Guizang Social Cards
op7418/guizang-social-card-skill
Produces social card sets for Xiaohongshu and WeChat: carousels, Live Photo motion cards and puzzle layouts, and WeChat cover pairs, rendered from single-file HTML.
Core API for Helios video engine. An agent skill from BintzGavin/helios.
$ npx skills add BintzGavin/helios --skill helios-core -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install BintzGavin/helios helios-core --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/BintzGavin/helios.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/core .claude/skills/helios-core && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "helios-core" agent skill from https://github.com/BintzGavin/helios/tree/main/skills/core into .claude/skills/helios-core/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "helios-core", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/BintzGavin/helios/tree/main/skills/coreType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add BintzGavin/helios --skill helios-core -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install BintzGavin/helios helios-core --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/BintzGavin/helios.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/core .agents/skills/helios-core && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "helios-core" agent skill from https://github.com/BintzGavin/helios/tree/main/skills/core into .agents/skills/helios-core/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "helios-core", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add BintzGavin/helios --skill helios-core -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install BintzGavin/helios helios-core --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/BintzGavin/helios.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/core .cursor/skills/helios-core && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "helios-core" agent skill from https://github.com/BintzGavin/helios/tree/main/skills/core into .cursor/skills/helios-core/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "helios-core", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/BintzGavin/helios.git --path skills/core--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add BintzGavin/helios --skill helios-core -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install BintzGavin/helios helios-core --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/BintzGavin/helios.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/core .gemini/skills/helios-core && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "helios-core" agent skill from https://github.com/BintzGavin/helios/tree/main/skills/core into .gemini/skills/helios-core/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "helios-core", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install BintzGavin/helios helios-coreInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add BintzGavin/helios --skill helios-core -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/BintzGavin/helios.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/core .github/skills/helios-core && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "helios-core" agent skill from https://github.com/BintzGavin/helios/tree/main/skills/core into .github/skills/helios-core/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "helios-core", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add BintzGavin/helios --skill helios-core -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install BintzGavin/helios helios-core --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/BintzGavin/helios.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/core .opencode/skills/helios-core && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "helios-core" agent skill from https://github.com/BintzGavin/helios/tree/main/skills/core into .opencode/skills/helios-core/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "helios-core", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
helios-coreCore API for Helios video engine. An agent skill from BintzGavin/helios.
Helios Core is an agent skill from BintzGavin/helios. Core API for Helios video engine. Use when creating compositions, managing timeline state, controlling playback, or subscribing to frame updates. Covers Helios class instantiation, signals, animation helpers, and DOM synchronization.
Its SKILL.md is about 3k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Media & Creative. The repository describes itself as: Programmatic video creation with web technologies you already know. CSS animations just work. The licence is Apache-2.0.
Read from SKILL.md and the folder at commit c6b0c13. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are typescript).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Helios Core loads about 3k tokens when it runs. Until then it costs about 61 tokens; SKILL.md has 240 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from BintzGavin/helios at commit c6b0c13, republished under its Apache-2.0 licence (© BintzGavin). 240 words, ~3,045 tokens.
.claude/skills/helios-core/SKILL.md (or your agent's skills folder).The Helios class is the headless logic engine for video compositions. It manages timeline state, provides frame-accurate control, and drives animations.
