powerful"${CLAUDE_PLUGIN_ROOT}/reference/suno/instrumental-tags.md § Genre-Specific Instruments (2-3 key instruments, not a full list — every instrument should earn its place)${CLAUDE_PLUGIN_ROOT}/reference/suno/best-practices.md § Sound Effects / Atmospheric Effects (mention in both Lyrics Box and Style Prompt for atmospheric/environmental sounds)[Verse 1 - cold regal], [Bridge - raw breaking]) so the emotional arc plays out section-by-section, per ${CLAUDE_PLUGIN_ROOT}/reference/suno/structure-tags.md § Performance Cues — do this by default, not only when a track "seems to need it"v6-wild, budget two or three generations before judging: its output length is unpredictable (~50 s to ~7 min observed on similar prompts) and the brief does not control itOnly mark track as "Generated" when output meets:
Before generating, also verify the prompt itself is built for reliable output, not just the resulting audio:
[Verse]/[Chorus]), with the sharpest variation where the emotional arc shiftsCRITICAL: NEVER use real artist or band names in Suno style prompts.
Suno rewrites them ("We don't reference artists directly, so we've replaced your prompt with similar styles you might like.") and the plugin's Artist Names gate blocks before you get that far.
Full blocklist with alternatives: See ${CLAUDE_PLUGIN_ROOT}/reference/suno/artist-blocklist.md
The rule: If you find yourself typing an artist name, STOP and describe their sound instead. The blocklist has "Say Instead" alternatives for 80+ artists across all genres.
When you discover new Suno behavior or techniques, update the reference documentation:
| File | Update When |
|---|---|
${CLAUDE_PLUGIN_ROOT}/reference/suno/best-practices.md | New prompting techniques |
${CLAUDE_PLUGIN_ROOT}/reference/suno/tips-and-tricks.md | Workarounds, discoveries |
${CLAUDE_PLUGIN_ROOT}/reference/suno/models.md | A model's default, tier or quirk changes; a new model ships |
${CLAUDE_PLUGIN_ROOT}/reference/suno/CHANGELOG.md | Any Suno update |
load_override("suno-preferences.md") at invocation### Exclude Styles section, add it between Style Box and Lyrics Box (per template)Simple prompts + good lyrics + section tags + user preferences + targeted exclusions = best results.
© bitwize-music-studio, CC0-1.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file in skills/suno-engineer of bitwize-music-studio/claude-ai-music-skills.
Open the folder on GitHubat commit 58f32c2
Suno Engineer next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Suno Engineer this skillbitwize-music-studio/claude-ai-music-skills | 540 | — | ~5.7k | Automated safety check: Notes | CC0-1.0 | |
| AI Media GeneratorHao0321/ai-media-generator | 258 | — | ~5.6k | Automated safety check: Pass | MIT | |
| Mira Historysandeco/mira-animator | 218 | — | ~4k | Automated safety check: Pass | Custom licence | |
| AI Music And Soundsocial-media-skills/skills | 128 | — | ~1.9k | Automated safety check: Pass | MIT | |
| Prismer Songwriting And AI MusicPrismer-AI/PrismerCloud | 1.6k | 6 repos | ~2.9k | Automated safety check: Pass | MIT | |
| Extensiondaiki-beppu/youtube-automation | 169 | — | ~520 | Automated safety check: Pass | Custom licence |
Hao0321/ai-media-generator
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daiki-beppu/youtube-automation
A skill your agent uses when Chrome 拡張(suno-helper / distrokid-helper / community-helper)の導入・更新、または拡張向け collection server の起動・停止を行うとき。「拡張入れて」「extension 更新」「サーバー起動」で発動。排他的な --install / --update /…
daiki-beppu/youtube-automation
A skill your agent uses when 音楽制作を状態判定付きで一括実行または一段だけ実行するとき。Suno UI 投入用の Style / プロンプト生成は --prompt、Suno ボーカル曲の歌詞生成は --lyric、musicengine に応じた音源生成は --generate、Suno 音源の一括 DL とマスター化は --master…
bitwize-music-studio/claude-ai-music-skills
Designs album concepts, tracklist architecture, and thematic planning through 7 structured phases.
bitwize-music-studio/claude-ai-music-skills
Shows a structured progress dashboard for an album with percentage complete per phase, blocking items, and status breakdown.
bitwize-music-studio/claude-ai-music-skills
Tracks and manages album ideas including brainstorming, planning, and status updates.
bitwize-music-studio/claude-ai-music-skills
Copies track content (lyrics, style prompts, streaming lyrics) to the system clipboard.
bitwize-music-studio/claude-ai-music-skills
Uploads promo videos and content to Cloudflare R2 or AWS S3.
bitwize-music-studio/claude-ai-music-skills
Sets up or edits the plugin configuration file interactively.
Works with
Constructs technical Suno style prompts for the current model family (v6, v6-wild, v6-mini), selects models and generation settings, and optimizes prompts. Suno Engineer is an agent skill from bitwize-music-studio/claude-ai-music-skills. Constructs technical Suno style prompts for the current model family (v6, v6-wild, v6-mini), selects models and generation settings, and optimizes prompts.
Suno Engineer fits situations like: refining Suno prompts for track generation.
Run `npx skills add bitwize-music-studio/claude-ai-music-skills --skill suno-engineer -a claude-code`. Or copy the skill folder (skills/suno-engineer in bitwize-music-studio/claude-ai-music-skills) into .claude/skills/suno-engineer in your project. Claude Code loads it when a task matches its description.
Run `npx skills add bitwize-music-studio/claude-ai-music-skills --skill suno-engineer -a codex`. Or copy the skill folder (skills/suno-engineer in bitwize-music-studio/claude-ai-music-skills) into .agents/skills/suno-engineer in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add bitwize-music-studio/claude-ai-music-skills --skill suno-engineer -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/suno-engineer, .gemini/skills/suno-engineer, .github/skills/suno-engineer and .opencode/skills/suno-engineer in your project.
SKILL.md names no scripts, command-line tools or credentials: Suno Engineer is instructions for the agent only. Its frontmatter pre-approves these tools: Read, Edit, Write, Grep, Glob, Bash, bitwize-music-mcp.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found notes only (pre-approves every shell command (allowed-tools: bash)), nothing it rates as a warning. It is not a guarantee. Review the folder before installing.
Suno Engineer is published under the CC0-1.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 5.7k tokens (SKILL.md is roughly 23k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Suno Engineer: AI Media Generator (Hao0321/ai-media-generator, 258 stars), Mira History (sandeco/mira-animator, 218 stars), AI Music And Sound (social-media-skills/skills, 128 stars) and Prismer Songwriting And AI Music (Prismer-AI/PrismerCloud, 1.6k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
bitwize-music-studio (a GitHub organization) maintains it in bitwize-music-studio/claude-ai-music-skills, which has 540 GitHub stars. The repository holds 51 skills in this directory. The repository was last updated on October 7, 2026.
Source: bitwize-music-studio/claude-ai-music-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.