View Transitions
thedaviddias/Front-End-Checklist
A skill your agent uses when adding page transition animations, image expand/contract effects, shared-element transitions, or improving navigation UX in a single-page or multi-page application.
How to build scenes: entry, dialogue, pacing, transitions. An agent skill from BingHanOfUESTC/open_agent_team.
$ npx skills add BingHanOfUESTC/open_agent_team --skill scene-construction -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install BingHanOfUESTC/open_agent_team scene-construction --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/BingHanOfUESTC/open_agent_team.git skills-src && mkdir -p .claude/skills && cp -r skills-src/teams/story_team/skills/scene-construction .claude/skills/scene-construction && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "scene-construction" agent skill from https://github.com/BingHanOfUESTC/open_agent_team/tree/main/teams/story_team/skills/scene-construction into .claude/skills/scene-construction/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scene-construction", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/BingHanOfUESTC/open_agent_team/tree/main/teams/story_team/skills/scene-constructionType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add BingHanOfUESTC/open_agent_team --skill scene-construction -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install BingHanOfUESTC/open_agent_team scene-construction --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/BingHanOfUESTC/open_agent_team.git skills-src && mkdir -p .agents/skills && cp -r skills-src/teams/story_team/skills/scene-construction .agents/skills/scene-construction && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "scene-construction" agent skill from https://github.com/BingHanOfUESTC/open_agent_team/tree/main/teams/story_team/skills/scene-construction into .agents/skills/scene-construction/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scene-construction", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add BingHanOfUESTC/open_agent_team --skill scene-construction -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install BingHanOfUESTC/open_agent_team scene-construction --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/BingHanOfUESTC/open_agent_team.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/teams/story_team/skills/scene-construction .cursor/skills/scene-construction && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "scene-construction" agent skill from https://github.com/BingHanOfUESTC/open_agent_team/tree/main/teams/story_team/skills/scene-construction into .cursor/skills/scene-construction/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scene-construction", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/BingHanOfUESTC/open_agent_team.git --path teams/story_team/skills/scene-construction--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add BingHanOfUESTC/open_agent_team --skill scene-construction -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install BingHanOfUESTC/open_agent_team scene-construction --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/BingHanOfUESTC/open_agent_team.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/teams/story_team/skills/scene-construction .gemini/skills/scene-construction && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "scene-construction" agent skill from https://github.com/BingHanOfUESTC/open_agent_team/tree/main/teams/story_team/skills/scene-construction into .gemini/skills/scene-construction/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scene-construction", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install BingHanOfUESTC/open_agent_team scene-constructionInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add BingHanOfUESTC/open_agent_team --skill scene-construction -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/BingHanOfUESTC/open_agent_team.git skills-src && mkdir -p .github/skills && cp -r skills-src/teams/story_team/skills/scene-construction .github/skills/scene-construction && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "scene-construction" agent skill from https://github.com/BingHanOfUESTC/open_agent_team/tree/main/teams/story_team/skills/scene-construction into .github/skills/scene-construction/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scene-construction", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add BingHanOfUESTC/open_agent_team --skill scene-construction -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install BingHanOfUESTC/open_agent_team scene-construction --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/BingHanOfUESTC/open_agent_team.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/teams/story_team/skills/scene-construction .opencode/skills/scene-construction && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "scene-construction" agent skill from https://github.com/BingHanOfUESTC/open_agent_team/tree/main/teams/story_team/skills/scene-construction into .opencode/skills/scene-construction/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scene-construction", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
scene-constructionHow to build scenes: entry, dialogue, pacing, transitions. An agent skill from BingHanOfUESTC/open_agent_team.
Scene Construction is an agent skill from BingHanOfUESTC/open_agent_team. How to build scenes: entry, dialogue, pacing, transitions. Use when writing or evaluating how scenes work on the page.
Its SKILL.md is about 680 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
The repository describes itself as: Build persistent multi-agent teams that collaborate like real organizations to deliver complex tasks. The licence is MIT.
Read from SKILL.md and the folder at commit 7e28736. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Scene Construction loads about 679 tokens when it runs. Until then it costs about 34 tokens; SKILL.md has 369 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from BingHanOfUESTC/open_agent_team at commit 7e28736, republished under its MIT licence (© BingHanOfUESTC). 369 words, ~679 tokens.
.claude/skills/scene-construction/SKILL.md (or your agent's skills folder).How scenes work on the page: how to enter, how dialogue works, how to pace
beats within and across scenes, how to transition. /prose-writing covers
sentence-level immersion; /story-architecture covers what scenes do in the
story.
Open in the middle of something happening. A character mid-task, mid-conversation, or mid-thought gives the reader something to track immediately. Let them orient through action and context.
When the setting itself is the story beat, such as a character seeing a destroyed city for the first time or arriving somewhere that changes everything, the description carries narrative weight and earns the opening.
Dialogue does at least two things at once: advance the plot AND reveal character, or reveal character AND build tension, or build tension AND seed information. Single-purpose dialogue ("As you know, the reactor is on the third floor") feels flat because real conversation is never purely transactional.
Subtext. Characters rarely say exactly what they mean. They deflect, understate, change the subject, answer a different question than the one asked. The gap between what's said and what's meant is where characterization lives.
Voice differentiation. Each character should sound distinct enough that you could identify the speaker without dialogue tags. Vocabulary, sentence structure, speech patterns, what they choose to talk about.
Action beats over dialogue tags. "Said" is invisible; use it freely. Use action beats to show how something is said: "She set the cup down carefully. 'That's not what I meant.'"
