Cassette Video Edit
Cassette-Editor/oh-my-cassette
Edit, trim, cut, caption, subtitle, reframe, combine, add background music to, or export video, audio, and image files through Cassette.
Operate a local BeatDesign project through MCP when the user asks to create, organize, generate, inspect, or edit media in BeatDesign, including opening the exact Canvas or Editor in Codex for…
$ npx skills add BeatAPI/BeatDesign --skill beatdesign-workspace -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install BeatAPI/BeatDesign beatdesign-workspace --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/BeatAPI/BeatDesign.git skills-src && mkdir -p .claude/skills && cp -r skills-src/integrations/codex/beatdesign/skills/beatdesign-workspace .claude/skills/beatdesign-workspace && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "beatdesign-workspace" agent skill from https://github.com/BeatAPI/BeatDesign/tree/main/integrations/codex/beatdesign/skills/beatdesign-workspace into .claude/skills/beatdesign-workspace/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "beatdesign-workspace", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/BeatAPI/BeatDesign/tree/main/integrations/codex/beatdesign/skills/beatdesign-workspaceType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add BeatAPI/BeatDesign --skill beatdesign-workspace -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install BeatAPI/BeatDesign beatdesign-workspace --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/BeatAPI/BeatDesign.git skills-src && mkdir -p .agents/skills && cp -r skills-src/integrations/codex/beatdesign/skills/beatdesign-workspace .agents/skills/beatdesign-workspace && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "beatdesign-workspace" agent skill from https://github.com/BeatAPI/BeatDesign/tree/main/integrations/codex/beatdesign/skills/beatdesign-workspace into .agents/skills/beatdesign-workspace/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "beatdesign-workspace", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add BeatAPI/BeatDesign --skill beatdesign-workspace -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install BeatAPI/BeatDesign beatdesign-workspace --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/BeatAPI/BeatDesign.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/integrations/codex/beatdesign/skills/beatdesign-workspace .cursor/skills/beatdesign-workspace && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "beatdesign-workspace" agent skill from https://github.com/BeatAPI/BeatDesign/tree/main/integrations/codex/beatdesign/skills/beatdesign-workspace into .cursor/skills/beatdesign-workspace/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "beatdesign-workspace", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/BeatAPI/BeatDesign.git --path integrations/codex/beatdesign/skills/beatdesign-workspace--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add BeatAPI/BeatDesign --skill beatdesign-workspace -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install BeatAPI/BeatDesign beatdesign-workspace --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/BeatAPI/BeatDesign.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/integrations/codex/beatdesign/skills/beatdesign-workspace .gemini/skills/beatdesign-workspace && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "beatdesign-workspace" agent skill from https://github.com/BeatAPI/BeatDesign/tree/main/integrations/codex/beatdesign/skills/beatdesign-workspace into .gemini/skills/beatdesign-workspace/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "beatdesign-workspace", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install BeatAPI/BeatDesign beatdesign-workspaceInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add BeatAPI/BeatDesign --skill beatdesign-workspace -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/BeatAPI/BeatDesign.git skills-src && mkdir -p .github/skills && cp -r skills-src/integrations/codex/beatdesign/skills/beatdesign-workspace .github/skills/beatdesign-workspace && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "beatdesign-workspace" agent skill from https://github.com/BeatAPI/BeatDesign/tree/main/integrations/codex/beatdesign/skills/beatdesign-workspace into .github/skills/beatdesign-workspace/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "beatdesign-workspace", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add BeatAPI/BeatDesign --skill beatdesign-workspace -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install BeatAPI/BeatDesign beatdesign-workspace --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/BeatAPI/BeatDesign.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/integrations/codex/beatdesign/skills/beatdesign-workspace .opencode/skills/beatdesign-workspace && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "beatdesign-workspace" agent skill from https://github.com/BeatAPI/BeatDesign/tree/main/integrations/codex/beatdesign/skills/beatdesign-workspace into .opencode/skills/beatdesign-workspace/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "beatdesign-workspace", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
beatdesign-workspaceOperate a local BeatDesign project through MCP when the user asks to create, organize, generate, inspect, or edit media in BeatDesign, including opening the exact Canvas or Editor in Codex for…
Beatdesign Workspace is an agent skill from BeatAPI/BeatDesign. Operate a local BeatDesign project through MCP when the user asks to create, organize, generate, inspect, or edit media in BeatDesign, including opening the exact Canvas or Editor in Codex for visible review.