import { Helios } from '@helios-project/core';
// Create instance
const helios = new Helios({
duration: 10, // seconds
fps: 30,
width: 1920,
height: 1080,
inputProps: { text: "Hello World" }
});
// Subscribe to state changes
const unsubscribe = helios.subscribe((state) => {
console.log(`Frame: ${state.currentFrame}, Props:`, state.inputProps);
});
// Control playback
helios.play();new Helios(options: HeliosOptions)
interface HeliosOptions {
duration: number; // Duration in seconds (must be >= 0)
fps: number; // Frames per second (must be > 0)
width?: number; // Canvas width (default: 1920)
height?: number; // Canvas height (default: 1080)
initialFrame?: number; // Start frame (default: 0)
loop?: boolean; // Loop playback (default: false)
autoSyncAnimations?: boolean; // Auto-sync DOM animations (WAAPI) to timeline
animationScope?: HTMLElement; // Scope for animation syncing
inputProps?: Record<string, any>; // Initial input properties
schema?: HeliosSchema; // JSON schema for inputProps validation
playbackRate?: number; // Initial playback rate (default: 1)
volume?: number; // Initial volume (0.0 to 1.0)
muted?: boolean; // Initial muted state
audioTracks?: Record<string, AudioTrackState>; // Initial track state
availableAudioTracks?: AudioTrackMetadata[]; // Headless track metadata
captions?: string | CaptionCue[]; // SRT string or cue array
markers?: Marker[]; // Initial timeline markers
playbackRange?: [number, number]; // Restrict playback to [startFrame, endFrame]
driver?: TimeDriver; // Custom time driver (mostly internal use)
}helios.getState(): Readonly<HeliosState>
interface HeliosState {
width: number;
height: number;
duration: number;
fps: number;
currentFrame: number;
currentTime: number;
loop: boolean;
isPlaying: boolean;
inputProps: Record<string, any>;
playbackRate: number;
volume: number;
muted: boolean;
audioTracks: Record<string, AudioTrackState>;
availableAudioTracks: AudioTrackMetadata[];
captions: CaptionCue[];
activeCaptions: CaptionCue[];
markers: Marker[];
playbackRange: [number, number] | null;
}
type AudioTrackState = {
volume: number;
muted: boolean;
}helios.play() // Start playback
helios.pause() // Pause playback
helios.seek(frame: number) // Jump to specific frame
helios.setPlaybackRate(rate: number) // Change playback speed (e.g., 0.5, 2.0)
// Set Playback Range (Loop/Play only within these frames)
helios.setPlaybackRange(startFrame: number, endFrame: number)
helios.clearPlaybackRange()helios.setDuration(seconds: number) // Update total duration
helios.setFps(fps: number) // Update frame rate (preserves current playback time)
helios.setLoop(shouldLoop: boolean) // Toggle loopinghelios.setSize(width: number, height: number) // Update canvas dimensionshelios.setAudioVolume(volume: number) // Set volume (0.0 to 1.0)
helios.setAudioMuted(muted: boolean) // Set muted state
// Track-specific control
// Use data-helios-track-id="myTrack" on DOM elements to group them
helios.setAudioTrackVolume(trackId: string, volume: number)
helios.setAudioTrackMuted(trackId: string, muted: boolean)
// Advanced: Audio Visualization Hooks
// Get the shared AudioContext (if supported by driver)
await helios.getAudioContext();
// Get a MediaElementAudioSourceNode for a specific track
await helios.getAudioSourceNode(trackId);
// Audio Fades:
// Use data-helios-fade-easing="quad.in" (or linear, cubic, sine, etc.)
// on DOM elements to control fade curve.// Update input properties (triggers subscribers)
// Validates against schema if one was provided in constructor
helios.setInputProps(props: Record<string, any>)// Set captions using SRT string or CaptionCue array
helios.setCaptions(captions: string | CaptionCue[])Manage timeline markers for key events.
interface Marker {
id: string;
time: number; // Time in seconds
label?: string;
color?: string;
metadata?: Record<string, any>;
}
helios.setMarkers(markers: Marker[])
helios.addMarker(marker: Marker)
helios.removeMarker(id: string)
helios.seekToMarker(id: string)type HeliosSubscriber = (state: HeliosState) => void;
// Callback fires immediately with current state, then on every change
const unsubscribe = helios.subscribe((state: HeliosState) => {
// Render frame based on state
});
// Cleanup
unsubscribe();Bind Helios to document.timeline when the timeline is driven externally (e.g., by the Renderer or Studio).
// Start polling document.timeline (or __HELIOS_VIRTUAL_TIME__ in Renderer)
helios.bindToDocumentTimeline()
helios.unbindFromDocumentTimeline() // Stop pollingRegister asynchronous checks that the Renderer must await before capturing frames (e.g., loading fonts, models, or data).
// Register a promise that resolves when ready
helios.registerStabilityCheck(
fetch('/data.json').then(r => r.json()).then(data => {
// Process data...
})
);
// Renderer calls this internally to ensure readiness
await helios.waitUntilStable();Check browser capabilities for rendering.
const report = await Helios.diagnose();
interface DiagnosticReport {
waapi: boolean; // Web Animations API support
webCodecs: boolean; // VideoEncoder support
offscreenCanvas: boolean;
webgl: boolean;
webgl2: boolean;
webAudio: boolean;
colorGamut: 'srgb' | 'p3' | 'rec2020' | null;
videoCodecs: {
h264: boolean;
vp8: boolean;
vp9: boolean;
av1: boolean;
};
audioCodecs: {
aac: boolean;
opus: boolean;
};
videoDecoders: {
h264: boolean;
vp8: boolean;
vp9: boolean;
av1: boolean;
};
audioDecoders: {
aac: boolean;
opus: boolean;
};
userAgent: string;
}Generate a system prompt for AI agents that includes the current composition context.