Alternate between high-tension and lower-tension beats within a scene. Sustained intensity becomes numbing. The quiet moment after the crisis is what gives the crisis weight.
Chapter-level: end on forward momentum: an unanswered question, a new complication, an emotional shift. Give the reader a reason to continue.
Sentence-level rhythm (length, structure, speed control) lives in
/prose-writing.
Move between scenes and time periods without losing the reader. A hard scene break (whitespace or divider) resets time and place cleanly. A soft transition within a scene compresses time: "The next three weeks passed in a blur of training."
Match transition weight to what's being skipped. If nothing important happens between scenes, a hard break is enough. If the skipped time matters emotionally, a brief transitional passage acknowledges it.
© BingHanOfUESTC, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in teams/story_team/skills/scene-construction of BingHanOfUESTC/open_agent_team.
Open the folder on GitHubat commit 7e28736
Scene Construction next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Scene Construction this skillBingHanOfUESTC/open_agent_team | 106 | — | ~679 | Automated safety check: Pass | MIT | |
| View Transitionsthedaviddias/Front-End-Checklist | 74k | — | ~528 | Automated safety check: Pass | MIT | |
| Changelog Entrysickn33/agentic-awesome-skills | 47k | 1 repos | ~1.1k | Automated safety check: Pass | MIT | |
| Vercel React View Transitionssickn33/agentic-awesome-skills | 47k | 1 repos | ~3.1k | Automated safety check: Pass | MIT | |
| Paper Cinder TransitionMengTo/Skills | 6.7k | — | ~2.9k | Automated safety check: Pass | MIT | |
| Scene Menu BarPostHog/posthog | 40k | — | ~3.2k | Automated safety check: Pass | Custom licence |
thedaviddias/Front-End-Checklist
A skill your agent uses when adding page transition animations, image expand/contract effects, shared-element transitions, or improving navigation UX in a single-page or multi-page application.
sickn33/agentic-awesome-skills
Generate a properly formatted CHANGELOG.md entry in Keep a Changelog format from a commit range or PR.
sickn33/agentic-awesome-skills
Guide React and Next.js view transitions, shared element animations, route transitions, transition types, and reduced-motion-safe UI state animation.
MengTo/Skills
Change between pages, chapters or scenes with a paper-burn transition, a ragged ember line that sweeps across the frame, chars the old page ahead of it and reveals the next scene live behind it…
PostHog/posthog
Conventions for adding or editing the SceneMenuBar above a scene's <SceneTitleSection.
sickn33/agentic-awesome-skills
Construct a quality-aware NEXRAD multi-radar mosaic from aligned single-site products with explicit coverage, beam geometry, quality weighting, overlap resolution, and provenance.
BingHanOfUESTC/open_agent_team
A skill your agent uses when validating a newly created or updated agent skill with structure checks, routing positive and negative examples, contamination checks, progressive disclosure review, and…
BingHanOfUESTC/open_agent_team
A skill your agent uses when autoresearchteam needs to manage an end-to-end research lifecycle from Boss brief to literature, idea, implementation, experiments, synthesis, and LaTeX delivery.
BingHanOfUESTC/open_agent_team
A skill your agent uses when designing, running, logging, diagnosing, or iterating experiments for the selected research idea.
BingHanOfUESTC/open_agent_team
A skill your agent uses when producing the final arXiv-style LaTeX paper, BibTeX, figures, tables, reproducibility statement, appendix, and artifact manifest.
BingHanOfUESTC/open_agent_team
A skill your agent uses when discovering papers, mapping related work, reading papers deeply, checking citations, or building evidence cards for an auto research task.
BingHanOfUESTC/open_agent_team
A skill your agent uses when PPT slides need external images, screenshots, logos, product photos, stock-like visuals, diagrams, or videos that must be downloaded, inserted, or linked with source and…
How to build scenes: entry, dialogue, pacing, transitions. An agent skill from BingHanOfUESTC/open_agent_team. Scene Construction is an agent skill from BingHanOfUESTC/open_agent_team. How to build scenes: entry, dialogue, pacing, transitions.
Scene Construction fits situations like: evaluating how scenes work on the page.
Run `npx skills add BingHanOfUESTC/open_agent_team --skill scene-construction -a claude-code`. Or copy the skill folder (teams/story_team/skills/scene-construction in BingHanOfUESTC/open_agent_team) into .claude/skills/scene-construction in your project. Claude Code loads it when a task matches its description.
Run `npx skills add BingHanOfUESTC/open_agent_team --skill scene-construction -a codex`. Or copy the skill folder (teams/story_team/skills/scene-construction in BingHanOfUESTC/open_agent_team) into .agents/skills/scene-construction in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add BingHanOfUESTC/open_agent_team --skill scene-construction -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/scene-construction, .gemini/skills/scene-construction, .github/skills/scene-construction and .opencode/skills/scene-construction in your project.
SKILL.md names no scripts, command-line tools or credentials: Scene Construction is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Scene Construction is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 679 tokens (SKILL.md is roughly 2.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Scene Construction: View Transitions (thedaviddias/Front-End-Checklist, 74k stars), Changelog Entry (sickn33/agentic-awesome-skills, 47k stars), Vercel React View Transitions (sickn33/agentic-awesome-skills, 47k stars) and Paper Cinder Transition (MengTo/Skills, 6.7k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
BingHanOfUESTC (a GitHub user) maintains it in BingHanOfUESTC/open_agent_team, which has 106 GitHub stars. The repository holds 30 skills in this directory. The repository was last updated on June 23, 2026.
Source: BingHanOfUESTC/open_agent_team on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.