Its SKILL.md is about 1.3k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Media & Creative, covering MCP servers, AI video generation and Image generation. It works with Model Context Protocol and React. The repository describes itself as: Local-first AI canvas and timeline. Any MCP agent. Open-source alternative to Higgsfield. The licence is Apache-2.0.
4 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit d2ef270. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Beatdesign Workspace loads about 1.3k tokens when it runs. Until then it costs about 57 tokens; SKILL.md has 693 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from BeatAPI/BeatDesign at commit d2ef270, republished under its Apache-2.0 licence (© BeatAPI). 693 words, ~1,282 tokens.
.claude/skills/beatdesign-workspace/SKILL.md (or your agent's skills folder).Use BeatDesign MCP as the semantic control plane and the BeatDesign browser workspace as the review surface. Both operate the same local Project, Assets, Canvas, Timeline, and command history.
bdesign_project_list when the project is not already unambiguous.bdesign_project_target once. Later project-scoped tools may omit projectId in this MCP session.bdesign_project_open near the start of the task with the view that best matches the work.browserHandoff is returned and the Browser skill is available, open browserHandoff.url exactly. Reuse an existing tab for the same project, make it visible, and keep it open as a deliverable. Use workspaceUrl for direct links shown to the user.For Canvas-specific review, call bdesign_canvas_view with cardId so the workspace selects and focuses the changed card. For timeline review, call bdesign_editor_view with the relevant time.
retry, follow its instruction once after reading the latest state; do not busy-loop.bdesign_asset_import before referencing it from Canvas or Editor.bdesign_editor_import_srt for an SRT file or complete SRT text. Use bdesign_editor_edit with upsert_caption only for targeted cue changes; do not represent captions as generic media clips.replace=true or clearing the track.bdesign_editor_view at the first relevant cue time and confirm the caption text, timing, and line breaks in the visible Editor.bdesign_canvas_continue_from_tail with one stable command ID. Reuse that ID if delivery is uncertain; do not create a new retry ID, because the operation deliberately reuses one derived frame Asset and one continuation node.review.tool before generation so the user can inspect the extracted frame and continuation node.ffmpeg is unavailable, stop and explain that the MCP host needs ffmpeg on PATH or an absolute BEATDESIGN_FFMPEG; do not retry the same command until that setup changes.next generation request is a separate remote action: submit it only when the user has authorized that generation and its provider cost.generationCardId with that output through bdesign_canvas_apply, then call bdesign_canvas_view with the same card ID.ok=false, preserve its structured conflict or rollback result. Follow a returned retry instruction at most once after reading current state; do not blindly re-extract frames.bdesign_editor_get, then call bdesign_editor_render with the returned revision. The result is a project-owned MP4 Asset that includes visible clips, image overlays, caption burn-in, and mixed audio.ffmpeg or ffprobe is unavailable, stop and explain that the MCP host needs those binaries on PATH, or absolute BEATDESIGN_FFMPEG and BEATDESIGN_FFPROBE paths.After a write, read the returned revision and changed IDs, then inspect the already-open Canvas or Editor. Canvas and Editor currently refresh external revisions within about two seconds and on focus. Confirm the intended card, clip, caption, duration, or media is visible; a successful database revision alone is not completion.
Leave the relevant project tab open at the review point. Do not export, submit a paid generation, or create extra variants unless the user's request clearly authorizes that exact action.
© BeatAPI, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in integrations/codex/beatdesign/skills/beatdesign-workspace of BeatAPI/BeatDesign.