import { createSystemPrompt, HELIOS_BASE_PROMPT } from '@helios-project/core';
const prompt = createSystemPrompt(helios);
// Returns a string containing:
// 1. HELIOS_BASE_PROMPT (Philosophy, API summary)
// 2. Composition State (Duration, FPS, Resolution)
// 3. Schema DefinitionsRenderSession Controlled frame iteration, typically used for custom rendering or processing loops.
import { RenderSession } from '@helios-project/core';
const session = new RenderSession(helios, {
startFrame: 0,
endFrame: 100,
abortSignal: controller.signal // Optional cancellation
});
for await (const frame of session) {
// Helios is now sought to 'frame' and is stable
console.log(`Processing frame ${frame}`);
}The Helios class exposes reactive signals for granular state management. You can also create your own signals.
import { signal, computed, effect, ReadonlySignal } from '@helios-project/core';
// 1. Create a signal
const count = signal(0);
// 2. Create a computed value (updates automatically when deps change)
const double = computed(() => count.value * 2);
// 3. React to changes
effect(() => {
console.log(`Count: ${count.value}, Double: ${double.value}`);
});
// Update signal
count.value = 1; // Logs: "Count: 1, Double: 2"All Helios state properties are available as read-only signals on the instance:
helios.currentFrame: ReadonlySignal<number>
helios.isPlaying: ReadonlySignal<boolean>
helios.inputProps: ReadonlySignal<Record<string, any>>
helios.playbackRate: ReadonlySignal<number>
helios.volume: ReadonlySignal<number>
helios.muted: ReadonlySignal<boolean>
helios.audioTracks: ReadonlySignal<Record<string, AudioTrackState>>
helios.availableAudioTracks: ReadonlySignal<AudioTrackMetadata[]>
helios.captions: ReadonlySignal<CaptionCue[]>
helios.activeCaptions: ReadonlySignal<CaptionCue[]>
helios.markers: ReadonlySignal<Marker[]>
helios.currentTime: ReadonlySignal<number>
helios.playbackRange: ReadonlySignal<[number, number] | null>
helios.width: ReadonlySignal<number>
helios.height: ReadonlySignal<number>
helios.loop: ReadonlySignal<boolean>Simulate a damped harmonic oscillator.
import { spring, calculateSpringDuration } from '@helios-project/core';
const val = spring({
frame: currentFrame,
fps: 30,
from: 0,
to: 100,
config: { stiffness: 100, damping: 10, mass: 1 }
});
// Calculate how long (in frames) the spring takes to settle
const duration = calculateSpringDuration({
fps: 30,
from: 0,
to: 100,
config: { stiffness: 100, damping: 10 }
});Arrange multiple items in a timeline sequence.
import { series } from '@helios-project/core';
const items = [
{ id: 'a', durationInFrames: 30 },
{ id: 'b', durationInFrames: 60, offset: -10 } // Overlap by 10 frames
];
const sequenced = series(items, 0);
// Result:
// [
// { id: 'a', durationInFrames: 30, from: 0 },
// { id: 'b', durationInFrames: 60, offset: -10, from: 20 } // 0 + 30 - 10
// ]Stagger the start time of a list of items by a fixed interval.
import { stagger } from '@helios-project/core';
const items = [{ id: 'a' }, { id: 'b' }, { id: 'c' }];
const staggered = stagger(items, 5);
// Result:
// [
// { id: 'a', from: 0 },
// { id: 'b', from: 5 },
// { id: 'c', from: 10 }
// ]Shift the start time of a list of sequenced items.
import { shift } from '@helios-project/core';
const items = [{ from: 0 }, { from: 10 }];
const shifted = shift(items, 30);
// Result:
// [
// { from: 30 },
// { from: 40 }
// ]Map values from one range to another.
import { interpolate } from '@helios-project/core';
const opacity = interpolate(frame, [0, 30], [0, 1], {
extrapolateRight: 'clamp'
});Define input types for validation and UI generation in Studio. Supported types now include model, json, and shader.
const schema = {
type: 'object',
properties: {
title: { type: 'string' },
logo: { type: 'image' },
video: { type: 'video' },
audio: { type: 'audio' },
font: { type: 'font' },
model: { type: 'model' }, // 3D Model URL (.glb, .gltf)
config: { type: 'json' }, // JSON Data URL
effect: { type: 'shader' }, // Shader URL (.glsl)
// Typed Arrays (float32array, uint8array, etc.)
data: { type: 'float32array' },
count: { type: 'number', minimum: 0, step: 1 },
email: { type: 'string', pattern: '^\\S+@\\S+\\.\\S+$' },
avatar: { type: 'image', accept: '.png,.jpg' },
settings: {
type: 'object',
group: 'Advanced Settings', // Collapsible group in Studio
properties: { /* ... */ }
}
}
};packages/core/src/index.tspackages/core/src/signals.tspackages/core/src/animation.tspackages/core/src/sequencing.tspackages/core/src/schema.ts© BintzGavin, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/core of BintzGavin/helios.
