Agent skill

Scene Construction

by BingHanOfUESTC in BingHanOfUESTC/open_agent_team

How to build scenes: entry, dialogue, pacing, transitions. An agent skill from BingHanOfUESTC/open_agent_team.

MITAuto-check passed

Install Scene Construction

skills CLI
$ npx skills add BingHanOfUESTC/open_agent_team --skill scene-construction -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install BingHanOfUESTC/open_agent_team scene-construction --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/BingHanOfUESTC/open_agent_team.git skills-src && mkdir -p .claude/skills && cp -r skills-src/teams/story_team/skills/scene-construction .claude/skills/scene-construction && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
scene-construction
GitHub stars
106
Token cost
~679 tokens
SKILL.md length
369 words
Files
1
Skills in repo
30
Repo updated
First seen
Licence
MIT

At a glance

How to build scenes: entry, dialogue, pacing, transitions. An agent skill from BingHanOfUESTC/open_agent_team.

  • Evaluating how scenes work on the page
  • SKILL.md covers Scene Entry, Dialogue, Pacing and Transitions
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Scene Construction is an agent skill from BingHanOfUESTC/open_agent_team. How to build scenes: entry, dialogue, pacing, transitions. Use when writing or evaluating how scenes work on the page.

Its SKILL.md is about 680 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

The repository describes itself as: Build persistent multi-agent teams that collaborate like real organizations to deliver complex tasks. The licence is MIT.

When your agent uses it

  • Evaluating how scenes work on the page

Example prompts

  • “/scene-construction”

What it can do on your machine

Read from SKILL.md and the folder at commit 7e28736. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Scene Construction loads about 679 tokens when it runs. Until then it costs about 34 tokens; SKILL.md has 369 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~34
When it runs · the whole SKILL.md, loaded when a task matches
~679

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from BingHanOfUESTC/open_agent_team at commit 7e28736, republished under its MIT licence (© BingHanOfUESTC). 369 words, ~679 tokens.

Download SKILL.mdSave it as .claude/skills/scene-construction/SKILL.md (or your agent's skills folder).
name
scene-construction
description
How to build scenes: entry, dialogue, pacing, transitions. Use when writing or evaluating how scenes work on the page.
type
reference
model-invocable
false

Scene Construction

How scenes work on the page: how to enter, how dialogue works, how to pace beats within and across scenes, how to transition. /prose-writing covers sentence-level immersion; /story-architecture covers what scenes do in the story.

Scene Entry

Open in the middle of something happening. A character mid-task, mid-conversation, or mid-thought gives the reader something to track immediately. Let them orient through action and context.

When the setting itself is the story beat, such as a character seeing a destroyed city for the first time or arriving somewhere that changes everything, the description carries narrative weight and earns the opening.

Dialogue

Dialogue does at least two things at once: advance the plot AND reveal character, or reveal character AND build tension, or build tension AND seed information. Single-purpose dialogue ("As you know, the reactor is on the third floor") feels flat because real conversation is never purely transactional.

Subtext. Characters rarely say exactly what they mean. They deflect, understate, change the subject, answer a different question than the one asked. The gap between what's said and what's meant is where characterization lives.

Voice differentiation. Each character should sound distinct enough that you could identify the speaker without dialogue tags. Vocabulary, sentence structure, speech patterns, what they choose to talk about.

Action beats over dialogue tags. "Said" is invisible; use it freely. Use action beats to show how something is said: "She set the cup down carefully. 'That's not what I meant.'"

Show full SKILL.md (127 more words)Show less

Pacing

Alternate between high-tension and lower-tension beats within a scene. Sustained intensity becomes numbing. The quiet moment after the crisis is what gives the crisis weight.

Chapter-level: end on forward momentum: an unanswered question, a new complication, an emotional shift. Give the reader a reason to continue.

Sentence-level rhythm (length, structure, speed control) lives in /prose-writing.

Transitions

Move between scenes and time periods without losing the reader. A hard scene break (whitespace or divider) resets time and place cleanly. A soft transition within a scene compresses time: "The next three weeks passed in a blur of training."

Match transition weight to what's being skipped. If nothing important happens between scenes, a hard break is enough. If the skipped time matters emotionally, a brief transitional passage acknowledges it.

© BingHanOfUESTC, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in teams/story_team/skills/scene-construction of BingHanOfUESTC/open_agent_team.

Open the folder on GitHubat commit 7e28736

Compare with similar skills

Scene Construction next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Scene Construction compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Scene Construction this skillBingHanOfUESTC/open_agent_team106—~679Automated safety check: PassMIT
View Transitionsthedaviddias/Front-End-Checklist74k—~528Automated safety check: PassMIT
Changelog Entrysickn33/agentic-awesome-skills47k1 repos~1.1kAutomated safety check: PassMIT
Vercel React View Transitionssickn33/agentic-awesome-skills47k1 repos~3.1kAutomated safety check: PassMIT
Paper Cinder TransitionMengTo/Skills6.7k—~2.9kAutomated safety check: PassMIT
Scene Menu BarPostHog/posthog40k—~3.2kAutomated safety check: PassCustom licence

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Questions about Scene Construction

What does Scene Construction do?

How to build scenes: entry, dialogue, pacing, transitions. An agent skill from BingHanOfUESTC/open_agent_team. Scene Construction is an agent skill from BingHanOfUESTC/open_agent_team. How to build scenes: entry, dialogue, pacing, transitions.

When should I use Scene Construction?

Scene Construction fits situations like: evaluating how scenes work on the page.

How do I install Scene Construction in Claude Code?

Run `npx skills add BingHanOfUESTC/open_agent_team --skill scene-construction -a claude-code`. Or copy the skill folder (teams/story_team/skills/scene-construction in BingHanOfUESTC/open_agent_team) into .claude/skills/scene-construction in your project. Claude Code loads it when a task matches its description.

How do I install Scene Construction in Codex?

Run `npx skills add BingHanOfUESTC/open_agent_team --skill scene-construction -a codex`. Or copy the skill folder (teams/story_team/skills/scene-construction in BingHanOfUESTC/open_agent_team) into .agents/skills/scene-construction in your project. Codex loads it when a task matches its description.

Can I use Scene Construction in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add BingHanOfUESTC/open_agent_team --skill scene-construction -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/scene-construction, .gemini/skills/scene-construction, .github/skills/scene-construction and .opencode/skills/scene-construction in your project.

What does Scene Construction need to run?

SKILL.md names no scripts, command-line tools or credentials: Scene Construction is instructions for the agent only.

Does Scene Construction access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Scene Construction safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Scene Construction use?

Scene Construction is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Scene Construction use?

About 679 tokens (SKILL.md is roughly 2.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Scene Construction?

Skills that share tags, products or a category with Scene Construction: View Transitions (thedaviddias/Front-End-Checklist, 74k stars), Changelog Entry (sickn33/agentic-awesome-skills, 47k stars), Vercel React View Transitions (sickn33/agentic-awesome-skills, 47k stars) and Paper Cinder Transition (MengTo/Skills, 6.7k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Scene Construction?

BingHanOfUESTC (a GitHub user) maintains it in BingHanOfUESTC/open_agent_team, which has 106 GitHub stars. The repository holds 30 skills in this directory. The repository was last updated on June 23, 2026.

Source: BingHanOfUESTC/open_agent_team on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.