Open the folder on GitHubat commit d2ef270
Beatdesign Workspace next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Beatdesign Workspace this skillBeatAPI/BeatDesign | 108 | — | ~1.3k | Automated safety check: Pass | Apache-2.0 | |
| Cassette Video EditCassette-Editor/oh-my-cassette | 157 | 1 repos | ~3.4k | Automated safety check: Pass | MIT | |
| Qiaomu Codex Imagegenjoeseesun/qiaomu-codex-imagegen | 106 | — | ~2.3k | Automated safety check: Pass | MIT | |
| Bailian Media Generationmodelstudioai/cli | 541 | — | ~2k | Automated safety check: Pass | Apache-2.0 | |
| Gemini Interactions APIAyuilos/Miffan | 182 | — | ~4.6k | Automated safety check: Pass | AGPL-3.0 | |
| Clipmivo VideoBarneyD66/clipmivo-tools | 142 | — | ~945 | Automated safety check: Pass | MIT |
Cassette-Editor/oh-my-cassette
Edit, trim, cut, caption, subtitle, reframe, combine, add background music to, or export video, audio, and image files through Cassette.
joeseesun/qiaomu-codex-imagegen
Generate or edit images with Codex's built-in image generation from any agent, through an MCP tool or a plain CLI.
modelstudioai/cli
Chinese-language entry point into Alibaba Cloud Bailian's image, video and speech generation and understanding, routed through separate image, video, speech and vision commands.
Ayuilos/Miffan
A skill your agent uses when writing code that calls the Gemini API for text generation, multi-turn chat, multimodal understanding, image generation, video generation, streaming responses…
BarneyD66/clipmivo-tools
Create and manage AI video tasks through ClipmivoAI using its MCP server, CLI or REST API.
BlockRunAI/blockrun-mcp
Pay-per-call access to AI models, real-time data, media generation and multi-chain RPC over x402 micropayments (USDC on Base or Solana), or a BlockRun account API key.
BeatAPI/BeatDesign
Operate a local BeatDesign project through MCP when the user asks to create, organize, generate, inspect, or edit media in BeatDesign, including captions, tail-frame continuation, and opening the…
BeatAPI/BeatDesign
操作本地 BeatDesign 项目中的 Canvas、Assets、生成任务、视频时间线和字幕;在用户要求创作、整理、检查或剪辑媒体时使用。
Works with
Categories
Operate a local BeatDesign project through MCP when the user asks to create, organize, generate, inspect, or edit media in BeatDesign, including opening the exact Canvas or Editor in Codex for…. Beatdesign Workspace is an agent skill from BeatAPI/BeatDesign. Operate a local BeatDesign project through MCP when the user asks to create, organize, generate, inspect, or edit media in BeatDesign, including opening the exact Canvas or Editor in Codex for visible review.
Beatdesign Workspace fits situations like: edit media in BeatDesign; including opening the exact Canvas; editor in Codex for visible review.
Run `npx skills add BeatAPI/BeatDesign --skill beatdesign-workspace -a claude-code`. Or copy the skill folder (integrations/codex/beatdesign/skills/beatdesign-workspace in BeatAPI/BeatDesign) into .claude/skills/beatdesign-workspace in your project. Claude Code loads it when a task matches its description.
Run `npx skills add BeatAPI/BeatDesign --skill beatdesign-workspace -a codex`. Or copy the skill folder (integrations/codex/beatdesign/skills/beatdesign-workspace in BeatAPI/BeatDesign) into .agents/skills/beatdesign-workspace in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add BeatAPI/BeatDesign --skill beatdesign-workspace -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/beatdesign-workspace, .gemini/skills/beatdesign-workspace, .github/skills/beatdesign-workspace and .opencode/skills/beatdesign-workspace in your project.
SKILL.md names no scripts, command-line tools or credentials: Beatdesign Workspace is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Beatdesign Workspace is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.3k tokens (SKILL.md is roughly 5.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Beatdesign Workspace: Cassette Video Edit (Cassette-Editor/oh-my-cassette, 157 stars), Qiaomu Codex Imagegen (joeseesun/qiaomu-codex-imagegen, 106 stars), Bailian Media Generation (modelstudioai/cli, 541 stars) and Gemini Interactions API (Ayuilos/Miffan, 182 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
BeatAPI (a GitHub organization) maintains it in BeatAPI/BeatDesign, which has 108 GitHub stars. The repository holds 3 skills in this directory. The repository was last updated on September 23, 2026.
Source: BeatAPI/BeatDesign on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.