Open the folder on GitHubat commit c6b0c13
Helios Core next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Helios Core this skillBintzGavin/helios | 118 | — | ~3k | Automated safety check: Pass | Apache-2.0 | |
| Guizang Social Cardsop7418/guizang-social-card-skill | 7.4k | 1 repos | ~7.8k | Automated safety check: Pass | AGPL-3.0 | |
| Weekly Changelog Videoheygen-com/hyperframes | 59k | — | ~3.3k | Automated safety check: Pass | Apache-2.0 | |
| Anthropic Brand Stylinganthropics/skills | 180k | 30 repos | ~559 | Automated safety check: Pass | Apache-2.0 | |
| MoneyPrinterTurbo Video Generatorharry0703/MoneyPrinterTurbo | 129k | — | ~2.1k | Automated safety check: Warn | MIT | |
| Brag Slim Launch Video Makerlatent-spaces/brag | 14k | 1 repos | ~1.9k | Automated safety check: Pass | MIT |
op7418/guizang-social-card-skill
Produces social card sets for Xiaohongshu and WeChat: carousels, Live Photo motion cards and puzzle layouts, and WeChat cover pairs, rendered from single-file HTML.
heygen-com/hyperframes
Turns a weekly changelog markdown file into a branded HyperFrames video with voiceover, animated mock-UI scenes and captions, using fonts, background and scripts bundled in the skill.
anthropics/skills
Applies Anthropic's brand colors and fonts to artifacts such as PowerPoint slides, using fixed hex values for text and accents, Poppins headings and Lora body text.
harry0703/MoneyPrinterTurbo
Installs and runs MoneyPrinterTurbo to turn a topic or script into a finished short video with voice-over, subtitles, stock footage and music.
latent-spaces/brag
Builds a short, shareable launch video with music and motion from a project directory or a website URL, using only tools already on the machine.
heygen-com/hyperframes
Finds, generates and edits media for HyperFrames video projects: music, sound effects, images, icons, logos, voiceovers, captions and color grades.
BintzGavin/helios
Make videos drawn with code: motion graphics, launch and explainer videos, animated shorts, animated charts and data, logo reveals, social clips, music visualizers, UI demos and GIF loops.
BintzGavin/helios
Workflow for creating a new Helios composition. An agent skill from BintzGavin/helios.
BintzGavin/helios
Installation and quick start guide for Helios video engine. An agent skill from BintzGavin/helios.
BintzGavin/helios
Player API for embedding Helios compositions in web pages. An agent skill from BintzGavin/helios.
BintzGavin/helios
Renderer API for generating video/image output from Helios compositions.
BintzGavin/helios
Collection of agent skills for Helios video engine. An agent skill from BintzGavin/helios.
Categories
Core API for Helios video engine. An agent skill from BintzGavin/helios. Helios Core is an agent skill from BintzGavin/helios. Core API for Helios video engine.
Helios Core fits situations like: creating compositions; managing timeline state; controlling playback; subscribing to frame updates.
Run `npx skills add BintzGavin/helios --skill helios-core -a claude-code`. Or copy the skill folder (skills/core in BintzGavin/helios) into .claude/skills/helios-core in your project. Claude Code loads it when a task matches its description.
Run `npx skills add BintzGavin/helios --skill helios-core -a codex`. Or copy the skill folder (skills/core in BintzGavin/helios) into .agents/skills/helios-core in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add BintzGavin/helios --skill helios-core -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/helios-core, .gemini/skills/helios-core, .github/skills/helios-core and .opencode/skills/helios-core in your project.
SKILL.md names no scripts, command-line tools or credentials: Helios Core is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Helios Core is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3k tokens (SKILL.md is roughly 12k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Helios Core: Guizang Social Cards (op7418/guizang-social-card-skill, 7.4k stars), Weekly Changelog Video (heygen-com/hyperframes, 59k stars), Anthropic Brand Styling (anthropics/skills, 180k stars) and MoneyPrinterTurbo Video Generator (harry0703/MoneyPrinterTurbo, 129k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
BintzGavin (a GitHub user) maintains it in BintzGavin/helios, which has 118 GitHub stars. The repository holds 16 skills in this directory. The repository was last updated on October 9, 2026.
Source: BintzGavin/helios on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.